1# Times out after a minute. 2dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.query_status.fragment 3dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.recover_from_reset.fragment 4dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.fragment 5dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.shared_context_status.fragment 6dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.fragment 7 8# Some of these consistently time out after a minute, some are >30s and would 9# flake as timeouts in CI. 10dEQP-GLES31.functional.ssbo.layout.random.all_shared_buffer.36 11KHR-GL45.arrays_of_arrays_gl.SizedDeclarationsPrimitive 12KHR-GL45.copy_image.functional 13KHR-GL45.texture_size_promotion.functional 14KHR-GL45.texture_swizzle.functional 15KHR-GL45.texture_swizzle.smoke 16KHR-GLES31.core.arrays_of_arrays.InteractionFunctionCalls2 17