1#include <metal_stdlib> 2#include <simd/simd.h> 3using namespace metal; 4struct Inputs { 5}; 6struct Outputs { 7 half4 sk_FragColor [[color(0)]]; 8}; 9fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { 10 Outputs _out; 11 (void)_out; 12 float x = 0.0; 13 switch (0) { 14 case 0: 15 x = 0.0; 16 if (x < 1.0) { 17 _out.sk_FragColor = half4(half(x)); 18 break; 19 } 20 case 1: 21 x = 1.0; 22 } 23 return _out; 24} 25