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1 /*
2  * Copyright © 2014 Intel Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9 
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21  * DEALINGS IN THE SOFTWARE.
22  */
23 
24 /**
25  * \file lower_tess_level.cpp
26  *
27  * This pass accounts for the difference between the way gl_TessLevelOuter
28  * and gl_TessLevelInner is declared in standard GLSL (as an array of
29  * floats), and the way it is frequently implemented in hardware (as a vec4
30  * and vec2).
31  *
32  * The declaration of gl_TessLevel* is replaced with a declaration
33  * of gl_TessLevel*MESA, and any references to gl_TessLevel* are
34  * translated to refer to gl_TessLevel*MESA with the appropriate
35  * swizzling of array indices.  For instance:
36  *
37  *   gl_TessLevelOuter[i]
38  *
39  * is translated into:
40  *
41  *   gl_TessLevelOuterMESA[i]
42  *
43  * Since some hardware may not internally represent gl_TessLevel* as a pair
44  * of vec4's, this lowering pass is optional.  To enable it, set the
45  * LowerTessLevel flag in gl_shader_compiler_options to true.
46  */
47 
48 #include "glsl_symbol_table.h"
49 #include "ir_rvalue_visitor.h"
50 #include "ir.h"
51 #include "program/prog_instruction.h" /* For WRITEMASK_* */
52 #include "main/shader_types.h"
53 
54 namespace {
55 
56 class lower_tess_level_visitor : public ir_rvalue_visitor {
57 public:
lower_tess_level_visitor(gl_shader_stage shader_stage)58    explicit lower_tess_level_visitor(gl_shader_stage shader_stage)
59       : progress(false), old_tess_level_outer_var(NULL),
60         old_tess_level_inner_var(NULL), new_tess_level_outer_var(NULL),
61         new_tess_level_inner_var(NULL), shader_stage(shader_stage)
62    {
63    }
64 
65    virtual ir_visitor_status visit(ir_variable *);
66    bool is_tess_level_array(ir_rvalue *ir);
67    ir_rvalue *lower_tess_level_array(ir_rvalue *ir);
68    virtual ir_visitor_status visit_leave(ir_assignment *);
69    void visit_new_assignment(ir_assignment *ir);
70    virtual ir_visitor_status visit_leave(ir_call *);
71 
72    virtual void handle_rvalue(ir_rvalue **rvalue);
73 
74    void fix_lhs(ir_assignment *);
75 
76    bool progress;
77 
78    /**
79     * Pointer to the declaration of gl_TessLevel*, if found.
80     */
81    ir_variable *old_tess_level_outer_var;
82    ir_variable *old_tess_level_inner_var;
83 
84    /**
85     * Pointer to the newly-created gl_TessLevel*MESA variables.
86     */
87    ir_variable *new_tess_level_outer_var;
88    ir_variable *new_tess_level_inner_var;
89 
90    /**
91     * Type of shader we are compiling (e.g. MESA_SHADER_TESS_CTRL)
92     */
93    const gl_shader_stage shader_stage;
94 };
95 
96 } /* anonymous namespace */
97 
98 /**
99  * Replace any declaration of gl_TessLevel* as an array of floats with a
100  * declaration of gl_TessLevel*MESA as a vec4.
