1 /*
2 * Copyright © 2013 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 /**
25 * \file link_interface_blocks.cpp
26 * Linker support for GLSL's interface blocks.
27 */
28
29 #include "ir.h"
30 #include "glsl_symbol_table.h"
31 #include "linker.h"
32 #include "main/macros.h"
33 #include "main/shader_types.h"
34 #include "util/hash_table.h"
35 #include "util/u_string.h"
36
37
38 namespace {
39
40 /**
41 * Return true if interface members mismatch and its not allowed by GLSL.
42 */
43 static bool
interstage_member_mismatch(struct gl_shader_program * prog,const glsl_type * c,const glsl_type * p)44 interstage_member_mismatch(struct gl_shader_program *prog,
45 const glsl_type *c, const glsl_type *p) {
46
47 if (c->length != p->length)
48 return true;
49
50 for (unsigned i = 0; i < c->length; i++) {
51 if (c->fields.structure[i].type != p->fields.structure[i].type)
52 return true;
53 if (strcmp(c->fields.structure[i].name,
54 p->fields.structure[i].name) != 0)
55 return true;
56 if (c->fields.structure[i].location !=
57 p->fields.structure[i].location)
58 return true;
59 if (c->fields.structure[i].component !=
60 p->fields.structure[i].component)
61 return true;
62 if (c->fields.structure[i].patch !=
63 p->fields.structure[i].patch)
64 return true;
65
66 /* From Section 4.5 (Interpolation Qualifiers) of the GLSL 4.40 spec:
67 *
68 * "It is a link-time error if, within the same stage, the
69 * interpolation qualifiers of variables of the same name do not
70 * match."
71 */
72 if (prog->IsES || prog->data->Version < 440)
73 if (c->fields.structure[i].interpolation !=
74 p->fields.structure[i].interpolation)
75 return true;
76
77 /* From Section 4.3.4 (Input Variables) of the GLSL ES 3.0 spec:
78 *
79 * "The output of the vertex shader and the input of the fragment
80 * shader form an interface. For this interface, vertex shader
81 * output variables and fragment shader input variables of the same
82 * name must match in type and qualification (other than precision
83 * and out matching to in).
84 *
85 * The table in Section 9.2.1 Linked Shaders of the GLSL ES 3.1 spec
86 * says that centroid no longer needs to match for varyings.
87 *
88 * The table in Section 9.2.1 Linked Shaders of the GLSL ES 3.2 spec
89 * says that sample need not match for varyings.
90 */
91 if (!prog->IsES || prog->data->Version < 310)
92 if (c->fields.structure[i].centroid !=
93 p->fields.structure[i].centroid)
94 return true;
95 if (!prog->IsES)
96 if (c->fields.structure[i].sample !=
97 p->fields.structure[i].sample)
98 return true;
99 }
100
101 return false;
102 }
103
104 /**
105 * Check if two interfaces match, according to intrastage interface matching
106 * rules. If they do, and the first interface uses an unsized array, it will
107 * be updated to reflect the array size declared in the second interface.
108 */
109 bool
intrastage_match(ir_variable * a,ir_variable * b,struct gl_shader_program * prog,bool match_precision)110 intrastage_match(ir_variable *a,
111 ir_variable *b,
112 struct gl_shader_program *prog,
113 bool match_precision)
114 {
115 /* From section 4.7 "Precision and Precision Qualifiers" in GLSL 4.50:
116 *
117 * "For the purposes of determining if an output from one shader
118 * stage matches an input of the next stage, the precision qualifier
119 * need not match."
120 */
121 bool interface_type_match =
122 (prog->IsES ?
123 a->get_interface_type() == b->get_interface_type() :
124 a->get_interface_type()->compare_no_precision(b->get_interface_type()));
125
126 /* Types must match. */
127 if (!interface_type_match) {
128 /* Exception: if both the interface blocks are implicitly declared,
129 * don't force their types to match. They might mismatch due to the two
130 * shaders using different GLSL versions, and that's ok.
