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1<ol>
2<li value=1><a href="extensions/EXT/EXT_abgr.txt">GL_EXT_abgr</a>
3</li>
4<li value=2><a href="extensions/EXT/EXT_blend_color.txt">GL_EXT_blend_color</a>
5</li>
6<li value=3><a href="extensions/EXT/EXT_polygon_offset.txt">GL_EXT_polygon_offset</a>
7</li>
8<li value=4><a href="extensions/EXT/EXT_texture.txt">GL_EXT_texture</a>
9</li>
10<li value=6><a href="extensions/EXT/EXT_texture3D.txt">GL_EXT_texture3D</a>
11</li>
12<li value=7><a href="extensions/SGIS/SGIS_texture_filter4.txt">GL_SGIS_texture_filter4</a>
13</li>
14<li value=9><a href="extensions/EXT/EXT_subtexture.txt">GL_EXT_subtexture</a>
15</li>
16<li value=10><a href="extensions/EXT/EXT_copy_texture.txt">GL_EXT_copy_texture</a>
17</li>
18<li value=11><a href="extensions/EXT/EXT_histogram.txt">GL_EXT_histogram</a>
19</li>
20<li value=12><a href="extensions/EXT/EXT_convolution.txt">GL_EXT_convolution</a>
21</li>
22<li value=13><a href="extensions/SGI/SGI_color_matrix.txt">GL_SGI_color_matrix</a>
23</li>
24<li value=14><a href="extensions/SGI/SGI_color_table.txt">GL_SGI_color_table</a>
25</li>
26<li value=15><a href="extensions/SGIS/SGIS_pixel_texture.txt">GL_SGIS_pixel_texture</a>
27</li>
28<li value=16><a href="extensions/SGIS/SGIS_texture4D.txt">GL_SGIS_texture4D</a>
29</li>
30<li value=17><a href="extensions/SGI/SGI_texture_color_table.txt">GL_SGI_texture_color_table</a>
31</li>
32<li value=18><a href="extensions/EXT/EXT_cmyka.txt">GL_EXT_cmyka</a>
33</li>
34<li value=20><a href="extensions/EXT/EXT_texture_object.txt">GL_EXT_texture_object</a>
35</li>
36<li value=21><a href="extensions/SGIS/SGIS_detail_texture.txt">GL_SGIS_detail_texture</a>
37</li>
38<li value=22><a href="extensions/SGIS/SGIS_sharpen_texture.txt">GL_SGIS_sharpen_texture</a>
39</li>
40<li value=23><a href="extensions/EXT/EXT_packed_pixels.txt">GL_EXT_packed_pixels</a>
41</li>
42<li value=24><a href="extensions/SGIS/SGIS_texture_lod.txt">GL_SGIS_texture_lod</a>
43</li>
44<li value=25><a href="extensions/SGIS/SGIS_multisample.txt">GL_SGIS_multisample</a>
45
46    <br> <a href="extensions/SGIS/SGIS_multisample.txt">GLX_SGIS_multisample</a>
47</li>
48<li value=27><a href="extensions/EXT/EXT_rescale_normal.txt">GL_EXT_rescale_normal</a>
49</li>
50<li value=28><a href="extensions/EXT/GLX_EXT_visual_info.txt">GLX_EXT_visual_info</a>
51</li>
52<li value=30><a href="extensions/EXT/EXT_vertex_array.txt">GL_EXT_vertex_array</a>
53</li>
54<li value=31><a href="extensions/EXT/EXT_misc_attribute.txt">GL_EXT_misc_attribute</a>
55</li>
56<li value=32><a href="extensions/SGIS/SGIS_generate_mipmap.txt">GL_SGIS_generate_mipmap</a>
57</li>
58<li value=33><a href="extensions/SGIX/SGIX_clipmap.txt">GL_SGIX_clipmap</a>
59</li>
60<li value=34><a href="extensions/SGIX/SGIX_shadow.txt">GL_SGIX_shadow</a>
61</li>
62<li value=35><a href="extensions/SGIS/SGIS_texture_edge_clamp.txt">GL_SGIS_texture_edge_clamp</a>
63</li>
64<li value=36><a href="extensions/SGIS/SGIS_texture_border_clamp.txt">GL_SGIS_texture_border_clamp</a>
65</li>
66<li value=37><a href="extensions/EXT/EXT_blend_minmax.txt">GL_EXT_blend_minmax</a>
67</li>
68<li value=38><a href="extensions/EXT/EXT_blend_subtract.txt">GL_EXT_blend_subtract</a>
69</li>
70<li value=39><a href="extensions/EXT/EXT_blend_logic_op.txt">GL_EXT_blend_logic_op</a>
71</li>
72<li value=40><a href="extensions/SGI/GLX_SGI_swap_control.txt">GLX_SGI_swap_control</a>
73</li>
74<li value=41><a href="extensions/SGI/GLX_SGI_video_sync.txt">GLX_SGI_video_sync</a>
75</li>
76<li value=42><a href="extensions/SGI/GLX_SGI_make_current_read.txt">GLX_SGI_make_current_read</a>
77</li>
78<li value=43><a href="extensions/SGIX/GLX_SGIX_video_source.txt">GLX_SGIX_video_source</a>
79</li>
80<li value=44><a href="extensions/EXT/GLX_EXT_visual_rating.txt">GLX_EXT_visual_rating</a>
81</li>
82<li value=45><a href="extensions/SGIX/SGIX_interlace.txt">GL_SGIX_interlace</a>
83</li>
84<li value=47><a href="extensions/EXT/GLX_EXT_import_context.txt">GLX_EXT_import_context</a>
85</li>
86<li value=49><a href="extensions/SGIX/GLX_SGIX_fbconfig.txt">GLX_SGIX_fbconfig</a>
87</li>
88<li value=50><a href="extensions/SGIX/GLX_SGIX_pbuffer.txt">GLX_SGIX_pbuffer</a>
89</li>
90<li value=51><a href="extensions/SGIS/SGIS_texture_select.txt">GL_SGIS_texture_select</a>
91</li>
92<li value=52><a href="extensions/SGIX/SGIX_sprite.txt">GL_SGIX_sprite</a>
93</li>
94<li value=53><a href="extensions/SGIX/SGIX_texture_multi_buffer.txt">GL_SGIX_texture_multi_buffer</a>
95</li>
96<li value=54><a href="extensions/EXT/EXT_point_parameters.txt">GL_EXT_point_parameters</a>
97</li>
98<li value=55><a href="extensions/SGIX/SGIX_instruments.txt">GL_SGIX_instruments</a>
99</li>
100<li value=56><a href="extensions/SGIX/SGIX_texture_scale_bias.txt">GL_SGIX_texture_scale_bias</a>
101</li>
102<li value=57><a href="extensions/SGIX/SGIX_framezoom.txt">GL_SGIX_framezoom</a>
103</li>
104<li value=58><a href="extensions/SGIX/SGIX_tag_sample_buffer.txt">GL_SGIX_tag_sample_buffer</a>
105</li>
106<li value=60><a href="extensions/SGIX/SGIX_reference_plane.txt">GL_SGIX_reference_plane</a>
107</li>
108<li value=61><a href="extensions/SGIX/SGIX_flush_raster.txt">GL_SGIX_flush_raster</a>
109</li>
110<li value=62><a href="extensions/SGI/GLX_SGI_cushion.txt">GLX_SGI_cushion</a>
111</li>
112<li value=63><a href="extensions/SGIX/SGIX_depth_texture.txt">GL_SGIX_depth_texture</a>
113</li>
114<li value=64><a href="extensions/SGIS/SGIS_fog_function.txt">GL_SGIS_fog_function</a>
115</li>
116<li value=65><a href="extensions/SGIX/SGIX_fog_offset.txt">GL_SGIX_fog_offset</a>
117</li>
118<li value=66><a href="extensions/HP/HP_image_transform.txt">GL_HP_image_transform</a>
119</li>
120<li value=67><a href="extensions/HP/HP_convolution_border_modes.txt">GL_HP_convolution_border_modes</a>
121</li>
122<li value=69><a href="extensions/SGIX/SGIX_texture_add_env.txt">GL_SGIX_texture_add_env</a>
123</li>
124<li value=74><a href="extensions/EXT/EXT_color_subtable.txt">GL_EXT_color_subtable</a>
125</li>
126<li value=75><a href="extensions/EXT/GLU_EXT_object_space_tess.txt">GLU_EXT_object_space_tess</a>
