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1 //========================================================================
2 // Vsync enabling test
3 // Copyright (c) Camilla Löwy <elmindreda@glfw.org>
4 //
5 // This software is provided 'as-is', without any express or implied
6 // warranty. In no event will the authors be held liable for any damages
7 // arising from the use of this software.
8 //
9 // Permission is granted to anyone to use this software for any purpose,
10 // including commercial applications, and to alter it and redistribute it
11 // freely, subject to the following restrictions:
12 //
13 // 1. The origin of this software must not be misrepresented; you must not
14 //    claim that you wrote the original software. If you use this software
15 //    in a product, an acknowledgment in the product documentation would
16 //    be appreciated but is not required.
17 //
18 // 2. Altered source versions must be plainly marked as such, and must not
19 //    be misrepresented as being the original software.
20 //
21 // 3. This notice may not be removed or altered from any source
22 //    distribution.
23 //
24 //========================================================================
25 //
26 // This test renders a high contrast, horizontally moving bar, allowing for
27 // visual verification of whether the set swap interval is indeed obeyed
28 //
29 //========================================================================
30 
31 #define GLAD_GL_IMPLEMENTATION
32 #include <glad/gl.h>
33 #define GLFW_INCLUDE_NONE
34 #include <GLFW/glfw3.h>
35 
36 #include <stdio.h>
37 #include <stdlib.h>
38 #include <math.h>
39 
40 #include "linmath.h"
41 
42 static const struct
43 {
44     float x, y;
45 } vertices[4] =
46 {
47     { -0.25f, -1.f },
48     {  0.25f, -1.f },
49     {  0.25f,  1.f },
50     { -0.25f,  1.f }
51 };
52 
53 static const char* vertex_shader_text =
54 "#version 110\n"
55 "uniform mat4 MVP;\n"
56 "attribute vec2 vPos;\n"
57 "void main()\n"
58 "{\n"
59 "    gl_Position = MVP * vec4(vPos, 0.0, 1.0);\n"
60 "}\n";
61 
62 static const char* fragment_shader_text =
63 "#version 110\n"
64 "void main()\n"
65 "{\n"
66 "    gl_FragColor = vec4(1.0);\n"
67 "}\n";
68 
69 static int swap_tear;
70 static int swap_interval;
71 static double frame_rate;
72 
update_window_title(GLFWwindow * window)73 static void update_window_title(GLFWwindow* window)
74 {
75     char title[256];
76 
77     snprintf(title, sizeof(title), "Tearing detector (interval %i%s, %0.1f Hz)",
78              swap_interval,
79              (swap_tear && swap_interval < 0) ? " (swap tear)" : "",
80              frame_rate);
81 
82     glfwSetWindowTitle(window, title);
83 }
84 
set_swap_interval(GLFWwindow * window,int interval)85 static void set_swap_interval(GLFWwindow* window, int interval)
86 {
87     swap_interval = interval;
88     glfwSwapInterval(swap_interval);
89     update_window_title(window);
90 }
91 
error_callback(int error,const char * description)92 static void error_callback(int error, const char* description)
93 {
94     fprintf(stderr, "Error: %s\n", description);
95 }
96 
key_callback(GLFWwindow * window,int key,int scancode,int action,int mods)97 static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
98 {
99     if (action != GLFW_PRESS)
100         return;
101 
102     switch (key)
103     {
104         case GLFW_KEY_UP:
105         {
106             if (swap_interval + 1 > swap_interval)
107                 set_swap_interval(window, swap_interval + 1);
108             break;
109         }
110 
111         case GLFW_KEY_DOWN:
112         {
113             if (swap_tear)
114             {
115                 if (swap_interval - 1 < swap_interval)
116                     set_swap_interval(window, swap_interval - 1);
117             }
118             else
119             {
120                 if (swap_interval - 1 >= 0)
121                     set_swap_interval(window, swap_interval - 1);
122             }
123             break;
124         }
125 
126         case GLFW_KEY_ESCAPE:
127             glfwSetWindowShouldClose(window, 1);
128             break;
129 
130         case GLFW_KEY_F11:
131         case GLFW_KEY_ENTER:
