1 /*
2 * Copyright © 2014 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 /**
25 * \file lower_tess_level.cpp
26 *
27 * This pass accounts for the difference between the way gl_TessLevelOuter
28 * and gl_TessLevelInner is declared in standard GLSL (as an array of
29 * floats), and the way it is frequently implemented in hardware (as a vec4
30 * and vec2).
31 *
32 * The declaration of gl_TessLevel* is replaced with a declaration
33 * of gl_TessLevel*MESA, and any references to gl_TessLevel* are
34 * translated to refer to gl_TessLevel*MESA with the appropriate
35 * swizzling of array indices. For instance:
36 *
37 * gl_TessLevelOuter[i]
38 *
39 * is translated into:
40 *
41 * gl_TessLevelOuterMESA[i]
42 *
43 * Since some hardware may not internally represent gl_TessLevel* as a pair
44 * of vec4's, this lowering pass is optional. To enable it, set the
45 * LowerTessLevel flag in gl_shader_compiler_options to true.
46 */
47
48 #include "glsl_symbol_table.h"
49 #include "ir_rvalue_visitor.h"
50 #include "ir.h"
51 #include "program/prog_instruction.h" /* For WRITEMASK_* */
52 #include "main/shader_types.h"
53
54 namespace {
55
56 class lower_tess_level_visitor : public ir_rvalue_visitor {
57 public:
lower_tess_level_visitor(gl_shader_stage shader_stage)58 explicit lower_tess_level_visitor(gl_shader_stage shader_stage)
59 : progress(false), old_tess_level_outer_var(NULL),
60 old_tess_level_inner_var(NULL), new_tess_level_outer_var(NULL),
61 new_tess_level_inner_var(NULL), shader_stage(shader_stage)
62 {
63 }
64
65 virtual ir_visitor_status visit(ir_variable *);
66 bool is_tess_level_array(ir_rvalue *ir);
67 ir_rvalue *lower_tess_level_array(ir_rvalue *ir);
68 virtual ir_visitor_status visit_leave(ir_assignment *);
69 void visit_new_assignment(ir_assignment *ir);
70 virtual ir_visitor_status visit_leave(ir_call *);
71
72 virtual void handle_rvalue(ir_rvalue **rvalue);
73
74 void fix_lhs(ir_assignment *);
75
76 bool progress;
77
78 /**
79 * Pointer to the declaration of gl_TessLevel*, if found.
80 */
81 ir_variable *old_tess_level_outer_var;
82 ir_variable *old_tess_level_inner_var;
83
84 /**
85 * Pointer to the newly-created gl_TessLevel*MESA variables.
86 */
87 ir_variable *new_tess_level_outer_var;
88 ir_variable *new_tess_level_inner_var;
89
90 /**
91 * Type of shader we are compiling (e.g. MESA_SHADER_TESS_CTRL)
92 */
93 const gl_shader_stage shader_stage;
94 };
95
96 } /* anonymous namespace */
97
98 /**
99 * Replace any declaration of gl_TessLevel* as an array of floats with a
100 * declaration of gl_TessLevel*MESA as a vec4.
101 */
102 ir_visitor_status
visit(ir_variable * ir)103 lower_tess_level_visitor::visit(ir_variable *ir)
104 {
105 if ((!ir->name) ||
106 ((strcmp(ir->name, "gl_TessLevelInner") != 0) &&
107 (strcmp(ir->name, "gl_TessLevelOuter") != 0)))
108 return visit_continue;
109
110 assert (ir->type->is_array());
111
112 if (strcmp(ir->name, "gl_TessLevelOuter") == 0) {
113 if (this->old_tess_level_outer_var)
114 return visit_continue;
115
116 old_tess_level_outer_var = ir;
117 assert(ir->type->fields.array == glsl_type::float_type);
118
119 /* Clone the old var so that we inherit all of its properties */
120 new_tess_level_outer_var = ir->clone(ralloc_parent(ir), NULL);
121
122 /* And change the properties that we need to change */
123 new_tess_level_outer_var->name = ralloc_strdup(new_tess_level_outer_var,
124 "gl_TessLevelOuterMESA");
125 new_tess_level_outer_var->type = glsl_type::vec4_type;
126 new_tess_level_outer_var->data.max_array_access = 0;
127
128 ir->replace_with(new_tess_level_outer_var);
129 } else if (strcmp(ir->name, "gl_TessLevelInner") == 0) {
130 if (this->old_tess_level_inner_var)
131 return visit_continue;
132
133 old_tess_level_inner_var = ir;