127</li>
128<li value=76><a href="extensions/PGI/PGI_vertex_hints.txt">GL_PGI_vertex_hints</a>
129</li>
130<li value=77><a href="extensions/PGI/PGI_misc_hints.txt">GL_PGI_misc_hints</a>
131</li>
132<li value=78><a href="extensions/EXT/EXT_paletted_texture.txt">GL_EXT_paletted_texture</a>
133</li>
134<li value=79><a href="extensions/EXT/EXT_clip_volume_hint.txt">GL_EXT_clip_volume_hint</a>
135</li>
136<li value=80><a href="extensions/SGIX/SGIX_list_priority.txt">GL_SGIX_list_priority</a>
137</li>
138<li value=81><a href="extensions/SGIX/SGIX_ir_instrument1.txt">GL_SGIX_ir_instrument1</a>
139</li>
140<li value=83><a href="extensions/SGIX/GLX_SGIX_video_resize.txt">GLX_SGIX_video_resize</a>
141</li>
142<li value=84><a href="extensions/SGIX/SGIX_texture_lod_bias.txt">GL_SGIX_texture_lod_bias</a>
143</li>
144<li value=85><a href="extensions/SGI/GLU_SGI_filter4_parameters.txt">GLU_SGI_filter4_parameters</a>
145</li>
146<li value=86><a href="extensions/SGIX/GLX_SGIX_dm_buffer.txt">GLX_SGIX_dm_buffer</a>
147</li>
148<li value=90><a href="extensions/SGIX/SGIX_shadow_ambient.txt">GL_SGIX_shadow_ambient</a>
149</li>
150<li value=91><a href="extensions/SGIX/GLX_SGIX_swap_group.txt">GLX_SGIX_swap_group</a>
151</li>
152<li value=92><a href="extensions/SGIX/GLX_SGIX_swap_barrier.txt">GLX_SGIX_swap_barrier</a>
153</li>
154<li value=93><a href="extensions/EXT/EXT_index_texture.txt">GL_EXT_index_texture</a>
155</li>
156<li value=94><a href="extensions/EXT/EXT_index_material.txt">GL_EXT_index_material</a>
157</li>
158<li value=95><a href="extensions/EXT/EXT_index_func.txt">GL_EXT_index_func</a>
159</li>
160<li value=96><a href="extensions/EXT/EXT_index_array_formats.txt">GL_EXT_index_array_formats</a>
161</li>
162<li value=97><a href="extensions/EXT/EXT_compiled_vertex_array.txt">GL_EXT_compiled_vertex_array</a>
163</li>
164<li value=98><a href="extensions/EXT/EXT_cull_vertex.txt">GL_EXT_cull_vertex</a>
165</li>
166<li value=100><a href="extensions/EXT/GLU_EXT_nurbs_tessellator.txt">GLU_EXT_nurbs_tessellator</a>
167</li>
168<li value=101><a href="extensions/SGIX/SGIX_ycrcb.txt">GL_SGIX_ycrcb</a>
169</li>
170<li value=102><a href="extensions/EXT/EXT_fragment_lighting.txt">GL_EXT_fragment_lighting</a>
171</li>
172<li value=110><a href="extensions/IBM/IBM_rasterpos_clip.txt">GL_IBM_rasterpos_clip</a>
173</li>
174<li value=111><a href="extensions/HP/HP_texture_lighting.txt">GL_HP_texture_lighting</a>
175</li>
176<li value=112><a href="extensions/EXT/EXT_draw_range_elements.txt">GL_EXT_draw_range_elements</a>
177</li>
178<li value=113><a href="extensions/WIN/WIN_phong_shading.txt">GL_WIN_phong_shading</a>
179</li>
180<li value=114><a href="extensions/WIN/WIN_specular_fog.txt">GL_WIN_specular_fog</a>
181</li>
182<li value=115><a href="extensions/SGIS/GLX_SGIS_color_range.txt">GLX_SGIS_color_range</a>
183
184    <br> <a href="extensions/SGIS/GLX_SGIS_color_range.txt">GL_SGIS_color_range</a>
185</li>
186<li value=117><a href="extensions/EXT/EXT_light_texture.txt">GL_EXT_light_texture</a>
187</li>
188<li value=119><a href="extensions/SGIX/SGIX_blend_alpha_minmax.txt">GL_SGIX_blend_alpha_minmax</a>
189</li>
190<li value=120><a href="extensions/EXT/EXT_scene_marker.txt">GL_EXT_scene_marker</a>
191
192    <br> <a href="extensions/EXT/EXT_scene_marker.txt">GLX_EXT_scene_marker</a>
193</li>
194<li value=127><a href="extensions/SGIX/SGIX_pixel_texture_bits.txt">GL_SGIX_pixel_texture_bits</a>
195</li>
196<li value=129><a href="extensions/EXT/EXT_bgra.txt">GL_EXT_bgra</a>
197</li>
198<li value=132><a href="extensions/SGIX/SGIX_async.txt">GL_SGIX_async</a>
199</li>
200<li value=133><a href="extensions/SGIX/SGIX_async_pixel.txt">GL_SGIX_async_pixel</a>
201</li>
202<li value=134><a href="extensions/SGIX/SGIX_async_histogram.txt">GL_SGIX_async_histogram</a>
203</li>
204<li value=135><a href="extensions/INTEL/INTEL_texture_scissor.txt">GL_INTEL_texture_scissor</a>
205</li>
206<li value=136><a href="extensions/INTEL/INTEL_parallel_arrays.txt">GL_INTEL_parallel_arrays</a>
207</li>
208<li value=137><a href="extensions/HP/HP_occlusion_test.txt">GL_HP_occlusion_test</a>
209</li>
210<li value=138><a href="extensions/EXT/EXT_pixel_transform.txt">GL_EXT_pixel_transform</a>
211</li>
212<li value=139><a href="extensions/EXT/EXT_pixel_transform_color_table.txt">GL_EXT_pixel_transform_color_table</a>
213</li>
214<li value=141><a href="extensions/EXT/EXT_shared_texture_palette.txt">GL_EXT_shared_texture_palette</a>
215</li>
216<li value=142><a href="extensions/SGIS/GLX_SGIS_blended_overlay.txt">GLX_SGIS_blended_overlay</a>
217</li>
218<li value=144><a href="extensions/EXT/EXT_separate_specular_color.txt">GL_EXT_separate_specular_color</a>
219</li>
220<li value=145><a href="extensions/EXT/EXT_secondary_color.txt">GL_EXT_secondary_color</a>
221</li>
222<li value=146><a href="extensions/EXT/EXT_texture_env.txt">GL_EXT_texture_env</a>
223</li>
224<li value=147><a href="extensions/EXT/EXT_texture_perturb_normal.txt">GL_EXT_texture_perturb_normal</a>
225</li>
226<li value=148><a href="extensions/EXT/EXT_multi_draw_arrays.txt">GL_EXT_multi_draw_arrays</a>
227
228    <br> <a href="extensions/EXT/EXT_multi_draw_arrays.txt">GL_SUN_multi_draw_arrays</a>
229</li>
230<li value=149><a href="extensions/EXT/EXT_fog_coord.txt">GL_EXT_fog_coord</a>
231</li>
232<li value=155><a href="extensions/REND/REND_screen_coordinates.txt">GL_REND_screen_coordinates</a>
233</li>
234<li value=156><a href="extensions/EXT/EXT_coordinate_frame.txt">GL_EXT_coordinate_frame</a>
235</li>
236<li value=158><a href="extensions/EXT/EXT_texture_env_combine.txt">GL_EXT_texture_env_combine</a>
237</li>
238<li value=159><a href="extensions/APPLE/APPLE_specular_vector.txt">GL_APPLE_specular_vector</a>
239</li>
240<li value=160><a href="extensions/APPLE/APPLE_transform_hint.txt">GL_APPLE_transform_hint</a>
241</li>
242<li value=163><a href="extensions/SUNX/SUNX_constant_data.txt">GL_SUNX_constant_data</a>
243</li>
244<li value=164><a href="extensions/SUN/SUN_global_alpha.txt">GL_SUN_global_alpha</a>
245</li>