101  */
102 ir_visitor_status
visit(ir_variable * ir)103 lower_tess_level_visitor::visit(ir_variable *ir)
104 {
105    if ((!ir->name) ||
106        ((strcmp(ir->name, "gl_TessLevelInner") != 0) &&
107         (strcmp(ir->name, "gl_TessLevelOuter") != 0)))
108       return visit_continue;
109 
110    assert (ir->type->is_array());
111 
112    if (strcmp(ir->name, "gl_TessLevelOuter") == 0) {
113       if (this->old_tess_level_outer_var)
114          return visit_continue;
115 
116       old_tess_level_outer_var = ir;
117       assert(ir->type->fields.array == glsl_type::float_type);
118 
119       /* Clone the old var so that we inherit all of its properties */
120       new_tess_level_outer_var = ir->clone(ralloc_parent(ir), NULL);
121 
122       /* And change the properties that we need to change */
123       new_tess_level_outer_var->name = ralloc_strdup(new_tess_level_outer_var,
124                                                 "gl_TessLevelOuterMESA");
125       new_tess_level_outer_var->type = glsl_type::vec4_type;
126       new_tess_level_outer_var->data.max_array_access = 0;
127 
128       ir->replace_with(new_tess_level_outer_var);
129    } else if (strcmp(ir->name, "gl_TessLevelInner") == 0) {
130       if (this->old_tess_level_inner_var)
131          return visit_continue;
132 
133       old_tess_level_inner_var = ir;
134       assert(ir->type->fields.array == glsl_type::float_type);
135 
136       /* Clone the old var so that we inherit all of its properties */
137       new_tess_level_inner_var = ir->clone(ralloc_parent(ir), NULL);
138 
139       /* And change the properties that we need to change */
140       new_tess_level_inner_var->name = ralloc_strdup(new_tess_level_inner_var,
141                                                 "gl_TessLevelInnerMESA");
142       new_tess_level_inner_var->type = glsl_type::vec2_type;
143       new_tess_level_inner_var->data.max_array_access = 0;
144 
145       ir->replace_with(new_tess_level_inner_var);
146    } else {
147       assert(0);
148    }
149 
150    this->progress = true;
151 
152    return visit_continue;
153 }
154 
155 
156 /**
157  * Determine whether the given rvalue describes an array of floats that
158  * needs to be lowered to a vec4; that is, determine whether it
159  * matches one of the following patterns:
160  *
161  * - gl_TessLevelOuter
162  * - gl_TessLevelInner
163  */
164 bool
is_tess_level_array(ir_rvalue * ir)165 lower_tess_level_visitor::is_tess_level_array(ir_rvalue *ir)
166 {
167    if (!ir->type->is_array())
168       return false;
169    if (ir->type->fields.array != glsl_type::float_type)
170       return false;
171 
172    if (this->old_tess_level_outer_var) {
173       if (ir->variable_referenced() == this->old_tess_level_outer_var)
174          return true;
175    }
176    if (this->old_tess_level_inner_var) {
177       if (ir->variable_referenced() == this->old_tess_level_inner_var)
178          return true;
179    }
180    return false;
181 }
182 
183 
184 /**
185  * If the given ir satisfies is_tess_level_array(), return new ir
186  * representing its lowered equivalent.  That is, map:
187  *
188  * - gl_TessLevelOuter => gl_TessLevelOuterMESA
189  * - gl_TessLevelInner => gl_TessLevelInnerMESA
190  *
191  * Otherwise return NULL.
192  */
193 ir_rvalue *
lower_tess_level_array(ir_rvalue * ir)194 lower_tess_level_visitor::lower_tess_level_array(ir_rvalue *ir)
195 {
196    if (!ir->type->is_array())
197       return NULL;
198    if (ir->type->fields.array != glsl_type::float_type)
199       return NULL;
200 
201    ir_variable **new_var = NULL;
202 
203    if (this->old_tess_level_outer_var) {
204       if (ir->variable_referenced() == this->old_tess_level_outer_var)
205          new_var = &this->new_tess_level_outer_var;
206    }
207    if (this->old_tess_level_inner_var) {
208       if (ir->variable_referenced() == this->old_tess_level_inner_var)
209          new_var = &this->new_tess_level_inner_var;
210    }
211 
212    if (new_var == NULL)
213       return NULL;
214 
215    assert(ir->as_dereference_variable());
216    return new(ralloc_parent(ir)) ir_dereference_variable(*new_var);
217 }
218 
219 
220 void
handle_rvalue(ir_rvalue ** rv)221 lower_tess_level_visitor::handle_rvalue(ir_rvalue **rv)
222 {
223    if (*rv == NULL)
224       return;
225 
226    ir_dereference_array *const array_deref = (*rv)->as_dereference_array();
227    if (array_deref == NULL)
228       return;
229 
230    /* Replace any expression that indexes one of the floats in gl_TessLevel*
231     * with an expression that indexes into one of the vec4's
232     * gl_TessLevel*MESA and accesses the appropriate component.
233     */
234    ir_rvalue *lowered_vec4 =
235       this->lower_tess_level_array(array_deref->array);
236    if (lowered_vec4 != NULL) {
237       this->progress = true;
238       void *mem_ctx = ralloc_parent(array_deref);
239 
240       ir_expression *const expr =
241          new(mem_ctx) ir_expression(ir_binop_vector_extract,
242                                     lowered_vec4,
243                                     array_deref->array_index);
244 
245       *rv = expr;
246    }
247 }
248 
249 void
fix_lhs(ir_assignment * ir)250 lower_tess_level_visitor::fix_lhs(ir_assignment *ir)
251 {
252    if (ir->lhs->ir_type != ir_type_expression)
253       return;
254    void *mem_ctx = ralloc_parent(ir);
255    ir_expression *const expr = (ir_expression *) ir->lhs;
256 
257    /* The expression must be of the form:
258     *
259     *     (vector_extract gl_TessLevel*MESA, j).
