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1 /*
2  * Mesa 3-D graphics library
3  *
4  * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
5  * Copyright (C) 2010 LunarG Inc.
6  *
7  * Permission is hereby granted, free of charge, to any person obtaining a
8  * copy of this software and associated documentation files (the "Software"),
9  * to deal in the Software without restriction, including without limitation
10  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11  * and/or sell copies of the Software, and to permit persons to whom the
12  * Software is furnished to do so, subject to the following conditions:
13  *
14  * The above copyright notice and this permission notice shall be included
15  * in all copies or substantial portions of the Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
22  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
23  * DEALINGS IN THE SOFTWARE.
24  *
25  * Authors:
26  *    Chia-I Wu <olv@lunarg.com>
27  */
28 
29 #include <string.h>
30 #include <stdlib.h>
31 #include "glapi/glapi.h"
32 #include "u_current.h"
33 #include "table.h" /* for MAPI_TABLE_NUM_SLOTS */
34 #include "stub.h"
35 
36 /*
37  * Global variables, _glapi_get_context, and _glapi_get_dispatch are defined in
38  * u_current.c.
39  */
40 
41 /* not used, but defined for compatibility */
42 const struct _glapi_table *_glapi_Dispatch;
43 const void *_glapi_Context;
44 
45 void
_glapi_destroy_multithread(void)46 _glapi_destroy_multithread(void)
47 {
48 }
49 
50 void
_glapi_check_multithread(void)51 _glapi_check_multithread(void)
52 {
53 }
54 
55 void
_glapi_set_context(void * context)56 _glapi_set_context(void *context)
57 {
58    u_current_set_context((const void *) context);
59 }
60 
61 void
_glapi_set_dispatch(struct _glapi_table * dispatch)62 _glapi_set_dispatch(struct _glapi_table *dispatch)
63 {
64    u_current_set_table((const struct _glapi_table *) dispatch);
65 }
66 
67 /**
68  * Return size of dispatch table struct as number of functions (or
69  * slots).
70  */
71 unsigned int
_glapi_get_dispatch_table_size(void)72 _glapi_get_dispatch_table_size(void)
73 {
74    return MAPI_TABLE_NUM_SLOTS;
75 }
76 
77 /**
78  * Fill-in the dispatch stub for the named function.
79  *
80  * This function is intended to be called by a hardware driver.  When called,
81  * a dispatch stub may be created created for the function.  A pointer to this
82  * dispatch function will be returned by glXGetProcAddress.
83  *
84  * \param function_names       Array of pointers to function names that should
85  *                             share a common dispatch offset.
86  * \param parameter_signature  String representing the types of the parameters
87  *                             passed to the named function.  Parameter types
88  *                             are converted to characters using the following
89  *                             rules:
90  *                               - 'i' for \c GLint, \c GLuint, and \c GLenum
91  *                               - 'p' for any pointer type
92  *                               - 'f' for \c GLfloat and \c GLclampf
93  *                               - 'd' for \c GLdouble and \c GLclampd
94  *
95  * \returns
96  * The offset in the dispatch table of the named function.  A pointer to the
97  * driver's implementation of the named function should be stored at
98  * \c dispatch_table[\c offset].  Return -1 if error/problem.
99  *
100  * \sa glXGetProcAddress
101  *
102  * \warning
103  * This function can only handle up to 8 names at a time.  As far as I know,
104  * the maximum number of names ever associated with an existing GL function is
105  * 4 (\c glPointParameterfSGIS, \c glPointParameterfEXT,
106  * \c glPointParameterfARB, and \c glPointParameterf), so this should not be
107  * too painful of a limitation.
108  *
109  * \todo
110  * Check parameter_signature.
