1#include <metal_stdlib> 2#include <simd/simd.h> 3using namespace metal; 4struct Uniforms { 5 half4 colorRed; 6 half4 colorGreen; 7 half unknownInput; 8}; 9struct Inputs { 10}; 11struct Outputs { 12 half4 sk_FragColor [[color(0)]]; 13}; 14bool test_int_b(Uniforms _uniforms) { 15 bool ok = true; 16 int4 inputRed = int4(_uniforms.colorRed); 17 int4 inputGreen = int4(_uniforms.colorGreen); 18 int4 x = inputRed + 2; 19 ok = ok && all(x == int4(3, 2, 2, 3)); 20 x = inputGreen.ywxz - 2; 21 ok = ok && all(x == int4(-1, -1, -2, -2)); 22 x = inputRed + inputGreen.y; 23 ok = ok && all(x == int4(2, 1, 1, 2)); 24 x.xyz = inputGreen.wyw * 9; 25 ok = ok && all(x == int4(9, 9, 9, 2)); 26 x.xy = x.zw / 3; 27 ok = ok && all(x == int4(3, 0, 9, 2)); 28 x = (inputRed * 5).yxwz; 29 ok = ok && all(x == int4(0, 5, 5, 0)); 30 x = 2 + inputRed; 31 ok = ok && all(x == int4(3, 2, 2, 3)); 32 x = 10 - inputGreen.ywxz; 33 ok = ok && all(x == int4(9, 9, 10, 10)); 34 x = inputRed.x + inputGreen; 35 ok = ok && all(x == int4(1, 2, 1, 2)); 36 x.xyz = 9 * inputGreen.wyw; 37 ok = ok && all(x == int4(9, 9, 9, 2)); 38 x.xy = 36 / x.zw; 39 ok = ok && all(x == int4(4, 18, 9, 2)); 40 x = (36 / x).yxwz; 41 ok = ok && all(x == int4(2, 9, 18, 4)); 42 x += 2; 43 x *= 2; 44 x -= 4; 45 x /= 2; 46 ok = ok && all(x == int4(2, 9, 18, 4)); 47 x = x + 2; 48 x = x * 2; 49 x = x - 4; 50 x = x / 2; 51 ok = ok && all(x == int4(2, 9, 18, 4)); 52 return ok; 53} 54fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { 55 Outputs _out; 56 (void)_out; 57 bool _0_ok = true; 58 half4 _1_inputRed = _uniforms.colorRed; 59 half4 _2_inputGreen = _uniforms.colorGreen; 60 half4 _3_x = _1_inputRed + 2.0h; 61 _0_ok = _0_ok && all(_3_x == half4(3.0h, 2.0h, 2.0h, 3.0h)); 62 _3_x = _2_inputGreen.ywxz - 2.0h; 63 _0_ok = _0_ok && all(_3_x == half4(-1.0h, -1.0h, -2.0h, -2.0h)); 64 _3_x = _1_inputRed + _2_inputGreen.y; 65 _0_ok = _0_ok && all(_3_x == half4(2.0h, 1.0h, 1.0h, 2.0h)); 66 _3_x.xyz = _2_inputGreen.wyw * 9.0h; 67 _0_ok = _0_ok && all(_3_x == half4(9.0h, 9.0h, 9.0h, 2.0h)); 68 _3_x.xy = _3_x.zw / 0.5h; 69 _0_ok = _0_ok && all(_3_x == half4(18.0h, 4.0h, 9.0h, 2.0h)); 70 _3_x = (_1_inputRed * 5.0h).yxwz; 71 _0_ok = _0_ok && all(_3_x == half4(0.0h, 5.0h, 5.0h, 0.0h)); 72 _3_x = 2.0h + _1_inputRed; 73 _0_ok = _0_ok && all(_3_x == half4(3.0h, 2.0h, 2.0h, 3.0h)); 74 _3_x = 10.0h - _2_inputGreen.ywxz; 75 _0_ok = _0_ok && all(_3_x == half4(9.0h, 9.0h, 10.0h, 10.0h)); 76 _3_x = _1_inputRed.x + _2_inputGreen; 77 _0_ok = _0_ok && all(_3_x == half4(1.0h, 2.0h, 1.0h, 2.0h)); 78 _3_x.xyz = 9.0h * _2_inputGreen.wyw; 79 _0_ok = _0_ok && all(_3_x == half4(9.0h, 9.0h, 9.0h, 2.0h)); 80 _3_x.xy = 36.0h / _3_x.zw; 81 _0_ok = _0_ok && all(_3_x == half4(4.0h, 18.0h, 9.0h, 2.0h)); 82 _3_x = (36.0h / _3_x).yxwz; 83 _0_ok = _0_ok && all(_3_x == half4(2.0h, 9.0h, 18.0h, 4.0h)); 84 _3_x += 2.0h; 85 _3_x *= 2.0h; 86 _3_x -= 4.0h; 87 _3_x /= 2.0h; 88 _0_ok = _0_ok && all(_3_x == half4(2.0h, 9.0h, 18.0h, 4.0h)); 89 _3_x = _3_x + 2.0h; 90 _3_x = _3_x * 2.0h; 91 _3_x = _3_x - 4.0h; 92 _3_x = _3_x / 2.0h; 93 _0_ok = _0_ok && all(_3_x == half4(2.0h, 9.0h, 18.0h, 4.0h)); 94 _out.sk_FragColor = _0_ok && test_int_b(_uniforms) ? _uniforms.colorGreen : _uniforms.colorRed; 95 return _out; 96} 97