1
2out vec4 sk_FragColor;
3uniform vec4 colorGreen;
4uniform vec4 colorRed;
5bool shouldLoop_bh4(vec4 value) {
6 return value != colorGreen;
7}
8vec4 main() {
9 vec4 result = colorRed;
10 do {
11 result = colorGreen;
12 } while (shouldLoop_bh4(result));
13 return result;
14}
15