1#include <metal_stdlib> 2#include <simd/simd.h> 3using namespace metal; 4struct Uniforms { 5 float4 sk_RTAdjust; 6}; 7struct Inputs { 8}; 9struct Outputs { 10 float4 sk_Position [[position]]; 11 float sk_PointSize [[point_size]]; 12}; 13vertex Outputs vertexMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], uint sk_VertexID [[vertex_id]], uint sk_InstanceID [[instance_id]]) { 14 Outputs _out; 15 (void)_out; 16 _out.sk_Position = float4(1.0); 17 _out.sk_Position = float4(_out.sk_Position.xy * _uniforms.sk_RTAdjust.xz + _out.sk_Position.ww * _uniforms.sk_RTAdjust.yw, 0.0, _out.sk_Position.w); 18 return _out; 19} 20