1#!amber 2 3# Copyright 2020 Google LLC 4# 5# Licensed under the Apache License, Version 2.0 (the "License"); 6# you may not use this file except in compliance with the License. 7# You may obtain a copy of the License at 8# 9# http://www.apache.org/licenses/LICENSE-2.0 10# 11# Unless required by applicable law or agreed to in writing, software 12# distributed under the License is distributed on an "AS IS" BASIS, 13# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 14# See the License for the specific language governing permissions and 15# limitations under the License. 16 17 18# A test for a coverage-gap found by GraphicsFuzz. 19 20# Short description: A fragment shader that covers a specific private to local path. 21 22# The test passes because shader always writes red. 23 24SHADER vertex variant_vertex_shader PASSTHROUGH 25 26# variant_fragment_shader is derived from the following GLSL: 27# #version 310 es 28# precision highp float; 29# 30# layout(location = 0) out vec4 _GLF_color; 31# 32# float a; 33# 34# void main() 35# { 36# modf(5.0, a); 37# 38# // Always true. 39# if (a == 5.0) 40# _GLF_color = vec4(1, 0, 0, 1); 41# else 42# _GLF_color = vec4(0); 43# } 44SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 45; SPIR-V 46; Version: 1.0 47; Generator: Khronos Glslang Reference Front End; 8 48; Bound: 24 49; Schema: 0 50 OpCapability Shader 51 %1 = OpExtInstImport "GLSL.std.450" 52 OpMemoryModel Logical GLSL450 53 OpEntryPoint Fragment %4 "main" %18 54 OpExecutionMode %4 OriginUpperLeft 55 OpSource ESSL 310 56 OpName %4 "main" 57 OpName %9 "a" 58 OpName %18 "_GLF_color" 59 OpDecorate %18 Location 0 60 %2 = OpTypeVoid 61 %3 = OpTypeFunction %2 62 %6 = OpTypeFloat 32 63 %7 = OpConstant %6 5 64 %8 = OpTypePointer Private %6 65 %9 = OpVariable %8 Private 66 %12 = OpTypeBool 67 %16 = OpTypeVector %6 4 68 %17 = OpTypePointer Output %16 69 %18 = OpVariable %17 Output 70 %19 = OpConstant %6 1 71 %20 = OpConstant %6 0 72 %21 = OpConstantComposite %16 %19 %20 %20 %19 73 %23 = OpConstantComposite %16 %20 %20 %20 %20 74 %4 = OpFunction %2 None %3 75 %5 = OpLabel 76 %10 = OpExtInst %6 %1 Modf %7 %9 77 %11 = OpLoad %6 %9 78 %13 = OpFOrdEqual %12 %11 %7 79 OpSelectionMerge %15 None 80 OpBranchConditional %13 %14 %22 81 %14 = OpLabel 82 OpStore %18 %21 83 OpBranch %15 84 %22 = OpLabel 85 OpStore %18 %23 86 OpBranch %15 87 %15 = OpLabel 88 OpReturn 89 OpFunctionEnd 90END 91 92 93BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM 94 95PIPELINE graphics variant_pipeline 96 ATTACH variant_vertex_shader 97 ATTACH variant_fragment_shader 98 FRAMEBUFFER_SIZE 256 256 99 BIND BUFFER variant_framebuffer AS color LOCATION 0 100END 101CLEAR_COLOR variant_pipeline 0 0 0 255 102 103CLEAR variant_pipeline 104RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 105 106EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255 107