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1uniform half4 colorRed, colorGreen;
2
3int globalValue = 0;
4
5noinline int side_effecting(int value) {
6    globalValue++;
7    return value;
8}
9
10bool test() {
11    const int x [3] = int[3](1, 2, 3);
12    const int xx[3] = int[3](1, 2, 3);
13    const int y [3] = int[3](1, 2, 4);
14
15    const int z = x[0] - y[0];
16    const int a [x[z]]       = int[1](1);
17    const int b [x[x[z]]]    = int[2](1, 2);
18    const int c [x[x[x[z]]]] = int[3](1, 2, 3);
19
20    // Arrays with elements lacking side-effects can be optimized.
21    int two = 2;
22    int flatten0 = (int[3](x[0], two, 3))[0];
23    int flatten1 = (int[3](x[0], two, 3))[1];
24    int flatten2 = (int[3](x[0], two, 3))[2];
25
26    // Arrays with elements that have side-effects are not eligible for optimization.
27    int noFlatten0 = (int[3](--two, side_effecting(2), 3))[0];
28    int noFlatten1 = (int[3](side_effecting(1), 2, 3))[1];
29    int noFlatten2 = (int[3](1, ++two, 3))[2];
30
31    return (x == xx) && !(x != xx) && (x != y) && !(x == y) &&
32           (x[0] == y[0]) && (c == x) &&
33           (flatten0 == noFlatten0) && (flatten1 == noFlatten1) && (flatten2 == noFlatten2);
34}
35
36half4 main(float2 coords) {
37    return test() ? colorGreen : colorRed;
38}
39
40