246<li value=165><a href="extensions/SUN/SUN_triangle_list.txt">GL_SUN_triangle_list</a>
247</li>
248<li value=166><a href="extensions/SUN/SUN_vertex.txt">GL_SUN_vertex</a>
249</li>
250<li value=167><a href="extensions/EXT/WGL_EXT_display_color_table.txt">WGL_EXT_display_color_table</a>
251</li>
252<li value=168><a href="extensions/EXT/WGL_EXT_extensions_string.txt">WGL_EXT_extensions_string</a>
253</li>
254<li value=169><a href="extensions/EXT/WGL_EXT_make_current_read.txt">WGL_EXT_make_current_read</a>
255</li>
256<li value=170><a href="extensions/EXT/WGL_EXT_pixel_format.txt">WGL_EXT_pixel_format</a>
257</li>
258<li value=171><a href="extensions/EXT/WGL_EXT_pbuffer.txt">WGL_EXT_pbuffer</a>
259</li>
260<li value=172><a href="extensions/EXT/WGL_EXT_swap_control.txt">WGL_EXT_swap_control</a>
261</li>
262<li value=173><a href="extensions/EXT/EXT_blend_func_separate.txt">GL_EXT_blend_func_separate</a>
263</li>
264<li value=174><a href="extensions/INGR/INGR_color_clamp.txt">GL_INGR_color_clamp</a>
265</li>
266<li value=175><a href="extensions/INGR/INGR_interlace_read.txt">GL_INGR_interlace_read</a>
267</li>
268<li value=176><a href="extensions/EXT/EXT_stencil_wrap.txt">GL_EXT_stencil_wrap</a>
269</li>
270<li value=177><a href="extensions/EXT/WGL_EXT_depth_float.txt">WGL_EXT_depth_float</a>
271</li>
272<li value=178><a href="extensions/EXT/EXT_422_pixels.txt">GL_EXT_422_pixels</a>
273</li>
274<li value=179><a href="extensions/NV/NV_texgen_reflection.txt">GL_NV_texgen_reflection</a>
275</li>
276<li value=181><a href="extensions/SGIX/SGIX_texture_range.txt">GL_SGIX_texture_range</a>
277</li>
278<li value=182><a href="extensions/SUN/SUN_convolution_border_modes.txt">GL_SUN_convolution_border_modes</a>
279</li>
280<li value=183><a href="extensions/SUN/GLX_SUN_get_transparent_index.txt">GLX_SUN_get_transparent_index</a>
281</li>
282<li value=184><a href="extensions/SGIX/GLX_SGIX_video_resize_float.txt">GLX_SGIX_video_resize_float</a>
283</li>
284<li value=185><a href="extensions/EXT/EXT_texture_env_add.txt">GL_EXT_texture_env_add</a>
285</li>
286<li value=186><a href="extensions/EXT/EXT_texture_lod_bias.txt">GL_EXT_texture_lod_bias</a>
287</li>
288<li value=187><a href="extensions/EXT/EXT_texture_filter_anisotropic.txt">GL_EXT_texture_filter_anisotropic</a>
289</li>
290<li value=188><a href="extensions/EXT/EXT_vertex_weighting.txt">GL_EXT_vertex_weighting</a>
291</li>
292<li value=189><a href="extensions/NV/NV_light_max_exponent.txt">GL_NV_light_max_exponent</a>
293</li>
294<li value=190><a href="extensions/NV/NV_vertex_array_range.txt">GL_NV_vertex_array_range</a>
295</li>
296<li value=191><a href="extensions/NV/NV_register_combiners.txt">GL_NV_register_combiners</a>
297</li>
298<li value=192><a href="extensions/NV/NV_fog_distance.txt">GL_NV_fog_distance</a>
299</li>
300<li value=193><a href="extensions/NV/NV_texgen_emboss.txt">GL_NV_texgen_emboss</a>
301</li>
302<li value=194><a href="extensions/NV/NV_blend_square.txt">GL_NV_blend_square</a>
303</li>
304<li value=195><a href="extensions/NV/NV_texture_env_combine4.txt">GL_NV_texture_env_combine4</a>
305</li>
306<li value=196><a href="extensions/MESA/MESA_resize_buffers.txt">GL_MESA_resize_buffers</a>
307</li>
308<li value=197><a href="extensions/MESA/MESA_window_pos.txt">GL_MESA_window_pos</a>
309</li>
310<li value=198><a href="extensions/EXT/EXT_texture_compression_s3tc.txt">GL_EXT_texture_compression_s3tc</a>
311</li>
312<li value=199><a href="extensions/IBM/IBM_cull_vertex.txt">GL_IBM_cull_vertex</a>
313</li>
314<li value=200><a href="extensions/IBM/IBM_multimode_draw_arrays.txt">GL_IBM_multimode_draw_arrays</a>
315</li>
316<li value=201><a href="extensions/IBM/IBM_vertex_array_lists.txt">GL_IBM_vertex_array_lists</a>
317</li>
318<li value=206><a href="extensions/3DFX/3DFX_texture_compression_FXT1.txt">GL_3DFX_texture_compression_FXT1</a>
319</li>
320<li value=207><a href="extensions/3DFX/3DFX_multisample.txt">GL_3DFX_multisample</a>
321</li>
322<li value=208><a href="extensions/3DFX/3DFX_tbuffer.txt">GL_3DFX_tbuffer</a>
323</li>
324<li value=209><a href="extensions/EXT/WGL_EXT_multisample.txt">WGL_EXT_multisample</a>
325
326    <br> <a href="extensions/EXT/WGL_EXT_multisample.txt">GL_EXT_multisample</a>
327</li>
328<li value=210><a href="extensions/SGIX/SGIX_vertex_preclip.txt">GL_SGIX_vertex_preclip</a>
329
330    <br> <a href="extensions/SGIX/SGIX_vertex_preclip.txt">GL_SGIX_vertex_preclip_hint</a>
331</li>
332<li value=211><a href="extensions/SGIX/SGIX_convolution_accuracy.txt">GL_SGIX_convolution_accuracy</a>
333</li>
334<li value=212><a href="extensions/SGIX/SGIX_resample.txt">GL_SGIX_resample</a>
335</li>
336<li value=213><a href="extensions/SGIS/SGIS_point_line_texgen.txt">GL_SGIS_point_line_texgen</a>
337</li>
338<li value=214><a href="extensions/SGIS/SGIS_texture_color_mask.txt">GL_SGIS_texture_color_mask</a>
339</li>
340<li value=215><a href="extensions/MESA/GLX_MESA_copy_sub_buffer.txt">GLX_MESA_copy_sub_buffer</a>
341</li>
342<li value=216><a href="extensions/MESA/GLX_MESA_pixmap_colormap.txt">GLX_MESA_pixmap_colormap</a>
343</li>
344<li value=217><a href="extensions/MESA/GLX_MESA_release_buffers.txt">GLX_MESA_release_buffers</a>
345</li>
346<li value=218><a href="extensions/MESA/GLX_MESA_set_3dfx_mode.txt">GLX_MESA_set_3dfx_mode</a>
347</li>
348<li value=220><a href="extensions/EXT/EXT_texture_env_dot3.txt">GL_EXT_texture_env_dot3</a>
349</li>
350<li value=221><a href="extensions/ATI/ATI_texture_mirror_once.txt">GL_ATI_texture_mirror_once</a>
351</li>
352<li value=222><a href="extensions/NV/NV_fence.txt">GL_NV_fence</a>
353</li>
354<li value=223><a href="extensions/IBM/IBM_static_data.txt">GL_IBM_static_data</a>
355</li>
356<li value=224><a href="extensions/IBM/IBM_texture_mirrored_repeat.txt">GL_IBM_texture_mirrored_repeat</a>
357</li>
358<li value=225><a href="extensions/NV/NV_evaluators.txt">GL_NV_evaluators</a>
359</li>
360<li value=226><a href="extensions/NV/NV_packed_depth_stencil.txt">GL_NV_packed_depth_stencil</a>
361</li>
362<li value=227><a href="extensions/NV/NV_register_combiners2.txt">GL_NV_register_combiners2</a>
