1#!amber 2 3# Copyright 2019 Google LLC 4# 5# Licensed under the Apache License, Version 2.0 (the "License"); 6# you may not use this file except in compliance with the License. 7# You may obtain a copy of the License at 8# 9# http://www.apache.org/licenses/LICENSE-2.0 10# 11# Unless required by applicable law or agreed to in writing, software 12# distributed under the License is distributed on an "AS IS" BASIS, 13# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 14# See the License for the specific language governing permissions and 15# limitations under the License. 16 17 18# A test for a coverage-gap found by GraphicsFuzz. 19 20# Short description: A fragment shader that covers a specific const folding rule path. 21 22# The test passes because shader always writes red. 23 24SHADER vertex variant_vertex_shader PASSTHROUGH 25 26# variant_fragment_shader is derived from the following GLSL: 27# #version 310 es 28# precision highp float; 29# 30# layout(location = 0) out vec4 _GLF_color; 31# 32# void main() 33# { 34# // If condition is always false. 35# if ( 36# clamp( 37# vec4(3000.0, 1.0, 8.0, 4.0), 38# vec4(2.0, 3.0, determinant(mat2(2.0, 0.0, 0.0, 2.0)), 5.0), // min = (2, 3, 4, 5) 39# vec4(6.0) // max = (6, 6, 6, 6) 40# ) != vec4(6, 3, 6, 5) 41# ) 42# _GLF_color = vec4(0); 43# else 44# _GLF_color = vec4(1, 0, 0, 1); 45# } 46SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 47; SPIR-V 48; Version: 1.0 49; Generator: Khronos Glslang Reference Front End; 8 50; Bound: 39 51; Schema: 0 52 OpCapability Shader 53 %1 = OpExtInstImport "GLSL.std.450" 54 OpMemoryModel Logical GLSL450 55 OpEntryPoint Fragment %4 "main" %35 56 OpExecutionMode %4 OriginUpperLeft 57 OpSource ESSL 310 58 OpName %4 "main" 59 OpName %35 "_GLF_color" 60 OpDecorate %35 Location 0 61 %2 = OpTypeVoid 62 %3 = OpTypeFunction %2 63 %6 = OpTypeFloat 32 64 %7 = OpTypeVector %6 4 65 %8 = OpConstant %6 3000 66 %9 = OpConstant %6 1 67 %10 = OpConstant %6 8 68 %11 = OpConstant %6 4 69 %12 = OpConstantComposite %7 %8 %9 %10 %11 70 %13 = OpConstant %6 2 71 %14 = OpConstant %6 3 72 %15 = OpTypeVector %6 2 73 %16 = OpTypeMatrix %15 2 74 %17 = OpConstant %6 0 75 %18 = OpConstantComposite %15 %13 %17 76 %19 = OpConstantComposite %15 %17 %13 77 %20 = OpConstantComposite %16 %18 %19 78 %22 = OpConstant %6 5 79 %24 = OpConstant %6 6 80 %25 = OpConstantComposite %7 %24 %24 %24 %24 81 %27 = OpConstantComposite %7 %24 %14 %24 %22 82 %28 = OpTypeBool 83 %29 = OpTypeVector %28 4 84 %34 = OpTypePointer Output %7 85 %35 = OpVariable %34 Output 86 %36 = OpConstantComposite %7 %17 %17 %17 %17 87 %38 = OpConstantComposite %7 %9 %17 %17 %9 88 %4 = OpFunction %2 None %3 89 %5 = OpLabel 90 %21 = OpExtInst %6 %1 Determinant %20 91 %23 = OpCompositeConstruct %7 %13 %14 %21 %22 92 %26 = OpExtInst %7 %1 FClamp %12 %23 %25 93 %30 = OpFOrdNotEqual %29 %26 %27 94 %31 = OpAny %28 %30 95 OpSelectionMerge %33 None 96 OpBranchConditional %31 %32 %37 97 %32 = OpLabel 98 OpStore %35 %36 99 OpBranch %33 100 %37 = OpLabel 101 OpStore %35 %38 102 OpBranch %33 103 %33 = OpLabel 104 OpReturn 105 OpFunctionEnd 106END 107 108 109BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM 110 111PIPELINE graphics variant_pipeline 112 ATTACH variant_vertex_shader 113 ATTACH variant_fragment_shader 114 FRAMEBUFFER_SIZE 256 256 115 BIND BUFFER variant_framebuffer AS color LOCATION 0 116END 117CLEAR_COLOR variant_pipeline 0 0 0 255 118 119CLEAR variant_pipeline 120RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 121 122EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255 123