111  */
112 int
_glapi_add_dispatch(const char * const * function_names,const char * parameter_signature)113 _glapi_add_dispatch( const char * const * function_names,
114 		     const char * parameter_signature )
115 {
116    const struct mapi_stub *function_stubs[8];
117    const struct mapi_stub *alias = NULL;
118    unsigned i;
119 
120    (void) memset((void*)function_stubs, 0, sizeof(function_stubs));
121 
122    /* find the missing stubs, and decide the alias */
123    for (i = 0; function_names[i] != NULL && i < 8; i++) {
124       const char * funcName = function_names[i];
125       const struct mapi_stub *stub;
126       int slot;
127 
128       if (!funcName || funcName[0] != 'g' || funcName[1] != 'l')
129          return -1;
130       funcName += 2;
131 
132       stub = stub_find_public(funcName);
133       if (!stub)
134          stub = stub_find_dynamic(funcName, 0);
135 
136       slot = (stub) ? stub_get_slot(stub) : -1;
137       if (slot >= 0) {
138          if (alias && stub_get_slot(alias) != slot)
139             return -1;
140          /* use the first existing stub as the alias */
141          if (!alias)
142             alias = stub;
143 
144          function_stubs[i] = stub;
145       }
146    }
147 
148    /* generate missing stubs */
149    for (i = 0; function_names[i] != NULL && i < 8; i++) {
150       const char * funcName = function_names[i] + 2;
151       struct mapi_stub *stub;
152 
153       if (function_stubs[i])
154          continue;
155 
156       stub = stub_find_dynamic(funcName, 1);
157       if (!stub)
158          return -1;
159 
160       stub_fix_dynamic(stub, alias);
161       if (!alias)
162          alias = stub;
163    }
164 
165    return (alias) ? stub_get_slot(alias) : -1;
166 }
167 
168 #if defined(ANDROID) && ANDROID_API_LEVEL <= 30
is_debug_marker_func(const char * name)169 static int is_debug_marker_func(const char *name)
170 {
171    return (!strcmp(name, "InsertEventMarkerEXT") ||
172            !strcmp(name, "PushGroupMarkerEXT") ||
173            !strcmp(name, "PopGroupMarkerEXT"));
174 }
175 #endif
176 
177 static const struct mapi_stub *
_glapi_get_stub(const char * name,int generate)178 _glapi_get_stub(const char *name, int generate)
179 {
180    const struct mapi_stub *stub;
181 
182    if (!name || name[0] != 'g' || name[1] != 'l')
183       return NULL;
184    name += 2;
185 
186    stub = stub_find_public(name);
187 #if defined(ANDROID) && ANDROID_API_LEVEL <= 30
188    /* Android framework till API Level 30 uses function pointers from
189     * eglGetProcAddress without checking GL_EXT_debug_marker.
190     * Make sure we don't return stub function pointers if we don't
191     * support GL_EXT_debug_marker */
192    if (!stub && !is_debug_marker_func(name))
193 #else
194    if (!stub)
195 #endif
196       stub = stub_find_dynamic(name, generate);
197 
198    return stub;
199 }
200 
201 /**
202  * Return offset of entrypoint for named function within dispatch table.
203  */
204 int
_glapi_get_proc_offset(const char * funcName)205 _glapi_get_proc_offset(const char *funcName)
206 {
207    const struct mapi_stub *stub = _glapi_get_stub(funcName, 0);
208    return (stub) ? stub_get_slot(stub) : -1;
209 }
210 
211 /**
212  * Return pointer to the named function.  If the function name isn't found
213  * in the name of static functions, try generating a new API entrypoint on
214  * the fly with assembly language.
215  */
216 _glapi_proc
_glapi_get_proc_address(const char * funcName)217 _glapi_get_proc_address(const char *funcName)
218 {
219    const struct mapi_stub *stub = _glapi_get_stub(funcName, 1);
220    return (stub) ? (_glapi_proc) stub_get_addr(stub) : NULL;
221 }
222 
223 /**
224  * Return the name of the function at the given dispatch offset.
225  * This is only intended for debugging.
226  */
227 const char *
_glapi_get_proc_name(unsigned int offset)228 _glapi_get_proc_name(unsigned int offset)
229 {
230    const struct mapi_stub *stub = stub_find_by_slot(offset);
231    return stub ? stub_get_name(stub) : NULL;
232 }
233 
234 /** Return pointer to new dispatch table filled with no-op functions */
235 struct _glapi_table *
_glapi_new_nop_table(unsigned num_entries)236 _glapi_new_nop_table(unsigned num_entries)
237 {
238    struct _glapi_table *table;
239 
240    if (num_entries > MAPI_TABLE_NUM_SLOTS)
241       num_entries = MAPI_TABLE_NUM_SLOTS;
242 
243    table = malloc(num_entries * sizeof(mapi_func));
244    if (table) {
245       memcpy(table, table_noop_array, num_entries * sizeof(mapi_func));
246    }
247    return table;
248 }
249 
250 void
_glapi_set_nop_handler(_glapi_nop_handler_proc func)251 _glapi_set_nop_handler(_glapi_nop_handler_proc func)
252 {
253    table_set_noop_handler(func);
254 }
255 
256 /**
257  * This is a deprecated function which should not be used anymore.
258  * It's only present to satisfy linking with older versions of libGL.
259  */
260 unsigned long
_glthread_GetID(void)261 _glthread_GetID(void)
262 {
263    return 0;
264 }
265 
266 void
_glapi_noop_enable_warnings(unsigned char enable)267 _glapi_noop_enable_warnings(unsigned char enable)
268 {
269 }
270 
271 void
_glapi_set_warning_func(_glapi_proc func)272 _glapi_set_warning_func(_glapi_proc func)
273 {
274 }
275