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1 /*
2 * Copyright 2015 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7 
8 #include "src/gpu/vk/GrVkRenderPass.h"
9 
10 #include "src/gpu/GrProcessor.h"
11 #include "src/gpu/vk/GrVkFramebuffer.h"
12 #include "src/gpu/vk/GrVkGpu.h"
13 #include "src/gpu/vk/GrVkRenderTarget.h"
14 #include "src/gpu/vk/GrVkUtil.h"
15 
16 typedef GrVkRenderPass::AttachmentsDescriptor::AttachmentDesc AttachmentDesc;
17 
setup_vk_attachment_description(VkAttachmentDescription * attachment,const AttachmentDesc & desc,VkImageLayout startLayout,VkImageLayout endLayout)18 void setup_vk_attachment_description(VkAttachmentDescription* attachment,
19                                      const AttachmentDesc& desc,
20                                      VkImageLayout startLayout,
21                                      VkImageLayout endLayout) {
22     attachment->flags = 0;
23     attachment->format = desc.fFormat;
24     SkAssertResult(GrSampleCountToVkSampleCount(desc.fSamples, &attachment->samples));
25     switch (startLayout) {
26         case VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL:
27         case VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL:
28         case VK_IMAGE_LAYOUT_GENERAL:
29             attachment->loadOp = desc.fLoadStoreOps.fLoadOp;
30             attachment->storeOp = desc.fLoadStoreOps.fStoreOp;
31             attachment->stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
32             attachment->stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
33             break;
34         case VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL:
35             attachment->loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
36             attachment->storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
37             attachment->stencilLoadOp = desc.fLoadStoreOps.fLoadOp;
38             attachment->stencilStoreOp = desc.fLoadStoreOps.fStoreOp;
39             break;
40         default:
41             SK_ABORT("Unexpected attachment layout");
42     }
43 
44     attachment->initialLayout = startLayout;
45     attachment->finalLayout = endLayout == VK_IMAGE_LAYOUT_UNDEFINED ? startLayout : endLayout;
46 }
47 
CreateSimple(GrVkGpu * gpu,AttachmentsDescriptor * attachmentsDescriptor,AttachmentFlags attachmentFlags,SelfDependencyFlags selfDepFlags,LoadFromResolve loadFromResolve)48 GrVkRenderPass* GrVkRenderPass::CreateSimple(GrVkGpu* gpu,
49                                              AttachmentsDescriptor* attachmentsDescriptor,
50                                              AttachmentFlags attachmentFlags,
51                                              SelfDependencyFlags selfDepFlags,
52                                              LoadFromResolve loadFromResolve) {
53     static const GrVkRenderPass::LoadStoreOps kBasicLoadStoreOps(VK_ATTACHMENT_LOAD_OP_LOAD,
54                                                                  VK_ATTACHMENT_STORE_OP_STORE);
55     switch (loadFromResolve) {
56         case LoadFromResolve::kNo:
57             return Create(gpu, attachmentFlags, attachmentsDescriptor, kBasicLoadStoreOps,
58                           kBasicLoadStoreOps, kBasicLoadStoreOps, selfDepFlags, loadFromResolve);
59         case LoadFromResolve::kLoad: {
60             static const GrVkRenderPass::LoadStoreOps kDiscardLoadStoreOps(
61                     VK_ATTACHMENT_LOAD_OP_DONT_CARE, VK_ATTACHMENT_STORE_OP_DONT_CARE);
62             return Create(gpu, attachmentFlags, attachmentsDescriptor, kDiscardLoadStoreOps,
63                           kBasicLoadStoreOps, kBasicLoadStoreOps, selfDepFlags, loadFromResolve);
64         }
65     }
66     SkUNREACHABLE;
67 }
68 
Create(GrVkGpu * gpu,const GrVkRenderPass & compatibleRenderPass,const LoadStoreOps & colorOp,const LoadStoreOps & resolveOp,const LoadStoreOps & stencilOp)69 GrVkRenderPass* GrVkRenderPass::Create(GrVkGpu* gpu,
70                                        const GrVkRenderPass& compatibleRenderPass,
71                                        const LoadStoreOps& colorOp,
72                                        const LoadStoreOps& resolveOp,
73                                        const LoadStoreOps& stencilOp) {
74     AttachmentFlags attachmentFlags = compatibleRenderPass.fAttachmentFlags;
