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1Lima
2====
3
4Lima is an open source graphics driver which supports Mali Utgard
5(Mali-4xx) embedded GPUs from ARM. It’s a reverse-engineered,
6community-developed driver, and is not endorsed by ARM. Lima was
7upstreamed in Mesa 19.1 and Linux kernel 5.2.
8
9========  ============ ===========
10Product   Architecture   Status
11========  ============ ===========
12Mali-400     Utgard     Supported
13Mali-450     Utgard     Supported
14Mali-470     Utgard    Unsupported
15========  ============ ===========
16
17Newer Mali chips based on the Midgard/Bifrost architectures (Mali T or G
18series) are handled by the :doc:`Panfrost <panfrost>` driver, not Lima.
19
20Note that the Mali GPU is only for rendering: the GPU does not control a
21display and has little to do with display-related issues.
22Each SoC has its own separate display engine to control the display
23output. To display the contents rendered by the Mali GPU to a screen, a
24separate `display driver <#display-drivers>`__ is also required, which
25is able to share buffers with the GPU. In Mesa, this is handled by
26``kmsro``.
27
28Supported APIs
29--------------
30
31Lima mainly targets **OpenGL ES 2.0**, as well as **OpenGL 2.1**
32(desktop) to some extent.
33
34The OpenGL (desktop) implementation is enabled by Mesa and Gallium,
35where it is possible to reuse the same implementation backend. That way,
36it is possible to support running a majority of Linux desktop
37applications designed for OpenGL. It is not possible to fully support
38OpenGL (desktop), though, due to hardware limitations. Some (but not
39all) features of OpenGL 2.1 that are not supported directly in hardware
40are enabled by internal shader transformations.
41Check the `known hardware limitations <#known-hardware-limitations>`__
42list for additional information.
43
44**OpenGL ES 1.1** and **OpenGL 1.x** are also provided by Mesa and
45similarly supported to some extent in Lima.
46
47Display drivers
48---------------
49
50These are some display drivers that have been tested with Lima:
51
52- Allwinner: ``sun4i-drm``
53- Amlogic: ``meson``
54- Ericsson MCDE: ``mcde``
55- Exynos: ``exynos``
56- Rockchip: ``rockchip``
57- Tiny DRM: ``tinydrm``
58
59Environment variables
60---------------------
61
62These are some Lima-specific environment variables that may aid in
63debugging. None of this is required for normal use.
64
65.. envvar:: LIMA_DEBUG <flags> ("")
66
67accepts the following comma-separated list of flags:
68
69  ``bocache``
70    print debug info for BO cache
71  ``diskcache``
72    print debug info for shader disk cache
73  ``dump``
74    dump GPU command stream to ``$PWD/lima.dump``
75  ``gp``
76    print GP shader compiler result of each stage
77  ``noblit``
78    use generic u_blitter instead of lima-specific
79  ``nobocache``
80    disable BO cache
81  ``nogrowheap``
82    disable growable heap buffer
83  ``notiling``
84    don’t use tiled buffers
85  ``pp``
86    print PP shader compiler result of each stage
87  ``precompile``
88    precompile shaders for shader-db
89  ``shaderdb``
90    print shader information for shaderdb
91  ``singlejob``
92    disable multi job optimization
93
94
95.. envvar:: LIMA_CTX_NUM_PLB <int> (None)
96
97set number of PLB per context (used for development purposes)
98
99.. envvar:: LIMA_PLB_MAX_BLK <int> (None)
100
101set PLB max block (used for development purposes)
102
103.. envvar:: LIMA_PPIR_FORCE_SPILLING <int> (None)
104
105force spilling of variables in ppir (used for development purposes)
106
107.. envvar:: LIMA_PLB_PP_STREAM_CACHE_SIZE <int> (None)
108
109set PP stream cache size (used for development purposes)
110
111Known hardware limitations
112--------------------------
113
114Here are some known caveats in OpenGL support:
115
116- ``glPolygonMode()`` with ``GL_LINE`` is not supported. This is not part of
117  OpenGL ES 2.0 and so it is not possible to reverse engineer.
118
119- Precision limitations in fragment shaders:
120
121  - In general, only
122    `FP16 <https://en.wikipedia.org/wiki/Half-precision_floating-point_format>`__
123    precision is supported in fragment shaders. Specifying ``highp``
124    will have no effect.
125  - Integers are not supported in hardware, they are lowered down to
126    FP16.
127  - There is a higher precision (FP24) path for texture lookups, if
128    there is *no* math performed on texture coordinates obtained from
129    varyings. If there is *any* calculation done in the texture
130    coordinates, the texture coordinates will fall back to FP16 and
131    that may affect the quality of the texture lookup.
132
133- Lima supports FP16 textures in OpenGL ES (through
134  ``GL_OES_texture_half_float``), but not in OpenGL.
135  This is because it would require ``ARB_texture_float`` which would also
136  require 32-bit float textures, that the Mali-4xx does not support.
137- Rendering to FP16 is possible, but the result is clamped to the
138  [0.0,1.0] range.
