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1#include <metal_stdlib>
2#include <simd/simd.h>
3using namespace metal;
4struct Uniforms {
5    half4 colorGreen;
6    half4 colorRed;
7    float4 testInputs;
8};
9struct Inputs {
10};
11struct Outputs {
12    half4 sk_FragColor [[color(0)]];
13};
14fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
15    Outputs _out;
16    (void)_out;
17    uint xy = pack_float_to_unorm2x16(_uniforms.testInputs.xy);
18    uint zw = pack_float_to_unorm2x16(_uniforms.testInputs.zw);
19    const float2 tolerance = float2(0.015625);
20    _out.sk_FragColor = all((abs(unpack_unorm2x16_to_float(xy)) < tolerance)) && all((abs(unpack_unorm2x16_to_float(zw) - float2(0.75, 1.0)) < tolerance)) ? _uniforms.colorGreen : _uniforms.colorRed;
21    return _out;
22}
23