131 */
132 if ((a->data.how_declared != ir_var_declared_implicitly ||
133 b->data.how_declared != ir_var_declared_implicitly) &&
134 (!prog->IsES ||
135 interstage_member_mismatch(prog, a->get_interface_type(),
136 b->get_interface_type())))
137 return false;
138 }
139
140 /* Presence/absence of interface names must match. */
141 if (a->is_interface_instance() != b->is_interface_instance())
142 return false;
143
144 /* For uniforms, instance names need not match. For shader ins/outs,
145 * it's not clear from the spec whether they need to match, but
146 * Mesa's implementation relies on them matching.
147 */
148 if (a->is_interface_instance() && b->data.mode != ir_var_uniform &&
149 b->data.mode != ir_var_shader_storage &&
150 strcmp(a->name, b->name) != 0) {
151 return false;
152 }
153
154 bool type_match = (match_precision ?
155 a->type == b->type :
156 a->type->compare_no_precision(b->type));
157
158 /* If a block is an array then it must match across the shader.
159 * Unsized arrays are also processed and matched agaist sized arrays.
160 */
161 if (!type_match && (b->type->is_array() || a->type->is_array()) &&
162 (b->is_interface_instance() || a->is_interface_instance()) &&
163 !validate_intrastage_arrays(prog, b, a, match_precision))
164 return false;
165
166 return true;
167 }
168
169 /**
170 * Check if two interfaces match, according to interstage (in/out) interface
171 * matching rules.
172 *
173 * If \c extra_array_level is true, the consumer interface is required to be
174 * an array and the producer interface is required to be a non-array.
175 * This is used for tessellation control and geometry shader consumers.
176 */
177 static bool
interstage_match(struct gl_shader_program * prog,ir_variable * producer,ir_variable * consumer,bool extra_array_level)178 interstage_match(struct gl_shader_program *prog, ir_variable *producer,
179 ir_variable *consumer, bool extra_array_level)
180 {
181 /* Types must match. */
182 if (consumer->get_interface_type() != producer->get_interface_type()) {
183 /* Exception: if both the interface blocks are implicitly declared,
184 * don't force their types to match. They might mismatch due to the two
185 * shaders using different GLSL versions, and that's ok.
186 *
187 * Also we store some member information such as interpolation in
188 * glsl_type that doesn't always have to match across shader stages.
189 * Therefore we make a pass over the members glsl_struct_field to make
190 * sure we don't reject shaders where fields don't need to match.
191 */
192 if ((consumer->data.how_declared != ir_var_declared_implicitly ||
193 producer->data.how_declared != ir_var_declared_implicitly) &&
194 interstage_member_mismatch(prog, consumer->get_interface_type(),
195 producer->get_interface_type()))
196 return false;
197 }
198
199 /* Ignore outermost array if geom shader */
200 const glsl_type *consumer_instance_type;
201 if (extra_array_level) {
202 consumer_instance_type = consumer->type->fields.array;
203 } else {
204 consumer_instance_type = consumer->type;
205 }
206
207 /* If a block is an array then it must match across shaders.
208 * Since unsized arrays have been ruled out, we can check this by just
209 * making sure the types are equal.
210 */
211 if ((consumer->is_interface_instance() &&
212 consumer_instance_type->is_array()) ||
213 (producer->is_interface_instance() &&
214 producer->type->is_array())) {
215 if (consumer_instance_type != producer->type)
216 return false;
217 }
218
219 return true;
220 }
221
222
223 /**
224 * This class keeps track of a mapping from an interface block name to the
225 * necessary information about that interface block to determine whether to
226 * generate a link error.
227 *
228 * Note: this class is expected to be short lived, so it doesn't make copies
229 * of the strings it references; it simply borrows the pointers from the
230 * ir_variable class.
