1# C++ embedder API 2 3<!--introduced_in=v12.19.0--> 4 5Node.js provides a number of C++ APIs that can be used to execute JavaScript 6in a Node.js environment from other C++ software. 7 8The documentation for these APIs can be found in [src/node.h][] in the Node.js 9source tree. In addition to the APIs exposed by Node.js, some required concepts 10are provided by the V8 embedder API. 11 12Because using Node.js as an embedded library is different from writing code 13that is executed by Node.js, breaking changes do not follow typical Node.js 14[deprecation policy][] and may occur on each semver-major release without prior 15warning. 16 17## Example embedding application 18 19The following sections will provide an overview over how to use these APIs 20to create an application from scratch that will perform the equivalent of 21`node -e <code>`, i.e. that will take a piece of JavaScript and run it in 22a Node.js-specific environment. 23 24The full code can be found [in the Node.js source tree][embedtest.cc]. 25 26### Setting up per-process state 27 28Node.js requires some per-process state management in order to run: 29 30* Arguments parsing for Node.js [CLI options][], 31* V8 per-process requirements, such as a `v8::Platform` instance. 32 33The following example shows how these can be set up. Some class names are from 34the `node` and `v8` C++ namespaces, respectively. 35 36```cpp 37int main(int argc, char** argv) { 38 argv = uv_setup_args(argc, argv); 39 std::vector<std::string> args(argv, argv + argc); 40 // Parse Node.js CLI options, and print any errors that have occurred while 41 // trying to parse them. 42 std::unique_ptr<node::InitializationResult> result = 43 node::InitializeOncePerProcess(args, { 44 node::ProcessInitializationFlags::kNoInitializeV8, 45 node::ProcessInitializationFlags::kNoInitializeNodeV8Platform 46 }); 47 48 for (const std::string& error : result->errors()) 49 fprintf(stderr, "%s: %s\n", args[0].c_str(), error.c_str()); 50 if (result->early_return() != 0) { 51 return result->exit_code(); 52 } 53 54 // Create a v8::Platform instance. `MultiIsolatePlatform::Create()` is a way 55 // to create a v8::Platform instance that Node.js can use when creating 56 // Worker threads. When no `MultiIsolatePlatform` instance is present, 57 // Worker threads are disabled. 58 std::unique_ptr<MultiIsolatePlatform> platform = 59 MultiIsolatePlatform::Create(4); 60 V8::InitializePlatform(platform.get()); 61 V8::Initialize(); 62 63 // See below for the contents of this function. 64 int ret = RunNodeInstance( 65 platform.get(), result->args(), result->exec_args()); 66 67 V8::Dispose(); 68 V8::DisposePlatform(); 69 70 node::TearDownOncePerProcess(); 71 return ret; 72} 73``` 74 75### Per-instance state 76 77<!-- YAML 78changes: 79 - version: v15.0.0 80 pr-url: https://github.com/nodejs/node/pull/35597 81 description: 82 The `CommonEnvironmentSetup` and `SpinEventLoop` utilities were added. 83--> 84 85Node.js has a concept of a “Node.js instance”, that is commonly being referred 86to as `node::Environment`. Each `node::Environment` is associated with: 87 88* Exactly one `v8::Isolate`, i.e. one JS Engine instance, 89* Exactly one `uv_loop_t`, i.e. one event loop, and 90* A number of `v8::Context`s, but exactly one main `v8::Context`. 91* One `node::IsolateData` instance that contains information that could be 92 shared by multiple `node::Environment`s that use the same `v8::Isolate`. 93 Currently, no testing if performed for this scenario. 94 95In order to set up a `v8::Isolate`, an `v8::ArrayBuffer::Allocator` needs 96to be provided. One possible choice is the default Node.js allocator, which 97can be created through `node::ArrayBufferAllocator::Create()`. Using the Node.js 98allocator allows minor performance optimizations when addons use the Node.js 99C++ `Buffer` API, and is required in order to track `ArrayBuffer` memory in 100[`process.memoryUsage()`][]. 101 102Additionally, each `v8::Isolate` that is used for a Node.js instance needs to 103be registered and unregistered with the `MultiIsolatePlatform` instance, if one 104is being used, in order for the platform to know which event loop to use 105for tasks scheduled by the `v8::Isolate`. 106 107The `node::NewIsolate()` helper function creates a `v8::Isolate`, 108sets it up with some Node.js-specific hooks (e.g. the Node.js error handler), 109and registers it with the platform automatically. 110 111```cpp 112int RunNodeInstance(MultiIsolatePlatform* platform, 113 const std::vector<std::string>& args, 114 const std::vector<std::string>& exec_args) { 115 int exit_code = 0; 116 117 // Setup up a libuv event loop, v8::Isolate, and Node.js Environment. 118 std::vector<std::string> errors; 119 std::unique_ptr<CommonEnvironmentSetup> setup = 120 CommonEnvironmentSetup::Create(platform, &errors, args, exec_args); 121 if (!setup) { 122 for (const std::string& err : errors) 123 fprintf(stderr, "%s: %s\n", args[0].c_str(), err.c_str()); 124 return 1; 125 } 126 127 Isolate* isolate = setup->isolate(); 128 Environment* env = setup->env(); 129 130 { 131 Locker locker(isolate); 132 Isolate::Scope isolate_scope(isolate); 133 HandleScope handle_scope(isolate); 134 // The v8::Context needs to be entered when node::CreateEnvironment() and 135 // node::LoadEnvironment() are being called. 136 Context::Scope context_scope(setup->context()); 137 138 // Set up the Node.js instance for execution, and run code inside of it. 139 // There is also a variant that takes a callback and provides it with 140 // the `require` and `process` objects, so that it can manually compile 141 // and run scripts as needed. 142 // The `require` function inside this script does *not* access the file 143 // system, and can only load built-in Node.js modules. 144 // `module.createRequire()` is being used to create one that is able to 145 // load files from the disk, and uses the standard CommonJS file loader 146 // instead of the internal-only `require` function. 147 MaybeLocal<Value> loadenv_ret = node::LoadEnvironment( 148 env, 149 "const publicRequire =" 150 " require('node:module').createRequire(process.cwd() + '/');" 151 "globalThis.require = publicRequire;" 152 "require('node:vm').runInThisContext(process.argv[1]);"); 153 154 if (loadenv_ret.IsEmpty()) // There has been a JS exception. 155 return 1; 156 157 exit_code = node::SpinEventLoop(env).FromMaybe(1); 158 159 // node::Stop() can be used to explicitly stop the event loop and keep 160 // further JavaScript from running. It can be called from any thread, 161 // and will act like worker.terminate() if called from another thread. 162 node::Stop(env); 163 } 164 165 return exit_code; 166} 167``` 168 169[CLI options]: cli.md 170[`process.memoryUsage()`]: process.md#processmemoryusage 171[deprecation policy]: deprecations.md 172[embedtest.cc]: https://github.com/nodejs/node/blob/HEAD/test/embedding/embedtest.cc 173[src/node.h]: https://github.com/nodejs/node/blob/HEAD/src/node.h 174