1#include <metal_stdlib> 2#include <simd/simd.h> 3using namespace metal; 4struct Uniforms { 5 half4 colorGreen; 6 half4 colorRed; 7}; 8struct Inputs { 9}; 10struct Outputs { 11 half4 sk_FragColor [[color(0)]]; 12}; 13 14thread bool operator==(const half2x4 left, const half2x4 right); 15thread bool operator!=(const half2x4 left, const half2x4 right); 16 17thread bool operator==(const half4x2 left, const half4x2 right); 18thread bool operator!=(const half4x2 left, const half4x2 right); 19 20thread bool operator==(const float4x3 left, const float4x3 right); 21thread bool operator!=(const float4x3 left, const float4x3 right); 22 23template <typename T, int C, int R> 24matrix<T, C, R> matrixCompMult(matrix<T, C, R> a, const matrix<T, C, R> b) { 25 for (int c = 0; c < C; ++c) { 26 a[c] *= b[c]; 27 } 28 return a; 29} 30half4x2 half4x2_from_half4_half4(half4 x0, half4 x1) { 31 return half4x2(half2(x0.xy), half2(x0.zw), half2(x1.xy), half2(x1.zw)); 32} 33thread bool operator==(const half2x4 left, const half2x4 right) { 34 return all(left[0] == right[0]) && 35 all(left[1] == right[1]); 36} 37thread bool operator!=(const half2x4 left, const half2x4 right) { 38 return !(left == right); 39} 40thread bool operator==(const half4x2 left, const half4x2 right) { 41 return all(left[0] == right[0]) && 42 all(left[1] == right[1]) && 43 all(left[2] == right[2]) && 44 all(left[3] == right[3]); 45} 46thread bool operator!=(const half4x2 left, const half4x2 right) { 47 return !(left == right); 48} 49thread bool operator==(const float4x3 left, const float4x3 right) { 50 return all(left[0] == right[0]) && 51 all(left[1] == right[1]) && 52 all(left[2] == right[2]) && 53 all(left[3] == right[3]); 54} 55thread bool operator!=(const float4x3 left, const float4x3 right) { 56 return !(left == right); 57} 58fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { 59 Outputs _out; 60 (void)_out; 61 half2x4 h24 = matrixCompMult(half2x4(half4(9.0h, 9.0h, 9.0h, 9.0h), half4(9.0h, 9.0h, 9.0h, 9.0h)), half2x4(_uniforms.colorRed, _uniforms.colorGreen)); 62 half4x2 h42 = matrixCompMult(half4x2(half2(1.0h, 2.0h), half2(3.0h, 4.0h), half2(5.0h, 6.0h), half2(7.0h, 8.0h)), half4x2_from_half4_half4(_uniforms.colorRed, _uniforms.colorGreen)); 63 float4x3 f43 = float4x3(float3(12.0, 22.0, 30.0), float3(36.0, 40.0, 42.0), float3(42.0, 40.0, 36.0), float3(30.0, 22.0, 12.0)); 64 _out.sk_FragColor = (h24 == half2x4(half4(9.0h, 0.0h, 0.0h, 9.0h), half4(0.0h, 9.0h, 0.0h, 9.0h)) && h42 == half4x2(half2(1.0h, 0.0h), half2(0.0h, 4.0h), half2(0.0h, 6.0h), half2(0.0h, 8.0h))) && f43 == float4x3(float3(12.0, 22.0, 30.0), float3(36.0, 40.0, 42.0), float3(42.0, 40.0, 36.0), float3(30.0, 22.0, 12.0)) ? _uniforms.colorGreen : _uniforms.colorRed; 65 return _out; 66} 67