134 assert(ir->type->fields.array == glsl_type::float_type);
135
136 /* Clone the old var so that we inherit all of its properties */
137 new_tess_level_inner_var = ir->clone(ralloc_parent(ir), NULL);
138
139 /* And change the properties that we need to change */
140 new_tess_level_inner_var->name = ralloc_strdup(new_tess_level_inner_var,
141 "gl_TessLevelInnerMESA");
142 new_tess_level_inner_var->type = glsl_type::vec2_type;
143 new_tess_level_inner_var->data.max_array_access = 0;
144
145 ir->replace_with(new_tess_level_inner_var);
146 } else {
147 assert(0);
148 }
149
150 this->progress = true;
151
152 return visit_continue;
153 }
154
155
156 /**
157 * Determine whether the given rvalue describes an array of floats that
158 * needs to be lowered to a vec4; that is, determine whether it
159 * matches one of the following patterns:
160 *
161 * - gl_TessLevelOuter
162 * - gl_TessLevelInner
163 */
164 bool
is_tess_level_array(ir_rvalue * ir)165 lower_tess_level_visitor::is_tess_level_array(ir_rvalue *ir)
166 {
167 if (!ir->type->is_array())
168 return false;
169 if (ir->type->fields.array != glsl_type::float_type)
170 return false;
171
172 if (this->old_tess_level_outer_var) {
173 if (ir->variable_referenced() == this->old_tess_level_outer_var)
174 return true;
175 }
176 if (this->old_tess_level_inner_var) {
177 if (ir->variable_referenced() == this->old_tess_level_inner_var)
178 return true;
179 }
180 return false;
181 }
182
183
184 /**
185 * If the given ir satisfies is_tess_level_array(), return new ir
186 * representing its lowered equivalent. That is, map:
187 *
188 * - gl_TessLevelOuter => gl_TessLevelOuterMESA
189 * - gl_TessLevelInner => gl_TessLevelInnerMESA
190 *
191 * Otherwise return NULL.
192 */
193 ir_rvalue *
lower_tess_level_array(ir_rvalue * ir)194 lower_tess_level_visitor::lower_tess_level_array(ir_rvalue *ir)
195 {
196 if (!ir->type->is_array())
197 return NULL;
198 if (ir->type->fields.array != glsl_type::float_type)
199 return NULL;
200
201 ir_variable **new_var = NULL;
202
203 if (this->old_tess_level_outer_var) {
204 if (ir->variable_referenced() == this->old_tess_level_outer_var)
205 new_var = &this->new_tess_level_outer_var;
206 }
207 if (this->old_tess_level_inner_var) {
208 if (ir->variable_referenced() == this->old_tess_level_inner_var)
209 new_var = &this->new_tess_level_inner_var;
210 }
211
212 if (new_var == NULL)
213 return NULL;
214
215 assert(ir->as_dereference_variable());
216 return new(ralloc_parent(ir)) ir_dereference_variable(*new_var);
217 }
218
219
220 void
handle_rvalue(ir_rvalue ** rv)221 lower_tess_level_visitor::handle_rvalue(ir_rvalue **rv)
222 {
223 if (*rv == NULL)
224 return;
225
226 ir_dereference_array *const array_deref = (*rv)->as_dereference_array();
227 if (array_deref == NULL)
228 return;
229
230 /* Replace any expression that indexes one of the floats in gl_TessLevel*
231 * with an expression that indexes into one of the vec4's
232 * gl_TessLevel*MESA and accesses the appropriate component.
233 */
234 ir_rvalue *lowered_vec4 =
235 this->lower_tess_level_array(array_deref->array);
236 if (lowered_vec4 != NULL) {
237 this->progress = true;
238 void *mem_ctx = ralloc_parent(array_deref);
239
240 ir_expression *const expr =
241 new(mem_ctx) ir_expression(ir_binop_vector_extract,
242 lowered_vec4,
243 array_deref->array_index);
244
245 *rv = expr;
246 }
247 }
248
249 void
fix_lhs(ir_assignment * ir)250 lower_tess_level_visitor::fix_lhs(ir_assignment *ir)
251 {
252 if (ir->lhs->ir_type != ir_type_expression)
253 return;
254 void *mem_ctx = ralloc_parent(ir);
255 ir_expression *const expr = (ir_expression *) ir->lhs;
256
257 /* The expression must be of the form:
258 *
259 * (vector_extract gl_TessLevel*MESA, j).