363</li>
364<li value=228><a href="extensions/NV/NV_texture_compression_vtc.txt">GL_NV_texture_compression_vtc</a>
365</li>
366<li value=229><a href="extensions/NV/NV_texture_rectangle.txt">GL_NV_texture_rectangle</a>
367</li>
368<li value=230><a href="extensions/NV/NV_texture_shader.txt">GL_NV_texture_shader</a>
369</li>
370<li value=231><a href="extensions/NV/NV_texture_shader2.txt">GL_NV_texture_shader2</a>
371</li>
372<li value=232><a href="extensions/NV/NV_vertex_array_range2.txt">GL_NV_vertex_array_range2</a>
373</li>
374<li value=233><a href="extensions/NV/NV_vertex_program.txt">GL_NV_vertex_program</a>
375</li>
376<li value=234><a href="extensions/SGIX/GLX_SGIX_visual_select_group.txt">GLX_SGIX_visual_select_group</a>
377</li>
378<li value=235><a href="extensions/SGIX/SGIX_texture_coordinate_clamp.txt">GL_SGIX_texture_coordinate_clamp</a>
379</li>
380<li value=237><a href="extensions/OML/GLX_OML_swap_method.txt">GLX_OML_swap_method</a>
381</li>
382<li value=238><a href="extensions/OML/GLX_OML_sync_control.txt">GLX_OML_sync_control</a>
383</li>
384<li value=239><a href="extensions/OML/OML_interlace.txt">GL_OML_interlace</a>
385</li>
386<li value=240><a href="extensions/OML/OML_subsample.txt">GL_OML_subsample</a>
387</li>
388<li value=241><a href="extensions/OML/OML_resample.txt">GL_OML_resample</a>
389</li>
390<li value=242><a href="extensions/OML/WGL_OML_sync_control.txt">WGL_OML_sync_control</a>
391</li>
392<li value=243><a href="extensions/NV/NV_copy_depth_to_color.txt">GL_NV_copy_depth_to_color</a>
393</li>
394<li value=244><a href="extensions/ATI/ATI_envmap_bumpmap.txt">GL_ATI_envmap_bumpmap</a>
395</li>
396<li value=245><a href="extensions/ATI/ATI_fragment_shader.txt">GL_ATI_fragment_shader</a>
397</li>
398<li value=246><a href="extensions/ATI/ATI_pn_triangles.txt">GL_ATI_pn_triangles</a>
399</li>
400<li value=247><a href="extensions/ATI/ATI_vertex_array_object.txt">GL_ATI_vertex_array_object</a>
401</li>
402<li value=248><a href="extensions/EXT/EXT_vertex_shader.txt">GL_EXT_vertex_shader</a>
403</li>
404<li value=249><a href="extensions/ATI/ATI_vertex_streams.txt">GL_ATI_vertex_streams</a>
405</li>
406<li value=250><a href="extensions/I3D/WGL_I3D_digital_video_control.txt">WGL_I3D_digital_video_control</a>
407</li>
408<li value=251><a href="extensions/I3D/WGL_I3D_gamma.txt">WGL_I3D_gamma</a>
409</li>
410<li value=252><a href="extensions/I3D/WGL_I3D_genlock.txt">WGL_I3D_genlock</a>
411</li>
412<li value=253><a href="extensions/I3D/WGL_I3D_image_buffer.txt">WGL_I3D_image_buffer</a>
413</li>
414<li value=254><a href="extensions/I3D/WGL_I3D_swap_frame_lock.txt">WGL_I3D_swap_frame_lock</a>
415</li>
416<li value=255><a href="extensions/I3D/WGL_I3D_swap_frame_usage.txt">WGL_I3D_swap_frame_usage</a>
417</li>
418<li value=256><a href="extensions/ATI/ATI_element_array.txt">GL_ATI_element_array</a>
419</li>
420<li value=257><a href="extensions/SUN/SUN_mesh_array.txt">GL_SUN_mesh_array</a>
421</li>
422<li value=258><a href="extensions/SUN/SUN_slice_accum.txt">GL_SUN_slice_accum</a>
423</li>
424<li value=259><a href="extensions/NV/NV_multisample_filter_hint.txt">GL_NV_multisample_filter_hint</a>
425</li>
426<li value=260><a href="extensions/NV/NV_depth_clamp.txt">GL_NV_depth_clamp</a>
427</li>
428<li value=261><a href="extensions/NV/NV_occlusion_query.txt">GL_NV_occlusion_query</a>
429</li>
430<li value=262><a href="extensions/NV/NV_point_sprite.txt">GL_NV_point_sprite</a>
431</li>
432<li value=263><a href="extensions/NV/WGL_NV_render_depth_texture.txt">WGL_NV_render_depth_texture</a>
433</li>
434<li value=264><a href="extensions/NV/WGL_NV_render_texture_rectangle.txt">WGL_NV_render_texture_rectangle</a>
435</li>
436<li value=265><a href="extensions/NV/NV_texture_shader3.txt">GL_NV_texture_shader3</a>
437</li>
438<li value=266><a href="extensions/NV/NV_vertex_program1_1.txt">GL_NV_vertex_program1_1</a>
439</li>
440<li value=267><a href="extensions/EXT/EXT_shadow_funcs.txt">GL_EXT_shadow_funcs</a>
441</li>
442<li value=268><a href="extensions/EXT/EXT_stencil_two_side.txt">GL_EXT_stencil_two_side</a>
443</li>
444<li value=269><a href="extensions/ATI/ATI_text_fragment_shader.txt">GL_ATI_text_fragment_shader</a>
445</li>
446<li value=270><a href="extensions/APPLE/APPLE_client_storage.txt">GL_APPLE_client_storage</a>
447</li>
448<li value=271><a href="extensions/APPLE/APPLE_element_array.txt">GL_APPLE_element_array</a>
449</li>
450<li value=272><a href="extensions/APPLE/APPLE_fence.txt">GL_APPLE_fence</a>
451</li>
452<li value=273><a href="extensions/APPLE/APPLE_vertex_array_object.txt">GL_APPLE_vertex_array_object</a>
453</li>
454<li value=274><a href="extensions/APPLE/APPLE_vertex_array_range.txt">GL_APPLE_vertex_array_range</a>
455</li>
456<li value=275><a href="extensions/APPLE/APPLE_ycbcr_422.txt">GL_APPLE_ycbcr_422</a>
457</li>
458<li value=276><a href="extensions/S3/S3_s3tc.txt">GL_S3_s3tc</a>
459</li>
460<li value=277><a href="extensions/ATI/ATI_draw_buffers.txt">GL_ATI_draw_buffers</a>
461</li>
462<li value=278><a href="extensions/ATI/WGL_ATI_pixel_format_float.txt">WGL_ATI_pixel_format_float</a>
463</li>
464<li value=279><a href="extensions/ATI/ATI_texture_env_combine3.txt">GL_ATI_texture_env_combine3</a>
465</li>
466<li value=280><a href="extensions/ATI/ATI_texture_float.txt">GL_ATI_texture_float</a>
467</li>
468<li value=281><a href="extensions/NV/NV_float_buffer.txt">GL_NV_float_buffer</a>
469
470    <br> <a href="extensions/NV/NV_float_buffer.txt">WGL_NV_float_buffer</a>
471</li>
472<li value=282><a href="extensions/NV/NV_fragment_program.txt">GL_NV_fragment_program</a>
473</li>
474<li value=283><a href="extensions/NV/NV_half_float.txt">GL_NV_half_float</a>
475</li>
476<li value=284><a href="extensions/NV/NV_pixel_data_range.txt">GL_NV_pixel_data_range</a>
477</li>
478<li value=285><a href="extensions/NV/NV_primitive_restart.txt">GL_NV_primitive_restart</a>
479</li>
480<li value=286><a href="extensions/NV/NV_texture_expand_normal.txt">GL_NV_texture_expand_normal</a>
481</li>
