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1 /*
2  * Copyright 2015 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef GrGLSLProgramDataManager_DEFINED
9 #define GrGLSLProgramDataManager_DEFINED
10 
11 #include "include/core/SkTypes.h"
12 #include "include/private/SkNoncopyable.h"
13 #include "src/gpu/GrResourceHandle.h"
14 
15 class SkMatrix;
16 class SkM44;
17 
18 /** Manages the resources used by a shader program.
19  * The resources are objects the program uses to communicate with the
20  * application code.
21  */
22 class GrGLSLProgramDataManager : SkNoncopyable {
23 public:
24     GR_DEFINE_RESOURCE_HANDLE_CLASS(UniformHandle);
25 
~GrGLSLProgramDataManager()26     virtual ~GrGLSLProgramDataManager() {}
27 
28     /** Functions for uploading uniform values. The varities ending in v can be used to upload to an
29      *  array of uniforms. arrayCount must be <= the array count of the uniform.
30      */
31     virtual void set1i(UniformHandle, int32_t) const = 0;
32     virtual void set1iv(UniformHandle, int arrayCount, const int v[]) const = 0;
33     virtual void set1f(UniformHandle, float v0) const = 0;
34     virtual void set1fv(UniformHandle, int arrayCount, const float v[]) const = 0;
35     virtual void set2i(UniformHandle, int32_t, int32_t) const = 0;
36     virtual void set2iv(UniformHandle, int arrayCount, const int v[]) const = 0;
37     virtual void set2f(UniformHandle, float, float) const = 0;
38     virtual void set2fv(UniformHandle, int arrayCount, const float v[]) const = 0;
39     virtual void set3i(UniformHandle, int32_t, int32_t, int32_t) const = 0;
40     virtual void set3iv(UniformHandle, int arrayCount, const int v[]) const = 0;
41     virtual void set3f(UniformHandle, float, float, float) const = 0;
42     virtual void set3fv(UniformHandle, int arrayCount, const float v[]) const = 0;
43     virtual void set4i(UniformHandle, int32_t, int32_t, int32_t, int32_t) const = 0;
44     virtual void set4iv(UniformHandle, int arrayCount, const int v[]) const = 0;
45     virtual void set4f(UniformHandle, float, float, float, float) const = 0;
46     virtual void set4fv(UniformHandle, int arrayCount, const float v[]) const = 0;
47     // matrices are column-major, the first three upload a single matrix, the latter three upload
48     // arrayCount matrices into a uniform array.
49     virtual void setMatrix2f(UniformHandle, const float matrix[]) const = 0;
50     virtual void setMatrix3f(UniformHandle, const float matrix[]) const = 0;
51     virtual void setMatrix4f(UniformHandle, const float matrix[]) const = 0;
52     virtual void setMatrix2fv(UniformHandle, int arrayCount, const float matrices[]) const = 0;
53     virtual void setMatrix3fv(UniformHandle, int arrayCount, const float matrices[]) const = 0;
54     virtual void setMatrix4fv(UniformHandle, int arrayCount, const float matrices[]) const = 0;
55 
56     // convenience method for uploading a SkMatrix to a 3x3 matrix uniform
57     void setSkMatrix(UniformHandle, const SkMatrix&) const;
58     // convenience method for uploading a SkMatrix to a 4x4 matrix uniform
59     void setSkM44(UniformHandle, const SkM44&) const;
60 
61 protected:
GrGLSLProgramDataManager()62     GrGLSLProgramDataManager() {}
63 
64 private:
65     using INHERITED = SkNoncopyable;
66 };
67 
68 #endif
69