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1
2out vec4 sk_FragColor;
3uniform vec4 colorGreen;
4uniform vec4 colorRed;
5bool shouldLoop_bh4(vec4 value) {
6    return value != colorGreen;
7}
8vec4 main() {
9    vec4 result = colorRed;
10    do {
11        result = colorGreen;
12    } while (shouldLoop_bh4(result));
13    return result;
14}
15