1Mesa 17.3.8 Release Notes / April 03, 2018 2========================================== 3 4Mesa 17.3.8 is a bug fix release which fixes bugs found since the 17.3.7 5release. 6 7Mesa 17.3.8 implements the OpenGL 4.5 API, but the version reported by 8glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / 9glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being 10used. Some drivers don't support all the features required in OpenGL 114.5. OpenGL 4.5 is **only** available if requested at context creation 12because compatibility contexts are not supported. 13 14SHA256 checksums 15---------------- 16 17:: 18 19 175d2ca9be2af3a8db6cd603986096d75da70f59699528d7b6675d542a305e23 mesa-17.3.8.tar.gz 20 8f9d9bf281c48e4a8f5228816577263b4c655248dc7666e75034ab422951a6b1 mesa-17.3.8.tar.xz 21 22New features 23------------ 24 25None 26 27Bug fixes 28--------- 29 30- `Bug 102542 <https://bugs.freedesktop.org/show_bug.cgi?id=102542>`__ 31 - mesa-17.2.0/src/gallium/state_trackers/nine/nine_ff.c:1938: bad 32 assignment ? 33- `Bug 103746 <https://bugs.freedesktop.org/show_bug.cgi?id=103746>`__ 34 - [BDW BSW SKL KBL] dEQP-GLES31.functional.copy_image regressions 35- `Bug 104636 <https://bugs.freedesktop.org/show_bug.cgi?id=104636>`__ 36 - [BSW/HD400] Aztec Ruins GL version GPU hangs 37- `Bug 105290 <https://bugs.freedesktop.org/show_bug.cgi?id=105290>`__ 38 - [BSW/HD400] SynMark OglCSDof GPU hangs when shaders come from cache 39- `Bug 105464 <https://bugs.freedesktop.org/show_bug.cgi?id=105464>`__ 40 - Reading per-patch outputs in Tessellation Control Shader returns 41 undefined values 42- `Bug 105670 <https://bugs.freedesktop.org/show_bug.cgi?id=105670>`__ 43 - [regression][hang] Trine1EE hangs GPU after loading screen on 44 Mesa3D-17.3 and later 45- `Bug 105704 <https://bugs.freedesktop.org/show_bug.cgi?id=105704>`__ 46 - compiler assertion hit 47- `Bug 105717 <https://bugs.freedesktop.org/show_bug.cgi?id=105717>`__ 48 - [bisected] Mesa build tests fails: BIGENDIAN_CPU or 49 LITTLEENDIAN_CPU must be defined 50 51Changes 52------- 53 54Axel Davy (3): 55 56- st/nine: Fix bad tracking of vs textures for NINESBT_ALL 57- st/nine: Fixes warning about implicit conversion 58- st/nine: Fix non inversible matrix check 59 60Caio Marcelo de Oliveira Filho (1): 61 62- anv/pipeline: fail if TCS/TES compile fail 63 64Dave Airlie (1): 65 66- radv: get correct offset into LDS for indexed vars. 67 68Derek Foreman (1): 69 70- egl/wayland: Make swrast display_sync the correct queue 71 72Eric Engestrom (1): 73 74- meson/configure: detect endian.h instead of trying to guess when it's 75 available 76 77Ian Romanick (2): 78 79- mesa: Don't write to user buffer in glGetTexParameterIuiv on error 80- i965/vec4: Fix null destination register in 3-source instructions 81 82Jason Ekstrand (1): 83 84- i965: Emit texture cache invalidates around blorp_copy 85 86Jordan Justen (2): 87 88- i965: Calculate thread_count in brw_alloc_stage_scratch 89- i965: Hard code CS scratch_ids_per_subslice for Cherryview 90 91Juan A. Suarez Romero (6): 92 93- docs: add sha256 checksums for 17.3.7 94- cherry-ignore: ac/nir: pass the nir variable through tcs loading. 95- cherry-ignore: radv: handle exporting view index to fragment shader. 96 (v1.1) 97- cherry-ignore: omx: always define ENABLE_ST_OMX_{BELLAGIO,TIZONIA} 98- cherry-ignore: docs: fix 18.0 release note version 99- Update version to 17.3.8 100 101Leo Liu (1): 102 103- radeon/vce: move feedback command inside of destroy function 104 105Marek Olšák (1): 106 107- st/dri: fix OpenGL-OpenCL interop for GL_TEXTURE_BUFFER 108 109Rob Clark (1): 110 111- nir: fix per_vertex_output intrinsic 112 113Timothy Arceri (2): 114 115- glsl: fix infinite loop caused by bug in loop unrolling pass 116- nir: fix crash in loop unroll corner case 117