1 //========================================================================
2 // Vsync enabling test
3 // Copyright (c) Camilla Löwy <elmindreda@glfw.org>
4 //
5 // This software is provided 'as-is', without any express or implied
6 // warranty. In no event will the authors be held liable for any damages
7 // arising from the use of this software.
8 //
9 // Permission is granted to anyone to use this software for any purpose,
10 // including commercial applications, and to alter it and redistribute it
11 // freely, subject to the following restrictions:
12 //
13 // 1. The origin of this software must not be misrepresented; you must not
14 // claim that you wrote the original software. If you use this software
15 // in a product, an acknowledgment in the product documentation would
16 // be appreciated but is not required.
17 //
18 // 2. Altered source versions must be plainly marked as such, and must not
19 // be misrepresented as being the original software.
20 //
21 // 3. This notice may not be removed or altered from any source
22 // distribution.
23 //
24 //========================================================================
25 //
26 // This test renders a high contrast, horizontally moving bar, allowing for
27 // visual verification of whether the set swap interval is indeed obeyed
28 //
29 //========================================================================
30
31 #define GLAD_GL_IMPLEMENTATION
32 #include <glad/gl.h>
33 #define GLFW_INCLUDE_NONE
34 #include <GLFW/glfw3.h>
35
36 #include <stdio.h>
37 #include <stdlib.h>
38 #include <math.h>
39
40 #include "linmath.h"
41
42 static const struct
43 {
44 float x, y;
45 } vertices[4] =
46 {
47 { -0.25f, -1.f },
48 { 0.25f, -1.f },
49 { 0.25f, 1.f },
50 { -0.25f, 1.f }
51 };
52
53 static const char* vertex_shader_text =
54 "#version 110\n"
55 "uniform mat4 MVP;\n"
56 "attribute vec2 vPos;\n"
57 "void main()\n"
58 "{\n"
59 " gl_Position = MVP * vec4(vPos, 0.0, 1.0);\n"
60 "}\n";
61
62 static const char* fragment_shader_text =
63 "#version 110\n"
64 "void main()\n"
65 "{\n"
66 " gl_FragColor = vec4(1.0);\n"
67 "}\n";
68
69 static int swap_tear;
70 static int swap_interval;
71 static double frame_rate;
72
update_window_title(GLFWwindow * window)73 static void update_window_title(GLFWwindow* window)
74 {
75 char title[256];
76
77 snprintf(title, sizeof(title), "Tearing detector (interval %i%s, %0.1f Hz)",
78 swap_interval,
79 (swap_tear && swap_interval < 0) ? " (swap tear)" : "",
80 frame_rate);
81
82 glfwSetWindowTitle(window, title);
83 }
84
set_swap_interval(GLFWwindow * window,int interval)85 static void set_swap_interval(GLFWwindow* window, int interval)
86 {
87 swap_interval = interval;
88 glfwSwapInterval(swap_interval);
89 update_window_title(window);
90 }
91
error_callback(int error,const char * description)92 static void error_callback(int error, const char* description)
93 {
94 fprintf(stderr, "Error: %s\n", description);
95 }
96
key_callback(GLFWwindow * window,int key,int scancode,int action,int mods)97 static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
98 {
99 if (action != GLFW_PRESS)
100 return;
101
102 switch (key)
103 {
104 case GLFW_KEY_UP:
105 {
106 if (swap_interval + 1 > swap_interval)
107 set_swap_interval(window, swap_interval + 1);
108 break;
109 }
110
111 case GLFW_KEY_DOWN:
112 {
113 if (swap_tear)
114 {
115 if (swap_interval - 1 < swap_interval)
116 set_swap_interval(window, swap_interval - 1);
117 }
118 else
119 {
120 if (swap_interval - 1 >= 0)
121 set_swap_interval(window, swap_interval - 1);
122 }
123 break;
