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1KHR-GL32.info.vendor
2KHR-GL32.info.renderer
3KHR-GL32.info.version
4KHR-GL32.info.shading_language_version
5KHR-GL32.info.extensions
6KHR-GL32.info.render_target
7KHR-GL32.clip_distance.coverage
8KHR-GL32.clip_distance.functional
9KHR-GL32.clip_distance.negative
10KHR-GL32.glsl_noperspective.functionaltest
11KHR-GL32.transform_feedback.api_errors_test
12KHR-GL32.transform_feedback.linking_errors_test
13KHR-GL32.transform_feedback.limits_test
14KHR-GL32.transform_feedback.capture_vertex_interleaved_test
15KHR-GL32.transform_feedback.capture_geometry_interleaved_test
16KHR-GL32.transform_feedback.capture_vertex_separate_test
17KHR-GL32.transform_feedback.capture_geometry_separate_test
18KHR-GL32.transform_feedback.get_xfb_varying
19KHR-GL32.transform_feedback.query_vertex_interleaved_test
20KHR-GL32.transform_feedback.query_geometry_interleaved_test
21KHR-GL32.transform_feedback.query_vertex_separate_test
22KHR-GL32.transform_feedback.query_geometry_separate_test
23KHR-GL32.transform_feedback.discard_vertex_test
24KHR-GL32.transform_feedback.discard_geometry_test
25KHR-GL32.transform_feedback.draw_xfb_test
26KHR-GL32.transform_feedback.draw_xfb_feedbackk_test
27KHR-GL32.transform_feedback.draw_xfb_stream_test
28KHR-GL32.transform_feedback.capture_special_interleaved_test
29KHR-GL32.transform_feedback.draw_xfb_instanced_test
30KHR-GL32.transform_feedback.draw_xfb_stream_instanced_test
31KHR-GL32.texture_repeat_mode.r8_49x23_0_clamp_to_edge
32KHR-GL32.texture_repeat_mode.r8_49x23_0_repeat
33KHR-GL32.texture_repeat_mode.r8_49x23_0_mirrored_repeat
34KHR-GL32.texture_repeat_mode.r8_49x23_1_clamp_to_edge
35KHR-GL32.texture_repeat_mode.r8_49x23_1_repeat
36KHR-GL32.texture_repeat_mode.r8_49x23_1_mirrored_repeat
37KHR-GL32.texture_repeat_mode.r8_49x23_2_clamp_to_edge
38KHR-GL32.texture_repeat_mode.r8_49x23_2_repeat
39KHR-GL32.texture_repeat_mode.r8_49x23_2_mirrored_repeat
40KHR-GL32.texture_repeat_mode.rgb565_49x23_0_clamp_to_edge
41KHR-GL32.texture_repeat_mode.rgb565_49x23_0_repeat
42KHR-GL32.texture_repeat_mode.rgb565_49x23_0_mirrored_repeat
43KHR-GL32.texture_repeat_mode.rgb565_49x23_1_clamp_to_edge
44KHR-GL32.texture_repeat_mode.rgb565_49x23_1_repeat
45KHR-GL32.texture_repeat_mode.rgb565_49x23_1_mirrored_repeat
46KHR-GL32.texture_repeat_mode.rgb565_49x23_2_clamp_to_edge
47KHR-GL32.texture_repeat_mode.rgb565_49x23_2_repeat
48KHR-GL32.texture_repeat_mode.rgb565_49x23_2_mirrored_repeat
49KHR-GL32.texture_repeat_mode.rgb8_49x23_0_clamp_to_edge
50KHR-GL32.texture_repeat_mode.rgb8_49x23_0_repeat
51KHR-GL32.texture_repeat_mode.rgb8_49x23_0_mirrored_repeat
52KHR-GL32.texture_repeat_mode.rgb8_49x23_1_clamp_to_edge
53KHR-GL32.texture_repeat_mode.rgb8_49x23_1_repeat
54KHR-GL32.texture_repeat_mode.rgb8_49x23_1_mirrored_repeat
55KHR-GL32.texture_repeat_mode.rgb8_49x23_2_clamp_to_edge
