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1 // Copyright 2020 Google LLC.
2 // Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
3 #include "tools/fiddle/examples.h"
4 REG_FIDDLE(draw_patch, 350, 350, false, 6) {
5 // draw_patch
draw(SkCanvas * canvas)6 void draw(SkCanvas* canvas) {
7     canvas->clear(SK_ColorWHITE);
8     SkPaint p;
9     p.setAntiAlias(true);
10     const SkColor colors[] = {SK_ColorRED,     SK_ColorCYAN, SK_ColorGREEN, SK_ColorWHITE,
11                               SK_ColorMAGENTA, SK_ColorBLUE, SK_ColorYELLOW};
12     const SkPoint pts[] = {{100.f / 4.f, 0.f}, {3.f * 100.f / 4.f, 100.f}};
13     p.setShader(SkGradientShader::MakeLinear(pts, colors, nullptr, SK_ARRAY_COUNT(colors),
14                                              SkTileMode::kMirror));
15     const SkPoint cubics[] = {{100, 100}, {150, 50},  {250, 150}, {300, 100},
16                               {250, 150}, {350, 250}, {300, 300}, {250, 250},
17                               {150, 350}, {100, 300}, {50, 250},  {150, 150}};
18     const SkPoint texCoords[] = {
19             {0.0f, 0.0f}, {100.0f, 0.0f}, {100.0f, 100.0f}, {0.0f, 100.0f}};
20     canvas->drawPatch(cubics, nullptr, texCoords, SkBlendMode::kSrcOver, p);
21 }
22 }  // END FIDDLE
23