75     AttachmentsDescriptor attachmentsDescriptor = compatibleRenderPass.fAttachmentsDescriptor;
76     SelfDependencyFlags selfDepFlags = compatibleRenderPass.fSelfDepFlags;
77     LoadFromResolve loadFromResolve = compatibleRenderPass.fLoadFromResolve;
78     return Create(gpu, attachmentFlags, &attachmentsDescriptor, colorOp, resolveOp, stencilOp,
79                   selfDepFlags, loadFromResolve);
80 }
81 
Create(GrVkGpu * gpu,AttachmentFlags attachmentFlags,AttachmentsDescriptor * attachmentsDescriptor,const LoadStoreOps & colorOp,const LoadStoreOps & resolveOp,const LoadStoreOps & stencilOp,SelfDependencyFlags selfDepFlags,LoadFromResolve loadFromResolve)82 GrVkRenderPass* GrVkRenderPass::Create(GrVkGpu* gpu,
83                                        AttachmentFlags attachmentFlags,
84                                        AttachmentsDescriptor* attachmentsDescriptor,
85                                        const LoadStoreOps& colorOp,
86                                        const LoadStoreOps& resolveOp,
87                                        const LoadStoreOps& stencilOp,
88                                        SelfDependencyFlags selfDepFlags,
89                                        LoadFromResolve loadFromResolve) {
90     SkASSERT(!SkToBool(selfDepFlags & SelfDependencyFlags::kForNonCoherentAdvBlend) ||
91              gpu->caps()->advancedBlendEquationSupport());
92     SkASSERT(!SkToBool(selfDepFlags & SelfDependencyFlags::kForInputAttachment) ||
93              gpu->caps()->textureBarrierSupport());
94 
95     // If we have a resolve attachment, we will always do a resolve into it. Thus it doesn't make
96     // sense not to store the resolve attachment at the end of the render pass.
97     //
98     // Currently today (when not using discardable msaa images) we load and store the the msaa image
99     // and then use the copy resolve command to handle the resolving. If instead we moved to doing
100     // the resolving at the end of the last render pass, we would probably want a separate flag
101     // for having a resolve attachment versus actually doing the resolving. This would allow us to
102     // use the same VkPiplines for render passes where we resolve and those we don't since each will
103     // always have the resolve attachment. The actual resolving or not does not affect render pass
104     // compatibility if there is only one sub pass, just the presence of the attachment or not.
105     SkASSERT(!SkToBool(attachmentFlags & kResolve_AttachmentFlag) ||
106              resolveOp.fStoreOp == VK_ATTACHMENT_STORE_OP_STORE);
107 
108     SkASSERT(loadFromResolve == LoadFromResolve::kNo ||
109              (SkToBool(attachmentFlags & kColor_AttachmentFlag) &&
110               SkToBool(attachmentFlags & kResolve_AttachmentFlag)));
111 
112 #ifdef SK_DEBUG
113     if (loadFromResolve == LoadFromResolve::kLoad) {
114         // If we are loading the resolve image into the msaa color attachment then we should not be
115         // loading or storing the msaa attachment. Additionally we need to make sure we are loading
116         // the resolve so it can be copied into the msaa color attachment.
117         SkASSERT(colorOp.fLoadOp == VK_ATTACHMENT_LOAD_OP_DONT_CARE);
118         SkASSERT(colorOp.fStoreOp == VK_ATTACHMENT_STORE_OP_DONT_CARE);
119         SkASSERT(resolveOp.fLoadOp == VK_ATTACHMENT_LOAD_OP_LOAD);
120     }
121 #endif
122 
123     uint32_t numAttachments = attachmentsDescriptor->fAttachmentCount;
124     // Attachment descriptions to be set on the render pass
125     SkTArray<VkAttachmentDescription> attachments(numAttachments);
126     attachments.reset(numAttachments);
127     memset(attachments.begin(), 0, numAttachments * sizeof(VkAttachmentDescription));
128 
129     // Refs to attachments on the render pass (as described by the VkAttachmentDescription above),
130     // that are used by the subpass.
131     VkAttachmentReference colorRef;
132     VkAttachmentReference resolveRef;
133     VkAttachmentReference resolveLoadInputRef;
134     VkAttachmentReference stencilRef;
135     uint32_t currentAttachment = 0;
136 
137     // Go through each of the attachment types (color, stencil) and set the necessary
138     // on the various Vk structs.
