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1#!amber
2# Copyright 2020 The Amber Authors.
3#
4# Licensed under the Apache License, Version 2.0 (the "License");
5# you may not use this file except in compliance with the License.
6# You may obtain a copy of the License at
7#
8#     https://www.apache.org/licenses/LICENSE-2.0
9#
10# Unless required by applicable law or agreed to in writing, software
11# distributed under the License is distributed on an "AS IS" BASIS,
12# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13# See the License for the specific language governing permissions and
14# limitations under the License.
15
16INSTANCE_EXTENSION VK_KHR_get_physical_device_properties2
17DEVICE_EXTENSION VK_KHR_shader_float16_int8
18DEVICE_EXTENSION VK_KHR_storage_buffer_storage_class
19DEVICE_EXTENSION VK_KHR_8bit_storage
20DEVICE_FEATURE Float16Int8Features.shaderInt8
21DEVICE_FEATURE Storage8BitFeatures.uniformAndStorageBuffer8BitAccess
22DEVICE_FEATURE Storage8BitFeatures.storagePushConstant8
23
24SHADER compute comp_shader GLSL
25#version 450
26#extension GL_EXT_shader_explicit_arithmetic_types_int8 : require
27
28layout(set=0, binding=0) buffer Buf {
29  int8_t value;
30} data;
31
32layout(push_constant) uniform PushConstantsBlock {
33  int8_t factor;
34} pushConstants;
35
36void main() {
37  data.value = data.value * pushConstants.factor;
38}
39END
40
41BUFFER buf DATA_TYPE int8 DATA 63 END
42BUFFER pushc DATA_TYPE int8 DATA 2 END
43
44PIPELINE compute pipeline
45  ATTACH comp_shader
46
47  BIND BUFFER buf AS storage DESCRIPTOR_SET 0 BINDING 0
48  BIND BUFFER pushc AS push_constant
49END
50
51RUN pipeline 1 1 1
52
53EXPECT buf IDX 0 EQ 126
54