231 */
232 class interface_block_definitions
233 {
234 public:
interface_block_definitions()235 interface_block_definitions()
236 : mem_ctx(ralloc_context(NULL)),
237 ht(_mesa_hash_table_create(NULL, _mesa_hash_string,
238 _mesa_key_string_equal))
239 {
240 }
241
~interface_block_definitions()242 ~interface_block_definitions()
243 {
244 ralloc_free(mem_ctx);
245 _mesa_hash_table_destroy(ht, NULL);
246 }
247
248 /**
249 * Lookup the interface definition. Return NULL if none is found.
250 */
lookup(ir_variable * var)251 ir_variable *lookup(ir_variable *var)
252 {
253 if (var->data.explicit_location &&
254 var->data.location >= VARYING_SLOT_VAR0) {
255 char location_str[11];
256 snprintf(location_str, 11, "%d", var->data.location);
257
258 const struct hash_entry *entry =
259 _mesa_hash_table_search(ht, location_str);
260 return entry ? (ir_variable *) entry->data : NULL;
261 } else {
262 const struct hash_entry *entry =
263 _mesa_hash_table_search(ht,
264 var->get_interface_type()->without_array()->name);
265 return entry ? (ir_variable *) entry->data : NULL;
266 }
267 }
268
269 /**
270 * Add a new interface definition.
271 */
store(ir_variable * var)272 void store(ir_variable *var)
273 {
274 if (var->data.explicit_location &&
275 var->data.location >= VARYING_SLOT_VAR0) {
276 /* If explicit location is given then lookup the variable by location.
277 * We turn the location into a string and use this as the hash key
278 * rather than the name. Note: We allocate enough space for a 32-bit
279 * unsigned location value which is overkill but future proof.
280 */
281 char location_str[11];
282 snprintf(location_str, 11, "%d", var->data.location);
283 _mesa_hash_table_insert(ht, ralloc_strdup(mem_ctx, location_str), var);
284 } else {
285 _mesa_hash_table_insert(ht,
286 var->get_interface_type()->without_array()->name, var);
287 }
288 }
289
290 private:
291 /**
292 * Ralloc context for data structures allocated by this class.
293 */
294 void *mem_ctx;
295
296 /**
297 * Hash table mapping interface block name to an \c
298 * ir_variable.
299 */
300 hash_table *ht;
301 };
302
303
304 }; /* anonymous namespace */
305
306
307 void
validate_intrastage_interface_blocks(struct gl_shader_program * prog,const gl_shader ** shader_list,unsigned num_shaders)308 validate_intrastage_interface_blocks(struct gl_shader_program *prog,
309 const gl_shader **shader_list,
310 unsigned num_shaders)
311 {
312 interface_block_definitions in_interfaces;
313 interface_block_definitions out_interfaces;
314 interface_block_definitions uniform_interfaces;
315 interface_block_definitions buffer_interfaces;
316
317 for (unsigned int i = 0; i < num_shaders; i++) {
318 if (shader_list[i] == NULL)
319 continue;
320
321 foreach_in_list(ir_instruction, node, shader_list[i]->ir) {
322 ir_variable *var = node->as_variable();
323 if (!var)
324 continue;
325
326 const glsl_type *iface_type = var->get_interface_type();
327
328 if (iface_type == NULL)
329 continue;
330
331 interface_block_definitions *definitions;
332 switch (var->data.mode) {
333 case ir_var_shader_in:
334 definitions = &in_interfaces;
335 break;
336 case ir_var_shader_out:
337 definitions = &out_interfaces;
338 break;
339 case ir_var_uniform:
340 definitions = &uniform_interfaces;
341 break;
342 case ir_var_shader_storage:
343 definitions = &buffer_interfaces;
344 break;
345 default:
346 /* Only in, out, and uniform interfaces are legal, so we should
347 * never get here.
348 */
349 assert(!"illegal interface type");
350 continue;
351 }
352
353 ir_variable *prev_def = definitions->lookup(var);
354 if (prev_def == NULL) {
355 /* This is the first time we've seen the interface, so save
356 * it into the appropriate data structure.
