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1Frequently Asked Questions
2==========================
3
4Last updated: 19 September 2018
5
61. High-level Questions and Answers
7-----------------------------------
8
91.1 What is Mesa?
10~~~~~~~~~~~~~~~~~
11
12Mesa is an open-source implementation of the OpenGL specification.
13OpenGL is a programming library for writing interactive 3D applications.
14See the `OpenGL website <https://www.opengl.org/>`__ for more
15information.
16
17Mesa 9.x supports the OpenGL 3.1 specification.
18
191.2 Does Mesa support/use graphics hardware?
20--------------------------------------------
21
22Yes. Specifically, Mesa serves as the OpenGL core for the open-source
23DRI drivers for X.org.
24
25-  See the `DRI website <https://dri.freedesktop.org/>`__ for more
26   information.
27-  See `01.org <https://01.org/linuxgraphics>`__ for more information
28   about Intel drivers.
29-  See `nouveau.freedesktop.org <https://nouveau.freedesktop.org>`__ for
30   more information about Nouveau drivers.
31-  See
32   `www.x.org/wiki/RadeonFeature <https://www.x.org/wiki/RadeonFeature>`__
33   for more information about Radeon drivers.
34
351.3 What purpose does Mesa serve today?
36---------------------------------------
37
38Hardware-accelerated OpenGL implementations are available for most
39popular operating systems today. Still, Mesa serves at least these
40purposes:
41
42-  Mesa is used as the core of the open-source X.org DRI hardware
43   drivers.
44-  Mesa is quite portable and allows OpenGL to be used on systems that
45   have no other OpenGL solution.
46-  Software rendering with Mesa serves as a reference for validating the
47   hardware drivers.
48-  A software implementation of OpenGL is useful for experimentation,
49   such as testing new rendering techniques.
50-  Mesa can render images with deep color channels: 16-bit integer and
51   32-bit floating point color channels are supported. This capability
52   is only now appearing in hardware.
53-  Mesa's internal limits (max lights, clip planes, texture size, etc)
54   can be changed for special needs (hardware limits are hard to
55   overcome).
56
571.4 What's the difference between "Stand-Alone" Mesa and the DRI drivers?
58-------------------------------------------------------------------------
59
60*Stand-alone Mesa* is the original incarnation of Mesa. On systems
61running the X Window System it does all its rendering through the Xlib
62API:
63
64-  The GLX API is supported, but it's really just an emulation of the
65   real thing.
66-  The GLX wire protocol is not supported and there's no OpenGL
67   extension loaded by the X server.
68-  There is no hardware acceleration.
69-  The OpenGL library, ``libGL.so``, contains everything (the
70   programming API, the GLX functions and all the rendering code).
71
72Alternately, Mesa acts as the core for a number of OpenGL hardware
73drivers within the DRI (Direct Rendering Infrastructure):
74
75-  The ``libGL.so`` library provides the GL and GLX API functions, a GLX
76   protocol encoder, and a device driver loader.
77-  The device driver modules (such as ``r200_dri.so``) contain a
78   built-in copy of the core Mesa code.
79-  The X server loads the GLX module. The GLX module decodes incoming
80   GLX protocol and dispatches the commands to a rendering module. For
81   the DRI, this module is basically a software Mesa renderer.
82
831.5 How do I upgrade my DRI installation to use a new Mesa release?
84-------------------------------------------------------------------
85
86This wasn't easy in the past. Now, the DRI drivers are included in the
87Mesa tree and can be compiled separately from the X server. Just follow
88the Mesa :doc:`compilation instructions <install>`.
89
901.6 Are there other open-source implementations of OpenGL?
91----------------------------------------------------------
92
93Yes, SGI's `OpenGL Sample Implementation
94(SI) <http://web.archive.org/web/20171010115110_/http://oss.sgi.com/projects/ogl-sample/index.html>`__
95is available. The SI was written during the time that OpenGL was
96originally designed. Unfortunately, development of the SI has stagnated.
97Mesa is much more up to date with modern features and extensions.
98
99`Vincent <https://sourceforge.net/projects/ogl-es/>`__ is an open-source
100implementation of OpenGL ES for mobile devices.