260     */
261    assert(expr->operation == ir_binop_vector_extract);
262    assert(expr->operands[0]->ir_type == ir_type_dereference_variable);
263    assert((expr->operands[0]->type == glsl_type::vec4_type) ||
264           (expr->operands[0]->type == glsl_type::vec2_type));
265 
266    ir_dereference *const new_lhs = (ir_dereference *) expr->operands[0];
267 
268    ir_constant *old_index_constant =
269       expr->operands[1]->constant_expression_value(mem_ctx);
270    if (!old_index_constant) {
271       ir->rhs = new(mem_ctx) ir_expression(ir_triop_vector_insert,
272                                            expr->operands[0]->type,
273                                            new_lhs->clone(mem_ctx, NULL),
274                                            ir->rhs,
275                                            expr->operands[1]);
276    }
277    ir->set_lhs(new_lhs);
278 
279    if (old_index_constant) {
280       /* gl_TessLevel* is being accessed via a constant index.  Don't bother
281        * creating a vector insert op. Just use a write mask.
282        */
283       ir->write_mask = 1 << old_index_constant->get_int_component(0);
284    } else {
285       ir->write_mask = (1 << expr->operands[0]->type->vector_elements) - 1;
286    }
287 }
288 
289 /**
290  * Replace any assignment having a gl_TessLevel* (undereferenced) as
291  * its LHS or RHS with a sequence of assignments, one for each component of
292  * the array.  Each of these assignments is lowered to refer to
293  * gl_TessLevel*MESA as appropriate.
294  */
295 ir_visitor_status
visit_leave(ir_assignment * ir)296 lower_tess_level_visitor::visit_leave(ir_assignment *ir)
297 {
298    /* First invoke the base class visitor.  This causes handle_rvalue() to be
299     * called on ir->rhs and ir->condition.
300     */
301    ir_rvalue_visitor::visit_leave(ir);
302 
303    if (this->is_tess_level_array(ir->lhs) ||
304        this->is_tess_level_array(ir->rhs)) {
305       /* LHS or RHS of the assignment is the entire gl_TessLevel* array.
306        * Since we are
307        * reshaping gl_TessLevel* from an array of floats to a
308        * vec4, this isn't going to work as a bulk assignment anymore, so
309        * unroll it to element-by-element assignments and lower each of them.
310        *
311        * Note: to unroll into element-by-element assignments, we need to make
312        * clones of the LHS and RHS.  This is safe because expressions and
313        * l-values are side-effect free.
314        */
315       void *ctx = ralloc_parent(ir);
316       int array_size = ir->lhs->type->array_size();
317       for (int i = 0; i < array_size; ++i) {
318          ir_dereference_array *new_lhs = new(ctx) ir_dereference_array(
319             ir->lhs->clone(ctx, NULL), new(ctx) ir_constant(i));
320          ir_dereference_array *new_rhs = new(ctx) ir_dereference_array(
321             ir->rhs->clone(ctx, NULL), new(ctx) ir_constant(i));
322          this->handle_rvalue((ir_rvalue **) &new_rhs);
323 
324          /* Handle the LHS after creating the new assignment.  This must
325           * happen in this order because handle_rvalue may replace the old LHS
326           * with an ir_expression of ir_binop_vector_extract.  Since this is
327           * not a valide l-value, this will cause an assertion in the
328           * ir_assignment constructor to fail.
329           *
330           * If this occurs, replace the mangled LHS with a dereference of the
331           * vector, and replace the RHS with an ir_triop_vector_insert.
332           */
333          ir_assignment *const assign = new(ctx) ir_assignment(new_lhs, new_rhs);
334          this->handle_rvalue((ir_rvalue **) &assign->lhs);
335          this->fix_lhs(assign);
336 
337          this->base_ir->insert_before(assign);
338       }
339       ir->remove();
340 
341       return visit_continue;
342    }
343 
344    /* Handle the LHS as if it were an r-value.  Normally
345     * rvalue_visit(ir_assignment *) only visits the RHS, but we need to lower
346     * expressions in the LHS as well.
347     *
348     * This may cause the LHS to get replaced with an ir_expression of
349     * ir_binop_vector_extract.  If this occurs, replace it with a dereference
350     * of the vector, and replace the RHS with an ir_triop_vector_insert.
