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1 /**************************************************************************
2  *
3  * Copyright 2013 Advanced Micro Devices, Inc.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL THE COPYRIGHT HOLDER(S) OR AUTHOR(S) BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28 /*
29  * Authors:
30  *      Christian König <christian.koenig@amd.com>
31  *
32  */
33 
34 #ifndef ST_VDPAU_H
35 #define ST_VDPAU_H
36 
37 #ifdef HAVE_ST_VDPAU
38 
39 void
40 st_vdpau_map_surface(struct gl_context *ctx, GLenum target, GLenum access,
41                      GLboolean output, struct gl_texture_object *texObj,
42                      struct gl_texture_image *texImage,
43                      const void *vdpSurface, GLuint index);
44 void
45 st_vdpau_unmap_surface(struct gl_context *ctx, GLenum target, GLenum access,
46                        GLboolean output, struct gl_texture_object *texObj,
47                        struct gl_texture_image *texImage,
48                        const void *vdpSurface, GLuint index);
49 #else
50 
51 static inline void
st_vdpau_map_surface(struct gl_context * ctx,GLenum target,GLenum access,GLboolean output,struct gl_texture_object * texObj,struct gl_texture_image * texImage,const void * vdpSurface,GLuint index)52 st_vdpau_map_surface(struct gl_context *ctx, GLenum target, GLenum access,
53                      GLboolean output, struct gl_texture_object *texObj,
54                      struct gl_texture_image *texImage,
55                      const void *vdpSurface, GLuint index) {}
56 static inline void
st_vdpau_unmap_surface(struct gl_context * ctx,GLenum target,GLenum access,GLboolean output,struct gl_texture_object * texObj,struct gl_texture_image * texImage,const void * vdpSurface,GLuint index)57 st_vdpau_unmap_surface(struct gl_context *ctx, GLenum target, GLenum access,
58                        GLboolean output, struct gl_texture_object *texObj,
59                        struct gl_texture_image *texImage,
60                        const void *vdpSurface, GLuint index) {}
61 #endif
62 
63 #endif /* ST_VDPAU_H */
64