56KHR-GL32.texture_repeat_mode.rgb8_49x23_2_repeat
57KHR-GL32.texture_repeat_mode.rgb8_49x23_2_mirrored_repeat
58KHR-GL32.texture_repeat_mode.rgb10_a2_49x23_0_clamp_to_edge
59KHR-GL32.texture_repeat_mode.rgb10_a2_49x23_0_repeat
60KHR-GL32.texture_repeat_mode.rgb10_a2_49x23_0_mirrored_repeat
61KHR-GL32.texture_repeat_mode.rgb10_a2_49x23_1_clamp_to_edge
62KHR-GL32.texture_repeat_mode.rgb10_a2_49x23_1_repeat
63KHR-GL32.texture_repeat_mode.rgb10_a2_49x23_1_mirrored_repeat
64KHR-GL32.texture_repeat_mode.rgb10_a2_49x23_2_clamp_to_edge
65KHR-GL32.texture_repeat_mode.rgb10_a2_49x23_2_repeat
66KHR-GL32.texture_repeat_mode.rgb10_a2_49x23_2_mirrored_repeat
67KHR-GL32.texture_repeat_mode.r32ui_49x23_0_clamp_to_edge
68KHR-GL32.texture_repeat_mode.r32ui_49x23_0_repeat
69KHR-GL32.texture_repeat_mode.r32ui_49x23_0_mirrored_repeat
70KHR-GL32.texture_repeat_mode.r32ui_49x23_1_clamp_to_edge
71KHR-GL32.texture_repeat_mode.r32ui_49x23_1_repeat
72KHR-GL32.texture_repeat_mode.r32ui_49x23_1_mirrored_repeat
73KHR-GL32.texture_repeat_mode.r32ui_49x23_2_clamp_to_edge
74KHR-GL32.texture_repeat_mode.r32ui_49x23_2_repeat
75KHR-GL32.texture_repeat_mode.r32ui_49x23_2_mirrored_repeat
76KHR-GL32.texture_repeat_mode.rg32ui_49x23_0_clamp_to_edge
77KHR-GL32.texture_repeat_mode.rg32ui_49x23_0_repeat
78KHR-GL32.texture_repeat_mode.rg32ui_49x23_0_mirrored_repeat
79KHR-GL32.texture_repeat_mode.rg32ui_49x23_1_clamp_to_edge
80KHR-GL32.texture_repeat_mode.rg32ui_49x23_1_repeat
81KHR-GL32.texture_repeat_mode.rg32ui_49x23_1_mirrored_repeat
82KHR-GL32.texture_repeat_mode.rg32ui_49x23_2_clamp_to_edge
83KHR-GL32.texture_repeat_mode.rg32ui_49x23_2_repeat
84KHR-GL32.texture_repeat_mode.rg32ui_49x23_2_mirrored_repeat
85KHR-GL32.texture_repeat_mode.rgba32ui_49x23_0_clamp_to_edge
86KHR-GL32.texture_repeat_mode.rgba32ui_49x23_0_repeat
87KHR-GL32.texture_repeat_mode.rgba32ui_49x23_0_mirrored_repeat
88KHR-GL32.texture_repeat_mode.rgba32ui_49x23_1_clamp_to_edge
89KHR-GL32.texture_repeat_mode.rgba32ui_49x23_1_repeat
90KHR-GL32.texture_repeat_mode.rgba32ui_49x23_1_mirrored_repeat
91KHR-GL32.texture_repeat_mode.rgba32ui_49x23_2_clamp_to_edge
92KHR-GL32.texture_repeat_mode.rgba32ui_49x23_2_repeat
93KHR-GL32.texture_repeat_mode.rgba32ui_49x23_2_mirrored_repeat
94KHR-GL32.texture_repeat_mode.depth_component16_49x23_0_clamp_to_edge
95KHR-GL32.texture_repeat_mode.depth_component16_49x23_0_repeat
96KHR-GL32.texture_repeat_mode.depth_component16_49x23_0_mirrored_repeat
97KHR-GL32.texture_repeat_mode.depth_component16_49x23_1_clamp_to_edge
98KHR-GL32.texture_repeat_mode.depth_component16_49x23_1_repeat
99KHR-GL32.texture_repeat_mode.depth_component16_49x23_1_mirrored_repeat
100KHR-GL32.texture_repeat_mode.depth_component16_49x23_2_clamp_to_edge
101KHR-GL32.texture_repeat_mode.depth_component16_49x23_2_repeat
102KHR-GL32.texture_repeat_mode.depth_component16_49x23_2_mirrored_repeat