139     VkSubpassDescription subpassDescs[2];
140     memset(subpassDescs, 0, 2*sizeof(VkSubpassDescription));
141     const int mainSubpass = loadFromResolve == LoadFromResolve::kLoad ? 1 : 0;
142     VkSubpassDescription& subpassDescMain = subpassDescs[mainSubpass];
143     subpassDescMain.flags = 0;
144     subpassDescMain.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
145     subpassDescMain.inputAttachmentCount = 0;
146     subpassDescMain.pInputAttachments = nullptr;
147     subpassDescMain.pResolveAttachments = nullptr;
148 
149     uint32_t clearValueCount = 0;
150 
151     VkSubpassDependency dependencies[2];
152     int currentDependency = 0;
153     bool skipSetSubpassDep = false;
154 
155     if (attachmentFlags & kColor_AttachmentFlag) {
156         // set up color attachment
157         bool needsGeneralLayout = SkToBool(selfDepFlags & SelfDependencyFlags::kForInputAttachment);
158         VkImageLayout layout = needsGeneralLayout ? VK_IMAGE_LAYOUT_GENERAL
159                                                   : VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
160 
161         attachmentsDescriptor->fColor.fLoadStoreOps = colorOp;
162 
163         setup_vk_attachment_description(&attachments[currentAttachment],
164                                         attachmentsDescriptor->fColor,
165                                         layout, layout);
166         // setup subpass use of attachment
167         colorRef.attachment = currentAttachment++;
168         colorRef.layout = layout;
169         subpassDescMain.colorAttachmentCount = 1;
170 
171         if (selfDepFlags != SelfDependencyFlags::kNone) {
172             VkSubpassDependency& dependency = dependencies[currentDependency++];
173             dependency.srcSubpass = mainSubpass;
174             dependency.dstSubpass = mainSubpass;
175             dependency.dependencyFlags = VK_DEPENDENCY_BY_REGION_BIT;
176             dependency.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
177             dependency.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
178             dependency.dstStageMask = 0;
179             dependency.dstAccessMask = 0;
180 
181             if (selfDepFlags & SelfDependencyFlags::kForNonCoherentAdvBlend) {
182                 // If we have coherent support we shouldn't be needing a self dependency
183                 SkASSERT(!gpu->caps()->advancedCoherentBlendEquationSupport());
184                 dependency.dstStageMask |= VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
185                 dependency.dstAccessMask |= VK_ACCESS_COLOR_ATTACHMENT_READ_NONCOHERENT_BIT_EXT;
186             }
187             if (selfDepFlags & SelfDependencyFlags::kForInputAttachment) {
188                 SkASSERT(gpu->vkCaps().maxInputAttachmentDescriptors());
189 
190                 subpassDescMain.inputAttachmentCount = 1;
191                 subpassDescMain.pInputAttachments = &colorRef;
192 
193                 dependency.dstStageMask |= VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
194                 dependency.dstAccessMask |= VK_ACCESS_INPUT_ATTACHMENT_READ_BIT;
195                 skipSetSubpassDep = true;
196             }
197         }
198 
199         if (VK_ATTACHMENT_LOAD_OP_CLEAR == colorOp.fLoadOp) {
200             clearValueCount = colorRef.attachment + 1;
201         }
202     } else {
203         // I don't think there should ever be a time where we don't have a color attachment
204         SkASSERT(false);
205         SkASSERT(selfDepFlags == SelfDependencyFlags::kNone);
206         colorRef.attachment = VK_ATTACHMENT_UNUSED;
207         colorRef.layout = VK_IMAGE_LAYOUT_UNDEFINED;
208         subpassDescMain.colorAttachmentCount = 0;
209     }
210 
211     subpassDescMain.pColorAttachments = &colorRef;
212 
213     if (attachmentFlags & kResolve_AttachmentFlag) {
214         attachmentsDescriptor->fResolve.fLoadStoreOps = resolveOp;
215 
216         VkImageLayout layout = loadFromResolve == LoadFromResolve::kLoad
217                                        ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
218                                        : VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
219 
220         setup_vk_attachment_description(&attachments[currentAttachment],
221                                         attachmentsDescriptor->fResolve,
