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1  /**********************************************************
2  * Copyright 2008-2009 VMware, Inc.  All rights reserved.
3  *
4  * Permission is hereby granted, free of charge, to any person
5  * obtaining a copy of this software and associated documentation
6  * files (the "Software"), to deal in the Software without
7  * restriction, including without limitation the rights to use, copy,
8  * modify, merge, publish, distribute, sublicense, and/or sell copies
9  * of the Software, and to permit persons to whom the Software is
10  * furnished to do so, subject to the following conditions:
11  *
12  * The above copyright notice and this permission notice shall be
13  * included in all copies or substantial portions of the Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18  * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19  * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20  * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22  * SOFTWARE.
23  *
24  **********************************************************/
25 
26 #ifndef SVGA_SCREEN_H
27 #define SVGA_SCREEN_H
28 
29 
30 #include "pipe/p_screen.h"
31 #include "os/os_thread.h"
32 
33 #include "svga_screen_cache.h"
34 
35 
36 struct svga_winsys_screen;
37 struct svga_winsys_context;
38 struct SVGACmdMemory;
39 
40 /**
41  * Subclass of pipe_screen
42  */
43 struct svga_screen
44 {
45    struct pipe_screen screen;
46    struct svga_winsys_screen *sws;
47 
48    SVGA3dHardwareVersion hw_version;
49 
50    /** Device caps */
51    boolean haveProvokingVertex;
52    boolean haveLineStipple, haveLineSmooth;
53    boolean haveBlendLogicops;
54    float maxLineWidth, maxLineWidthAA;
55    float maxPointSize;
56    float pointSmoothThreshold; /** Disable point AA for sizes less than this */
57    unsigned max_color_buffers;
58    unsigned max_const_buffers;
59    unsigned max_viewports;
60    unsigned ms_samples;
61    unsigned forcedSampleCount; /* available with GL43 capable device only */
62    unsigned max_vs_inputs;
63    unsigned max_vs_outputs;
64    unsigned max_gs_inputs;
65 
66    struct {
67       unsigned force_level_surface_view:1;
68       unsigned force_surface_view:1;
69       unsigned no_surface_view:1;
70       unsigned force_sampler_view:1;
71       unsigned no_sampler_view:1;
72       unsigned no_cache_index_buffers:1;
73       unsigned tessellation:1;
74       unsigned sampler_state_mapping:1;
75       unsigned nir:1;
76       unsigned pad:23;
77    } debug;
78 
79    unsigned texture_timestamp;
80    mtx_t tex_mutex;
81 
82    mtx_t swc_mutex; /* Used for buffer uploads */
83 
84    /* which formats to translate depth formats into */
85    struct {
86      enum SVGA3dSurfaceFormat z16;
87 
88      /* note gallium order */
89      enum SVGA3dSurfaceFormat x8z24;
90      enum SVGA3dSurfaceFormat s8z24;
91    } depth;
92 
93    struct svga_host_surface_cache cache;
94 
95    /** HUD counters */
96    struct {
97       /** Memory used by all resources (buffers and surfaces) */
98       uint64_t total_resource_bytes;
99       uint64_t num_resources;
100       uint64_t num_failed_allocations;
101    } hud;
102 };
103 
104 #ifndef DEBUG
105 /** cast wrapper */
106 static inline struct svga_screen *
svga_screen(struct pipe_screen * pscreen)107 svga_screen(struct pipe_screen *pscreen)
108 {
109    return (struct svga_screen *) pscreen;
110 }
111 #else
112 struct svga_screen *
113 svga_screen(struct pipe_screen *screen);
114 #endif
115 
116 #endif /* SVGA_SCREEN_H */
117