103KHR-GL32.texture_repeat_mode.depth24_stencil8_49x23_0_clamp_to_edge
104KHR-GL32.texture_repeat_mode.depth24_stencil8_49x23_0_repeat
105KHR-GL32.texture_repeat_mode.depth24_stencil8_49x23_0_mirrored_repeat
106KHR-GL32.texture_repeat_mode.depth24_stencil8_49x23_1_clamp_to_edge
107KHR-GL32.texture_repeat_mode.depth24_stencil8_49x23_1_repeat
108KHR-GL32.texture_repeat_mode.depth24_stencil8_49x23_1_mirrored_repeat
109KHR-GL32.texture_repeat_mode.depth24_stencil8_49x23_2_clamp_to_edge
110KHR-GL32.texture_repeat_mode.depth24_stencil8_49x23_2_repeat
111KHR-GL32.texture_repeat_mode.depth24_stencil8_49x23_2_mirrored_repeat
112KHR-GL32.texture_repeat_mode.r8_11x131_0_clamp_to_edge
113KHR-GL32.texture_repeat_mode.r8_11x131_0_repeat
114KHR-GL32.texture_repeat_mode.r8_11x131_0_mirrored_repeat
115KHR-GL32.texture_repeat_mode.r8_11x131_1_clamp_to_edge
116KHR-GL32.texture_repeat_mode.r8_11x131_1_repeat
117KHR-GL32.texture_repeat_mode.r8_11x131_1_mirrored_repeat
118KHR-GL32.texture_repeat_mode.r8_11x131_2_clamp_to_edge
119KHR-GL32.texture_repeat_mode.r8_11x131_2_repeat
120KHR-GL32.texture_repeat_mode.r8_11x131_2_mirrored_repeat
121KHR-GL32.texture_repeat_mode.rgb565_11x131_0_clamp_to_edge
122KHR-GL32.texture_repeat_mode.rgb565_11x131_0_repeat
123KHR-GL32.texture_repeat_mode.rgb565_11x131_0_mirrored_repeat
124KHR-GL32.texture_repeat_mode.rgb565_11x131_1_clamp_to_edge
125KHR-GL32.texture_repeat_mode.rgb565_11x131_1_repeat
126KHR-GL32.texture_repeat_mode.rgb565_11x131_1_mirrored_repeat
127KHR-GL32.texture_repeat_mode.rgb565_11x131_2_clamp_to_edge
128KHR-GL32.texture_repeat_mode.rgb565_11x131_2_repeat
129KHR-GL32.texture_repeat_mode.rgb565_11x131_2_mirrored_repeat
130KHR-GL32.texture_repeat_mode.rgb8_11x131_0_clamp_to_edge
131KHR-GL32.texture_repeat_mode.rgb8_11x131_0_repeat
132KHR-GL32.texture_repeat_mode.rgb8_11x131_0_mirrored_repeat
133KHR-GL32.texture_repeat_mode.rgb8_11x131_1_clamp_to_edge
134KHR-GL32.texture_repeat_mode.rgb8_11x131_1_repeat
135KHR-GL32.texture_repeat_mode.rgb8_11x131_1_mirrored_repeat
136KHR-GL32.texture_repeat_mode.rgb8_11x131_2_clamp_to_edge
137KHR-GL32.texture_repeat_mode.rgb8_11x131_2_repeat
138KHR-GL32.texture_repeat_mode.rgb8_11x131_2_mirrored_repeat
139KHR-GL32.texture_repeat_mode.rgb10_a2_11x131_0_clamp_to_edge
140KHR-GL32.texture_repeat_mode.rgb10_a2_11x131_0_repeat
141KHR-GL32.texture_repeat_mode.rgb10_a2_11x131_0_mirrored_repeat
142KHR-GL32.texture_repeat_mode.rgb10_a2_11x131_1_clamp_to_edge
143KHR-GL32.texture_repeat_mode.rgb10_a2_11x131_1_repeat
144KHR-GL32.texture_repeat_mode.rgb10_a2_11x131_1_mirrored_repeat
145KHR-GL32.texture_repeat_mode.rgb10_a2_11x131_2_clamp_to_edge
146KHR-GL32.texture_repeat_mode.rgb10_a2_11x131_2_repeat
147KHR-GL32.texture_repeat_mode.rgb10_a2_11x131_2_mirrored_repeat
148KHR-GL32.texture_repeat_mode.r32ui_11x131_0_clamp_to_edge
149KHR-GL32.texture_repeat_mode.r32ui_11x131_0_repeat