139
140Bug Reporting
141-------------
142
143Please try the latest Mesa development branch or at least Mesa latest
144release before reporting issues. Please review the
145:doc:`Mesa bug report guidelines <../bugs>`.
146
147Issues should be filed as a `Mesa issue`_.
148Lima tags will be added accordingly by the developers.
149
150`apitrace <https://github.com/apitrace/apitrace>`__ traces are very
151welcome in issue reports and significantly ease the debug and fix
152process.
153
154FAQ
155---
156
157Will Lima support OpenGL 3.x+ / OpenGL ES 3.x+ / OpenCL / Vulkan ?
158~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
159
160**No.** The Mali-4xx was designed to implement OpenGL ES 2.0 and OpenGL
161ES 1.1. The hardware lacks features to properly implement some features
162required by newer APIs.
163
164How complete is Lima? Is reverse engineering complete?
165~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
166
167At the time of writing, with local runs of the
168`OpenGL ES Conformance Tests <https://github.com/KhronosGroup/VK-GL-CTS/>`__
169(deqp) for OpenGL ES 2.0, Lima reports **97%** pass rate.
170This coverage is on par with coverage provided by the ARM Mali driver.
171Some tests that pass with Lima fail on Mali and vice versa. Some of
172these issues are related to precision limitations which likely don’t
173affect end user applications.
174
175The work being done in Lima at this stage is largely decoupled from
176reverse engineering. Reverse engineering is still useful sometimes to
177obtain details on how to implement low level features (e.g. how to
178enable some missing legacy OpenGL ES 1.1 feature to support an
179additional application), but with the current information Lima is
180already able to cover most of OpenGL ES 2.0.
181
182Much of the work to be done is related to plumbing features within the
183frameworks provided by Mesa, fixing bugs (e.g. artifacts or crashes in
184specific applications), shader compiler improvements, which are not
185necessarily related to new hardware bits and not related at all to the
186Mali driver.
187
188When will Feature XYZ be supported? Is there a roadmap for features implementation?
189~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
190
191There is no established roadmap for features implementation.
192Development is driven by improving coverage in existing OpenGL test
193frameworks, adding support to features that enable more existing Linux
194applications, and fixing issues reported by users in their applications.
195Development is fully based on community contributions.
196
197If some desired feature is missing or there is an OpenGL-related bug
198while running some application, please do file a `Mesa issue`_.
199Issues that are not reproduced by an existing test suite or common
200application and are also not reported by users are just likely not going
201to be noticed and fixed.
202
203How does Lima compare to Mali (blob)? How is performance?
204~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
205
206By the fact that Lima is a fully open source driver and leverages a lot
207of Mesa and Linux functionality, feature-wise Lima is able to support
208many things that Mali does not. As already mentioned, supporting OpenGL
2092.1 is one of them. This allows Lima to support many more Linux desktop
210applications out of the box. Through the abstractions implemented in
211Mesa, Lima supports a number of OpenGL and OpenGL ES extensions that
212originally the Mali did not support. Lima is also aligned with the
213current status of the Linux graphics stack and is therefore able to
214leverage modern features (such as zero copy pipelines) much more
215seamlessly. Finally, Lima continues to gain improvements as the Linux
216graphics ecosystem evolves.
217
218The entire software stack of the Mali driver and the software stack with
219Lima are significantly different which makes it hard to offer a single
220number comparison for performance of the GPU driver. The difference
221really depends on the type of application. Keep in mind that hardware
222containing a Mali-4xx is usually quite limited for modern standards and
223it might not perform as well as hoped. For example: while it is now
224technically possible to run full GL modern desktop environments at 1080p
225(which might not have been even possible before due to limited GL
226support), that might not be very performant due to memory bandwidth, CPU
227and GPU limitations of the SoC with a Mali-4xx.
228
229Overall performance with Lima is good for many applications where the
230Mali-4xx would be a suitable target GPU.
231But bottom line for a performance evaluation, you need to try with your
232target application. If performance with Lima does not seem right in some
233application where it should reasonably perform better, please file a
234`Mesa issue`_ (in which case some indication on why Lima in particular
235seems to be the bottleneck would also be helpful).
236
237Communication channels
238----------------------
239
240- `#lima channel <irc://irc.oftc.net/lima>`__ on `irc.oftc.net <https://webchat.oftc.net/>`__
241- `lima mailing list <https://lists.freedesktop.org/mailman/listinfo/lima>`__
242- `dri-devel mailing list <https://lists.freedesktop.org/mailman/listinfo/dri-devel>`__
243
244Dump tool
245---------
246
247A tool to dump the runtime of the closed source Mali driver for
248reverse engineering is available at:
249https://gitlab.freedesktop.org/lima/mali-syscall-tracker
250
251Reference
252---------
253
254Luc Verhaegen’s original Lima site:
255http://web.archive.org/web/20180106112822/http://limadriver.org/
256
257.. _Mesa issue: https://gitlab.freedesktop.org/mesa/mesa/issues?label_name%5B%5D=lima
258