260 */
261 assert(expr->operation == ir_binop_vector_extract);
262 assert(expr->operands[0]->ir_type == ir_type_dereference_variable);
263 assert((expr->operands[0]->type == glsl_type::vec4_type) ||
264 (expr->operands[0]->type == glsl_type::vec2_type));
265
266 ir_dereference *const new_lhs = (ir_dereference *) expr->operands[0];
267
268 ir_constant *old_index_constant =
269 expr->operands[1]->constant_expression_value(mem_ctx);
270 if (!old_index_constant) {
271 ir->rhs = new(mem_ctx) ir_expression(ir_triop_vector_insert,
272 expr->operands[0]->type,
273 new_lhs->clone(mem_ctx, NULL),
274 ir->rhs,
275 expr->operands[1]);
276 }
277 ir->set_lhs(new_lhs);
278
279 if (old_index_constant) {
280 /* gl_TessLevel* is being accessed via a constant index. Don't bother
281 * creating a vector insert op. Just use a write mask.
282 */
283 ir->write_mask = 1 << old_index_constant->get_int_component(0);
284 } else {
285 ir->write_mask = (1 << expr->operands[0]->type->vector_elements) - 1;
286 }
287 }
288
289 /**
290 * Replace any assignment having a gl_TessLevel* (undereferenced) as
291 * its LHS or RHS with a sequence of assignments, one for each component of
292 * the array. Each of these assignments is lowered to refer to
293 * gl_TessLevel*MESA as appropriate.
294 */
295 ir_visitor_status
visit_leave(ir_assignment * ir)296 lower_tess_level_visitor::visit_leave(ir_assignment *ir)
297 {
298 /* First invoke the base class visitor. This causes handle_rvalue() to be
299 * called on ir->rhs and ir->condition.
300 */
301 ir_rvalue_visitor::visit_leave(ir);
302
303 if (this->is_tess_level_array(ir->lhs) ||
304 this->is_tess_level_array(ir->rhs)) {
305 /* LHS or RHS of the assignment is the entire gl_TessLevel* array.
306 * Since we are
307 * reshaping gl_TessLevel* from an array of floats to a
308 * vec4, this isn't going to work as a bulk assignment anymore, so
309 * unroll it to element-by-element assignments and lower each of them.
310 *
311 * Note: to unroll into element-by-element assignments, we need to make
312 * clones of the LHS and RHS. This is safe because expressions and
313 * l-values are side-effect free.
314 */
315 void *ctx = ralloc_parent(ir);
316 int array_size = ir->lhs->type->array_size();
317 for (int i = 0; i < array_size; ++i) {
318 ir_dereference_array *new_lhs = new(ctx) ir_dereference_array(
319 ir->lhs->clone(ctx, NULL), new(ctx) ir_constant(i));
320 ir_dereference_array *new_rhs = new(ctx) ir_dereference_array(
321 ir->rhs->clone(ctx, NULL), new(ctx) ir_constant(i));
322 this->handle_rvalue((ir_rvalue **) &new_rhs);
323
324 /* Handle the LHS after creating the new assignment. This must
325 * happen in this order because handle_rvalue may replace the old LHS
326 * with an ir_expression of ir_binop_vector_extract. Since this is
327 * not a valide l-value, this will cause an assertion in the
328 * ir_assignment constructor to fail.
329 *
330 * If this occurs, replace the mangled LHS with a dereference of the
331 * vector, and replace the RHS with an ir_triop_vector_insert.
332 */
333 ir_assignment *const assign = new(ctx) ir_assignment(new_lhs, new_rhs);
334 this->handle_rvalue((ir_rvalue **) &assign->lhs);
335 this->fix_lhs(assign);
336
337 this->base_ir->insert_before(assign);
338 }
339 ir->remove();
340
341 return visit_continue;
342 }
343
344 /* Handle the LHS as if it were an r-value. Normally
345 * rvalue_visit(ir_assignment *) only visits the RHS, but we need to lower
346 * expressions in the LHS as well.
347 *
348 * This may cause the LHS to get replaced with an ir_expression of
349 * ir_binop_vector_extract. If this occurs, replace it with a dereference
350 * of the vector, and replace the RHS with an ir_triop_vector_insert.
