1 2layout (set = 0) uniform vec4 sk_RTAdjust; 3void main() { 4 gl_Position = vec4(1.0); 5 gl_Position = vec4(gl_Position.xy * sk_RTAdjust.xz + gl_Position.ww * sk_RTAdjust.yw, 0.0, gl_Position.w); 6} 7
1 2layout (set = 0) uniform vec4 sk_RTAdjust; 3void main() { 4 gl_Position = vec4(1.0); 5 gl_Position = vec4(gl_Position.xy * sk_RTAdjust.xz + gl_Position.ww * sk_RTAdjust.yw, 0.0, gl_Position.w); 6} 7