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1Mesa 10.2.4 Release Notes / July 18, 2014
2=========================================
3
4Mesa 10.2.4 is a bug fix release which fixes bugs found since the 10.2.3
5release.
6
7Mesa 10.2.4 implements the OpenGL 3.3 API, but the version reported by
8glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
9glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
10used. Some drivers don't support all the features required in OpenGL
113.3. OpenGL 3.3 is **only** available if requested at context creation
12because compatibility contexts are not supported.
13
14SHA256 checksums
15----------------
16
17::
18
19   06a2341244eb85c283f59f70161e06ded106f835ed9b6be1ef0243bd9344811a  MesaLib-10.2.4.tar.bz2
20   33e3c8b4343503e7d7d17416c670438860a2fd99ec93ea3327f73c3abe33b5e4  MesaLib-10.2.4.tar.gz
21   e26791a4a62a61b82e506e6ba031812d09697d1a831e8239af67e5722a8ee538  MesaLib-10.2.4.zip
22
23New features
24------------
25
26None
27
28Bug fixes
29---------
30
31This list is likely incomplete.
32
33-  `Bug 81157 <https://bugs.freedesktop.org/show_bug.cgi?id=81157>`__ -
34   [BDW]Piglit some spec_glsl-1.50_execution_built-in-functions\* cases
35   fail
36
37Changes
38-------
39
40Abdiel Janulgue (3):
41
42-  i965/fs: Refactor check for potential copy propagated instructions.
43-  i965/fs: skip copy-propate for logical instructions with negated src
44   entries
45-  i965/vec4: skip copy-propate for logical instructions with negated
46   src entries
47
48Brian Paul (3):
49
50-  mesa: fix geometry shader memory leaks
51-  st/mesa: fix geometry shader memory leak
52-  gallium/u_blitter: fix some shader memory leaks
53
54Carl Worth (2):
55
56-  docs: Add sha256 checksums for the 10.2.3 release
57-  Update VERSION to 10.2.4
58
59Eric Anholt (1):
60
61-  i965: Generalize the pixel_x/y workaround for all UW types.
62
63Ilia Mirkin (4):
64
65-  nv50/ir: retrieve shadow compare from first arg
66-  nv50/ir: ignore bias for samplerCubeShadow on nv50
67-  nvc0/ir: do quadops on the right texture coordinates for TXD
68-  nvc0/ir: use manual TXD when offsets are involved
69
70Jordan Justen (1):
71
72-  i965: Add auxiliary surface field #defines for Broadwell.
73
74Kenneth Graunke (9):
75
76-  i965: Don't copy propagate abs into Broadwell logic instructions.
77-  i965: Set execution size to 8 for instructions with force_sechalf
78   set.
79-  i965/fs: Set force_uncompressed and force_sechalf on samplepos setup.
80-  i965/fs: Use WE_all for gl_SampleID header register munging.
81-  i965: Add plumbing for Broadwell's auxiliary surface support.
82-  i965: Drop SINT workaround for CMS layout on Broadwell.
83-  i965: Hook up the MCS buffers in SURFACE_STATE on Broadwell.
84-  i965: Add 2x MSAA support to the MCS allocation function.
85-  i965: Enable compressed multisample support (CMS) on Broadwell.
86
87Marek Olšák (4):
88
89-  gallium: fix u_default_transfer_inline_write for textures
90-  st/mesa: fix samplerCubeShadow with bias
91-  radeonsi: fix samplerCubeShadow with bias
92-  radeonsi: add support for TXB2
93
94Matt Turner (8):
95
96-  i965/vec4: Don't return void from a void function.
97-  i965/vec4: Don't fix_math_operand() on Gen >= 8.
98-  i965/fs: Don't fix_math_operand() on Gen >= 8.
99-  i965/fs: Make try_constant_propagate() static.
100-  i965/fs: Constant propagate into 2-src math instructions on Gen8.
101-  i965/vec4: Constant propagate into 2-src math instructions on Gen8.
102-  i965/fs: Don't use brw_imm\_\* unnecessarily.
103-  i965/fs: Set correct number of regs_written for MCS fetches.
104