351 */
352 handle_rvalue((ir_rvalue **)&ir->lhs);
353 this->fix_lhs(ir);
354
355 return rvalue_visit(ir);
356 }
357
358
359 /**
360 * Set up base_ir properly and call visit_leave() on a newly created
361 * ir_assignment node. This is used in cases where we have to insert an
362 * ir_assignment in a place where we know the hierarchical visitor won't see
363 * it.
364 */
365 void
visit_new_assignment(ir_assignment * ir)366 lower_tess_level_visitor::visit_new_assignment(ir_assignment *ir)
367 {
368 ir_instruction *old_base_ir = this->base_ir;
369 this->base_ir = ir;
370 ir->accept(this);
371 this->base_ir = old_base_ir;
372 }
373
374
375 /**
376 * If a gl_TessLevel* variable appears as an argument in an ir_call
377 * expression, replace it with a temporary variable, and make sure the ir_call
378 * is preceded and/or followed by assignments that copy the contents of the
379 * temporary variable to and/or from gl_TessLevel*. Each of these
380 * assignments is then lowered to refer to gl_TessLevel*MESA.
381 */
382 ir_visitor_status
visit_leave(ir_call * ir)383 lower_tess_level_visitor::visit_leave(ir_call *ir)
384 {
385 void *ctx = ralloc_parent(ir);
386
387 const exec_node *formal_param_node = ir->callee->parameters.get_head_raw();
388 const exec_node *actual_param_node = ir->actual_parameters.get_head_raw();
389 while (!actual_param_node->is_tail_sentinel()) {
390 ir_variable *formal_param = (ir_variable *) formal_param_node;
391 ir_rvalue *actual_param = (ir_rvalue *) actual_param_node;
392
393 /* Advance formal_param_node and actual_param_node now so that we can
394 * safely replace actual_param with another node, if necessary, below.
395 */
396 formal_param_node = formal_param_node->next;
397 actual_param_node = actual_param_node->next;
398
399 if (!this->is_tess_level_array(actual_param))
400 continue;
401
402 /* User is trying to pass a whole gl_TessLevel* array to a function
403 * call. Since we are reshaping gl_TessLevel* from an array of floats
404 * to a vec4, this isn't going to work anymore, so use a temporary
405 * array instead.
406 */
407 ir_variable *temp = new(ctx) ir_variable(
408 actual_param->type, "temp_tess_level", ir_var_temporary);
409 this->base_ir->insert_before(temp);
410 actual_param->replace_with(
411 new(ctx) ir_dereference_variable(temp));
412 if (formal_param->data.mode == ir_var_function_in
413 || formal_param->data.mode == ir_var_function_inout) {
414 /* Copy from gl_TessLevel* to the temporary before the call.
415 * Since we are going to insert this copy before the current
416 * instruction, we need to visit it afterwards to make sure it
417 * gets lowered.
418 */
419 ir_assignment *new_assignment = new(ctx) ir_assignment(
420 new(ctx) ir_dereference_variable(temp),
421 actual_param->clone(ctx, NULL));
422 this->base_ir->insert_before(new_assignment);
423 this->visit_new_assignment(new_assignment);
424 }
425 if (formal_param->data.mode == ir_var_function_out
426 || formal_param->data.mode == ir_var_function_inout) {
427 /* Copy from the temporary to gl_TessLevel* after the call.
428 * Since visit_list_elements() has already decided which
429 * instruction it's going to visit next, we need to visit
430 * afterwards to make sure it gets lowered.
431 */
432 ir_assignment *new_assignment = new(ctx) ir_assignment(
433 actual_param->clone(ctx, NULL),
434 new(ctx) ir_dereference_variable(temp));
435 this->base_ir->insert_after(new_assignment);
436 this->visit_new_assignment(new_assignment);
437 }
438 }
439
440 return rvalue_visit(ir);
441 }
442
443
444 bool
lower_tess_level(gl_linked_shader * shader)445 lower_tess_level(gl_linked_shader *shader)
446 {
447 if ((shader->Stage != MESA_SHADER_TESS_CTRL) &&
448 (shader->Stage != MESA_SHADER_TESS_EVAL))
449 return false;
450
451 lower_tess_level_visitor v(shader->Stage);
452
453 visit_list_elements(&v, shader->ir);
454
455 if (v.new_tess_level_outer_var)
456 shader->symbols->add_variable(v.new_tess_level_outer_var);
457 if (v.new_tess_level_inner_var)
458 shader->symbols->add_variable(v.new_tess_level_inner_var);
459
460 return v.progress;
461 }
462