222                                         layout,
223                                         VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
224 
225         // setup main subpass use of attachment
226         resolveRef.attachment = currentAttachment++;
227         resolveRef.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
228 
229         subpassDescMain.pResolveAttachments = &resolveRef;
230 
231         // Setup the load subpass and set subpass dependendcies
232         if (loadFromResolve == LoadFromResolve::kLoad) {
233             resolveLoadInputRef.attachment = resolveRef.attachment;
234             resolveLoadInputRef.layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
235 
236             // The load subpass will always be the first
237             VkSubpassDescription& subpassDescLoad = subpassDescs[0];
238             subpassDescLoad.flags = 0;
239             subpassDescLoad.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
240             subpassDescLoad.inputAttachmentCount = 1;
241             subpassDescLoad.pInputAttachments = &resolveLoadInputRef;
242             subpassDescLoad.colorAttachmentCount = 1;
243             subpassDescLoad.pColorAttachments = &colorRef;
244             subpassDescLoad.pResolveAttachments = nullptr;
245             subpassDescLoad.pDepthStencilAttachment = nullptr;
246             subpassDescLoad.preserveAttachmentCount = 0;
247             subpassDescLoad.pPreserveAttachments = nullptr;
248 
249             VkSubpassDependency& dependency = dependencies[currentDependency++];
250             dependency.srcSubpass = 0;
251             dependency.dstSubpass = mainSubpass;
252             dependency.dependencyFlags = VK_DEPENDENCY_BY_REGION_BIT;
253             dependency.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
254             dependency.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
255             dependency.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
256             dependency.dstAccessMask =
257                     VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
258         }
259     }
260 
261 
262     if (attachmentFlags & kStencil_AttachmentFlag) {
263         // set up stencil attachment
264         attachmentsDescriptor->fStencil.fLoadStoreOps = stencilOp;
265         setup_vk_attachment_description(&attachments[currentAttachment],
266                                         attachmentsDescriptor->fStencil,
267                                         VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
268                                         VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
269         // setup subpass use of attachment
270         stencilRef.attachment = currentAttachment++;
271         stencilRef.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
272         if (VK_ATTACHMENT_LOAD_OP_CLEAR == stencilOp.fLoadOp) {
273             clearValueCount = std::max(clearValueCount, stencilRef.attachment + 1);
274         }
275     } else {
276         stencilRef.attachment = VK_ATTACHMENT_UNUSED;
277         stencilRef.layout = VK_IMAGE_LAYOUT_UNDEFINED;
278     }
279     subpassDescMain.pDepthStencilAttachment = &stencilRef;
280 
281     subpassDescMain.preserveAttachmentCount = 0;
282     subpassDescMain.pPreserveAttachments = nullptr;
283 
284     SkASSERT(numAttachments == currentAttachment);
285 
286     uint32_t subpassCount = loadFromResolve == LoadFromResolve::kLoad ? 2 : 1;
287 
288     // Create the VkRenderPass compatible with the attachment descriptions above
289     VkRenderPassCreateInfo createInfo;
290     memset(&createInfo, 0, sizeof(VkRenderPassCreateInfo));
291     createInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
292     createInfo.pNext = nullptr;
293     createInfo.flags = 0;
294     createInfo.attachmentCount = numAttachments;
295     createInfo.pAttachments = attachments.begin();
296     createInfo.subpassCount = subpassCount;
297     createInfo.pSubpasses = subpassDescs;
298     // skipSetSubpassDep is a non-specification operation
299     if (skipSetSubpassDep && currentDependency == 1) {
300         createInfo.dependencyCount = 0;
301         createInfo.pDependencies = nullptr;
302     } else {
303         createInfo.dependencyCount = currentDependency;
304         createInfo.pDependencies = dependencies;
