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1/*#pragma settings NoInline*/
2
3uniform half4 colorGreen, colorRed;
4
5half2 tricky(half x, half y, inout half2 color, half z) {
6    color.xy = color.yx;
7    return half2(x + y, z);
8}
9
10void func(inout half4 color) {
11    half2 t = tricky(1, 2, color.rb, 5);
12    color.ga = t;
13}
14
15half4 main(float2 coords) {
16    half4 result = half4(0, 1, 2, 3);
17    func(result);
18    return result == half4(2, 3, 0, 5) ? colorGreen : colorRed;
19}
20