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1 /* Display a cleared blue window.  This demo has no dependencies on
2  * any utility code, just the graw interface and gallium.
3  */
4 
5 #include <stdio.h>
6 #include "frontend/graw.h"
7 #include "pipe/p_screen.h"
8 #include "pipe/p_context.h"
9 #include "pipe/p_state.h"
10 #include "pipe/p_defines.h"
11 
12 #include "util/u_memory.h"      /* Offset() */
13 #include "util/u_draw_quad.h"
14 #include "util/u_inlines.h"
15 
16 enum pipe_format formats[] = {
17    PIPE_FORMAT_RGBA8888_UNORM,
18    PIPE_FORMAT_BGRA8888_UNORM,
19    PIPE_FORMAT_NONE
20 };
21 
22 static const int WIDTH = 300;
23 static const int HEIGHT = 300;
24 
25 static struct pipe_screen *screen = NULL;
26 static struct pipe_context *ctx = NULL;
27 static struct pipe_surface *surf = NULL;
28 static struct pipe_resource *tex = NULL;
29 static void *window = NULL;
30 
31 struct vertex {
32    float position[4];
33    float color[4];
34 };
35 
36 static struct vertex vertices[4] =
37 {
38    { { 0.0f, -0.9f, 0.0f, 1.0f },
39      { 1.0f, 0.0f, 0.0f, 1.0f }
40    },
41    { { -0.9f, 0.9f, 0.0f, 1.0f },
42      { 0.0f, 1.0f, 0.0f, 1.0f }
43    },
44    { { 0.9f, 0.9f, 0.0f, 1.0f },
45      { 0.0f, 0.0f, 1.0f, 1.0f }
46    }
47 };
48 
49 
50 
51 
set_viewport(float x,float y,float width,float height,float zNear,float zFar)52 static void set_viewport( float x, float y,
53                           float width, float height,
54                           float zNear, float zFar)
55 {
56    float z = zFar;
57    float half_width = (float)width / 2.0f;
58    float half_height = (float)height / 2.0f;
59    float half_depth = ((float)zFar - (float)zNear) / 2.0f;
60    struct pipe_viewport_state vp;
61 
62    vp.scale[0] = half_width;
63    vp.scale[1] = half_height;
64    vp.scale[2] = half_depth;
65 
66    vp.translate[0] = half_width + x;
67    vp.translate[1] = half_height + y;
68    vp.translate[2] = half_depth + z;
69 
70    vp.swizzle_x = PIPE_VIEWPORT_SWIZZLE_POSITIVE_X;
71    vp.swizzle_y = PIPE_VIEWPORT_SWIZZLE_POSITIVE_Y;
72    vp.swizzle_z = PIPE_VIEWPORT_SWIZZLE_POSITIVE_Z;
73    vp.swizzle_w = PIPE_VIEWPORT_SWIZZLE_POSITIVE_W;
74 
75    ctx->set_viewport_states( ctx, 0, 1, &vp );
76 }
77 
set_vertices(void)78 static void set_vertices( void )
79 {
80    struct pipe_vertex_element ve[2];
81    struct pipe_vertex_buffer vbuf;
82    void *handle;
83 
84    memset(ve, 0, sizeof ve);
85 
86    ve[0].src_offset = Offset(struct vertex, position);
87    ve[0].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
88    ve[1].src_offset = Offset(struct vertex, color);
89    ve[1].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
90 
91    handle = ctx->create_vertex_elements_state(ctx, 2, ve);
92    ctx->bind_vertex_elements_state(ctx, handle);
93 
94    memset(&vbuf, 0, sizeof vbuf);
95 
96    vbuf.stride = sizeof( struct vertex );
97    vbuf.buffer_offset = 0;
98    vbuf.buffer.resource = pipe_buffer_create_with_data(ctx,
99                                               PIPE_BIND_VERTEX_BUFFER,
100                                               PIPE_USAGE_DEFAULT,
101                                               sizeof(vertices),
102                                               vertices);
103 
104    ctx->set_vertex_buffers(ctx, 0, 1, 0, false, &vbuf);
105 }
106 
set_vertex_shader(void)107 static void set_vertex_shader( void )
108 {
109    void *handle;
110    const char *text =
111       "VERT\n"
112       "DCL IN[0]\n"
113       "DCL IN[1]\n"
114       "DCL OUT[0], POSITION\n"
115       "DCL OUT[1], COLOR\n"
116       "  0: MOV OUT[1], IN[1]\n"
117       "  1: MOV OUT[0], IN[0]\n"
118       "  2: END\n";
119 
120    handle = graw_parse_vertex_shader(ctx, text);
121    ctx->bind_vs_state(ctx, handle);
122 }
123 
set_fragment_shader(void)124 static void set_fragment_shader( void )
125 {
126    void *handle;
127    const char *text =
128       "FRAG\n"
129       "DCL IN[0], COLOR, LINEAR\n"
130       "DCL OUT[0], COLOR\n"
131       "  0: MOV OUT[0], IN[0]\n"
132       "  1: END\n";
133 
134    handle = graw_parse_fragment_shader(ctx, text);
135    ctx->bind_fs_state(ctx, handle);
136 }
137 
138 
set_geometry_shader(void)139 static void set_geometry_shader( void )
140 {
141    void *handle;
142    const char *text =
143       "GEOM\n"
144       "PROPERTY GS_INPUT_PRIMITIVE TRIANGLES\n"
145       "PROPERTY GS_OUTPUT_PRIMITIVE TRIANGLE_STRIP\n"
