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1#version 140
2in vec4 bigColor;
3in vec4 bigColor1_1;
4in vec4 bigColor1_2;
5in vec4 bigColor1_3;
6in vec4 bigColor2;
7in vec4 bigColor3;
8in vec4 bigColor4;
9in vec4 bigColor5;
10in vec4 bigColor6;
11in vec4 bigColor7;
12in vec4 bigColor8;
13
14in vec4 BaseColor;
15
16in float d;
17in float d2;
18in float d3;
19in float d4;
20in float d13;
21
22flat in int Count;
23
24void main()
25{
26    vec4 color = BaseColor;
27
28    // Latchy2
29    do {
30        color += bigColor4;
31        if (color.x < d4) {
32            color.z += 2.0;
33            if (color.z < d4) {
34                color.x++;
35                continue;
36            }
37        }
38        if (color.y < d4)
39            color.y += d4;
40        else
41            color.x += d4;
42    } while (color.z < d4);
43
44    // Immediate dominator
45    while (color.w < d13) {
46        if (color.z < d13)
47            color++;
48        else
49            color--;
50        // code from Latchy 2
51        color += bigColor4;
52        if (color.x < d4) {
53            color.z += 2.0;
54            if (color.z < d4) {
55                color.x++;
56                continue;
57            }
58        }
59        if (color.y < d4)
60            color.y += d4;
61        else
62            color.x += d4;
63    }
64
65    color++;
66    gl_FragColor = color;
67}
68