482<li value=287><a href="extensions/NV/NV_vertex_program2.txt">GL_NV_vertex_program2</a>
483</li>
484<li value=288><a href="extensions/ATI/ATI_map_object_buffer.txt">GL_ATI_map_object_buffer</a>
485</li>
486<li value=289><a href="extensions/ATI/ATI_separate_stencil.txt">GL_ATI_separate_stencil</a>
487</li>
488<li value=290><a href="extensions/ATI/ATI_vertex_attrib_array_object.txt">GL_ATI_vertex_attrib_array_object</a>
489</li>
490<li value=291><a href="extensions/OES/OES_byte_coordinates.txt">GL_OES_byte_coordinates</a>
491</li>
492<li value=292><a href="extensions/OES/OES_fixed_point.txt">GL_OES_fixed_point</a>
493</li>
494<li value=293><a href="extensions/OES/OES_single_precision.txt">GL_OES_single_precision</a>
495</li>
496<li value=294><a href="extensions/OES/OES_compressed_paletted_texture.txt">GL_OES_compressed_paletted_texture</a>
497</li>
498<li value=295><a href="extensions/OES/OES_read_format.txt">GL_OES_read_format</a>
499</li>
500<li value=296><a href="extensions/OES/OES_query_matrix.txt">GL_OES_query_matrix</a>
501</li>
502<li value=297><a href="extensions/EXT/EXT_depth_bounds_test.txt">GL_EXT_depth_bounds_test</a>
503</li>
504<li value=298><a href="extensions/EXT/EXT_texture_mirror_clamp.txt">GL_EXT_texture_mirror_clamp</a>
505</li>
506<li value=299><a href="extensions/EXT/EXT_blend_equation_separate.txt">GL_EXT_blend_equation_separate</a>
507</li>
508<li value=300><a href="extensions/MESA/MESA_pack_invert.txt">GL_MESA_pack_invert</a>
509</li>
510<li value=301><a href="extensions/MESA/MESA_ycbcr_texture.txt">GL_MESA_ycbcr_texture</a>
511</li>
512<li value=302><a href="extensions/EXT/EXT_pixel_buffer_object.txt">GL_EXT_pixel_buffer_object</a>
513</li>
514<li value=303><a href="extensions/NV/NV_fragment_program_option.txt">GL_NV_fragment_program_option</a>
515</li>
516<li value=304><a href="extensions/NV/NV_fragment_program2.txt">GL_NV_fragment_program2</a>
517</li>
518<li value=305><a href="extensions/NV/NV_vertex_program2_option.txt">GL_NV_vertex_program2_option</a>
519</li>
520<li value=306><a href="extensions/NV/NV_vertex_program3.txt">GL_NV_vertex_program3</a>
521</li>
522<li value=307><a href="extensions/SGIX/GLX_SGIX_hyperpipe.txt">GLX_SGIX_hyperpipe</a>
523</li>
524<li value=308><a href="extensions/MESA/GLX_MESA_agp_offset.txt">GLX_MESA_agp_offset</a>
525</li>
526<li value=309><a href="extensions/EXT/EXT_texture_compression_dxt1.txt">GL_EXT_texture_compression_dxt1</a>
527</li>
528<li value=310><a href="extensions/EXT/EXT_framebuffer_object.txt">GL_EXT_framebuffer_object</a>
529</li>
530<li value=311><a href="extensions/GREMEDY/GREMEDY_string_marker.txt">GL_GREMEDY_string_marker</a>
531</li>
532<li value=312><a href="extensions/EXT/EXT_packed_depth_stencil.txt">GL_EXT_packed_depth_stencil</a>
533</li>
534<li value=313><a href="extensions/3DL/WGL_3DL_stereo_control.txt">WGL_3DL_stereo_control</a>
535</li>
536<li value=314><a href="extensions/EXT/EXT_stencil_clear_tag.txt">GL_EXT_stencil_clear_tag</a>
537</li>
538<li value=315><a href="extensions/EXT/EXT_texture_sRGB.txt">GL_EXT_texture_sRGB</a>
539</li>
540<li value=316><a href="extensions/EXT/EXT_framebuffer_blit.txt">GL_EXT_framebuffer_blit</a>
541</li>
542<li value=317><a href="extensions/EXT/EXT_framebuffer_multisample.txt">GL_EXT_framebuffer_multisample</a>
543</li>
544<li value=318><a href="extensions/MESAX/MESAX_texture_stack.txt">GL_MESAX_texture_stack</a>
545</li>
546<li value=319><a href="extensions/EXT/EXT_timer_query.txt">GL_EXT_timer_query</a>
547</li>
548<li value=320><a href="extensions/EXT/EXT_gpu_program_parameters.txt">GL_EXT_gpu_program_parameters</a>
549</li>
550<li value=321><a href="extensions/APPLE/APPLE_flush_buffer_range.txt">GL_APPLE_flush_buffer_range</a>
551</li>
552<li value=322><a href="extensions/NV/NV_gpu_program4.txt">GL_NV_gpu_program4</a>
553</li>
554<li value=323><a href="extensions/NV/NV_geometry_program4.txt">GL_NV_geometry_program4</a>
555</li>
556<li value=324><a href="extensions/EXT/EXT_geometry_shader4.txt">GL_EXT_geometry_shader4</a>
557</li>
558<li value=325><a href="extensions/NV/NV_vertex_program4.txt">GL_NV_vertex_program4</a>
559</li>
560<li value=326><a href="extensions/EXT/EXT_gpu_shader4.txt">GL_EXT_gpu_shader4</a>
561</li>
562<li value=327><a href="extensions/EXT/EXT_draw_instanced.txt">GL_EXT_draw_instanced</a>
563</li>
564<li value=328><a href="extensions/EXT/EXT_packed_float.txt">GL_EXT_packed_float</a>
565
566    <br> <a href="extensions/EXT/EXT_packed_float.txt">GLX_EXT_fbconfig_packed_float</a>
567
568    <br> <a href="extensions/EXT/EXT_packed_float.txt">WGL_EXT_pixel_format_packed_float</a>
569</li>
570<li value=329><a href="extensions/EXT/EXT_texture_array.txt">GL_EXT_texture_array</a>
571</li>
572<li value=330><a href="extensions/EXT/EXT_texture_buffer_object.txt">GL_EXT_texture_buffer_object</a>
573</li>
574<li value=331><a href="extensions/EXT/EXT_texture_compression_latc.txt">GL_EXT_texture_compression_latc</a>
575</li>
576<li value=332><a href="extensions/EXT/EXT_texture_compression_rgtc.txt">GL_EXT_texture_compression_rgtc</a>
577</li>
578<li value=333><a href="extensions/EXT/EXT_texture_shared_exponent.txt">GL_EXT_texture_shared_exponent</a>
579</li>
580<li value=334><a href="extensions/NV/NV_depth_buffer_float.txt">GL_NV_depth_buffer_float</a>
581</li>
582<li value=335><a href="extensions/NV/NV_fragment_program4.txt">GL_NV_fragment_program4</a>
583</li>
584<li value=336><a href="extensions/NV/NV_framebuffer_multisample_coverage.txt">GL_NV_framebuffer_multisample_coverage</a>
585</li>
586<li value=337><a href="extensions/EXT/EXT_framebuffer_sRGB.txt">GL_EXT_framebuffer_sRGB</a>
587
588    <br> <a href="extensions/EXT/EXT_framebuffer_sRGB.txt">GLX_EXT_framebuffer_sRGB</a>
589
590    <br> <a href="extensions/EXT/EXT_framebuffer_sRGB.txt">WGL_EXT_framebuffer_sRGB</a>
591</li>
592<li value=338><a href="extensions/NV/NV_geometry_shader4.txt">GL_NV_geometry_shader4</a>
593</li>
594<li value=339><a href="extensions/NV/NV_parameter_buffer_object.txt">GL_NV_parameter_buffer_object</a>
595</li>
596<li value=340><a href="extensions/EXT/EXT_draw_buffers2.txt">GL_EXT_draw_buffers2</a>
