1 using System; 2 using System.Diagnostics; 3 using System.Resources; 4 using System.Windows; 5 using System.Windows.Markup; 6 using System.Windows.Navigation; 7 using Microsoft.Phone.Controls; 8 using Microsoft.Phone.Shell; 9 using CodecApp.Resources; 10 11 namespace CodecApp 12 { 13 public partial class App : Application 14 { 15 /// <summary> 16 /// Provides easy access to the root frame of the Phone Application. 17 /// </summary> 18 /// <returns>The root frame of the Phone Application.</returns> 19 public static PhoneApplicationFrame RootFrame { get; private set; } 20 21 /// <summary> 22 /// Constructor for the Application object. 23 /// </summary> App()24 public App() 25 { 26 // Global handler for uncaught exceptions. 27 UnhandledException += Application_UnhandledException; 28 29 // Standard XAML initialization 30 InitializeComponent(); 31 32 // Phone-specific initialization 33 InitializePhoneApplication(); 34 35 // Language display initialization 36 InitializeLanguage(); 37 38 // Show graphics profiling information while debugging. 39 if (Debugger.IsAttached) 40 { 41 // Display the current frame rate counters. 42 Application.Current.Host.Settings.EnableFrameRateCounter = true; 43 44 // Show the areas of the app that are being redrawn in each frame. 45 //Application.Current.Host.Settings.EnableRedrawRegions = true; 46 47 // Enable non-production analysis visualization mode, 48 // which shows areas of a page that are handed off to GPU with a colored overlay. 49 //Application.Current.Host.Settings.EnableCacheVisualization = true; 50 51 // Prevent the screen from turning off while under the debugger by disabling 52 // the application's idle detection. 53 // Caution:- Use this under debug mode only. Application that disables user idle detection will continue to run 54 // and consume battery power when the user is not using the phone. 55 PhoneApplicationService.Current.UserIdleDetectionMode = IdleDetectionMode.Disabled; 56 } 57 58 } 59 60 // Code to execute when the application is launching (eg, from Start) 61 // This code will not execute when the application is reactivated Application_Launching(object sender, LaunchingEventArgs e)62 private void Application_Launching(object sender, LaunchingEventArgs e) 63 { 64 } 65 66 // Code to execute when the application is activated (brought to foreground) 67 // This code will not execute when the application is first launched Application_Activated(object sender, ActivatedEventArgs e)68 private void Application_Activated(object sender, ActivatedEventArgs e) 69 { 70 } 71 72 // Code to execute when the application is deactivated (sent to background) 73 // This code will not execute when the application is closing Application_Deactivated(object sender, DeactivatedEventArgs e)74 private void Application_Deactivated(object sender, DeactivatedEventArgs e) 75 { 76 } 77 78 // Code to execute when the application is closing (eg, user hit Back) 79 // This code will not execute when the application is deactivated Application_Closing(object sender, ClosingEventArgs e)80 private void Application_Closing(object sender, ClosingEventArgs e) 81 { 82 } 83 84 // Code to execute if a navigation fails RootFrame_NavigationFailed(object sender, NavigationFailedEventArgs e)85 private void RootFrame_NavigationFailed(object sender, NavigationFailedEventArgs e) 86 { 87 if (Debugger.IsAttached) 88 { 89 // A navigation has failed; break into the debugger 90 Debugger.Break(); 91 } 92 } 93 94 // Code to execute on Unhandled Exceptions Application_UnhandledException(object sender, ApplicationUnhandledExceptionEventArgs e)95 private void Application_UnhandledException(object sender, ApplicationUnhandledExceptionEventArgs e) 96 { 97 if (Debugger.IsAttached) 98 { 99 // An unhandled exception has occurred; break into the debugger 100 Debugger.Break(); 101 } 102 } 103 104 #region Phone application initialization 105 106 // Avoid double-initialization 107 private bool phoneApplicationInitialized = false; 108 109 // Do not add any additional code to this method InitializePhoneApplication()110 private void InitializePhoneApplication() 111 { 112 if (phoneApplicationInitialized) 113 return; 114 115 // Create the frame but don't set it as RootVisual yet; this allows the splash 116 // screen to remain active until the application is ready to render. 