124 }
125
126 case GLFW_KEY_ESCAPE:
127 glfwSetWindowShouldClose(window, 1);
128 break;
129
130 case GLFW_KEY_F11:
131 case GLFW_KEY_ENTER:
132 {
133 static int x, y, width, height;
134
135 if (mods != GLFW_MOD_ALT)
136 return;
137
138 if (glfwGetWindowMonitor(window))
139 glfwSetWindowMonitor(window, NULL, x, y, width, height, 0);
140 else
141 {
142 GLFWmonitor* monitor = glfwGetPrimaryMonitor();
143 const GLFWvidmode* mode = glfwGetVideoMode(monitor);
144 glfwGetWindowPos(window, &x, &y);
145 glfwGetWindowSize(window, &width, &height);
146 glfwSetWindowMonitor(window, monitor,
147 0, 0, mode->width, mode->height,
148 mode->refreshRate);
149 }
150
151 break;
152 }
153 }
154 }
155
main(int argc,char ** argv)156 int main(int argc, char** argv)
157 {
158 unsigned long frame_count = 0;
159 double last_time, current_time;
160 GLFWwindow* window;
161 GLuint vertex_buffer, vertex_shader, fragment_shader, program;
162 GLint mvp_location, vpos_location;
163
164 glfwSetErrorCallback(error_callback);
165
166 if (!glfwInit())
167 exit(EXIT_FAILURE);
168
169 glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2);
170 glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
171
172 window = glfwCreateWindow(640, 480, "Tearing detector", NULL, NULL);
173 if (!window)
174 {
175 glfwTerminate();
176 exit(EXIT_FAILURE);
177 }
178
179 glfwMakeContextCurrent(window);
180 gladLoadGL(glfwGetProcAddress);
181 set_swap_interval(window, 0);
182
183 last_time = glfwGetTime();
184 frame_rate = 0.0;
185 swap_tear = (glfwExtensionSupported("WGL_EXT_swap_control_tear") ||
186 glfwExtensionSupported("GLX_EXT_swap_control_tear"));
187
188 glfwSetKeyCallback(window, key_callback);
189
190 glGenBuffers(1, &vertex_buffer);
191 glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer);
192 glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
193
194 vertex_shader = glCreateShader(GL_VERTEX_SHADER);
195 glShaderSource(vertex_shader, 1, &vertex_shader_text, NULL);
196 glCompileShader(vertex_shader);
197
198 fragment_shader = glCreateShader(GL_FRAGMENT_SHADER);
199 glShaderSource(fragment_shader, 1, &fragment_shader_text, NULL);
200 glCompileShader(fragment_shader);
201
202 program = glCreateProgram();
203 glAttachShader(program, vertex_shader);
204 glAttachShader(program, fragment_shader);
205 glLinkProgram(program);
206
207 mvp_location = glGetUniformLocation(program, "MVP");
208 vpos_location = glGetAttribLocation(program, "vPos");
209
210 glEnableVertexAttribArray(vpos_location);
211 glVertexAttribPointer(vpos_location, 2, GL_FLOAT, GL_FALSE,
212 sizeof(vertices[0]), (void*) 0);
213
214 while (!glfwWindowShouldClose(window))
215 {
216 int width, height;
217 mat4x4 m, p, mvp;
218 float position = cosf((float) glfwGetTime() * 4.f) * 0.75f;
219
220 glfwGetFramebufferSize(window, &width, &height);
221
222 glViewport(0, 0, width, height);
223 glClear(GL_COLOR_BUFFER_BIT);
224
225 mat4x4_ortho(p, -1.f, 1.f, -1.f, 1.f, 0.f, 1.f);
226 mat4x4_translate(m, position, 0.f, 0.f);
227 mat4x4_mul(mvp, p, m);
228
229 glUseProgram(program);
230 glUniformMatrix4fv(mvp_location, 1, GL_FALSE, (const GLfloat*) mvp);
231 glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
232
233 glfwSwapBuffers(window);
234 glfwPollEvents();
235
236 frame_count++;
237
238 current_time = glfwGetTime();
239 if (current_time - last_time > 1.0)
240 {
241 frame_rate = frame_count / (current_time - last_time);
242 frame_count = 0;
243 last_time = current_time;
244 update_window_title(window);
245 }
246 }
247
248 glfwTerminate();
249 exit(EXIT_SUCCESS);
250 }
251
252