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1 /**************************************************************************
2  *
3  * Copyright 2007 VMware, Inc.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28  /*
29   * Authors:
30   *   Keith Whitwell <keithw@vmware.com>
31   *   Brian Paul
32   */
33 
34 #include <limits.h>
35 
36 #include "st_context.h"
37 #include "st_atom.h"
38 #include "st_cb_bitmap.h"
39 #include "st_texture.h"
40 #include "st_util.h"
41 #include "pipe/p_context.h"
42 #include "cso_cache/cso_context.h"
43 #include "util/u_math.h"
44 #include "util/u_inlines.h"
45 #include "util/format/u_format.h"
46 #include "util/u_framebuffer.h"
47 #include "main/framebuffer.h"
48 
49 #include "main/renderbuffer.h"
50 
51 /**
52  * Update framebuffer size.
53  *
54  * We need to derive pipe_framebuffer size from the bound pipe_surfaces here
55  * instead of copying gl_framebuffer size because for certain target types
56  * (like PIPE_TEXTURE_1D_ARRAY) gl_framebuffer::Height has the number of layers
57  * instead of 1.
58  */
59 static void
update_framebuffer_size(struct pipe_framebuffer_state * framebuffer,struct pipe_surface * surface)60 update_framebuffer_size(struct pipe_framebuffer_state *framebuffer,
61                         struct pipe_surface *surface)
62 {
63    assert(surface);
64    assert(surface->width  < USHRT_MAX);
65    assert(surface->height < USHRT_MAX);
66    framebuffer->width  = MIN2(framebuffer->width,  surface->width);
67    framebuffer->height = MIN2(framebuffer->height, surface->height);
68 }
69 
70 /**
71  * Round up the requested multisample count to the next supported sample size.
72  */
73 static unsigned
framebuffer_quantize_num_samples(struct st_context * st,unsigned num_samples)74 framebuffer_quantize_num_samples(struct st_context *st, unsigned num_samples)
75 {
76    struct pipe_screen *screen = st->screen;
77    int quantized_samples = 0;
78    unsigned msaa_mode;
79 
80    if (!num_samples)
81       return 0;
82 
83    /* Assumes the highest supported MSAA is a power of 2 */
84    msaa_mode = util_next_power_of_two(st->ctx->Const.MaxFramebufferSamples);
85    assert(!(num_samples > msaa_mode)); /* be safe from infinite loops */
86 
87    /**
88     * Check if the MSAA mode that is higher than the requested
89     * num_samples is supported, and if so returning it.
90     */
91    for (; msaa_mode >= num_samples; msaa_mode = msaa_mode / 2) {
92       /**
93        * For ARB_framebuffer_no_attachment, A format of
94        * PIPE_FORMAT_NONE implies what number of samples is
95        * supported for a framebuffer with no attachment. Thus the
96        * drivers callback must be adjusted for this.
97        */
98       if (screen->is_format_supported(screen, PIPE_FORMAT_NONE,
99                                       PIPE_TEXTURE_2D, msaa_mode, msaa_mode,
100                                       PIPE_BIND_RENDER_TARGET))
101          quantized_samples = msaa_mode;
102    }
103    return quantized_samples;
104 }
105 
106 /**
107  * Update framebuffer state (color, depth, stencil, etc. buffers)
108  */
109 void
st_update_framebuffer_state(struct st_context * st)110 st_update_framebuffer_state( struct st_context *st )
111 {
112    struct gl_context *ctx = st->ctx;
113    struct pipe_framebuffer_state framebuffer;
114    struct gl_framebuffer *fb = st->ctx->DrawBuffer;
115    struct gl_renderbuffer *rb;
116    GLuint i;
117 
118    st_flush_bitmap_cache(st);
119    st_invalidate_readpix_cache(st);
120 
121    st->state.fb_orientation = _mesa_fb_orientation(fb);
122 
123    /**
124     * Quantize the derived default number of samples:
125     *
126     * A query to the driver of supported MSAA values the
127     * hardware supports is done as to legalize the number
128     * of application requested samples, NumSamples.
