1 2out vec4 sk_FragColor; 3struct A { 4 int x; 5 int y; 6}; 7A a1; 8struct B { 9 float x; 10 float y[2]; 11 layout (binding = 1) A z; 12}; 13B b1; 14void main() { 15 a1.x = 0; 16 b1.x = 0.0; 17 sk_FragColor.x = float(a1.x) + b1.x; 18} 19