305     }
306 
307     VkResult result;
308     VkRenderPass renderPass;
309     GR_VK_CALL_RESULT(gpu, result, CreateRenderPass(gpu->device(),
310                                                     &createInfo,
311                                                     nullptr,
312                                                     &renderPass));
313     if (result != VK_SUCCESS) {
314         return nullptr;
315     }
316 
317     VkExtent2D granularity;
318     // Get granularity for this render pass
319     GR_VK_CALL(gpu->vkInterface(), GetRenderAreaGranularity(gpu->device(),
320                                                             renderPass,
321                                                             &granularity));
322 
323     return new GrVkRenderPass(gpu, renderPass, attachmentFlags, *attachmentsDescriptor,
324                               selfDepFlags, loadFromResolve, granularity, clearValueCount);
325 }
326 
GrVkRenderPass(const GrVkGpu * gpu,VkRenderPass renderPass,AttachmentFlags flags,const AttachmentsDescriptor & descriptor,SelfDependencyFlags selfDepFlags,LoadFromResolve loadFromResolve,const VkExtent2D & granularity,uint32_t clearValueCount)327 GrVkRenderPass::GrVkRenderPass(const GrVkGpu* gpu, VkRenderPass renderPass, AttachmentFlags flags,
328                                const AttachmentsDescriptor& descriptor,
329                                SelfDependencyFlags selfDepFlags,
330                                LoadFromResolve loadFromResolve,
331                                const VkExtent2D& granularity, uint32_t clearValueCount)
332         : INHERITED(gpu)
333         , fRenderPass(renderPass)
334         , fAttachmentFlags(flags)
335         , fAttachmentsDescriptor(descriptor)
336         , fSelfDepFlags(selfDepFlags)
337         , fLoadFromResolve(loadFromResolve)
338         , fGranularity(granularity)
339         , fClearValueCount(clearValueCount) {
340 }
341 
freeGPUData() const342 void GrVkRenderPass::freeGPUData() const {
343     if (!(fAttachmentFlags & kExternal_AttachmentFlag)) {
344         GR_VK_CALL(fGpu->vkInterface(), DestroyRenderPass(fGpu->device(), fRenderPass, nullptr));
345     }
346 }
347 
colorAttachmentIndex(uint32_t * index) const348 bool GrVkRenderPass::colorAttachmentIndex(uint32_t* index) const {
349     *index = fColorAttachmentIndex;
350     if ((fAttachmentFlags & kColor_AttachmentFlag) ||
351         (fAttachmentFlags & kExternal_AttachmentFlag)) {
352         return true;
353     }
354     return false;
355 }
356 
357 // Works under the assumption that stencil attachment will always be after the color and resolve
358 // attachments.
stencilAttachmentIndex(uint32_t * index) const359 bool GrVkRenderPass::stencilAttachmentIndex(uint32_t* index) const {
360     *index = 0;
361     if (fAttachmentFlags & kColor_AttachmentFlag) {
362         ++(*index);
363     }
364     if (fAttachmentFlags & kStencil_AttachmentFlag) {
365         return true;
366     }
367     return false;
368 }
369 
isCompatible(const AttachmentsDescriptor & desc,const AttachmentFlags & flags,SelfDependencyFlags selfDepFlags,LoadFromResolve loadFromResolve) const370 bool GrVkRenderPass::isCompatible(const AttachmentsDescriptor& desc,
371                                   const AttachmentFlags& flags,
372                                   SelfDependencyFlags selfDepFlags,
373                                   LoadFromResolve loadFromResolve) const {
374     SkASSERT(!(fAttachmentFlags & kExternal_AttachmentFlag));
375     if (flags != fAttachmentFlags) {
376         return false;
377     }
378 
379     if (fAttachmentFlags & kColor_AttachmentFlag) {
380         if (!fAttachmentsDescriptor.fColor.isCompatible(desc.fColor)) {
381             return false;
382         }
383     }
384     if (fAttachmentFlags & kResolve_AttachmentFlag) {
385         if (!fAttachmentsDescriptor.fResolve.isCompatible(desc.fResolve)) {
386             return false;
387         }
388     }
389     if (fAttachmentFlags & kStencil_AttachmentFlag) {
390         if (!fAttachmentsDescriptor.fStencil.isCompatible(desc.fStencil)) {
391             return false;
392         }
393     }
394 
395     if (fSelfDepFlags != selfDepFlags) {
396         return false;
397     }
398 
399     if (fLoadFromResolve != loadFromResolve) {
400         return false;
401     }
402 
403     return true;
