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1 /**********************************************************
2  * Copyright 2022 VMware, Inc.  All rights reserved.
3  *
4  * Permission is hereby granted, free of charge, to any person
5  * obtaining a copy of this software and associated documentation
6  * files (the "Software"), to deal in the Software without
7  * restriction, including without limitation the rights to use, copy,
8  * modify, merge, publish, distribute, sublicense, and/or sell copies
9  * of the Software, and to permit persons to whom the Software is
10  * furnished to do so, subject to the following conditions:
11  *
12  * The above copyright notice and this permission notice shall be
13  * included in all copies or substantial portions of the Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18  * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19  * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20  * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22  * SOFTWARE.
23  *
24  **********************************************************/
25 
26 #ifndef SVGA_SHADER_BUFFER_H
27 #define SVGA_SHADER_BUFFER_H
28 
29 struct svga_shader_buffer {
30    struct pipe_shader_buffer desc;
31    struct pipe_resource *resource;
32    unsigned uav_index;
33    struct svga_winsys_surface *handle;
34 };
35 
36 void
37 svga_init_shader_buffer_functions(struct svga_context *svga);
38 
39 void
40 svga_cleanup_shader_buffer_state(struct svga_context *svga);
41 
42 enum pipe_error
43 svga_validate_shader_buffer_resources(struct svga_context *svga,
44                                       unsigned count,
45                                       struct svga_shader_buffer *buffers,
46                                       bool rebind);
47 
48 SVGA3dUAViewId
49 svga_create_uav_buffer(struct svga_context *svga,
50                        const struct pipe_shader_buffer *buf,
51                        SVGA3dSurfaceFormat format,
52                        SVGA3dUABufferFlags bufFlag);
53 
54 void
55 svga_uav_cache_purge_buffers(struct svga_context *svga);
56 
57 
58 #endif /* SVGA_SHADER_BUFFER_H */
59