351     */
352    handle_rvalue((ir_rvalue **)&ir->lhs);
353    this->fix_lhs(ir);
354 
355    return rvalue_visit(ir);
356 }
357 
358 
359 /**
360  * Set up base_ir properly and call visit_leave() on a newly created
361  * ir_assignment node.  This is used in cases where we have to insert an
362  * ir_assignment in a place where we know the hierarchical visitor won't see
363  * it.
364  */
365 void
visit_new_assignment(ir_assignment * ir)366 lower_tess_level_visitor::visit_new_assignment(ir_assignment *ir)
367 {
368    ir_instruction *old_base_ir = this->base_ir;
369    this->base_ir = ir;
370    ir->accept(this);
371    this->base_ir = old_base_ir;
372 }
373 
374 
375 /**
376  * If a gl_TessLevel* variable appears as an argument in an ir_call
377  * expression, replace it with a temporary variable, and make sure the ir_call
378  * is preceded and/or followed by assignments that copy the contents of the
379  * temporary variable to and/or from gl_TessLevel*.  Each of these
380  * assignments is then lowered to refer to gl_TessLevel*MESA.
381  */
382 ir_visitor_status
visit_leave(ir_call * ir)383 lower_tess_level_visitor::visit_leave(ir_call *ir)
384 {
385    void *ctx = ralloc_parent(ir);
386 
387    const exec_node *formal_param_node = ir->callee->parameters.get_head_raw();
388    const exec_node *actual_param_node = ir->actual_parameters.get_head_raw();
389    while (!actual_param_node->is_tail_sentinel()) {
390       ir_variable *formal_param = (ir_variable *) formal_param_node;
391       ir_rvalue *actual_param = (ir_rvalue *) actual_param_node;
392 
393       /* Advance formal_param_node and actual_param_node now so that we can
394        * safely replace actual_param with another node, if necessary, below.
395        */
396       formal_param_node = formal_param_node->next;
397       actual_param_node = actual_param_node->next;
398 
399       if (!this->is_tess_level_array(actual_param))
400          continue;
401 
402       /* User is trying to pass a whole gl_TessLevel* array to a function
403        * call.  Since we are reshaping gl_TessLevel* from an array of floats
404        * to a vec4, this isn't going to work anymore, so use a temporary
405        * array instead.
406        */
407       ir_variable *temp = new(ctx) ir_variable(
408          actual_param->type, "temp_tess_level", ir_var_temporary);
409       this->base_ir->insert_before(temp);
410       actual_param->replace_with(
411          new(ctx) ir_dereference_variable(temp));
412       if (formal_param->data.mode == ir_var_function_in
413           || formal_param->data.mode == ir_var_function_inout) {
414          /* Copy from gl_TessLevel* to the temporary before the call.
415           * Since we are going to insert this copy before the current
416           * instruction, we need to visit it afterwards to make sure it
417           * gets lowered.
418           */
419          ir_assignment *new_assignment = new(ctx) ir_assignment(
420             new(ctx) ir_dereference_variable(temp),
421             actual_param->clone(ctx, NULL));
422          this->base_ir->insert_before(new_assignment);
423          this->visit_new_assignment(new_assignment);
424       }
425       if (formal_param->data.mode == ir_var_function_out
426           || formal_param->data.mode == ir_var_function_inout) {
427          /* Copy from the temporary to gl_TessLevel* after the call.
428           * Since visit_list_elements() has already decided which
429           * instruction it's going to visit next, we need to visit
430           * afterwards to make sure it gets lowered.
431           */
432          ir_assignment *new_assignment = new(ctx) ir_assignment(
433             actual_param->clone(ctx, NULL),
434             new(ctx) ir_dereference_variable(temp));
435          this->base_ir->insert_after(new_assignment);
436          this->visit_new_assignment(new_assignment);
437       }
438    }
439 
440    return rvalue_visit(ir);
441 }
442 
443 
444 bool
lower_tess_level(gl_linked_shader * shader)445 lower_tess_level(gl_linked_shader *shader)
446 {
447    if ((shader->Stage != MESA_SHADER_TESS_CTRL) &&
448        (shader->Stage != MESA_SHADER_TESS_EVAL))
449       return false;
450 
451    lower_tess_level_visitor v(shader->Stage);
452 
453    visit_list_elements(&v, shader->ir);
454 
455    if (v.new_tess_level_outer_var)
456       shader->symbols->add_variable(v.new_tess_level_outer_var);
457    if (v.new_tess_level_inner_var)
458       shader->symbols->add_variable(v.new_tess_level_inner_var);
459 
460    return v.progress;
461 }
462