150KHR-GL32.texture_repeat_mode.r32ui_11x131_0_mirrored_repeat
151KHR-GL32.texture_repeat_mode.r32ui_11x131_1_clamp_to_edge
152KHR-GL32.texture_repeat_mode.r32ui_11x131_1_repeat
153KHR-GL32.texture_repeat_mode.r32ui_11x131_1_mirrored_repeat
154KHR-GL32.texture_repeat_mode.r32ui_11x131_2_clamp_to_edge
155KHR-GL32.texture_repeat_mode.r32ui_11x131_2_repeat
156KHR-GL32.texture_repeat_mode.r32ui_11x131_2_mirrored_repeat
157KHR-GL32.texture_repeat_mode.rg32ui_11x131_0_clamp_to_edge
158KHR-GL32.texture_repeat_mode.rg32ui_11x131_0_repeat
159KHR-GL32.texture_repeat_mode.rg32ui_11x131_0_mirrored_repeat
160KHR-GL32.texture_repeat_mode.rg32ui_11x131_1_clamp_to_edge
161KHR-GL32.texture_repeat_mode.rg32ui_11x131_1_repeat
162KHR-GL32.texture_repeat_mode.rg32ui_11x131_1_mirrored_repeat
163KHR-GL32.texture_repeat_mode.rg32ui_11x131_2_clamp_to_edge
164KHR-GL32.texture_repeat_mode.rg32ui_11x131_2_repeat
165KHR-GL32.texture_repeat_mode.rg32ui_11x131_2_mirrored_repeat
166KHR-GL32.texture_repeat_mode.rgba32ui_11x131_0_clamp_to_edge
167KHR-GL32.texture_repeat_mode.rgba32ui_11x131_0_repeat
168KHR-GL32.texture_repeat_mode.rgba32ui_11x131_0_mirrored_repeat
169KHR-GL32.texture_repeat_mode.rgba32ui_11x131_1_clamp_to_edge
170KHR-GL32.texture_repeat_mode.rgba32ui_11x131_1_repeat
171KHR-GL32.texture_repeat_mode.rgba32ui_11x131_1_mirrored_repeat
172KHR-GL32.texture_repeat_mode.rgba32ui_11x131_2_clamp_to_edge
173KHR-GL32.texture_repeat_mode.rgba32ui_11x131_2_repeat
174KHR-GL32.texture_repeat_mode.rgba32ui_11x131_2_mirrored_repeat
175KHR-GL32.texture_repeat_mode.depth_component16_11x131_0_clamp_to_edge
176KHR-GL32.texture_repeat_mode.depth_component16_11x131_0_repeat
177KHR-GL32.texture_repeat_mode.depth_component16_11x131_0_mirrored_repeat
178KHR-GL32.texture_repeat_mode.depth_component16_11x131_1_clamp_to_edge
179KHR-GL32.texture_repeat_mode.depth_component16_11x131_1_repeat
180KHR-GL32.texture_repeat_mode.depth_component16_11x131_1_mirrored_repeat
181KHR-GL32.texture_repeat_mode.depth_component16_11x131_2_clamp_to_edge
182KHR-GL32.texture_repeat_mode.depth_component16_11x131_2_repeat
183KHR-GL32.texture_repeat_mode.depth_component16_11x131_2_mirrored_repeat
184KHR-GL32.texture_repeat_mode.depth24_stencil8_11x131_0_clamp_to_edge
185KHR-GL32.texture_repeat_mode.depth24_stencil8_11x131_0_repeat
186KHR-GL32.texture_repeat_mode.depth24_stencil8_11x131_0_mirrored_repeat
187KHR-GL32.texture_repeat_mode.depth24_stencil8_11x131_1_clamp_to_edge
188KHR-GL32.texture_repeat_mode.depth24_stencil8_11x131_1_repeat
189KHR-GL32.texture_repeat_mode.depth24_stencil8_11x131_1_mirrored_repeat
190KHR-GL32.texture_repeat_mode.depth24_stencil8_11x131_2_clamp_to_edge
191KHR-GL32.texture_repeat_mode.depth24_stencil8_11x131_2_repeat
192KHR-GL32.texture_repeat_mode.depth24_stencil8_11x131_2_mirrored_repeat
193KHR-GL32.shaders30.declarations.declarations.redeclare_gl_FragColor