101
102`miniGL <http://web.archive.org/web/20130830162848/http://www.dsbox.com/minigl.html>`__
103is a subset of OpenGL for PalmOS devices. The website is gone, but the
104source code can still be found on
105`sourceforge.net <https://sourceforge.net/projects/minigl/>`__.
106
107`TinyGL <http://bellard.org/TinyGL/>`__ is a subset of OpenGL.
108
109`SoftGL <https://sourceforge.net/projects/softgl/>`__ is an OpenGL
110subset for mobile devices.
111
112`Chromium <http://chromium.sourceforge.net/>`__ isn't a conventional
113OpenGL implementation (it's layered upon OpenGL), but it does export the
114OpenGL API. It allows tiled rendering, sort-last rendering, etc.
115
116`ClosedGL <http://www.ticalc.org/archives/files/fileinfo/361/36173.html>`__
117is an OpenGL subset library for TI graphing calculators.
118
119There may be other open OpenGL implementations, but Mesa is the most
120popular and feature-complete.
121
1222. Compilation and Installation Problems
123----------------------------------------
124
1252.1 What's the easiest way to install Mesa?
126~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
127
128If you're using a Linux-based system, your distro CD most likely already
129has Mesa packages (like RPM or DEB) which you can easily install.
130
1312.2 I get undefined symbols such as bgnpolygon, v3f, etc...
132~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
133
134Your application is written in IRIS GL, not OpenGL. IRIS GL was the
135predecessor to OpenGL and is a different thing (almost) entirely. Mesa's
136not the solution.
137
1382.3 Where is the GLUT library?
139~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
140
141GLUT (OpenGL Utility Toolkit) is no longer in the separate
142``MesaGLUT-x.y.z.tar.gz`` file. If you don't already have GLUT
143installed, you should grab
144`freeglut <http://freeglut.sourceforge.net/>`__.
145
1462.4 Where is the GLw library?
147~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
148
149GLw (OpenGL widget library) is now available from a separate `git
150repository <https://gitlab.freedesktop.org/mesa/glw>`__. Unless you're
151using very old Xt/Motif applications with OpenGL, you shouldn't need it.
152
1532.5 What's the proper place for the libraries and headers?
154----------------------------------------------------------
155
156On Linux-based systems you'll want to follow the `Linux
157ABI <https://www.khronos.org/registry/OpenGL/ABI/>`__ standard.
158Basically you'll want the following:
159
160``/usr/include/GL/gl.h``
161   the main OpenGL header
162``/usr/include/GL/glu.h``
163   the OpenGL GLU (utility) header
164``/usr/include/GL/glx.h``
165   the OpenGL GLX header
166``/usr/include/GL/glext.h``
167   the OpenGL extensions header
168``/usr/include/GL/glxext.h``
169   the OpenGL GLX extensions header
170``/usr/include/GL/osmesa.h``
171   the Mesa off-screen rendering header
172``/usr/lib/libGL.so``
173   a symlink to ``libGL.so.1``
174``/usr/lib/libGL.so.1``
175   a symlink to ``libGL.so.1.xyz``
176``/usr/lib/libGL.so.xyz``
177   the actual OpenGL/Mesa library. xyz denotes the Mesa version number.
178
179When configuring Mesa, there are three meson options that affect the
180install location that you should take care with: ``--prefix``,
181``--libdir``, and ``-D dri-drivers-path``. To install Mesa into the
182system location where it will be available for all programs to use, set
183``--prefix=/usr``. Set ``--libdir`` to where your Linux distribution
184installs system libraries, usually either ``/usr/lib`` or
185``/usr/lib64``. Set ``-D dri-drivers-path`` to the directory where your
186Linux distribution installs DRI drivers. To find your system's DRI
187driver directory, try executing ``find /usr -type d -name dri``. For
188example, if the ``find`` command listed ``/usr/lib64/dri``, then set
189``-D dri-drivers-path=/usr/lib64/dri``.
190
191After determining the correct values for the install location, configure
192Mesa with
193``meson configure --prefix=/usr --libdir=xxx -D dri-drivers-path=xxx``
194and then install with ``sudo ninja install``.
