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1 // Copyright 2020 Google LLC.
2 // Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
3 #include "tools/fiddle/examples.h"
4 REG_FIDDLE(SkPath_arcto_conic_parametric2, 512, 512, false, 0) {
5 /** Add a weighted quadratic bezier from the last point, approaching control point
6     (x1,y1), and ending at (x2,y2). If no moveTo() call has been made for
7     this contour, the first point is automatically set to (0,0).
8     If the starting point is (x0, y0), then this curve is defined as the
9     paramentric curve as `t` goes from 0 to 1:
10       s := 1 - t
11       x := ((s * s * x0) + (w * 2 * s * t * x1) + (t * t * x2)) /
12            ((s * s) + (w * 2 * s * t) + (t * t))
13       y := ((s * s * y0) + (w * 2 * s * t * y1) + (t * t * y2)) /
14            ((s * s) + (w * 2 * s * t) + (t * t))
15     @param x1   The x-coordinate of the control point on a quadratic curve
16     @param y1   The y-coordinate of the control point on a quadratic curve
17     @param x2   The x-coordinate of the end point on a quadratic curve
18     @param y2   The y-coordinate of the end point on a quadratic curve
19     @param w    The weight of the control point (x1,y1)
20 */
21 
conic(SkPoint p0,SkPoint p1,SkPoint p2,float w,float t)22 SkPoint conic(SkPoint p0, SkPoint p1, SkPoint p2, float w, float t) {
23     float s = 1 - t;
24     return {((s * s * p0.x()) + (2 * s * t * w * p1.x()) + (t * t * p2.x())) /
25                     ((s * s) + (w * 2 * s * t) + (t * t)),
26             ((s * s * p0.y()) + (2 * s * t * w * p1.y()) + (t * t * p2.y())) /
27                     ((s * s) + (w * 2 * s * t) + (t * t))};
28 }
29 
draw(SkCanvas * canvas)30 void draw(SkCanvas* canvas) {
31     canvas->clear(SkColorSetARGB(255, 255, 255, 255));
32 
33     SkPaint paint;
34     paint.setAntiAlias(true);
35     paint.setStyle(SkPaint::kStroke_Style);
36     paint.setStrokeWidth(1);
37 
38     SkPoint center = {256, 256};
39     float r = 192;
40     SkRect oval = {center.x() - r, center.y() - r, center.x() + r, center.y() + r};
41     canvas->drawOval(oval, paint);
42     float startAngle = 15;
43     float sweepAngle = 75;
44 
45     SkPath arc;
46     arc.arcTo(oval, startAngle, sweepAngle, false);
47 
48     SkPaint arcPaint(paint);
49     arcPaint.setStrokeWidth(5);
50     arcPaint.setColor(SkColorSetARGB(255, 0, 0, 255));
51     canvas->drawPath(arc, arcPaint);
52 
53     SkPaint pointPaint;
54     pointPaint.setAntiAlias(true);
55     pointPaint.setStrokeWidth(8);
56     pointPaint.setStrokeCap(SkPaint::kRound_Cap);
57     pointPaint.setColor(SkColorSetARGB(255, 0, 255, 0));
58 
59     float finalAngle = startAngle + sweepAngle;
60     float middleAngle = startAngle + 0.5f * sweepAngle;
61     float weight = cos(SkDegreesToRadians(sweepAngle) / 2);
62     SkPoint p0 = {r * SkScalarCos(SkDegreesToRadians(startAngle)),
63                   r * SkScalarSin(SkDegreesToRadians(startAngle))};
64     float d = r / weight;
65     SkPoint p1 = {d * SkScalarCos(SkDegreesToRadians(middleAngle)),
66                   d * SkScalarSin(SkDegreesToRadians(middleAngle))};
67     SkPoint p2 = {r * SkScalarCos(SkDegreesToRadians(finalAngle)),
68                   r * SkScalarSin(SkDegreesToRadians(finalAngle))};
69     p0 += center;
70     p1 += center;
71     p2 += center;
72 
73     canvas->drawLine(p0.x(), p0.y(), p1.x(), p1.y(), paint);
74     canvas->drawLine(p1.x(), p1.y(), p2.x(), p2.y(), paint);
75 
76     const int N = 16;
77     for (int i = 0; i <= N; ++i) {
78         SkPoint p = conic(p0, p1, p2, weight, (float)i / N);
79         canvas->drawPoint(p.x(), p.y(), pointPaint);
80     }
81     pointPaint.setColor(SkColorSetARGB(255, 255, 0, 0));
82     canvas->drawPoint(p0.x(), p0.y(), pointPaint);
83     canvas->drawPoint(p1.x(), p1.y(), pointPaint);
84     canvas->drawPoint(p2.x(), p2.y(), pointPaint);
85 
86     SkPath weightedQuadratic;
87     weightedQuadratic.moveTo(p0);
88     weightedQuadratic.conicTo(p1, p2, weight);
89     paint.setColor(SK_ColorYELLOW);
90     paint.setStrokeWidth(2.5);
91     canvas->drawPath(weightedQuadratic, paint);
92 }
93 }  // END FIDDLE
94