194KHR-GL32.shaders30.declarations.declarations.redeclare_gl_FragData
195KHR-GL32.shaders30.glsl_constructors.vec2_from_mat2_vs
196KHR-GL32.shaders30.glsl_constructors.vec2_from_mat2_fs
197KHR-GL32.shaders30.glsl_constructors.vec2_from_mat2_mat2_invalid_vs
198KHR-GL32.shaders30.glsl_constructors.vec2_from_mat2_mat2_invalid_fs
199KHR-GL32.shaders30.glsl_constructors.vec2_from_mat2x3_vs
200KHR-GL32.shaders30.glsl_constructors.vec2_from_mat2x3_fs
201KHR-GL32.shaders30.glsl_constructors.vec2_from_mat2x3_mat2x3_invalid_vs
202KHR-GL32.shaders30.glsl_constructors.vec2_from_mat2x3_mat2x3_invalid_fs
203KHR-GL32.shaders30.glsl_constructors.vec2_from_mat2x4_vs
204KHR-GL32.shaders30.glsl_constructors.vec2_from_mat2x4_fs
205KHR-GL32.shaders30.glsl_constructors.vec2_from_mat2x4_mat2x4_invalid_vs
206KHR-GL32.shaders30.glsl_constructors.vec2_from_mat2x4_mat2x4_invalid_fs
207KHR-GL32.shaders30.glsl_constructors.vec2_from_mat3_vs
208KHR-GL32.shaders30.glsl_constructors.vec2_from_mat3_fs
209KHR-GL32.shaders30.glsl_constructors.vec2_from_mat3_mat3_invalid_vs
210KHR-GL32.shaders30.glsl_constructors.vec2_from_mat3_mat3_invalid_fs
211KHR-GL32.shaders30.glsl_constructors.vec2_from_mat3x2_vs
212KHR-GL32.shaders30.glsl_constructors.vec2_from_mat3x2_fs
213KHR-GL32.shaders30.glsl_constructors.vec2_from_mat3x2_mat3x2_invalid_vs
214KHR-GL32.shaders30.glsl_constructors.vec2_from_mat3x2_mat3x2_invalid_fs
215KHR-GL32.shaders30.glsl_constructors.vec2_from_mat3x4_vs
216KHR-GL32.shaders30.glsl_constructors.vec2_from_mat3x4_fs
217KHR-GL32.shaders30.glsl_constructors.vec2_from_mat3x4_mat3x4_invalid_vs
218KHR-GL32.shaders30.glsl_constructors.vec2_from_mat3x4_mat3x4_invalid_fs
219KHR-GL32.shaders30.glsl_constructors.vec2_from_mat4_vs
220KHR-GL32.shaders30.glsl_constructors.vec2_from_mat4_fs
221KHR-GL32.shaders30.glsl_constructors.vec2_from_mat4_mat4_invalid_vs
222KHR-GL32.shaders30.glsl_constructors.vec2_from_mat4_mat4_invalid_fs
223KHR-GL32.shaders30.glsl_constructors.vec2_from_mat4x2_vs
224KHR-GL32.shaders30.glsl_constructors.vec2_from_mat4x2_fs
225KHR-GL32.shaders30.glsl_constructors.vec2_from_mat4x2_mat4x2_invalid_vs
226KHR-GL32.shaders30.glsl_constructors.vec2_from_mat4x2_mat4x2_invalid_fs
227KHR-GL32.shaders30.glsl_constructors.vec2_from_mat4x3_vs
228KHR-GL32.shaders30.glsl_constructors.vec2_from_mat4x3_fs
229KHR-GL32.shaders30.glsl_constructors.vec2_from_mat4x3_mat4x3_invalid_vs
230KHR-GL32.shaders30.glsl_constructors.vec2_from_mat4x3_mat4x3_invalid_fs
231KHR-GL32.shaders30.glsl_constructors.vec2_from_float_mat2_vs
232KHR-GL32.shaders30.glsl_constructors.vec2_from_float_mat2_fs
233KHR-GL32.shaders30.glsl_constructors.vec2_from_float_mat2_float_invalid_vs
234KHR-GL32.shaders30.glsl_constructors.vec2_from_float_mat2_float_invalid_fs
235KHR-GL32.shaders30.glsl_constructors.vec2_from_float_mat2x3_vs
236KHR-GL32.shaders30.glsl_constructors.vec2_from_float_mat2x3_fs
