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1#!amber
2#
3# Licensed under the Apache License, Version 2.0 (the "License");
4# you may not use this file except in compliance with the License.
5# You may obtain a copy of the License at
6#
7#     http://www.apache.org/licenses/LICENSE-2.0
8#
9# Unless required by applicable law or agreed to in writing, software
10# distributed under the License is distributed on an "AS IS" BASIS,
11# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12# See the License for the specific language governing permissions and
13# limitations under the License.
14
15DEVICE_EXTENSION VK_EXT_depth_clamp_zero_one
16DEVICE_FEATURE fragmentStoresAndAtomics
17
18SHADER vertex vert_shader GLSL
19#version 430
20layout(location = 0) in vec2 position_in;
21
22void main()
23{
24    gl_Position = vec4(position_in, 1, 1);
25}
26END
27
28SHADER fragment frag_shader GLSL
29#version 430
30layout (binding=0) buffer B {
31    float d;
32};
33
34layout(location = 0) out highp vec4 frag_out;
35void main()
36{
37    d = gl_FragCoord.z;
38    frag_out = vec4(0, 1, 0, 1);
39}
40END
41
42BUFFER framebuffer0 FORMAT R8G8B8A8_UNORM
43BUFFER depth0 FORMAT D32_SFLOAT
44
45BUFFER fs_depth DATA_TYPE float DATA
460.0
47END
48
49PIPELINE graphics pipeline
50  DEPTH
51    TEST on
52    WRITE on
53    BIAS constant 2097152.0 clamp 0.0 slope 0.0
54  END
55
56  VIEWPORT 0 0 SIZE 60 60 MIN_DEPTH 0.1 MAX_DEPTH 0.5
57
58  ATTACH vert_shader
59  ATTACH frag_shader
60  BIND BUFFER framebuffer0 AS color LOCATION 0
61  BIND BUFFER depth0 AS depth_stencil
62  FRAMEBUFFER_SIZE 60 60
63
64  BIND BUFFER fs_depth AS storage DESCRIPTOR_SET 0 BINDING 0
65END
66
67CLEAR_COLOR pipeline 0 0 0 0
68CLEAR_DEPTH pipeline 1.0
69CLEAR pipeline
70RUN pipeline DRAW_RECT POS 0 0 SIZE 60 60
71
72EXPECT framebuffer0 IDX 0 0 SIZE 60 60 EQ_RGBA 0 255 0 255
73EXPECT depth0 IDX 0 EQ 0.625
74EXPECT fs_depth IDX 0 TOLERANCE 1.0e-6 EQ 0.625
75