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1 /*
2  * Copyright © 2020 Valve Corporation
3  * SPDX-License-Identifier: MIT
4  */
5 
6 #include "tu_shader.h"
7 
8 #include "nir_builder.h"
9 
10 #include "tu_device.h"
11 
12 /* Some a6xx variants cannot support a non-contiguous multiview mask. Instead,
13  * inside the shader something like this needs to be inserted:
14  *
15  * gl_Position = ((1ull << gl_ViewIndex) & view_mask) ? gl_Position : vec4(0.);
16  *
17  * Scan backwards until we find the gl_Position write (there should only be
18  * one).
19  */
20 static bool
lower_multiview_mask(nir_shader * nir,uint32_t * mask)21 lower_multiview_mask(nir_shader *nir, uint32_t *mask)
22 {
23    nir_function_impl *impl = nir_shader_get_entrypoint(nir);
24 
25    if (util_is_power_of_two_or_zero(*mask + 1)) {
26       nir_metadata_preserve(impl, nir_metadata_all);
27       return false;
28    }
29 
30    nir_builder b;
31    nir_builder_init(&b, impl);
32 
33    uint32_t old_mask = *mask;
34    *mask = BIT(util_logbase2(old_mask) + 1) - 1;
35 
36    nir_foreach_block_reverse(block, impl) {
37       nir_foreach_instr_reverse(instr, block) {
38          if (instr->type != nir_instr_type_intrinsic)
39             continue;
40 
41          nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
42          if (intrin->intrinsic != nir_intrinsic_store_deref)
43             continue;
44 
45          nir_deref_instr *deref = nir_src_as_deref(intrin->src[0]);
46          if (!nir_deref_mode_is(deref, nir_var_shader_out))
47             continue;
48 
49          nir_variable *var = nir_deref_instr_get_variable(deref);
50          if (var->data.location != VARYING_SLOT_POS)
51             continue;
52 
53          assert(intrin->src[1].is_ssa);
54          nir_ssa_def *orig_src = intrin->src[1].ssa;
55          b.cursor = nir_before_instr(instr);
56 
57          /* ((1ull << gl_ViewIndex) & mask) != 0 */
58          nir_ssa_def *cmp =
59             nir_i2b(&b, nir_iand(&b, nir_imm_int(&b, old_mask),
60                                   nir_ishl(&b, nir_imm_int(&b, 1),
61                                            nir_load_view_index(&b))));
62 
63          nir_ssa_def *src = nir_bcsel(&b, cmp, orig_src, nir_imm_float(&b, 0.));
64          nir_instr_rewrite_src(instr, &intrin->src[1], nir_src_for_ssa(src));
65 
66          nir_metadata_preserve(impl, nir_metadata_block_index |
67                                      nir_metadata_dominance);
68          return true;
69       }
70    }
71 
72    nir_metadata_preserve(impl, nir_metadata_all);
73    return false;
74 }
75 
76 bool
tu_nir_lower_multiview(nir_shader * nir,uint32_t mask,bool * multi_pos_output,struct tu_device * dev)77 tu_nir_lower_multiview(nir_shader *nir, uint32_t mask, bool *multi_pos_output,
78                        struct tu_device *dev)
79 {
80    *multi_pos_output = false;
81 
82    bool progress = false;
83 
84    if (!dev->physical_device->info->a6xx.supports_multiview_mask)
85       NIR_PASS(progress, nir, lower_multiview_mask, &mask);
86 
87    unsigned num_views = util_logbase2(mask) + 1;
88 
89    /* Blob doesn't apply multipos optimization starting from 11 views
90     * even on a650, however in practice, with the limit of 16 views,
91     * tests pass on a640/a650 and fail on a630.
92     */
93    unsigned max_views_for_multipos =
94       dev->physical_device->info->a6xx.supports_multiview_mask ? 16 : 10;
95 
96    /* Speculatively assign output locations so that we know num_outputs. We
97     * will assign output locations for real after this pass.
98     */
99    unsigned num_outputs;
100    nir_assign_io_var_locations(nir, nir_var_shader_out, &num_outputs, MESA_SHADER_VERTEX);
101 
102    /* In addition to the generic checks done by NIR, check that we don't
103     * overflow VPC with the extra copies of gl_Position.
104     */
105    if (likely(!(dev->physical_device->instance->debug_flags & TU_DEBUG_NOMULTIPOS)) &&
106        num_views <= max_views_for_multipos && num_outputs + (num_views - 1) <= 32 &&
107        nir_can_lower_multiview(nir)) {
108       *multi_pos_output = true;
109 
110       /* It appears that the multiview mask is ignored when multi-position
111        * output is enabled, so we have to write 0 to inactive views ourselves.
112        */
113       NIR_PASS(progress, nir, lower_multiview_mask, &mask);
114 
115       NIR_PASS_V(nir, nir_lower_multiview, mask);
116       progress = true;
117    }
118 
119    return progress;
120 }
121 
122