195
1963. Runtime / Rendering Problems
197-------------------------------
198
1993.1 Rendering is slow / why isn't my graphics hardware being used?
200~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
201
202If Mesa can't use its hardware accelerated drivers it falls back on one
203of its software renderers. (e.g. classic swrast, softpipe or llvmpipe)
204
205You can run the ``glxinfo`` program to learn about your OpenGL library.
206Look for the ``OpenGL vendor`` and ``OpenGL renderer`` values. That will
207identify who's OpenGL library with which driver you're using and what
208sort of hardware it has detected.
209
210If you're using a hardware accelerated driver you want
211``direct rendering: Yes``.
212
213If your DRI-based driver isn't working, go to the `DRI
214website <https://dri.freedesktop.org/>`__ for trouble-shooting
215information.
216
2173.2 I'm seeing errors in depth (Z) buffering. Why?
218~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
219
220Make sure the ratio of the far to near clipping planes isn't too great.
221Look
222`here <https://www.opengl.org/archives/resources/faq/technical/depthbuffer.htm#0040>`__
223for details.
224
225Mesa uses a 16-bit depth buffer by default which is smaller and faster
226to clear than a 32-bit buffer but not as accurate. If you need a deeper
227you can modify the parameters to ``glXChooseVisual`` in your code.
228
2293.3 Why Isn't depth buffering working at all?
230~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
231
232Be sure you're requesting a depth buffered-visual. If you set the
233``MESA_DEBUG`` environment variable it will warn you about trying to
234enable depth testing when you don't have a depth buffer.
235
236Specifically, make sure ``glutInitDisplayMode`` is being called with
237``GLUT_DEPTH`` or ``glXChooseVisual`` is being called with a non-zero
238value for ``GLX_DEPTH_SIZE``.
239
240This discussion applies to stencil buffers, accumulation buffers and
241alpha channels too.
242
2433.4 Why does ``glGetString()`` always return ``NULL``?
244~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
245
246Be sure you have an active/current OpenGL rendering context before
247calling ``glGetString``.
248
2493.5 ``GL_POINTS`` and ``GL_LINES`` don't touch the right pixels
250~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
251
252If you're trying to draw a filled region by using ``GL_POINTS`` or
253``GL_LINES`` and seeing holes or gaps it's because of a float-to-int
254rounding problem. But this is not a bug. See Appendix H of the OpenGL
255Programming Guide - "OpenGL Correctness Tips". Basically, applying a
256translation of (0.375, 0.375, 0.0) to your coordinates will fix the
257problem.
258
2594. Developer Questions
260----------------------
261
2624.1 How can I contribute?
263~~~~~~~~~~~~~~~~~~~~~~~~~
264
265First, join the :doc:`mesa-dev mailing list <lists>`. That's where
266Mesa development is discussed.
267
268The `OpenGL Specification <https://www.opengl.org/documentation>`__ is
269the bible for OpenGL implementation work. You should read it.
270
271Most of the Mesa development work involves implementing new OpenGL
272extensions, writing hardware drivers (for the DRI), and code
273optimization.
274
2754.2 How do I write a new device driver?
276~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
277
278Unfortunately, writing a device driver isn't easy. It requires detailed
279understanding of OpenGL, the Mesa code, and your target
280hardware/operating system. 3D graphics are not simple.
281
282The best way to get started is to use an existing driver as your
283starting point. For a classic hardware driver, the i965 driver is a good
284example. For a Gallium3D hardware driver, the r300g, r600g and the i915g
285are good examples.
286
287The DRI website has more information about writing hardware drivers. The
288process isn't well document because the Mesa driver interface changes
289over time, and we seldom have spare time for writing documentation. That
290being said, many people have managed to figure out the process.
291
292Joining the appropriate mailing lists and asking questions (and
293searching the archives) is a good way to get information.
294
2954.3 Why isn't ``GL_EXT_texture_compression_s3tc`` implemented in Mesa?
296~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
297
298Oh but it is! Prior to 2nd October 2017, the Mesa project did not
299include S3TC support due to intellectual property (IP) and/or patent
300issues around the S3TC algorithm.
301
302As of Mesa 17.3.0, Mesa now officially supports S3TC, as the patent has
303expired.
304
305In versions prior to this, a 3rd party `plug-in
306library <https://dri.freedesktop.org/wiki/S3TC>`__ was required.
307