1/* Compile with: 2 * 3 * glsl_compiler --version 400 --dump-builder int64.glsl > builtin_int64.h 4 * 5 * Version 4.00+ is required for umulExtended. 6 */ 7#version 400 8#extension GL_ARB_gpu_shader_int64: require 9#extension GL_ARB_shading_language_420pack: require 10 11uvec4 12udivmod64(uvec2 n, uvec2 d) 13{ 14 uvec2 quot = uvec2(0U, 0U); 15 int log2_denom = findMSB(d.y) + 32; 16 17 /* If the upper 32 bits of denom are non-zero, it is impossible for shifts 18 * greater than 32 bits to occur. If the upper 32 bits of the numerator 19 * are zero, it is impossible for (denom << [63, 32]) <= numer unless 20 * denom == 0. 21 */ 22 if (d.y == 0 && n.y >= d.x) { 23 log2_denom = findMSB(d.x); 24 25 /* Since the upper 32 bits of denom are zero, log2_denom <= 31 and we 26 * don't have to compare log2_denom inside the loop as is done in the 27 * general case (below). 28 */ 29 for (int i = 31; i >= 1; i--) { 30 if (log2_denom <= 31 - i && (d.x << i) <= n.y) { 31 n.y -= d.x << i; 32 quot.y |= 1U << i; 33 } 34 } 35 36 /* log2_denom is always <= 31, so manually peel the last loop 37 * iteration. 38 */ 39 if (d.x <= n.y) { 40 n.y -= d.x; 41 quot.y |= 1U; 42 } 43 } 44 45 uint64_t d64 = packUint2x32(d); 46 uint64_t n64 = packUint2x32(n); 47 for (int i = 31; i >= 1; i--) { 48 if (log2_denom <= 63 - i && (d64 << i) <= n64) { 49 n64 -= d64 << i; 50 quot.x |= 1U << i; 51 } 52 } 53 54 /* log2_denom is always <= 63, so manually peel the last loop 55 * iteration. 56 */ 57 if (d64 <= n64) { 58 n64 -= d64; 59 quot.x |= 1U; 60 } 61 62 return uvec4(quot, unpackUint2x32(n64)); 63} 64 65uvec2 66udiv64(uvec2 n, uvec2 d) 67{ 68 return udivmod64(n, d).xy; 69} 70 71ivec2 72idiv64(ivec2 _n, ivec2 _d) 73{ 74 const bool negate = (_n.y < 0) != (_d.y < 0); 75 uvec2 n = unpackUint2x32(uint64_t(abs(packInt2x32(_n)))); 76 uvec2 d = unpackUint2x32(uint64_t(abs(packInt2x32(_d)))); 77 78 uvec2 quot = udivmod64(n, d).xy; 79 80 return negate ? unpackInt2x32(-int64_t(packUint2x32(quot))) : ivec2(quot); 81} 82 83uvec2 84umod64(uvec2 n, uvec2 d) 85{ 86 return udivmod64(n, d).zw; 87} 88 89ivec2 90imod64(ivec2 _n, ivec2 _d) 91{ 92 const bool negate = (_n.y < 0) != (_d.y < 0); 93 uvec2 n = unpackUint2x32(uint64_t(abs(packInt2x32(_n)))); 94 uvec2 d = unpackUint2x32(uint64_t(abs(packInt2x32(_d)))); 95 96 uvec2 rem = udivmod64(n, d).zw; 97 98 return negate ? unpackInt2x32(-int64_t(packUint2x32(rem))) : ivec2(rem); 99} 100