1 /*
2 * Copyright © Microsoft Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include "d3d12_screen.h"
25 #include "d3d12_public.h"
26 #include "d3d12_debug.h"
27
28 #include "util/debug.h"
29 #include "util/u_memory.h"
30 #include "util/u_dl.h"
31
32 #include <dxgi1_4.h>
33
34 static IDXGIFactory4 *
get_dxgi_factory()35 get_dxgi_factory()
36 {
37 static const GUID IID_IDXGIFactory4 = {
38 0x1bc6ea02, 0xef36, 0x464f,
39 { 0xbf, 0x0c, 0x21, 0xca, 0x39, 0xe5, 0x16, 0x8a }
40 };
41
42 util_dl_library *dxgi_mod = util_dl_open(UTIL_DL_PREFIX "dxgi" UTIL_DL_EXT);
43 if (!dxgi_mod) {
44 debug_printf("D3D12: failed to load DXGI.DLL\n");
45 return NULL;
46 }
47
48 typedef HRESULT(WINAPI *PFN_CREATE_DXGI_FACTORY2)(UINT flags, REFIID riid, void **ppFactory);
49 PFN_CREATE_DXGI_FACTORY2 CreateDXGIFactory2;
50
51 CreateDXGIFactory2 = (PFN_CREATE_DXGI_FACTORY2)util_dl_get_proc_address(dxgi_mod, "CreateDXGIFactory2");
52 if (!CreateDXGIFactory2) {
53 debug_printf("D3D12: failed to load CreateDXGIFactory2 from DXGI.DLL\n");
54 return NULL;
55 }
56
57 UINT flags = 0;
58 #ifndef DEBUG
59 if (d3d12_debug & D3D12_DEBUG_DEBUG_LAYER)
60 #endif
61 flags |= DXGI_CREATE_FACTORY_DEBUG;
62
63 IDXGIFactory4 *factory = NULL;
64 HRESULT hr = CreateDXGIFactory2(flags, IID_IDXGIFactory4, (void **)&factory);
65 if (FAILED(hr)) {
66 debug_printf("D3D12: CreateDXGIFactory2 failed: %08x\n", hr);
67 return NULL;
68 }
69
70 return factory;
71 }
72
73 static IDXGIAdapter3 *
choose_dxgi_adapter(IDXGIFactory4 * factory,LUID * adapter)74 choose_dxgi_adapter(IDXGIFactory4 *factory, LUID *adapter)
75 {
76 IDXGIAdapter3 *ret;
77 if (adapter) {
78 if (SUCCEEDED(factory->EnumAdapterByLuid(*adapter,
79 IID_PPV_ARGS(&ret))))
80 return ret;
81 debug_printf("D3D12: requested adapter missing, falling back to auto-detection...\n");
82 }
83
84 bool want_warp = env_var_as_boolean("LIBGL_ALWAYS_SOFTWARE", false);
85 if (want_warp) {
86 if (SUCCEEDED(factory->EnumWarpAdapter(IID_PPV_ARGS(&ret))))
87 return ret;
88 debug_printf("D3D12: failed to enum warp adapter\n");
89 return NULL;
90 }
91
92 // The first adapter is the default
93 IDXGIAdapter1 *adapter1;
94 if (SUCCEEDED(factory->EnumAdapters1(0, &adapter1))) {
95 HRESULT hr = adapter1->QueryInterface(&ret);
96 adapter1->Release();
97 if (SUCCEEDED(hr))
98 return ret;
99 }
100
101 return NULL;
102 }
103
104 static const char *
dxgi_get_name(struct pipe_screen * screen)105 dxgi_get_name(struct pipe_screen *screen)
106 {
107 struct d3d12_dxgi_screen *dxgi_screen = d3d12_dxgi_screen(d3d12_screen(screen));
108 static char buf[1000];
109 if (dxgi_screen->description[0] == L'\0')
110 return "D3D12 (Unknown)";
111
112 snprintf(buf, sizeof(buf), "D3D12 (%S)", dxgi_screen->description);
113 return buf;
114 }
115
116 static void
dxgi_get_memory_info(struct d3d12_screen * screen,struct d3d12_memory_info * output)117 dxgi_get_memory_info(struct d3d12_screen *screen, struct d3d12_memory_info *output)
118 {
119 struct d3d12_dxgi_screen *dxgi_screen = d3d12_dxgi_screen(screen);
120 DXGI_QUERY_VIDEO_MEMORY_INFO local_info, nonlocal_info;
121 dxgi_screen->adapter->QueryVideoMemoryInfo(0, DXGI_MEMORY_SEGMENT_GROUP_LOCAL, &local_info);
122 dxgi_screen->adapter->QueryVideoMemoryInfo(0, DXGI_MEMORY_SEGMENT_GROUP_NON_LOCAL, &nonlocal_info);
123 output->budget = local_info.Budget + nonlocal_info.Budget;
