• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1
2out vec4 sk_FragColor;
3uniform vec4 colorGreen;
4uniform vec4 colorRed;
5bool shouldLoop_bh4(vec4 v) {
6    return v != colorGreen;
7}
8vec4 main() {
9    vec4 result = colorRed;
10    while (shouldLoop_bh4(result)) {
11        result = colorGreen;
12    }
13    return result;
14}
15