1
2out vec4 sk_FragColor;
3uniform vec4 colorGreen;
4uniform vec4 colorRed;
5bool shouldLoop_bh4(vec4 v) {
6 return v != colorGreen;
7}
8vec4 main() {
9 vec4 result = colorRed;
10 while (shouldLoop_bh4(result)) {
11 result = colorGreen;
12 }
13 return result;
14}
15