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1// Copyright 2017-2021 The Khronos Group Inc.
2//
3// SPDX-License-Identifier: CC-BY-4.0
4
5include::{generated}/meta/{refprefix}VK_EXT_descriptor_indexing.txt[]
6
7=== Other Extension Metadata
8
9*Last Modified Date*::
10    2017-10-02
11*Interactions and External Dependencies*::
12  - Promoted to Vulkan 1.2 Core
13*Contributors*::
14  - Jeff Bolz, NVIDIA
15  - Daniel Rakos, AMD
16  - Slawomir Grajewski, Intel
17  - Tobias Hector, Imagination Technologies
18
19=== Description
20
21This extension adds several small features which together enable
22applications to create large descriptor sets containing substantially all of
23their resources, and selecting amongst those resources with dynamic
24(non-uniform) indexes in the shader.
25There are feature enables and SPIR-V capabilities for non-uniform descriptor
26indexing in the shader, and non-uniform indexing in the shader requires use
27of a new code:NonUniformEXT decoration defined in the
28`SPV_EXT_descriptor_indexing` SPIR-V extension.
29There are descriptor set layout binding creation flags enabling several
30features:
31
32  * Descriptors can be updated after they are bound to a command buffer,
33    such that the execution of the command buffer reflects the most recent
34    update to the descriptors.
35  * Descriptors that are not used by any pending command buffers can be
36    updated, which enables writing new descriptors for frame N+1 while frame
37    N is executing.
38  * Relax the requirement that all descriptors in a binding that is
39    "`statically used`" must be valid, such that descriptors that are not
40    accessed by a submission need not be valid and can be updated while that
41    submission is executing.
42  * The final binding in a descriptor set layout can have a variable size
43    (and unsized arrays of resources are allowed in the
44    `GL_EXT_nonuniform_qualifier` and `SPV_EXT_descriptor_indexing`
45    extensions).
46
47Note that it is valid for multiple descriptor arrays in a shader to use the
48same set and binding number, as long as they are all compatible with the
49descriptor type in the pipeline layout.
50This means a single array binding in the descriptor set can serve multiple
51texture dimensionalities, or an array of buffer descriptors can be used with
52multiple different block layouts.
53
54There are new descriptor set layout and descriptor pool creation flags that
55are required to opt in to the update-after-bind functionality, and there are
56separate pname:maxPerStage* and pname:maxDescriptorSet* limits that apply to
57these descriptor set layouts which may: be much higher than the pre-existing
58limits.
59The old limits only count descriptors in non-updateAfterBind descriptor set
60layouts, and the new limits count descriptors in all descriptor set layouts
61in the pipeline layout.
62
63include::{generated}/interfaces/VK_EXT_descriptor_indexing.txt[]
64
65=== Promotion to Vulkan 1.2
66
67Functionality in this extension is included in core Vulkan 1.2, with the EXT
68suffix omitted.
69However, if Vulkan 1.2 is supported and this extension is not, the
70code:descriptorIndexing capability is optional.
71The original type, enum and command names are still available as aliases of
72the core functionality.
73
74=== Version History
75
76  * Revision 1, 2017-07-26 (Jeff Bolz)
77    - Internal revisions
78  * Revision 2, 2017-10-02 (Jeff Bolz)
79    - ???
80