• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1
2out vec4 sk_FragColor;
3vec4 main() {
4    float one = 1.0;
5    vec4 result = vec4(123.0);
6    result.x = 0.0;
7    result.z = result.x * result.x;
8    result.y = 1.0;
9    result.w = one * one;
10    return result;
11}
12