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1 /**************************************************************************
2  *
3  * Copyright 2012-2021 VMware, Inc.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16  * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
17  * THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM,
18  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
19  * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
20  * USE OR OTHER DEALINGS IN THE SOFTWARE.
21  *
22  * The above copyright notice and this permission notice (including the
23  * next paragraph) shall be included in all copies or substantial portions
24  * of the Software.
25  *
26  **************************************************************************/
27 
28 /*
29  * Resource.h --
30  *    Functions that manipulate GPU resources.
31  */
32 
33 #ifndef RESOURCE_H
34 #define RESOURCE_H
35 
36 #include "DriverIncludes.h"
37 
38 SIZE_T APIENTRY CalcPrivateResourceSize(
39    D3D10DDI_HDEVICE hDevice,
40    __in const D3D10DDIARG_CREATERESOURCE *pCreateResource);
41 
42 void APIENTRY CreateResource(
43    D3D10DDI_HDEVICE hDevice,
44    __in const D3D10DDIARG_CREATERESOURCE *pCreateResource,
45    D3D10DDI_HRESOURCE hResource,
46    D3D10DDI_HRTRESOURCE hRTResource);
47 
48 SIZE_T APIENTRY CalcPrivateOpenedResourceSize(
49    D3D10DDI_HDEVICE hDevice,
50    __in const D3D10DDIARG_OPENRESOURCE *pOpenResource);
51 
52 void APIENTRY OpenResource(
53    D3D10DDI_HDEVICE hDevice,
54    __in const D3D10DDIARG_OPENRESOURCE *pOpenResource,
55    D3D10DDI_HRESOURCE hResource,
56    D3D10DDI_HRTRESOURCE hRTResource);
57 
58 void APIENTRY DestroyResource(D3D10DDI_HDEVICE hDevice, D3D10DDI_HRESOURCE hResource);
59 
60 void APIENTRY ResourceMap(D3D10DDI_HDEVICE hDevice, D3D10DDI_HRESOURCE hResource,
61                  UINT SubResource, D3D10_DDI_MAP DDIMap, UINT Flags,
62                  __out D3D10DDI_MAPPED_SUBRESOURCE *pMappedSubResource);
63 
64 void APIENTRY ResourceUnmap(D3D10DDI_HDEVICE hDevice, D3D10DDI_HRESOURCE hResource,
65                    UINT SubResource);
66 
67 void APIENTRY ResourceCopy(D3D10DDI_HDEVICE hDevice, D3D10DDI_HRESOURCE hDstResource,
68                   D3D10DDI_HRESOURCE hSrcResource);
69 
70 void APIENTRY ResourceCopyRegion(D3D10DDI_HDEVICE hDevice, D3D10DDI_HRESOURCE hResource,
71                         UINT DstSubResource, UINT DstX, UINT DstY, UINT DstZ,
72                         D3D10DDI_HRESOURCE hSrcResource, UINT SrcSubResource,
73                         __in_opt const D3D10_DDI_BOX *pSrcBox);
74 
75 void APIENTRY ResourceResolveSubResource(D3D10DDI_HDEVICE hDevice,
76                                 D3D10DDI_HRESOURCE hDstResource,
77                                 UINT DstSubResource,
78                                 D3D10DDI_HRESOURCE hSrcResource,
79                                 UINT SrcSubResource,
80                                 DXGI_FORMAT ResolveFormat);
81 
82 BOOL APIENTRY ResourceIsStagingBusy(D3D10DDI_HDEVICE hDevice,
83                            D3D10DDI_HRESOURCE hResource);
84 
85 void APIENTRY ResourceReadAfterWriteHazard(D3D10DDI_HDEVICE hDevice,
86                                   D3D10DDI_HRESOURCE hResource);
87 
88 void APIENTRY ResourceUpdateSubResourceUP(
89    D3D10DDI_HDEVICE hDevice, D3D10DDI_HRESOURCE hResource,
90    UINT DstSubResource, __in_opt const D3D10_DDI_BOX *pDstBox,
91    __in const void *pSysMemUP, UINT RowPitch, UINT DepthPitch);
92 
93 #endif   /* RESOURCE_H */
94