237KHR-GL32.shaders30.glsl_constructors.vec2_from_float_mat2x3_float_invalid_vs
238KHR-GL32.shaders30.glsl_constructors.vec2_from_float_mat2x3_float_invalid_fs
239KHR-GL32.shaders30.glsl_constructors.vec2_from_float_mat2x4_vs
240KHR-GL32.shaders30.glsl_constructors.vec2_from_float_mat2x4_fs
241KHR-GL32.shaders30.glsl_constructors.vec2_from_float_mat2x4_float_invalid_vs
242KHR-GL32.shaders30.glsl_constructors.vec2_from_float_mat2x4_float_invalid_fs
243KHR-GL32.shaders30.glsl_constructors.vec2_from_float_mat3_vs
244KHR-GL32.shaders30.glsl_constructors.vec2_from_float_mat3_fs
245KHR-GL32.shaders30.glsl_constructors.vec2_from_float_mat3_float_invalid_vs
246KHR-GL32.shaders30.glsl_constructors.vec2_from_float_mat3_float_invalid_fs
247KHR-GL32.shaders30.glsl_constructors.vec2_from_float_mat3x2_vs
248KHR-GL32.shaders30.glsl_constructors.vec2_from_float_mat3x2_fs
249KHR-GL32.shaders30.glsl_constructors.vec2_from_float_mat3x2_float_invalid_vs
250KHR-GL32.shaders30.glsl_constructors.vec2_from_float_mat3x2_float_invalid_fs
251KHR-GL32.shaders30.glsl_constructors.vec2_from_float_mat3x4_vs
252KHR-GL32.shaders30.glsl_constructors.vec2_from_float_mat3x4_fs
253KHR-GL32.shaders30.glsl_constructors.vec2_from_float_mat3x4_float_invalid_vs
254KHR-GL32.shaders30.glsl_constructors.vec2_from_float_mat3x4_float_invalid_fs
255KHR-GL32.shaders30.glsl_constructors.vec2_from_float_mat4_vs
256KHR-GL32.shaders30.glsl_constructors.vec2_from_float_mat4_fs
257KHR-GL32.shaders30.glsl_constructors.vec2_from_float_mat4_float_invalid_vs
258KHR-GL32.shaders30.glsl_constructors.vec2_from_float_mat4_float_invalid_fs
259KHR-GL32.shaders30.glsl_constructors.vec2_from_float_mat4x2_vs
260KHR-GL32.shaders30.glsl_constructors.vec2_from_float_mat4x2_fs
261KHR-GL32.shaders30.glsl_constructors.vec2_from_float_mat4x2_float_invalid_vs
262KHR-GL32.shaders30.glsl_constructors.vec2_from_float_mat4x2_float_invalid_fs
263KHR-GL32.shaders30.glsl_constructors.vec2_from_float_mat4x3_vs
264KHR-GL32.shaders30.glsl_constructors.vec2_from_float_mat4x3_fs
265KHR-GL32.shaders30.glsl_constructors.vec2_from_float_mat4x3_float_invalid_vs
266KHR-GL32.shaders30.glsl_constructors.vec2_from_float_mat4x3_float_invalid_fs
267KHR-GL32.shaders30.glsl_constructors.vec3_from_mat2_vs
268KHR-GL32.shaders30.glsl_constructors.vec3_from_mat2_fs
269KHR-GL32.shaders30.glsl_constructors.vec3_from_mat2_mat2_invalid_vs
270KHR-GL32.shaders30.glsl_constructors.vec3_from_mat2_mat2_invalid_fs
271KHR-GL32.shaders30.glsl_constructors.vec3_from_mat2x3_vs
272KHR-GL32.shaders30.glsl_constructors.vec3_from_mat2x3_fs
273KHR-GL32.shaders30.glsl_constructors.vec3_from_mat2x3_mat2x3_invalid_vs
274KHR-GL32.shaders30.glsl_constructors.vec3_from_mat2x3_mat2x3_invalid_fs
275KHR-GL32.shaders30.glsl_constructors.vec3_from_mat2x4_vs
276KHR-GL32.shaders30.glsl_constructors.vec3_from_mat2x4_fs