404 }
405 
isCompatible(GrVkRenderTarget * target,SelfDependencyFlags selfDepFlags,LoadFromResolve loadFromResolve) const406 bool GrVkRenderPass::isCompatible(GrVkRenderTarget* target,
407                                   SelfDependencyFlags selfDepFlags,
408                                   LoadFromResolve loadFromResolve) const {
409     SkASSERT(!(fAttachmentFlags & kExternal_AttachmentFlag));
410 
411     AttachmentsDescriptor desc;
412     AttachmentFlags flags;
413     target->getAttachmentsDescriptor(&desc, &flags, this->hasResolveAttachment(),
414                                      this->hasStencilAttachment());
415 
416     return this->isCompatible(desc, flags, selfDepFlags, loadFromResolve);
417 }
418 
isCompatible(const GrVkRenderPass & renderPass) const419 bool GrVkRenderPass::isCompatible(const GrVkRenderPass& renderPass) const {
420     SkASSERT(!(fAttachmentFlags & kExternal_AttachmentFlag));
421     return this->isCompatible(renderPass.fAttachmentsDescriptor, renderPass.fAttachmentFlags,
422                               renderPass.fSelfDepFlags, renderPass.fLoadFromResolve);
423 }
424 
isCompatibleExternalRP(VkRenderPass renderPass) const425 bool GrVkRenderPass::isCompatibleExternalRP(VkRenderPass renderPass) const {
426     SkASSERT(fAttachmentFlags & kExternal_AttachmentFlag);
427     return fRenderPass == renderPass;
428 }
429 
equalLoadStoreOps(const LoadStoreOps & colorOps,const LoadStoreOps & resolveOps,const LoadStoreOps & stencilOps) const430 bool GrVkRenderPass::equalLoadStoreOps(const LoadStoreOps& colorOps,
431                                        const LoadStoreOps& resolveOps,
432                                        const LoadStoreOps& stencilOps) const {
433     SkASSERT(!(fAttachmentFlags & kExternal_AttachmentFlag));
434     if (fAttachmentFlags & kColor_AttachmentFlag) {
435         if (fAttachmentsDescriptor.fColor.fLoadStoreOps != colorOps) {
436             return false;
437         }
438     }
439     if (fAttachmentFlags & kResolve_AttachmentFlag) {
440         if (fAttachmentsDescriptor.fResolve.fLoadStoreOps != resolveOps) {
441             return false;
442         }
443     }
444     if (fAttachmentFlags & kStencil_AttachmentFlag) {
445         if (fAttachmentsDescriptor.fStencil.fLoadStoreOps != stencilOps) {
446             return false;
447         }
448     }
449     return true;
450 }
451 
genKey(GrProcessorKeyBuilder * b) const452 void GrVkRenderPass::genKey(GrProcessorKeyBuilder* b) const {
453     GenKey(b, fAttachmentFlags, fAttachmentsDescriptor, fSelfDepFlags,
454            fLoadFromResolve, (uint64_t)fRenderPass);
455 }
456 
GenKey(GrProcessorKeyBuilder * b,AttachmentFlags attachmentFlags,const AttachmentsDescriptor & attachmentsDescriptor,SelfDependencyFlags selfDepFlags,LoadFromResolve loadFromResolve,uint64_t externalRenderPass)457 void GrVkRenderPass::GenKey(GrProcessorKeyBuilder* b,
458                             AttachmentFlags attachmentFlags,
459                             const AttachmentsDescriptor& attachmentsDescriptor,
460                             SelfDependencyFlags selfDepFlags,
461                             LoadFromResolve loadFromResolve,
462                             uint64_t externalRenderPass) {
463     b->add32(attachmentFlags);
464     if (attachmentFlags & kColor_AttachmentFlag) {
465         b->add32(attachmentsDescriptor.fColor.fFormat);
466         b->add32(attachmentsDescriptor.fColor.fSamples);
467     }
468     if (attachmentFlags & kResolve_AttachmentFlag) {
469         b->add32(attachmentsDescriptor.fResolve.fFormat);
470         b->add32(attachmentsDescriptor.fResolve.fSamples);
471     }
472     if (attachmentFlags & kStencil_AttachmentFlag) {
473         b->add32(attachmentsDescriptor.fStencil.fFormat);
474         b->add32(attachmentsDescriptor.fStencil.fSamples);
475     }
476 
477     uint32_t extraFlags = (uint32_t)selfDepFlags;
478     SkASSERT(extraFlags < (1 << 30));
479     SkASSERT((uint32_t)loadFromResolve <= 2);
480     extraFlags |= ((uint32_t)loadFromResolve << 30);
481 
482     b->add32(extraFlags);
483 
484     if (attachmentFlags & kExternal_AttachmentFlag) {
485         SkASSERT(!(attachmentFlags & ~kExternal_AttachmentFlag));
486         b->add32((uint32_t)(externalRenderPass & 0xFFFFFFFF));
487         b->add32((uint32_t)(externalRenderPass>>32));
488     }
489 }
490