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1# Note: skips lists for CI are just a list of lines that, when
2# non-zero-length and not starting with '#', will regex match to
3# delete lines from the test list.  Be careful.
4
5# Note normal pre-merge CI also includes -premerge-skips.txt, and that's where
6# "it's slow but would pass/fail/crash within a couple of minutes" skips should go.
7
8# Crashes likely caused by https://gitlab.khronos.org/Tracker/vk-gl-cts/-/issues/2701
9dEQP-VK.synchronization.cross_instance.*binary_semaphore_fence_fd
10
11# Timeouts in CI even after 5 minutes
12dEQP-VK.tessellation.invariance.outer_edge_division.quads_equal_spacing
13dEQP-VK.tessellation.invariance.outer_edge_division.quads_fractional_even_spacing
14dEQP-VK.tessellation.invariance.outer_edge_division.quads_fractional_odd_spacing
15dEQP-VK.tessellation.invariance.outer_triangle_set.quads_equal_spacing
16dEQP-VK.tessellation.invariance.outer_triangle_set.quads_fractional_even_spacing
17dEQP-VK.tessellation.invariance.outer_triangle_set.quads_fractional_odd_spacing
18dEQP-VK.tessellation.invariance.outer_triangle_set.triangles_equal_spacing
19dEQP-VK.tessellation.invariance.outer_triangle_set.triangles_fractional_even_spacing
20dEQP-VK.tessellation.invariance.outer_triangle_set.triangles_fractional_odd_spacing
21
22# timeout, spending all its time in nir_compare_deref_paths()
23# https://gitlab.freedesktop.org/mesa/mesa/-/issues/5152
24dEQP-VK.ubo.random.all_shared_buffer.48
25
26# Still running after 3 hours, time is spent in batch_draw_tracking().
27KHR-GLES31.core.shader_image_load_store.basic-allFormats-store-fs
28
29# causes a hangcheck timeout on a630:
30# msm ae00000.mdss: [drm:hangcheck_handler] *ERROR* A630: hangcheck detected gpu lockup rb 0!
31dEQP-VK.graphicsfuzz.spv-stable-maze-flatten-copy-composite
32dEQP-VK.graphicsfuzz.spv-stable-pillars-volatile-nontemporal-store
33
34# These take most of a minute to run
35spec@!opengl 3.0@clearbuffer-depth-cs-probe
36spec@ext_texture_array@fbo-depth-array depth-clear
37spec@ext_texture_array@fbo-depth-array depth-draw
38spec@ext_texture_array@fbo-depth-array fs-writes-depth
39spec@ext_texture_array@fbo-depth-array fs-writes-stencil
40spec@ext_texture_array@fbo-depth-array stencil-clear
41spec@ext_texture_array@fbo-depth-array stencil-draw
42spec@ext_transform_feedback@max-varyings
43spec@!opengl 1.0@gl-1.0-blend-func
44
45# Skip over a bunch of extensions since we don't have extension fast skipping yet.
46spec@glsl-4.*
47spec@arb_gpu_shader5.*
48spec@arb_gpu_shader_fp64.*
49spec@arb_gpu_shader_int64.*
50
51# These are so flaky I don't want to spam our CI flakes channel
52.*tcs-input.*
53.*tes-input.*
54
55# TC Timeouts
56spec@arb_sync@clientwaitsync-timeout
57spec@arb_texture_buffer_object@bufferstorage
58spec@arb_uniform_buffer_object@bufferstorage
59spec@arb_buffer_storage@bufferstorage-persistent read
60spec@arb_buffer_storage@bufferstorage-persistent read client-storage
61spec@arb_buffer_storage@bufferstorage-persistent read coherent
62spec@arb_buffer_storage@bufferstorage-persistent read coherent client-storage
63spec@arb_buffer_storage@bufferstorage-persistent_gles3 read
64spec@arb_buffer_storage@bufferstorage-persistent_gles3 read client-storage
65spec@arb_buffer_storage@bufferstorage-persistent_gles3 read coherent
66spec@arb_buffer_storage@bufferstorage-persistent_gles3 read coherent client-storage
67
68# These are redundant with arb_copy_image, so skip them to cut down
69# on CI runtime:
70spec@nv_copy_image@nv_copy_image.*
71