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1 /**********************************************************
2  * Copyright 2022 VMware, Inc.  All rights reserved.
3  *
4  * Permission is hereby granted, free of charge, to any person
5  * obtaining a copy of this software and associated documentation
6  * files (the "Software"), to deal in the Software without
7  * restriction, including without limitation the rights to use, copy,
8  * modify, merge, publish, distribute, sublicense, and/or sell copies
9  * of the Software, and to permit persons to whom the Software is
10  * furnished to do so, subject to the following conditions:
11  *
12  * The above copyright notice and this permission notice shall be
13  * included in all copies or substantial portions of the Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18  * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19  * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20  * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22  * SOFTWARE.
23  *
24  **********************************************************/
25 
26 #include "util/u_inlines.h"
27 #include "util/u_memory.h"
28 #include "util/u_bitmask.h"
29 #include "translate/translate.h"
30 #include "tgsi/tgsi_ureg.h"
31 
32 #include "svga_context.h"
33 #include "svga_cmd.h"
34 #include "svga_shader.h"
35 #include "svga_tgsi.h"
36 
37 
38 /**
39  * Create compute shader compile key.
40  */
41 static void
make_cs_key(struct svga_context * svga,struct svga_compile_key * key)42 make_cs_key(struct svga_context *svga,
43             struct svga_compile_key *key)
44 {
45    struct svga_compute_shader *cs = svga->curr.cs;
46 
47    memset(key, 0, sizeof *key);
48 
49    svga_init_shader_key_common(svga, PIPE_SHADER_COMPUTE, &cs->base, key);
50 
51    key->cs.grid_size[0] = svga->curr.grid_info.size[0];
52    key->cs.grid_size[1] = svga->curr.grid_info.size[1];
53    key->cs.grid_size[2] = svga->curr.grid_info.size[2];
54    key->cs.mem_size = cs->shared_mem_size;
55 
56    if (svga->curr.grid_info.indirect && cs->base.info.uses_grid_size) {
57       struct pipe_transfer *transfer = NULL;
58       const void *map = NULL;
59       map = pipe_buffer_map(&svga->pipe, svga->curr.grid_info.indirect,
60                             PIPE_MAP_READ, &transfer);
61       memcpy(key->cs.grid_size, map, 3 * sizeof(uint));
62       pipe_buffer_unmap(&svga->pipe, transfer);
63    }
64 }
65 
66 
67 /**
68  * Emit current compute shader to device.
69  */
70 static enum pipe_error
emit_hw_cs(struct svga_context * svga,uint64_t dirty)71 emit_hw_cs(struct svga_context *svga, uint64_t dirty)
72 {
73    struct svga_shader_variant *variant;
74    struct svga_compute_shader *cs = svga->curr.cs;
75    enum pipe_error ret = PIPE_OK;
76    struct svga_compile_key key;
77 
78    assert(svga_have_sm5(svga));
79 
80    SVGA_STATS_TIME_PUSH(svga_sws(svga), SVGA_STATS_TIME_EMITCS);
81 
82    if (!cs) {
83       if (svga->state.hw_draw.cs != NULL) {
84 
85          /** The previous compute shader is made inactive.
86           *  Needs to unbind the compute shader.
87           */
88          ret = svga_set_shader(svga, SVGA3D_SHADERTYPE_CS, NULL);
89          if (ret != PIPE_OK)
90             goto done;
91          svga->state.hw_draw.cs = NULL;
92       }
93       goto done;
94    }
95 
96    make_cs_key(svga, &key);
97 
98    /* See if we already have a CS variant that matches the key */
99    variant = svga_search_shader_key(&cs->base, &key);
100 
101    if (!variant) {
102       ret = svga_compile_shader(svga, &cs->base, &key, &variant);
103       if (ret != PIPE_OK)
104          goto done;
105    }
106 
107    if (variant != svga->state.hw_draw.cs) {
108       /* Bind the new variant */
109       ret = svga_set_shader(svga, SVGA3D_SHADERTYPE_CS, variant);
110       if (ret != PIPE_OK)
111          goto done;
112 
113       svga->rebind.flags.cs = FALSE;
114       svga->dirty |= SVGA_NEW_CS_VARIANT;
115       svga->state.hw_draw.cs = variant;
116    }
117 
118 done:
119    SVGA_STATS_TIME_POP(svga_sws(svga));
120    return ret;
121 }
122 
123 struct svga_tracked_state svga_hw_cs =
124 {
125    "compute shader",
126    (SVGA_NEW_CS |
127     SVGA_NEW_TEXTURE_BINDING |
128     SVGA_NEW_SAMPLER |
129     SVGA_NEW_CS_RAW_BUFFER),
130    emit_hw_cs
131 };
132