597</li>
598<li value=341><a href="extensions/NV/NV_transform_feedback.txt">GL_NV_transform_feedback</a>
599</li>
600<li value=342><a href="extensions/EXT/EXT_bindable_uniform.txt">GL_EXT_bindable_uniform</a>
601</li>
602<li value=343><a href="extensions/EXT/EXT_texture_integer.txt">GL_EXT_texture_integer</a>
603</li>
604<li value=344><a href="extensions/EXT/GLX_EXT_texture_from_pixmap.txt">GLX_EXT_texture_from_pixmap</a>
605</li>
606<li value=345><a href="extensions/GREMEDY/GREMEDY_frame_terminator.txt">GL_GREMEDY_frame_terminator</a>
607</li>
608<li value=346><a href="extensions/NV/NV_conditional_render.txt">GL_NV_conditional_render</a>
609</li>
610<li value=347><a href="extensions/NV/NV_present_video.txt">GL_NV_present_video</a>
611
612    <br> <a href="extensions/NV/NV_present_video.txt">GLX_NV_present_video</a>
613
614    <br> <a href="extensions/NV/NV_present_video.txt">WGL_NV_present_video</a>
615</li>
616<li value=348><a href="extensions/NV/GLX_NV_video_out.txt">GLX_NV_video_out</a>
617</li>
618<li value=349><a href="extensions/NV/WGL_NV_video_output.txt">WGL_NV_video_output</a>
619</li>
620<li value=350><a href="extensions/NV/GLX_NV_swap_group.txt">GLX_NV_swap_group</a>
621</li>
622<li value=351><a href="extensions/NV/WGL_NV_swap_group.txt">WGL_NV_swap_group</a>
623</li>
624<li value=352><a href="extensions/EXT/EXT_transform_feedback.txt">GL_EXT_transform_feedback</a>
625</li>
626<li value=353><a href="extensions/EXT/EXT_direct_state_access.txt">GL_EXT_direct_state_access</a>
627</li>
628<li value=354><a href="extensions/EXT/EXT_vertex_array_bgra.txt">GL_EXT_vertex_array_bgra</a>
629</li>
630<li value=355><a href="extensions/NV/WGL_NV_gpu_affinity.txt">WGL_NV_gpu_affinity</a>
631</li>
632<li value=356><a href="extensions/EXT/EXT_texture_swizzle.txt">GL_EXT_texture_swizzle</a>
633</li>
634<li value=357><a href="extensions/NV/NV_explicit_multisample.txt">GL_NV_explicit_multisample</a>
635</li>
636<li value=358><a href="extensions/NV/NV_transform_feedback2.txt">GL_NV_transform_feedback2</a>
637</li>
638<li value=359><a href="extensions/ATI/ATI_meminfo.txt">GL_ATI_meminfo</a>
639</li>
640<li value=360><a href="extensions/AMD/AMD_performance_monitor.txt">GL_AMD_performance_monitor</a>
641</li>
642<li value=361><a href="extensions/AMD/WGL_AMD_gpu_association.txt">WGL_AMD_gpu_association</a>
643</li>
644<li value=362><a href="extensions/AMD/AMD_texture_texture4.txt">GL_AMD_texture_texture4</a>
645</li>
646<li value=363><a href="extensions/AMD/AMD_vertex_shader_tessellator.txt">GL_AMD_vertex_shader_tessellator</a>
647</li>
648<li value=364><a href="extensions/EXT/EXT_provoking_vertex.txt">GL_EXT_provoking_vertex</a>
649</li>
650<li value=365><a href="extensions/EXT/EXT_texture_snorm.txt">GL_EXT_texture_snorm</a>
651</li>
652<li value=366><a href="extensions/AMD/AMD_draw_buffers_blend.txt">GL_AMD_draw_buffers_blend</a>
653</li>
654<li value=367><a href="extensions/APPLE/APPLE_texture_range.txt">GL_APPLE_texture_range</a>
655</li>
656<li value=368><a href="extensions/APPLE/APPLE_float_pixels.txt">GL_APPLE_float_pixels</a>
657</li>
658<li value=369><a href="extensions/APPLE/APPLE_vertex_program_evaluators.txt">GL_APPLE_vertex_program_evaluators</a>
659</li>
660<li value=370><a href="extensions/APPLE/APPLE_aux_depth_stencil.txt">GL_APPLE_aux_depth_stencil</a>
661</li>
662<li value=371><a href="extensions/APPLE/APPLE_object_purgeable.txt">GL_APPLE_object_purgeable</a>
663</li>
664<li value=372><a href="extensions/APPLE/APPLE_row_bytes.txt">GL_APPLE_row_bytes</a>
665</li>
666<li value=373><a href="extensions/APPLE/APPLE_rgb_422.txt">GL_APPLE_rgb_422</a>
667</li>
668<li value=374><a href="extensions/NV/NV_video_capture.txt">GL_NV_video_capture</a>
669
670    <br> <a href="extensions/NV/NV_video_capture.txt">GLX_NV_video_capture</a>
671
672    <br> <a href="extensions/NV/NV_video_capture.txt">WGL_NV_video_capture</a>
673</li>
674<li value=375><a href="extensions/EXT/EXT_swap_control.txt">GL_EXT_swap_control</a>
675</li>
676<li value=376><a href="extensions/NV/NV_copy_image.txt">GL_NV_copy_image</a>
677
678    <br> <a href="extensions/NV/NV_copy_image.txt">GLX_NV_copy_image</a>
679
680    <br> <a href="extensions/NV/NV_copy_image.txt">WGL_NV_copy_image</a>
681</li>
682<li value=377><a href="extensions/EXT/EXT_separate_shader_objects.gl.txt">GL_EXT_separate_shader_objects</a>
683</li>
684<li value=378><a href="extensions/NV/NV_parameter_buffer_object2.txt">GL_NV_parameter_buffer_object2</a>
685</li>
686<li value=379><a href="extensions/NV/NV_shader_buffer_load.txt">GL_NV_shader_buffer_load</a>
687</li>
688<li value=380><a href="extensions/NV/NV_vertex_buffer_unified_memory.txt">GL_NV_vertex_buffer_unified_memory</a>
689</li>
690<li value=381><a href="extensions/NV/NV_texture_barrier.txt">GL_NV_texture_barrier</a>
691</li>
692<li value=382><a href="extensions/AMD/AMD_shader_stencil_export.txt">GL_AMD_shader_stencil_export</a>
693</li>
694<li value=383><a href="extensions/AMD/AMD_seamless_cubemap_per_texture.txt">GL_AMD_seamless_cubemap_per_texture</a>
695</li>
696<li value=384><a href="extensions/INTEL/GLX_INTEL_swap_event.txt">GLX_INTEL_swap_event</a>
697</li>
698<li value=385><a href="extensions/AMD/AMD_conservative_depth.txt">GL_AMD_conservative_depth</a>
699</li>
700<li value=386><a href="extensions/EXT/EXT_shader_image_load_store.txt">GL_EXT_shader_image_load_store</a>
701</li>
702<li value=387><a href="extensions/EXT/EXT_vertex_attrib_64bit.txt">GL_EXT_vertex_attrib_64bit</a>
703</li>
704<li value=388><a href="extensions/NV/NV_gpu_program5.txt">GL_NV_gpu_program5</a>
705</li>
706<li value=389><a href="extensions/NV/NV_gpu_shader5.txt">GL_NV_gpu_shader5</a>
707</li>
708<li value=390><a href="extensions/NV/NV_shader_buffer_store.txt">GL_NV_shader_buffer_store</a>
709</li>
710<li value=391><a href="extensions/NV/NV_tessellation_program5.txt">GL_NV_tessellation_program5</a>
711</li>
712<li value=392><a href="extensions/NV/NV_vertex_attrib_integer_64bit.txt">GL_NV_vertex_attrib_integer_64bit</a>
713</li>