277KHR-GL32.shaders30.glsl_constructors.vec3_from_mat2x4_mat2x4_invalid_vs
278KHR-GL32.shaders30.glsl_constructors.vec3_from_mat2x4_mat2x4_invalid_fs
279KHR-GL32.shaders30.glsl_constructors.vec3_from_mat3_vs
280KHR-GL32.shaders30.glsl_constructors.vec3_from_mat3_fs
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1064KHR-GL32.packed_pixels.varied_rectangle.rgb5
1065KHR-GL32.packed_pixels.varied_rectangle.rgb8
1066KHR-GL32.packed_pixels.varied_rectangle.rgb8_snorm
1067KHR-GL32.packed_pixels.varied_rectangle.rgb10
1068KHR-GL32.packed_pixels.varied_rectangle.rgb12
1069KHR-GL32.packed_pixels.varied_rectangle.rgb16
1070KHR-GL32.packed_pixels.varied_rectangle.rgb16_snorm
1071KHR-GL32.packed_pixels.varied_rectangle.rgba2
1072KHR-GL32.packed_pixels.varied_rectangle.rgba4
1073KHR-GL32.packed_pixels.varied_rectangle.rgb5_a1
1074KHR-GL32.packed_pixels.varied_rectangle.rgba8
1075KHR-GL32.packed_pixels.varied_rectangle.rgba8_snorm
1076KHR-GL32.packed_pixels.varied_rectangle.rgb10_a2
1077KHR-GL32.packed_pixels.varied_rectangle.rgb10_a2ui
1078KHR-GL32.packed_pixels.varied_rectangle.rgba12
1079KHR-GL32.packed_pixels.varied_rectangle.rgba16
1080KHR-GL32.packed_pixels.varied_rectangle.rgba16_snorm
1081KHR-GL32.packed_pixels.varied_rectangle.srgb8
1082KHR-GL32.packed_pixels.varied_rectangle.srgb8_alpha8
1083KHR-GL32.packed_pixels.varied_rectangle.r16f
1084KHR-GL32.packed_pixels.varied_rectangle.rg16f
1085KHR-GL32.packed_pixels.varied_rectangle.rgb16f
1086KHR-GL32.packed_pixels.varied_rectangle.rgba16f
1087KHR-GL32.packed_pixels.varied_rectangle.r32f
1088KHR-GL32.packed_pixels.varied_rectangle.rg32f
1089KHR-GL32.packed_pixels.varied_rectangle.rgb32f
1090KHR-GL32.packed_pixels.varied_rectangle.rgba32f
1091KHR-GL32.packed_pixels.varied_rectangle.r11f_g11f_b10f
1092KHR-GL32.packed_pixels.varied_rectangle.rgb9_e5
1093KHR-GL32.packed_pixels.varied_rectangle.r8i
1094KHR-GL32.packed_pixels.varied_rectangle.r8ui
1095KHR-GL32.packed_pixels.varied_rectangle.r16i
1096KHR-GL32.packed_pixels.varied_rectangle.r16ui
1097KHR-GL32.packed_pixels.varied_rectangle.r32i
1098KHR-GL32.packed_pixels.varied_rectangle.r32ui
1099KHR-GL32.packed_pixels.varied_rectangle.rg8i
1100KHR-GL32.packed_pixels.varied_rectangle.rg8ui
1101KHR-GL32.packed_pixels.varied_rectangle.rg16i
1102KHR-GL32.packed_pixels.varied_rectangle.rg16ui
1103KHR-GL32.packed_pixels.varied_rectangle.rg32i
1104KHR-GL32.packed_pixels.varied_rectangle.rg32ui
1105KHR-GL32.packed_pixels.varied_rectangle.rgb8i
1106KHR-GL32.packed_pixels.varied_rectangle.rgb8ui
1107KHR-GL32.packed_pixels.varied_rectangle.rgb16i
1108KHR-GL32.packed_pixels.varied_rectangle.rgb16ui
1109KHR-GL32.packed_pixels.varied_rectangle.rgb32i
1110KHR-GL32.packed_pixels.varied_rectangle.rgb32ui
1111KHR-GL32.packed_pixels.varied_rectangle.rgba8i
1112KHR-GL32.packed_pixels.varied_rectangle.rgba8ui
1113KHR-GL32.packed_pixels.varied_rectangle.rgba16i