132         {
133             static int x, y, width, height;
134 
135             if (mods != GLFW_MOD_ALT)
136                 return;
137 
138             if (glfwGetWindowMonitor(window))
139                 glfwSetWindowMonitor(window, NULL, x, y, width, height, 0);
140             else
141             {
142                 GLFWmonitor* monitor = glfwGetPrimaryMonitor();
143                 const GLFWvidmode* mode = glfwGetVideoMode(monitor);
144                 glfwGetWindowPos(window, &x, &y);
145                 glfwGetWindowSize(window, &width, &height);
146                 glfwSetWindowMonitor(window, monitor,
147                                      0, 0, mode->width, mode->height,
148                                      mode->refreshRate);
149             }
150 
151             break;
152         }
153     }
154 }
155 
main(int argc,char ** argv)156 int main(int argc, char** argv)
157 {
158     unsigned long frame_count = 0;
159     double last_time, current_time;
160     GLFWwindow* window;
161     GLuint vertex_buffer, vertex_shader, fragment_shader, program;
162     GLint mvp_location, vpos_location;
163 
164     glfwSetErrorCallback(error_callback);
165 
166     if (!glfwInit())
167         exit(EXIT_FAILURE);
168 
169     glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2);
170     glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
171 
172     window = glfwCreateWindow(640, 480, "Tearing detector", NULL, NULL);
173     if (!window)
174     {
175         glfwTerminate();
176         exit(EXIT_FAILURE);
177     }
178 
179     glfwMakeContextCurrent(window);
180     gladLoadGL(glfwGetProcAddress);
181     set_swap_interval(window, 0);
182 
183     last_time = glfwGetTime();
184     frame_rate = 0.0;
185     swap_tear = (glfwExtensionSupported("WGL_EXT_swap_control_tear") ||
186                  glfwExtensionSupported("GLX_EXT_swap_control_tear"));
187 
188     glfwSetKeyCallback(window, key_callback);
189 
190     glGenBuffers(1, &vertex_buffer);
191     glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer);
192     glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
193 
194     vertex_shader = glCreateShader(GL_VERTEX_SHADER);
195     glShaderSource(vertex_shader, 1, &vertex_shader_text, NULL);
196     glCompileShader(vertex_shader);
197 
198     fragment_shader = glCreateShader(GL_FRAGMENT_SHADER);
199     glShaderSource(fragment_shader, 1, &fragment_shader_text, NULL);
200     glCompileShader(fragment_shader);
201 
202     program = glCreateProgram();
203     glAttachShader(program, vertex_shader);
204     glAttachShader(program, fragment_shader);
205     glLinkProgram(program);
206 
207     mvp_location = glGetUniformLocation(program, "MVP");
208     vpos_location = glGetAttribLocation(program, "vPos");
209 
210     glEnableVertexAttribArray(vpos_location);
211     glVertexAttribPointer(vpos_location, 2, GL_FLOAT, GL_FALSE,
212                           sizeof(vertices[0]), (void*) 0);
213 
214     while (!glfwWindowShouldClose(window))
215     {
216         int width, height;
217         mat4x4 m, p, mvp;
218         float position = cosf((float) glfwGetTime() * 4.f) * 0.75f;
219 
220         glfwGetFramebufferSize(window, &width, &height);
221 
222         glViewport(0, 0, width, height);
223         glClear(GL_COLOR_BUFFER_BIT);
224 
225         mat4x4_ortho(p, -1.f, 1.f, -1.f, 1.f, 0.f, 1.f);
226         mat4x4_translate(m, position, 0.f, 0.f);
227         mat4x4_mul(mvp, p, m);
228 
229         glUseProgram(program);
230         glUniformMatrix4fv(mvp_location, 1, GL_FALSE, (const GLfloat*) mvp);
231         glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
232 
233         glfwSwapBuffers(window);
234         glfwPollEvents();
235 
236         frame_count++;
237 
238         current_time = glfwGetTime();
239         if (current_time - last_time > 1.0)
240         {
241             frame_rate = frame_count / (current_time - last_time);
242             frame_count = 0;
243             last_time = current_time;
244             update_window_title(window);
245         }
246     }
247 
248     glfwTerminate();
249     exit(EXIT_SUCCESS);
250 }
251 
252