714<li value=393><a href="extensions/NV/NV_multisample_coverage.txt">GL_NV_multisample_coverage</a>
715</li>
716<li value=394><a href="extensions/AMD/AMD_name_gen_delete.txt">GL_AMD_name_gen_delete</a>
717</li>
718<li value=395><a href="extensions/AMD/AMD_debug_output.txt">GL_AMD_debug_output</a>
719</li>
720<li value=396><a href="extensions/NV/NV_vdpau_interop.txt">GL_NV_vdpau_interop</a>
721</li>
722<li value=397><a href="extensions/AMD/AMD_transform_feedback3_lines_triangles.txt">GL_AMD_transform_feedback3_lines_triangles</a>
723</li>
724<li value=398><a href="extensions/AMD/GLX_AMD_gpu_association.txt">GLX_AMD_gpu_association</a>
725</li>
726<li value=399><a href="extensions/EXT/GLX_EXT_create_context_es2_profile.txt">GLX_EXT_create_context_es2_profile</a>
727
728    <br> <a href="extensions/EXT/GLX_EXT_create_context_es2_profile.txt">GLX_EXT_create_context_es_profile</a>
729</li>
730<li value=400><a href="extensions/EXT/WGL_EXT_create_context_es2_profile.txt">WGL_EXT_create_context_es2_profile</a>
731
732    <br> <a href="extensions/EXT/WGL_EXT_create_context_es2_profile.txt">WGL_EXT_create_context_es_profile</a>
733</li>
734<li value=401><a href="extensions/AMD/AMD_depth_clamp_separate.txt">GL_AMD_depth_clamp_separate</a>
735</li>
736<li value=402><a href="extensions/EXT/EXT_texture_sRGB_decode.txt">GL_EXT_texture_sRGB_decode</a>
737</li>
738<li value=403><a href="extensions/NV/NV_texture_multisample.txt">GL_NV_texture_multisample</a>
739</li>
740<li value=404><a href="extensions/AMD/AMD_blend_minmax_factor.txt">GL_AMD_blend_minmax_factor</a>
741</li>
742<li value=405><a href="extensions/AMD/AMD_sample_positions.txt">GL_AMD_sample_positions</a>
743</li>
744<li value=406><a href="extensions/EXT/EXT_x11_sync_object.txt">GL_EXT_x11_sync_object</a>
745</li>
746<li value=407><a href="extensions/NV/WGL_NV_DX_interop.txt">WGL_NV_DX_interop</a>
747</li>
748<li value=408><a href="extensions/AMD/AMD_multi_draw_indirect.txt">GL_AMD_multi_draw_indirect</a>
749</li>
750<li value=409><a href="extensions/EXT/EXT_framebuffer_multisample_blit_scaled.txt">GL_EXT_framebuffer_multisample_blit_scaled</a>
751</li>
752<li value=410><a href="extensions/NV/NV_path_rendering.txt">GL_NV_path_rendering</a>
753</li>
754<li value=411><a href="extensions/AMD/AMD_pinned_memory.txt">GL_AMD_pinned_memory</a>
755</li>
756<li value=412><a href="extensions/NV/WGL_NV_DX_interop2.txt">WGL_NV_DX_interop2</a>
757</li>
758<li value=413><a href="extensions/AMD/AMD_stencil_operation_extended.txt">GL_AMD_stencil_operation_extended</a>
759</li>
760<li value=414><a href="extensions/EXT/GLX_EXT_swap_control_tear.txt">GLX_EXT_swap_control_tear</a>
761</li>
762<li value=415><a href="extensions/EXT/WGL_EXT_swap_control_tear.txt">WGL_EXT_swap_control_tear</a>
763</li>
764<li value=416><a href="extensions/AMD/AMD_vertex_shader_viewport_index.txt">GL_AMD_vertex_shader_viewport_index</a>
765</li>
766<li value=417><a href="extensions/AMD/AMD_vertex_shader_layer.txt">GL_AMD_vertex_shader_layer</a>
767</li>
768<li value=418><a href="extensions/NV/NV_bindless_texture.txt">GL_NV_bindless_texture</a>
769</li>
770<li value=419><a href="extensions/NV/NV_shader_atomic_float.txt">GL_NV_shader_atomic_float</a>
771</li>
772<li value=420><a href="extensions/AMD/AMD_query_buffer_object.txt">GL_AMD_query_buffer_object</a>
773</li>
774<li value=421><a href="extensions/NV/NV_compute_program5.txt">GL_NV_compute_program5</a>
775</li>
776<li value=422><a href="extensions/NV/NV_shader_storage_buffer_object.txt">GL_NV_shader_storage_buffer_object</a>
777</li>
778<li value=423><a href="extensions/NV/NV_shader_atomic_counters.txt">GL_NV_shader_atomic_counters</a>
779</li>
780<li value=424><a href="extensions/NV/NV_deep_texture3D.txt">GL_NV_deep_texture3D</a>
781</li>
782<li value=425><a href="extensions/NVX/NVX_conditional_render.txt">GL_NVX_conditional_render</a>
783</li>
784<li value=426><a href="extensions/AMD/AMD_sparse_texture.txt">GL_AMD_sparse_texture</a>
785</li>
786<li value=427><a href="extensions/EXT/GLX_EXT_buffer_age.txt">GLX_EXT_buffer_age</a>
787</li>
788<li value=428><a href="extensions/AMD/AMD_shader_trinary_minmax.txt">GL_AMD_shader_trinary_minmax</a>
789</li>
790<li value=429><a href="extensions/INTEL/INTEL_map_texture.txt">GL_INTEL_map_texture</a>
791</li>
792<li value=430><a href="extensions/NV/NV_draw_texture.txt">GL_NV_draw_texture</a>
793</li>
794<li value=431><a href="extensions/AMD/AMD_interleaved_elements.txt">GL_AMD_interleaved_elements</a>
795</li>
796<li value=432><a href="extensions/NV/NV_bindless_multi_draw_indirect.txt">GL_NV_bindless_multi_draw_indirect</a>
797</li>
798<li value=433><a href="extensions/NV/NV_blend_equation_advanced.txt">GL_NV_blend_equation_advanced</a>
799
800    <br> <a href="extensions/NV/NV_blend_equation_advanced.txt">GL_NV_blend_equation_advanced_coherent</a>
801</li>
802<li value=434><a href="extensions/NV/NV_gpu_program5_mem_extended.txt">GL_NV_gpu_program5_mem_extended</a>
803</li>
804<li value=435><a href="extensions/AMD/AMD_shader_atomic_counter_ops.txt">GL_AMD_shader_atomic_counter_ops</a>
805</li>
806<li value=436><a href="extensions/NV/WGL_NV_delay_before_swap.txt">WGL_NV_delay_before_swap</a>
807</li>
808<li value=437><a href="extensions/EXT/EXT_shader_integer_mix.txt">GL_EXT_shader_integer_mix</a>
809</li>
810<li value=438><a href="extensions/NVX/NVX_gpu_memory_info.txt">GL_NVX_gpu_memory_info</a>
811</li>
812<li value=439><a href="extensions/EXT/EXT_debug_label.txt">GL_EXT_debug_label</a>
813</li>
814<li value=440><a href="extensions/EXT/EXT_debug_marker.txt">GL_EXT_debug_marker</a>
815</li>
816<li value=441><a href="extensions/INTEL/INTEL_fragment_shader_ordering.txt">GL_INTEL_fragment_shader_ordering</a>
817</li>
818<li value=442><a href="extensions/AMD/AMD_occlusion_query_event.txt">GL_AMD_occlusion_query_event</a>
819</li>
820<li value=443><a href="extensions/INTEL/INTEL_performance_query.txt">GL_INTEL_performance_query</a>
821</li>
822<li value=444><a href="extensions/AMD/AMD_shader_stencil_value_export.txt">GL_AMD_shader_stencil_value_export</a>
823</li>