357 */
358 definitions->store(var);
359 } else if (!intrastage_match(prev_def, var, prog,
360 true /* match_precision */)) {
361 linker_error(prog, "definitions of interface block `%s' do not"
362 " match\n", iface_type->name);
363 return;
364 }
365 }
366 }
367 }
368
369 static bool
is_builtin_gl_in_block(ir_variable * var,int consumer_stage)370 is_builtin_gl_in_block(ir_variable *var, int consumer_stage)
371 {
372 return !strcmp(var->name, "gl_in") &&
373 (consumer_stage == MESA_SHADER_TESS_CTRL ||
374 consumer_stage == MESA_SHADER_TESS_EVAL ||
375 consumer_stage == MESA_SHADER_GEOMETRY);
376 }
377
378 void
validate_interstage_inout_blocks(struct gl_shader_program * prog,const gl_linked_shader * producer,const gl_linked_shader * consumer)379 validate_interstage_inout_blocks(struct gl_shader_program *prog,
380 const gl_linked_shader *producer,
381 const gl_linked_shader *consumer)
382 {
383 interface_block_definitions definitions;
384 /* VS -> GS, VS -> TCS, VS -> TES, TES -> GS */
385 const bool extra_array_level = (producer->Stage == MESA_SHADER_VERTEX &&
386 consumer->Stage != MESA_SHADER_FRAGMENT) ||
387 consumer->Stage == MESA_SHADER_GEOMETRY;
388
389 /* Check that block re-declarations of gl_PerVertex are compatible
390 * across shaders: From OpenGL Shading Language 4.5, section
391 * "7.1 Built-In Language Variables", page 130 of the PDF:
392 *
393 * "If multiple shaders using members of a built-in block belonging
394 * to the same interface are linked together in the same program,
395 * they must all redeclare the built-in block in the same way, as
396 * described in section 4.3.9 “Interface Blocks” for interface-block
397 * matching, or a link-time error will result."
398 *
399 * This is done explicitly outside of iterating the member variable
400 * declarations because it is possible that the variables are not used and
401 * so they would have been optimised out.
402 */
403 const glsl_type *consumer_iface =
404 consumer->symbols->get_interface("gl_PerVertex",
405 ir_var_shader_in);
406
407 const glsl_type *producer_iface =
408 producer->symbols->get_interface("gl_PerVertex",
409 ir_var_shader_out);
410
411 if (producer_iface && consumer_iface &&
412 interstage_member_mismatch(prog, consumer_iface, producer_iface)) {
413 linker_error(prog, "Incompatible or missing gl_PerVertex re-declaration "
414 "in consecutive shaders");
415 return;
416 }
417
418 /* Desktop OpenGL requires redeclaration of the built-in interfaces for
419 * SSO programs. Passes above implement following rules:
420 *
421 * From Section 7.4 (Program Pipeline Objects) of the OpenGL 4.6 Core
422 * spec:
423 *
424 * "To use any built-in input or output in the gl_PerVertex and
425 * gl_PerFragment blocks in separable program objects, shader code
426 * must redeclare those blocks prior to use. A separable program
427 * will fail to link if:
428 *
429 * it contains multiple shaders of a single type with different
430 * redeclarations of these built-in input and output blocks; or
431 *
432 * any shader uses a built-in block member not found in the
433 * redeclaration of that block."
434 *
435 * ARB_separate_shader_objects issues section (issue #28) states that
436 * redeclaration is not required for GLSL shaders using #version 140 or
437 * earlier (since interface blocks are not possible with older versions).
438 *
439 * From Section 7.4.1 (Shader Interface Matching) of the OpenGL ES 3.1
440 * spec:
441 *
442 * "Built-in inputs or outputs do not affect interface matching."
443 *
444 * GL_OES_shader_io_blocks adds following:
445 *
446 * "When using any built-in input or output in the gl_PerVertex block
447 * in separable program objects, shader code may redeclare that block
448 * prior to use. If the shader does not redeclare the block, the
449 * intrinsically declared definition of that block will be used."
