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1uniform half4 colorGreen, colorRed;
2uniform half4 testInputs;
3
4half4 main(float2 coords) {
5    bool ok = true;
6
7    const half4 vec1234 = half4(1, 2, 3, 4);
8
9    ok = ok && half2x2(testInputs)         == half2x2(-1.25, 0, 0.75, 2.25);
10    ok = ok && half2x2(half4(1, 2, 3, 4))  == half2x2(1, 2, 3, 4);
11    ok = ok && half2x2(vec1234)            == half2x2(1, 2, 3, 4);
12    ok = ok && half2x2(half4(2, 0, 0, 2))  == half2x2(2);
13    ok = ok && half2x2(half4(2))           == half2x2(2, 2, 2, 2);
14
15    ok = ok && float2x2(testInputs)        == float2x2(-1.25, 0, 0.75, 2.25);
16    ok = ok && float2x2(half4(1, 2, 3, 4)) == float2x2(1, 2, 3, 4);
17    ok = ok && float2x2(vec1234)           == float2x2(1, 2, 3, 4);
18    ok = ok && float2x2(half4(4, 0, 0, 4)) == float2x2(4);
19    ok = ok && float2x2(half4(4))          == float2x2(4, 4, 4, 4);
20
21    ok = ok && half2x2(colorGreen)         == half2x2(0, 1, 0, 1);
22    ok = ok && half2x2(colorGreen)         == half2x2(int4(0, 1, 0, 1));
23    ok = ok && half2x2(int4(colorGreen))   == half2x2(int4(0, 1, 0, 1));
24    ok = ok && half2x2(0, 1, 0, 1)         == half2x2(int4(0, 1, 0, 1));
25    ok = ok && half2x2(8, 8, 8, 8)         == half2x2(int4(8));
26    ok = ok && half2x2(8)                  == half2x2(int4(8, 0, 0, 8));
27
28    ok = ok && half2x2(colorGreen)               == half2x2(false, true, false, true);
29    ok = ok && half2x2(colorGreen)               == half2x2(bool4(false, true, false, true));
30    ok = ok && half2x2(bool4(colorGreen))        == half2x2(bool4(false, true, false, true));
31    ok = ok && half2x2(false, true, false, true) == half2x2(bool4(false, true, false, true));
32    ok = ok && half2x2(true, false, false, true) == half2x2(bool4(true, false, false, true));
33    ok = ok && half2x2(true, true, true, true)   == half2x2(bool4(true));
34
35    return ok ? colorGreen : colorRed;
36}
37