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1 /*
2  * Copyright © 2017 Intel Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * on the rights to use, copy, modify, merge, publish, distribute, sub
8  * license, and/or sell copies of the Software, and to permit persons to whom
9  * the Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18  * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20  * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21  * USE OR OTHER DEALINGS IN THE SOFTWARE.
22  */
23 #ifndef IRIS_PIPE_H
24 #define IRIS_PIPE_H
25 
26 #include "pipe/p_defines.h"
27 #include "compiler/shader_enums.h"
28 
29 static inline gl_shader_stage
stage_from_pipe(enum pipe_shader_type pstage)30 stage_from_pipe(enum pipe_shader_type pstage)
31 {
32    static const gl_shader_stage stages[PIPE_SHADER_TYPES] = {
33       [PIPE_SHADER_VERTEX] = MESA_SHADER_VERTEX,
34       [PIPE_SHADER_TESS_CTRL] = MESA_SHADER_TESS_CTRL,
35       [PIPE_SHADER_TESS_EVAL] = MESA_SHADER_TESS_EVAL,
36       [PIPE_SHADER_GEOMETRY] = MESA_SHADER_GEOMETRY,
37       [PIPE_SHADER_FRAGMENT] = MESA_SHADER_FRAGMENT,
38       [PIPE_SHADER_COMPUTE] = MESA_SHADER_COMPUTE,
39    };
40    return stages[pstage];
41 }
42 
43 static inline enum pipe_shader_type
stage_to_pipe(gl_shader_stage stage)44 stage_to_pipe(gl_shader_stage stage)
45 {
46    static const enum pipe_shader_type pstages[MESA_SHADER_STAGES] = {
47       [MESA_SHADER_VERTEX] = PIPE_SHADER_VERTEX,
48       [MESA_SHADER_TESS_CTRL] = PIPE_SHADER_TESS_CTRL,
49       [MESA_SHADER_TESS_EVAL] = PIPE_SHADER_TESS_EVAL,
50       [MESA_SHADER_GEOMETRY] = PIPE_SHADER_GEOMETRY,
51       [MESA_SHADER_FRAGMENT] = PIPE_SHADER_FRAGMENT,
52       [MESA_SHADER_COMPUTE] = PIPE_SHADER_COMPUTE,
53    };
54    return pstages[stage];
55 }
56 
57 /**
58  * Convert an swizzle enumeration (i.e. PIPE_SWIZZLE_X) to one of the HW's
59  * "Shader Channel Select" enumerations (i.e. SCS_RED).  The mappings are
60  *
61  * SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_W, SWIZZLE_ZERO, SWIZZLE_ONE
62  *         0          1          2          3             4            5
63  *         4          5          6          7             0            1
64  *   SCS_RED, SCS_GREEN,  SCS_BLUE, SCS_ALPHA,     SCS_ZERO,     SCS_ONE
65  *
66  * which is simply adding 4 then modding by 8 (or anding with 7).
67  */
68 static inline enum isl_channel_select
pipe_swizzle_to_isl_channel(enum pipe_swizzle swizzle)69 pipe_swizzle_to_isl_channel(enum pipe_swizzle swizzle)
70 {
71    return (swizzle + 4) & 7;
72 }
73 
74 #endif
75