450 */
451
452 /* Add output interfaces from the producer to the symbol table. */
453 foreach_in_list(ir_instruction, node, producer->ir) {
454 ir_variable *var = node->as_variable();
455 if (!var || !var->get_interface_type() || var->data.mode != ir_var_shader_out)
456 continue;
457
458 /* Built-in interface redeclaration check. */
459 if (prog->SeparateShader && !prog->IsES && prog->data->Version >= 150 &&
460 var->data.how_declared == ir_var_declared_implicitly &&
461 var->data.used && !producer_iface) {
462 linker_error(prog, "missing output builtin block %s redeclaration "
463 "in separable shader program",
464 var->get_interface_type()->name);
465 return;
466 }
467
468 definitions.store(var);
469 }
470
471 /* Verify that the consumer's input interfaces match. */
472 foreach_in_list(ir_instruction, node, consumer->ir) {
473 ir_variable *var = node->as_variable();
474 if (!var || !var->get_interface_type() || var->data.mode != ir_var_shader_in)
475 continue;
476
477 ir_variable *producer_def = definitions.lookup(var);
478
479 /* Built-in interface redeclaration check. */
480 if (prog->SeparateShader && !prog->IsES && prog->data->Version >= 150 &&
481 var->data.how_declared == ir_var_declared_implicitly &&
482 var->data.used && !producer_iface) {
483 linker_error(prog, "missing input builtin block %s redeclaration "
484 "in separable shader program",
485 var->get_interface_type()->name);
486 return;
487 }
488
489 /* The producer doesn't generate this input: fail to link. Skip built-in
490 * 'gl_in[]' since that may not be present if the producer does not
491 * write to any of the pre-defined outputs (e.g. if the vertex shader
492 * does not write to gl_Position, etc), which is allowed and results in
493 * undefined behavior.
494 *
495 * From Section 4.3.4 (Inputs) of the GLSL 1.50 spec:
496 *
497 * "Only the input variables that are actually read need to be written
498 * by the previous stage; it is allowed to have superfluous
499 * declarations of input variables."
500 */
501 if (producer_def == NULL &&
502 !is_builtin_gl_in_block(var, consumer->Stage) && var->data.used) {
503 linker_error(prog, "Input block `%s' is not an output of "
504 "the previous stage\n", var->get_interface_type()->name);
505 return;
506 }
507
508 if (producer_def &&
509 !interstage_match(prog, producer_def, var, extra_array_level)) {
510 linker_error(prog, "definitions of interface block `%s' do not "
511 "match\n", var->get_interface_type()->name);
512 return;
513 }
514 }
515 }
516
517
518 void
validate_interstage_uniform_blocks(struct gl_shader_program * prog,gl_linked_shader ** stages)519 validate_interstage_uniform_blocks(struct gl_shader_program *prog,
520 gl_linked_shader **stages)
521 {
522 interface_block_definitions definitions;
523
524 for (int i = 0; i < MESA_SHADER_STAGES; i++) {
525 if (stages[i] == NULL)
526 continue;
527
528 const gl_linked_shader *stage = stages[i];
529 foreach_in_list(ir_instruction, node, stage->ir) {
530 ir_variable *var = node->as_variable();
531 if (!var || !var->get_interface_type() ||
532 (var->data.mode != ir_var_uniform &&
533 var->data.mode != ir_var_shader_storage))
534 continue;
535
536 ir_variable *old_def = definitions.lookup(var);
537 if (old_def == NULL) {
538 definitions.store(var);
539 } else {
540 /* Interstage uniform matching rules are the same as intrastage
541 * uniform matchin rules (for uniforms, it is as though all
542 * shaders are in the same shader stage).
543 */
544 if (!intrastage_match(old_def, var, prog, false /* precision */)) {
545 linker_error(prog, "definitions of uniform block `%s' do not "
546 "match\n", var->get_interface_type()->name);
547 return;
548 }
549 }
550 }
551 }
552 }
553