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1 /*
2  * Copyright 2020 Google LLC
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "include/core/SkImage.h"
9 #include "include/gpu/GrBackendSurface.h"
10 #include "include/gpu/GrDirectContext.h"
11 #include "include/gpu/vk/GrVkTypes.h"
12 #include "src/gpu/GrDirectContextPriv.h"
13 #include "src/gpu/GrTexture.h"
14 #include "src/gpu/GrTextureProxy.h"
15 #include "src/image/SkImage_Base.h"
16 #include "tests/Test.h"
17 #include "tools/gpu/ProxyUtils.h"
18 
19 #ifdef SK_VULKAN
20 #include "src/gpu/vk/GrVkGpu.h"
21 #include "src/gpu/vk/GrVkTexture.h"
22 
DEF_GPUTEST_FOR_VULKAN_CONTEXT(VkBackendSurfaceMutableStateTest,reporter,ctxInfo)23 DEF_GPUTEST_FOR_VULKAN_CONTEXT(VkBackendSurfaceMutableStateTest, reporter, ctxInfo) {
24     auto dContext = ctxInfo.directContext();
25 
26     GrBackendFormat format = GrBackendFormat::MakeVk(VK_FORMAT_R8G8B8A8_UNORM);
27     GrBackendTexture backendTex = dContext->createBackendTexture(
28             32, 32, format, GrMipmapped::kNo, GrRenderable::kNo, GrProtected::kNo);
29 
30     REPORTER_ASSERT(reporter, backendTex.isValid());
31 
32     GrVkImageInfo info;
33     REPORTER_ASSERT(reporter, backendTex.getVkImageInfo(&info));
34     VkImageLayout initLayout = info.fImageLayout;
35     uint32_t initQueue = info.fCurrentQueueFamily;
36     GrBackendSurfaceMutableState initState(initLayout, initQueue);
37 
38     // Verify that setting that state via a copy of a backendTexture is reflected in all the
39     // backendTextures.
40     GrBackendTexture backendTexCopy = backendTex;
41     REPORTER_ASSERT(reporter, backendTexCopy.getVkImageInfo(&info));
42     REPORTER_ASSERT(reporter, initLayout == info.fImageLayout);
43     REPORTER_ASSERT(reporter, initQueue == info.fCurrentQueueFamily);
44 
45     GrBackendSurfaceMutableState newState(VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
46                                           VK_QUEUE_FAMILY_IGNORED);
47     backendTexCopy.setMutableState(newState);
48 
49     REPORTER_ASSERT(reporter, backendTex.getVkImageInfo(&info));
50     REPORTER_ASSERT(reporter, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL == info.fImageLayout);
51     REPORTER_ASSERT(reporter, VK_QUEUE_FAMILY_IGNORED == info.fCurrentQueueFamily);
52 
53     REPORTER_ASSERT(reporter, backendTexCopy.getVkImageInfo(&info));
54     REPORTER_ASSERT(reporter, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL == info.fImageLayout);
55     REPORTER_ASSERT(reporter, VK_QUEUE_FAMILY_IGNORED == info.fCurrentQueueFamily);
56 
57     // Setting back to the init state since we didn't actually change it
58     backendTex.setMutableState(initState);
59 
60     sk_sp<SkImage> wrappedImage = SkImage::MakeFromTexture(dContext, backendTex,
61                                                            kTopLeft_GrSurfaceOrigin,
62                                                            kRGBA_8888_SkColorType,
63                                                            kPremul_SkAlphaType, nullptr);
64 
65     GrSurfaceProxy* proxy = sk_gpu_test::GetTextureImageProxy(wrappedImage.get(), dContext);
66 
67     REPORTER_ASSERT(reporter, proxy);
68     REPORTER_ASSERT(reporter, proxy->isInstantiated());
69     GrTexture* texture = proxy->peekTexture();
70     REPORTER_ASSERT(reporter, texture);
71 
72     // Verify that modifying the layout via the GrVkTexture is reflected in the GrBackendTexture
73     GrVkImage* vkTexture = static_cast<GrVkTexture*>(texture)->textureImage();
74     REPORTER_ASSERT(reporter, initLayout == vkTexture->currentLayout());
75     REPORTER_ASSERT(reporter, initQueue == vkTexture->currentQueueFamilyIndex());
76     vkTexture->updateImageLayout(VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
77 
78     REPORTER_ASSERT(reporter, backendTex.getVkImageInfo(&info));
79     REPORTER_ASSERT(reporter, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL == info.fImageLayout);
80     REPORTER_ASSERT(reporter, initQueue == info.fCurrentQueueFamily);
81 
82     GrBackendTexture backendTexImage = wrappedImage->getBackendTexture(false);
83     REPORTER_ASSERT(reporter, backendTexImage.getVkImageInfo(&info));
84     REPORTER_ASSERT(reporter, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL == info.fImageLayout);
85     REPORTER_ASSERT(reporter, initQueue == info.fCurrentQueueFamily);
86 
87     // Verify that modifying the layout via the GrBackendTexutre is reflected in the GrVkTexture
88     backendTexImage.setMutableState(newState);
89     REPORTER_ASSERT(reporter,
90                     VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL == vkTexture->currentLayout());
91     REPORTER_ASSERT(reporter, VK_QUEUE_FAMILY_IGNORED == info.fCurrentQueueFamily);
92 
93     vkTexture->setQueueFamilyIndex(initQueue);
94     vkTexture->updateImageLayout(initLayout);
95 
96     REPORTER_ASSERT(reporter, backendTex.getVkImageInfo(&info));
97     REPORTER_ASSERT(reporter, initLayout == info.fImageLayout);
98     REPORTER_ASSERT(reporter, initQueue == info.fCurrentQueueFamily);
99 
100     REPORTER_ASSERT(reporter, backendTexCopy.getVkImageInfo(&info));
101     REPORTER_ASSERT(reporter, initLayout == info.fImageLayout);
102     REPORTER_ASSERT(reporter, initQueue == info.fCurrentQueueFamily);
103 
104     REPORTER_ASSERT(reporter, backendTexImage.getVkImageInfo(&info));
105     REPORTER_ASSERT(reporter, initLayout == info.fImageLayout);
106     REPORTER_ASSERT(reporter, initQueue == info.fCurrentQueueFamily);
107 
108     // Test using the setBackendTextureStateAPI. Unlike the previous test this will actually add
109     // real transitions to the image so we need to be careful about doing actual valid transitions.