124 output->usage = local_info.CurrentUsage + nonlocal_info.CurrentUsage;
125 }
126
127 static void
d3d12_deinit_dxgi_screen(struct d3d12_screen * dscreen)128 d3d12_deinit_dxgi_screen(struct d3d12_screen *dscreen)
129 {
130 d3d12_deinit_screen(dscreen);
131 struct d3d12_dxgi_screen *screen = d3d12_dxgi_screen(dscreen);
132 if (screen->adapter) {
133 screen->adapter->Release();
134 screen->adapter = nullptr;
135 }
136 if (screen->factory) {
137 screen->factory->Release();
138 screen->factory = nullptr;
139 }
140 }
141
142 static void
d3d12_destroy_dxgi_screen(struct pipe_screen * pscreen)143 d3d12_destroy_dxgi_screen(struct pipe_screen *pscreen)
144 {
145 struct d3d12_screen *screen = d3d12_screen(pscreen);
146 d3d12_deinit_dxgi_screen(screen);
147 d3d12_destroy_screen(screen);
148 }
149
150 static bool
d3d12_init_dxgi_screen(struct d3d12_screen * dscreen)151 d3d12_init_dxgi_screen(struct d3d12_screen *dscreen)
152 {
153 struct d3d12_dxgi_screen *screen = d3d12_dxgi_screen(dscreen);
154 screen->factory = get_dxgi_factory();
155 if (!screen->factory)
156 return false;
157
158 LUID *adapter_luid = &dscreen->adapter_luid;
159 if (adapter_luid->HighPart == 0 && adapter_luid->LowPart == 0)
160 adapter_luid = nullptr;
161
162 screen->adapter = choose_dxgi_adapter(screen->factory, adapter_luid);
163 if (!screen->adapter) {
164 debug_printf("D3D12: no suitable adapter\n");
165 return false;
166 }
167
168 DXGI_ADAPTER_DESC1 adapter_desc = {};
169 if (FAILED(screen->adapter->GetDesc1(&adapter_desc))) {
170 debug_printf("D3D12: failed to retrieve adapter description\n");
171 return false;
172 }
173
174 LARGE_INTEGER driver_version;
175 screen->adapter->CheckInterfaceSupport(__uuidof(IDXGIDevice), &driver_version);
176 screen->base.driver_version = driver_version.QuadPart;
177
178 screen->base.vendor_id = adapter_desc.VendorId;
179 screen->base.device_id = adapter_desc.DeviceId;
180 screen->base.subsys_id = adapter_desc.SubSysId;
181 screen->base.revision = adapter_desc.Revision;
182 // Note: memory sizes in bytes, but stored in size_t, so may be capped at 4GB.
183 // In that case, adding before conversion to MB can easily overflow.
184 screen->base.memory_size_megabytes = (adapter_desc.DedicatedVideoMemory >> 20) +
185 (adapter_desc.DedicatedSystemMemory >> 20) +
186 (adapter_desc.SharedSystemMemory >> 20);
187 wcsncpy(screen->description, adapter_desc.Description, ARRAY_SIZE(screen->description));
188 screen->base.base.get_name = dxgi_get_name;
189 screen->base.get_memory_info = dxgi_get_memory_info;
190
191 if (!d3d12_init_screen(&screen->base, screen->adapter)) {
192 debug_printf("D3D12: failed to initialize DXGI screen\n");
193 return false;
194 }
195
196 return true;
197 }
198
199 struct pipe_screen *
d3d12_create_dxgi_screen(struct sw_winsys * winsys,LUID * adapter_luid)200 d3d12_create_dxgi_screen(struct sw_winsys *winsys, LUID *adapter_luid)
201 {
202 struct d3d12_dxgi_screen *screen = CALLOC_STRUCT(d3d12_dxgi_screen);
203 if (!screen)
204 return nullptr;
205
206 d3d12_init_screen_base(&screen->base, winsys, adapter_luid);
207 screen->base.base.destroy = d3d12_destroy_dxgi_screen;
208 screen->base.init = d3d12_init_dxgi_screen;
209 screen->base.deinit = d3d12_deinit_dxgi_screen;
210
211 if (!d3d12_init_dxgi_screen(&screen->base)) {
212 d3d12_destroy_dxgi_screen(&screen->base.base);
213 return nullptr;
214 }
215
216 return &screen->base.base;
217 }
218