146       "DCL IN[][0], POSITION, CONSTANT\n"
147       "DCL IN[][1], COLOR, CONSTANT\n"
148       "DCL OUT[0], POSITION, CONSTANT\n"
149       "DCL OUT[1], COLOR, CONSTANT\n"
150       "0:MOV OUT[0], IN[0][0]\n"
151       "1:MOV OUT[1], IN[0][1]\n"
152       "2:EMIT\n"
153       "3:MOV OUT[0], IN[1][0]\n"
154       "4:MOV OUT[1], IN[0][1]\n" /* copy color from input vertex 0 */
155       "5:EMIT\n"
156       "6:MOV OUT[0], IN[2][0]\n"
157       "7:MOV OUT[1], IN[2][1]\n"
158       "8:EMIT\n"
159       "9:ENDPRIM\n"
160       "10:END\n";
161 
162    handle = graw_parse_geometry_shader(ctx, text);
163    ctx->bind_gs_state(ctx, handle);
164 }
165 
draw(void)166 static void draw( void )
167 {
168    union pipe_color_union clear_color = { {1,0,1,1} };
169 
170    ctx->clear(ctx, PIPE_CLEAR_COLOR, NULL, &clear_color, 0, 0);
171    util_draw_arrays(ctx, PIPE_PRIM_TRIANGLES, 0, 3);
172    ctx->flush(ctx, NULL, 0);
173 
174    screen->flush_frontbuffer(screen, ctx, tex, 0, 0, window, NULL);
175 }
176 
177 
init(void)178 static void init( void )
179 {
180    struct pipe_framebuffer_state fb;
181    struct pipe_resource templat;
182    struct pipe_surface surf_tmpl;
183    int i;
184 
185    /* It's hard to say whether window or screen should be created
186     * first.  Different environments would prefer one or the other.
187     *
188     * Also, no easy way of querying supported formats if the screen
189     * cannot be created first.
190     */
191    for (i = 0; formats[i] != PIPE_FORMAT_NONE; i++) {
192       screen = graw_create_window_and_screen(0, 0, 300, 300,
193                                              formats[i],
194                                              &window);
195       if (window && screen)
196          break;
197    }
198    if (!screen || !window) {
199       fprintf(stderr, "Unable to create window\n");
200       exit(1);
201    }
202 
203    ctx = screen->context_create(screen, NULL, 0);
204    if (ctx == NULL)
205       exit(3);
206 
207    memset(&templat, 0, sizeof(templat));
208    templat.target = PIPE_TEXTURE_2D;
209    templat.format = formats[i];
210    templat.width0 = WIDTH;
211    templat.height0 = HEIGHT;
212    templat.depth0 = 1;
213    templat.array_size = 1;
214    templat.last_level = 0;
215    templat.bind = (PIPE_BIND_RENDER_TARGET |
216                    PIPE_BIND_DISPLAY_TARGET);
217 
218    tex = screen->resource_create(screen,
219                                  &templat);
220    if (tex == NULL)
221       exit(4);
222 
223    surf_tmpl.format = templat.format;
224    surf_tmpl.u.tex.level = 0;
225    surf_tmpl.u.tex.first_layer = 0;
226    surf_tmpl.u.tex.last_layer = 0;
227    surf = ctx->create_surface(ctx, tex, &surf_tmpl);
228    if (surf == NULL)
229       exit(5);
230 
231    memset(&fb, 0, sizeof fb);
232    fb.nr_cbufs = 1;
233    fb.width = WIDTH;
234    fb.height = HEIGHT;
235    fb.cbufs[0] = surf;
236 
237    ctx->set_framebuffer_state(ctx, &fb);
238 
239    {
240       struct pipe_blend_state blend;
241       void *handle;
242       memset(&blend, 0, sizeof blend);
243       blend.rt[0].colormask = PIPE_MASK_RGBA;
244       handle = ctx->create_blend_state(ctx, &blend);
245       ctx->bind_blend_state(ctx, handle);
246    }
247 
248    {
249       struct pipe_depth_stencil_alpha_state depthstencil;
250       void *handle;
251       memset(&depthstencil, 0, sizeof depthstencil);
252       handle = ctx->create_depth_stencil_alpha_state(ctx, &depthstencil);
253       ctx->bind_depth_stencil_alpha_state(ctx, handle);
254    }
255 
256    {
257       struct pipe_rasterizer_state rasterizer;
258       void *handle;
259       memset(&rasterizer, 0, sizeof rasterizer);
260       rasterizer.cull_face = PIPE_FACE_NONE;
261       rasterizer.half_pixel_center = 1;
262       rasterizer.bottom_edge_rule = 1;
263       rasterizer.depth_clip_near = 1;
264       rasterizer.depth_clip_far = 1;
265       handle = ctx->create_rasterizer_state(ctx, &rasterizer);
266       ctx->bind_rasterizer_state(ctx, handle);
267    }
268 
269    set_viewport(0, 0, WIDTH, HEIGHT, 30, 1000);
270    set_vertices();
271    set_vertex_shader();
272    set_fragment_shader();
273    set_geometry_shader();
274 }
275 
276 
main(int argc,char * argv[])277 int main( int argc, char *argv[] )
278 {
279    init();
280 
281    graw_set_display_func( draw );
282    graw_main_loop();
283    return 0;
284 }
285