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1
2out vec4 sk_FragColor;
3uniform vec4 color;
4vec4 blend_src_in_h4h4h4(vec4 src, vec4 dst) {
5    return src * dst.w;
6}
7vec4 blend_dst_in_h4h4h4(vec4 src, vec4 dst) {
8    return dst * src.w;
9}
10vec3 _blend_set_color_luminance_h3h3hh3(vec3 hueSatColor, float alpha, vec3 lumColor) {
11    float lum = dot(vec3(0.30000001192092896, 0.5899999737739563, 0.10999999940395355), lumColor);
12    vec3 result = (lum - dot(vec3(0.30000001192092896, 0.5899999737739563, 0.10999999940395355), hueSatColor)) + hueSatColor;
13    float minComp = min(min(result.x, result.y), result.z);
14    float maxComp = max(max(result.x, result.y), result.z);
15    if (minComp < 0.0 && lum != minComp) {
16        result = lum + (result - lum) * (lum / (lum - minComp));
17    }
18    if (maxComp > alpha && maxComp != lum) {
19        return lum + ((result - lum) * (alpha - lum)) / (maxComp - lum);
20    } else {
21        return result;
22    }
23}
24vec3 _blend_set_color_saturation_helper_h3h3h(vec3 minMidMax, float sat) {
25    if (minMidMax.x < minMidMax.z) {
26        return vec3(0.0, (sat * (minMidMax.y - minMidMax.x)) / (minMidMax.z - minMidMax.x), sat);
27    } else {
28        return vec3(0.0);
29    }
30}
31vec3 _blend_set_color_saturation_h3h3h3(vec3 hueLumColor, vec3 satColor) {
32    float sat = max(max(satColor.x, satColor.y), satColor.z) - min(min(satColor.x, satColor.y), satColor.z);
33    if (hueLumColor.x <= hueLumColor.y) {
34        if (hueLumColor.y <= hueLumColor.z) {
35            return _blend_set_color_saturation_helper_h3h3h(hueLumColor, sat);
36        } else if (hueLumColor.x <= hueLumColor.z) {
37            return _blend_set_color_saturation_helper_h3h3h(hueLumColor.xzy, sat).xzy;
38        } else {
39            return _blend_set_color_saturation_helper_h3h3h(hueLumColor.zxy, sat).yzx;
40        }
41    } else if (hueLumColor.x <= hueLumColor.z) {
42        return _blend_set_color_saturation_helper_h3h3h(hueLumColor.yxz, sat).yxz;
43    } else if (hueLumColor.y <= hueLumColor.z) {
44        return _blend_set_color_saturation_helper_h3h3h(hueLumColor.yzx, sat).zxy;
45    } else {
46        return _blend_set_color_saturation_helper_h3h3h(hueLumColor.zyx, sat).zyx;
47    }
48}
49vec4 blend_hue_h4h4h4(vec4 src, vec4 dst) {
50    float alpha = dst.w * src.w;
51    vec3 sda = src.xyz * dst.w;
52    vec3 dsa = dst.xyz * src.w;
53    return vec4((((_blend_set_color_luminance_h3h3hh3(_blend_set_color_saturation_h3h3h3(sda, dsa), alpha, dsa) + dst.xyz) - dsa) + src.xyz) - sda, (src.w + dst.w) - alpha);
54}
55float singleuse_h() {
56    return 1.25;
57}
58float add_hhh(float a, float b) {
59    float c = a + b;
60    return c;
61}
62float mul_hhh(float a, float b) {
63    return a * b;
64}
65float fma_hhhh(float a, float b, float c) {
66    return add_hhh(mul_hhh(a, b), c);
67}
68void main() {
69    sk_FragColor = vec4(fma_hhhh(color.x, color.y, color.z));
70    sk_FragColor *= singleuse_h();
71    sk_FragColor *= blend_src_in_h4h4h4(color.xxyy, color.zzww);
72    sk_FragColor *= blend_dst_in_h4h4h4(color.xxyy, color.zzww);
73    sk_FragColor *= blend_hue_h4h4h4(color, color.wwww);
74    sk_FragColor *= blend_hue_h4h4h4(color, color.wzyx);
75}
76