1# Note: skips lists for CI are just a list of lines that, when 2# non-zero-length and not starting with '#', will regex match to 3# delete lines from the test list. Be careful. 4 5# Note normal pre-merge CI also includes -premerge-skips.txt, and that's where 6# "it's slow but would pass/fail/crash within a couple of minutes" skips should go. 7 8# Crashes likely caused by https://gitlab.khronos.org/Tracker/vk-gl-cts/-/issues/2701 9dEQP-VK.synchronization.cross_instance.*binary_semaphore_fence_fd 10 11# Timeouts in CI even after 5 minutes 12dEQP-VK.tessellation.invariance.outer_edge_division.quads_equal_spacing 13dEQP-VK.tessellation.invariance.outer_edge_division.quads_fractional_even_spacing 14dEQP-VK.tessellation.invariance.outer_edge_division.quads_fractional_odd_spacing 15dEQP-VK.tessellation.invariance.outer_triangle_set.quads_equal_spacing 16dEQP-VK.tessellation.invariance.outer_triangle_set.quads_fractional_even_spacing 17dEQP-VK.tessellation.invariance.outer_triangle_set.quads_fractional_odd_spacing 18dEQP-VK.tessellation.invariance.outer_triangle_set.triangles_equal_spacing 19dEQP-VK.tessellation.invariance.outer_triangle_set.triangles_fractional_even_spacing 20dEQP-VK.tessellation.invariance.outer_triangle_set.triangles_fractional_odd_spacing 21 22# timeout, spending all its time in nir_compare_deref_paths() 23# https://gitlab.freedesktop.org/mesa/mesa/-/issues/5152 24dEQP-VK.ubo.random.all_shared_buffer.48 25 26# Still running after 3 hours, time is spent in batch_draw_tracking(). 27KHR-GLES31.core.shader_image_load_store.basic-allFormats-store-fs 28 29# causes a hangcheck timeout on a630: 30# msm ae00000.mdss: [drm:hangcheck_handler] *ERROR* A630: hangcheck detected gpu lockup rb 0! 31dEQP-VK.graphicsfuzz.spv-stable-maze-flatten-copy-composite 32dEQP-VK.graphicsfuzz.spv-stable-pillars-volatile-nontemporal-store 33 34# These take most of a minute to run 35spec@!opengl 3.0@clearbuffer-depth-cs-probe 36spec@ext_texture_array@fbo-depth-array depth-clear 37spec@ext_texture_array@fbo-depth-array depth-draw 38spec@ext_texture_array@fbo-depth-array fs-writes-depth 39spec@ext_texture_array@fbo-depth-array fs-writes-stencil 40spec@ext_texture_array@fbo-depth-array stencil-clear 41spec@ext_texture_array@fbo-depth-array stencil-draw 42spec@ext_transform_feedback@max-varyings 43spec@!opengl 1.0@gl-1.0-blend-func 44 45# Skip over a bunch of extensions since we don't have extension fast skipping yet. 46spec@glsl-4.* 47spec@arb_gpu_shader5.* 48spec@arb_gpu_shader_fp64.* 49spec@arb_gpu_shader_int64.* 50 51# These are so flaky I don't want to spam our CI flakes channel 52.*tcs-input.* 53.*tes-input.* 54 55# TC Timeouts 56spec@arb_sync@clientwaitsync-timeout 57spec@arb_texture_buffer_object@bufferstorage 58spec@arb_uniform_buffer_object@bufferstorage 59spec@arb_buffer_storage@bufferstorage-persistent read 60spec@arb_buffer_storage@bufferstorage-persistent read client-storage 61spec@arb_buffer_storage@bufferstorage-persistent read coherent 62spec@arb_buffer_storage@bufferstorage-persistent read coherent client-storage 63spec@arb_buffer_storage@bufferstorage-persistent_gles3 read 64spec@arb_buffer_storage@bufferstorage-persistent_gles3 read client-storage 65spec@arb_buffer_storage@bufferstorage-persistent_gles3 read coherent 66spec@arb_buffer_storage@bufferstorage-persistent_gles3 read coherent client-storage 67 68# These are redundant with arb_copy_image, so skip them to cut down 69# on CI runtime: 70spec@nv_copy_image@nv_copy_image.* 71