1114KHR-GL32.packed_pixels.varied_rectangle.rgba16ui
1115KHR-GL32.packed_pixels.varied_rectangle.rgba32i
1116KHR-GL32.packed_pixels.varied_rectangle.rgba32ui
1117KHR-GL32.packed_pixels.varied_rectangle.depth_component16
1118KHR-GL32.packed_pixels.varied_rectangle.depth_component24
1119KHR-GL32.packed_pixels.varied_rectangle.depth_component32
1120KHR-GL32.packed_pixels.varied_rectangle.depth_component32f
1121KHR-GL32.packed_pixels.varied_rectangle.depth24_stencil8
1122KHR-GL32.packed_pixels.varied_rectangle.depth32f_stencil8
1123KHR-GL32.packed_pixels.varied_rectangle.compressed_red
1124KHR-GL32.packed_pixels.varied_rectangle.compressed_rg
1125KHR-GL32.packed_pixels.varied_rectangle.compressed_rgb
1126KHR-GL32.packed_pixels.varied_rectangle.compressed_rgba
1127KHR-GL32.packed_pixels.varied_rectangle.compressed_srgb
1128KHR-GL32.packed_pixels.varied_rectangle.compressed_srgb_alpha
1129KHR-GL32.packed_pixels.varied_rectangle.compressed_red_rgtc1
1130KHR-GL32.packed_pixels.varied_rectangle.compressed_signed_red_rgtc1
1131KHR-GL32.packed_pixels.varied_rectangle.compressed_rg_rgtc2
1132KHR-GL32.packed_pixels.varied_rectangle.compressed_signed_rg_rgtc2
1133KHR-GL32.packed_depth_stencil.validate_errors.initial_state
1134KHR-GL32.packed_depth_stencil.validate_errors.depth24_stencil8
1135KHR-GL32.packed_depth_stencil.validate_errors.depth32f_stencil8
1136KHR-GL32.packed_depth_stencil.verify_read_pixels.depth24_stencil8
1137KHR-GL32.packed_depth_stencil.verify_read_pixels.depth32f_stencil8
1138KHR-GL32.packed_depth_stencil.verify_get_tex_image.depth24_stencil8
1139KHR-GL32.packed_depth_stencil.verify_get_tex_image.depth32f_stencil8
1140KHR-GL32.packed_depth_stencil.verify_copy_tex_image.depth24_stencil8
1141KHR-GL32.packed_depth_stencil.verify_copy_tex_image.depth32f_stencil8
1142KHR-GL32.packed_depth_stencil.verify_partial_attachments.depth24_stencil8
1143KHR-GL32.packed_depth_stencil.verify_partial_attachments.depth32f_stencil8
1144KHR-GL32.packed_depth_stencil.verify_mixed_attachments.depth24_stencil8
1145KHR-GL32.packed_depth_stencil.verify_mixed_attachments.depth32f_stencil8
1146KHR-GL32.packed_depth_stencil.verify_parameters.depth24_stencil8
1147KHR-GL32.packed_depth_stencil.verify_parameters.depth32f_stencil8
1148KHR-GL32.packed_depth_stencil.renderbuffers.depth24_stencil8
1149KHR-GL32.packed_depth_stencil.renderbuffers.depth32f_stencil8
1150KHR-GL32.packed_depth_stencil.clear_buffer.depth24_stencil8
1151KHR-GL32.packed_depth_stencil.clear_buffer.depth32f_stencil8
1152KHR-GL32.packed_depth_stencil.blit.depth24_stencil8
1153KHR-GL32.packed_depth_stencil.blit.depth32f_stencil8
1154KHR-GL32.packed_depth_stencil.stencil_texturing.depth24_stencil8
1155KHR-GL32.packed_depth_stencil.stencil_texturing.depth32f_stencil8
1156KHR-GL32.packed_depth_stencil.stencil_size.depth24_stencil8
1157KHR-GL32.packed_depth_stencil.stencil_size.depth32f_stencil8
1158