129     * See commit eb9cf3c for more information.
130     */
131    fb->DefaultGeometry._NumSamples =
132       framebuffer_quantize_num_samples(st, fb->DefaultGeometry.NumSamples);
133 
134    framebuffer.width  = _mesa_geometric_width(fb);
135    framebuffer.height = _mesa_geometric_height(fb);
136    framebuffer.samples = _mesa_geometric_samples(fb);
137    framebuffer.layers = _mesa_geometric_layers(fb);
138 
139    /* Examine Mesa's ctx->DrawBuffer->_ColorDrawBuffers state
140     * to determine which surfaces to draw to
141     */
142    framebuffer.nr_cbufs = fb->_NumColorDrawBuffers;
143 
144    for (i = 0; i < fb->_NumColorDrawBuffers; i++) {
145       framebuffer.cbufs[i] = NULL;
146       rb = fb->_ColorDrawBuffers[i];
147 
148       if (rb) {
149          if (rb->is_rtt || (rb->texture &&
150              _mesa_is_format_srgb(rb->Format))) {
151             /* rendering to a GL texture, may have to update surface */
152 
153             _mesa_update_renderbuffer_surface(ctx, rb);
154          }
155 
156          if (rb->surface) {
157             if (rb->surface->context != st->pipe) {
158                _mesa_regen_renderbuffer_surface(ctx, rb);
159             }
160             framebuffer.cbufs[i] = rb->surface;
161             update_framebuffer_size(&framebuffer, rb->surface);
162          }
163          rb->defined = GL_TRUE; /* we'll be drawing something */
164       }
165    }
166 
167    for (i = framebuffer.nr_cbufs; i < PIPE_MAX_COLOR_BUFS; i++) {
168       framebuffer.cbufs[i] = NULL;
169    }
170 
171    /* Remove trailing GL_NONE draw buffers. */
172    while (framebuffer.nr_cbufs &&
173           !framebuffer.cbufs[framebuffer.nr_cbufs-1]) {
174       framebuffer.nr_cbufs--;
175    }
176 
177    /*
178     * Depth/Stencil renderbuffer/surface.
179     */
180    rb = fb->Attachment[BUFFER_DEPTH].Renderbuffer;
181    if (!rb)
182       rb = fb->Attachment[BUFFER_STENCIL].Renderbuffer;
183 
184    if (rb) {
185       if (rb->is_rtt) {
186          /* rendering to a GL texture, may have to update surface */
187          _mesa_update_renderbuffer_surface(ctx, rb);
188       }
189       if (rb->surface && rb->surface->context != ctx->pipe) {
190          _mesa_regen_renderbuffer_surface(ctx, rb);
191       }
192       framebuffer.zsbuf = rb->surface;
193       if (rb->surface)
194          update_framebuffer_size(&framebuffer, rb->surface);
195    }
196    else
197       framebuffer.zsbuf = NULL;
198 
199 #ifndef NDEBUG
200    /* Make sure the resource binding flags were set properly */
201    for (i = 0; i < framebuffer.nr_cbufs; i++) {
202       assert(!framebuffer.cbufs[i] ||
203              framebuffer.cbufs[i]->texture->bind & PIPE_BIND_RENDER_TARGET);
204    }
205    if (framebuffer.zsbuf) {
206       assert(framebuffer.zsbuf->texture->bind & PIPE_BIND_DEPTH_STENCIL);
207    }
208 #endif
209 
210    if (framebuffer.width == USHRT_MAX)
211       framebuffer.width = 0;
212    if (framebuffer.height == USHRT_MAX)
213       framebuffer.height = 0;
214 
215    cso_set_framebuffer(st->cso_context, &framebuffer);
216 
217    st->state.fb_width = framebuffer.width;
218    st->state.fb_height = framebuffer.height;
219    st->state.fb_num_samples = util_framebuffer_get_num_samples(&framebuffer);
220    st->state.fb_num_layers = util_framebuffer_get_num_layers(&framebuffer);
221    st->state.fb_num_cb = framebuffer.nr_cbufs;
222 }
223