117 RootFrame = new PhoneApplicationFrame(); 118 RootFrame.Navigated += CompleteInitializePhoneApplication; 119 120 // Handle navigation failures 121 RootFrame.NavigationFailed += RootFrame_NavigationFailed; 122 123 // Handle reset requests for clearing the backstack 124 RootFrame.Navigated += CheckForResetNavigation; 125 126 // Ensure we don't initialize again 127 phoneApplicationInitialized = true; 128 } 129 130 // Do not add any additional code to this method CompleteInitializePhoneApplication(object sender, NavigationEventArgs e)131 private void CompleteInitializePhoneApplication(object sender, NavigationEventArgs e) 132 { 133 // Set the root visual to allow the application to render 134 if (RootVisual != RootFrame) 135 RootVisual = RootFrame; 136 137 // Remove this handler since it is no longer needed 138 RootFrame.Navigated -= CompleteInitializePhoneApplication; 139 } 140 CheckForResetNavigation(object sender, NavigationEventArgs e)141 private void CheckForResetNavigation(object sender, NavigationEventArgs e) 142 { 143 // If the app has received a 'reset' navigation, then we need to check 144 // on the next navigation to see if the page stack should be reset 145 if (e.NavigationMode == NavigationMode.Reset) 146 RootFrame.Navigated += ClearBackStackAfterReset; 147 } 148 ClearBackStackAfterReset(object sender, NavigationEventArgs e)149 private void ClearBackStackAfterReset(object sender, NavigationEventArgs e) 150 { 151 // Unregister the event so it doesn't get called again 152 RootFrame.Navigated -= ClearBackStackAfterReset; 153 154 // Only clear the stack for 'new' (forward) and 'refresh' navigations 155 if (e.NavigationMode != NavigationMode.New && e.NavigationMode != NavigationMode.Refresh) 156 return; 157 158 // For UI consistency, clear the entire page stack 159 while (RootFrame.RemoveBackEntry() != null) 160 { 161 ; // do nothing 162 } 163 } 164 165 #endregion 166 167 // Initialize the app's font and flow direction as defined in its localized resource strings. 168 // 169 // To ensure that the font of your application is aligned with its supported languages and that the 170 // FlowDirection for each of those languages follows its traditional direction, ResourceLanguage 171 // and ResourceFlowDirection should be initialized in each resx file to match these values with that 172 // file's culture. For example: 173 // 174 // AppResources.es-ES.resx 175 // ResourceLanguage's value should be "es-ES" 176 // ResourceFlowDirection's value should be "LeftToRight" 177 // 178 // AppResources.ar-SA.resx 179 // ResourceLanguage's value should be "ar-SA" 180 // ResourceFlowDirection's value should be "RightToLeft" 181 // 182 // For more info on localizing Windows Phone apps see http://go.microsoft.com/fwlink/?LinkId=262072. 183 // InitializeLanguage()184 private void InitializeLanguage() 185 { 186 try 187 { 188 // Set the font to match the display language defined by the 189 // ResourceLanguage resource string for each supported language. 190 // 191 // Fall back to the font of the neutral language if the Display 192 // language of the phone is not supported. 193 // 194 // If a compiler error is hit then ResourceLanguage is missing from 195 // the resource file. 196 RootFrame.Language = XmlLanguage.GetLanguage(AppResources.ResourceLanguage); 197 198 // Set the FlowDirection of all elements under the root frame based 199 // on the ResourceFlowDirection resource string for each 200 // supported language. 201 // 202 // If a compiler error is hit then ResourceFlowDirection is missing from 203 // the resource file. 204 FlowDirection flow = (FlowDirection)Enum.Parse(typeof(FlowDirection), AppResources.ResourceFlowDirection); 205 RootFrame.FlowDirection = flow; 206 } 207 catch 208 { 209 // If an exception is caught here it is most likely due to either 210 // ResourceLangauge not being correctly set to a supported language 211 // code or ResourceFlowDirection is set to a value other than LeftToRight 212 // or RightToLeft. 213 214 if (Debugger.IsAttached) 215 { 216 Debugger.Break(); 217 } 218 219 throw; 220 } 221 } 222 } 223 }