110     GrVkGpu* gpu = static_cast<GrVkGpu*>(dContext->priv().getGpu());
111 
112     GrBackendSurfaceMutableState previousState;
113 
114     dContext->setBackendTextureState(backendTex, newState, &previousState);
115 
116     REPORTER_ASSERT(reporter, backendTex.getVkImageInfo(&info));
117     REPORTER_ASSERT(reporter, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL == info.fImageLayout);
118     REPORTER_ASSERT(reporter, gpu->queueIndex() == info.fCurrentQueueFamily);
119 
120     REPORTER_ASSERT(reporter, previousState.isValid());
121     REPORTER_ASSERT(reporter, previousState.backend() == GrBackendApi::kVulkan);
122     REPORTER_ASSERT(reporter, previousState.getVkImageLayout() == initLayout);
123     REPORTER_ASSERT(reporter, previousState.getQueueFamilyIndex() == initQueue);
124 
125     // Make sure passing in VK_IMAGE_LAYOUT_UNDEFINED does not change the layout
126     GrBackendSurfaceMutableState noopState(VK_IMAGE_LAYOUT_UNDEFINED, VK_QUEUE_FAMILY_IGNORED);
127     dContext->setBackendTextureState(backendTex, noopState, &previousState);
128     REPORTER_ASSERT(reporter, backendTex.getVkImageInfo(&info));
129     REPORTER_ASSERT(reporter, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL == info.fImageLayout);
130     REPORTER_ASSERT(reporter, gpu->queueIndex() == info.fCurrentQueueFamily);
131 
132     REPORTER_ASSERT(reporter, previousState.isValid());
133     REPORTER_ASSERT(reporter, previousState.backend() == GrBackendApi::kVulkan);
134     REPORTER_ASSERT(reporter,
135                     previousState.getVkImageLayout() == VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
136     REPORTER_ASSERT(reporter, previousState.getQueueFamilyIndex() == gpu->queueIndex());
137 
138     // To test queue transitions, we don't have any other valid queue available so instead we try
139     // to transition to external queue.
140     if (gpu->vkCaps().supportsExternalMemory()) {
141         GrBackendSurfaceMutableState externalState(VK_IMAGE_LAYOUT_GENERAL,
142                                                    VK_QUEUE_FAMILY_EXTERNAL);
143 
144         dContext->setBackendTextureState(backendTex, externalState, &previousState);
145 
146         REPORTER_ASSERT(reporter, backendTex.getVkImageInfo(&info));
147         REPORTER_ASSERT(reporter, VK_IMAGE_LAYOUT_GENERAL == info.fImageLayout);
148         REPORTER_ASSERT(reporter, VK_QUEUE_FAMILY_EXTERNAL == info.fCurrentQueueFamily);
149 
150         REPORTER_ASSERT(reporter, previousState.isValid());
151         REPORTER_ASSERT(reporter, previousState.backend() == GrBackendApi::kVulkan);
152         REPORTER_ASSERT(reporter,
153                 previousState.getVkImageLayout() == VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
154         REPORTER_ASSERT(reporter, previousState.getQueueFamilyIndex() == gpu->queueIndex());
155 
156         dContext->submit();
157 
158         // Go back to the initial queue. Also we should stay in VK_IMAGE_LAYOUT_GENERAL since we
159         // are passing in VK_IMAGE_LAYOUT_UNDEFINED
160         GrBackendSurfaceMutableState externalState2(VK_IMAGE_LAYOUT_UNDEFINED, initQueue);
161         dContext->setBackendTextureState(backendTex, externalState2, &previousState);
162 
163         REPORTER_ASSERT(reporter, backendTex.getVkImageInfo(&info));
164         REPORTER_ASSERT(reporter, VK_IMAGE_LAYOUT_GENERAL == info.fImageLayout);
165         REPORTER_ASSERT(reporter, gpu->queueIndex() == info.fCurrentQueueFamily);
166 
167         REPORTER_ASSERT(reporter, previousState.isValid());
168         REPORTER_ASSERT(reporter, previousState.backend() == GrBackendApi::kVulkan);
169         REPORTER_ASSERT(reporter, previousState.getVkImageLayout() == VK_IMAGE_LAYOUT_GENERAL);
170         REPORTER_ASSERT(reporter, previousState.getQueueFamilyIndex() == VK_QUEUE_FAMILY_EXTERNAL);
171     }
172 
173     // We must submit this work before we try to delete the backend texture.
174     dContext->submit(true);
175 
176     dContext->deleteBackendTexture(backendTex);
177 }
178 
179 #endif
180