824<li value=445><a href="extensions/NV/GLX_NV_delay_before_swap.txt">GLX_NV_delay_before_swap</a>
825</li>
826<li value=446><a href="extensions/MESA/GLX_MESA_query_renderer.txt">GLX_MESA_query_renderer</a>
827</li>
828<li value=447><a href="extensions/NV/NV_shader_thread_group.txt">GL_NV_shader_thread_group</a>
829</li>
830<li value=448><a href="extensions/NV/NV_shader_thread_shuffle.txt">GL_NV_shader_thread_shuffle</a>
831</li>
832<li value=449><a href="extensions/EXT/EXT_shader_image_load_formatted.txt">GL_EXT_shader_image_load_formatted</a>
833</li>
834<li value=450><a href="extensions/AMD/AMD_transform_feedback4.txt">GL_AMD_transform_feedback4</a>
835</li>
836<li value=451><a href="extensions/AMD/AMD_gpu_shader_int64.txt">GL_AMD_gpu_shader_int64</a>
837</li>
838<li value=452><a href="extensions/EXT/GLX_EXT_stereo_tree.txt">GLX_EXT_stereo_tree</a>
839</li>
840<li value=453><a href="extensions/AMD/AMD_gcn_shader.txt">GL_AMD_gcn_shader</a>
841</li>
842<li value=454><a href="extensions/AMD/AMD_framebuffer_sample_positions.txt">GL_AMD_framebuffer_sample_positions</a>
843</li>
844<li value=455><a href="extensions/NV/NV_shader_atomic_int64.txt">GL_NV_shader_atomic_int64</a>
845</li>
846<li value=456><a href="extensions/NV/NV_bindless_multi_draw_indirect_count.txt">GL_NV_bindless_multi_draw_indirect_count</a>
847</li>
848<li value=457><a href="extensions/NV/GLX_NV_copy_buffer.txt">GLX_NV_copy_buffer</a>
849</li>
850<li value=459><a href="extensions/NV/NV_uniform_buffer_unified_memory.txt">GL_NV_uniform_buffer_unified_memory</a>
851</li>
852<li value=460><a href="extensions/EXT/EXT_polygon_offset_clamp.txt">GL_EXT_polygon_offset_clamp</a>
853</li>
854<li value=461><a href="extensions/EXT/EXT_post_depth_coverage.txt">GL_EXT_post_depth_coverage</a>
855</li>
856<li value=462><a href="extensions/EXT/EXT_raster_multisample.txt">GL_EXT_raster_multisample</a>
857</li>
858<li value=463><a href="extensions/EXT/EXT_sparse_texture2.txt">GL_EXT_sparse_texture2</a>
859</li>
860<li value=464><a href="extensions/EXT/EXT_texture_filter_minmax.txt">GL_EXT_texture_filter_minmax</a>
861</li>
862<li value=465><a href="extensions/NV/NV_conservative_raster.txt">GL_NV_conservative_raster</a>
863</li>
864<li value=466><a href="extensions/NV/NV_fill_rectangle.txt">GL_NV_fill_rectangle</a>
865</li>
866<li value=467><a href="extensions/NV/NV_fragment_coverage_to_color.txt">GL_NV_fragment_coverage_to_color</a>
867</li>
868<li value=468><a href="extensions/NV/NV_fragment_shader_interlock.txt">GL_NV_fragment_shader_interlock</a>
869</li>
870<li value=469><a href="extensions/NV/NV_framebuffer_mixed_samples.txt">GL_NV_framebuffer_mixed_samples</a>
871</li>
872<li value=470><a href="extensions/NV/NV_geometry_shader_passthrough.txt">GL_NV_geometry_shader_passthrough</a>
873</li>
874<li value=471><a href="extensions/NV/NV_path_rendering_shared_edge.txt">GL_NV_path_rendering_shared_edge</a>
875</li>
876<li value=472><a href="extensions/NV/NV_sample_locations.txt">GL_NV_sample_locations</a>
877</li>
878<li value=473><a href="extensions/NV/NV_sample_mask_override_coverage.txt">GL_NV_sample_mask_override_coverage</a>
879</li>
880<li value=474><a href="extensions/NV/NV_shader_atomic_fp16_vector.txt">GL_NV_shader_atomic_fp16_vector</a>
881</li>
882<li value=475><a href="extensions/NV/NV_internalformat_sample_query.txt">GL_NV_internalformat_sample_query</a>
883</li>
884<li value=476><a href="extensions/NV/NV_viewport_array2.txt">GL_NV_viewport_array2</a>
885</li>
886<li value=477><a href="extensions/NV/NV_command_list.txt">GL_NV_command_list</a>
887</li>
888<li value=478><a href="extensions/OVR/OVR_multiview.txt">GL_OVR_multiview</a>
889</li>
890<li value=479><a href="extensions/OVR/OVR_multiview2.txt">GL_OVR_multiview2</a>
891</li>
892<li value=480><a href="extensions/NV/NV_conservative_raster_dilate.txt">GL_NV_conservative_raster_dilate</a>
893</li>
894<li value=481><a href="extensions/INTEL/INTEL_framebuffer_CMAA.txt">GL_INTEL_framebuffer_CMAA</a>
895</li>
896<li value=482><a href="extensions/EXT/GLX_EXT_libglvnd.txt">GLX_EXT_libglvnd</a>
897</li>
898<li value=483><a href="extensions/NV/NV_viewport_swizzle.txt">GL_NV_viewport_swizzle</a>
899</li>
900<li value=484><a href="extensions/NV/NV_robustness_video_memory_purge.txt">GL_NV_robustness_video_memory_purge</a>
901</li>
902<li value=485><a href="extensions/AMD/AMD_shader_explicit_vertex_parameter.txt">GL_AMD_shader_explicit_vertex_parameter</a>
903</li>
904<li value=486><a href="extensions/NV/NV_clip_space_w_scaling.txt">GL_NV_clip_space_w_scaling</a>
905</li>
906<li value=487><a href="extensions/NV/NV_conservative_raster_pre_snap_triangles.txt">GL_NV_conservative_raster_pre_snap_triangles</a>
907</li>
908<li value=488><a href="extensions/NV/NV_shader_atomic_float64.txt">GL_NV_shader_atomic_float64</a>
909</li>
910<li value=489><a href="extensions/NV/NV_stereo_view_rendering.txt">GL_NV_stereo_view_rendering</a>
911</li>
912<li value=490><a href="extensions/EXT/EXT_window_rectangles.txt">GL_EXT_window_rectangles</a>
913</li>
914<li value=491><a href="extensions/INTEL/INTEL_conservative_rasterization.txt">GL_INTEL_conservative_rasterization</a>
915</li>
916<li value=492><a href="extensions/NVX/NVX_blend_equation_advanced_multi_draw_buffers.txt">GL_NVX_blend_equation_advanced_multi_draw_buffers</a>
917</li>
918<li value=493><a href="extensions/NVX/NVX_linked_gpu_multicast.txt">GL_NVX_linked_gpu_multicast</a>
919</li>
920<li value=494><a href="extensions/NV/NV_gpu_multicast.txt">GL_NV_gpu_multicast</a>
921</li>
922<li value=495><a href="extensions/MESA/MESA_shader_integer_functions.txt">GL_MESA_shader_integer_functions</a>
923</li>
924<li value=496><a href="extensions/AMD/AMD_gpu_shader_half_float.txt">GL_AMD_gpu_shader_half_float</a>
925</li>
926<li value=497><a href="extensions/AMD/AMD_shader_ballot.txt">GL_AMD_shader_ballot</a>
927</li>
928<li value=498><a href="extensions/EXT/WGL_EXT_colorspace.txt">WGL_EXT_colorspace</a>
929</li>
930<li value=499><a href="extensions/SGIX/SGIX_pixel_texture.txt">GL_SGIX_pixel_texture</a>
931</li>
932<li value=500><a href="extensions/NV/NV_alpha_to_coverage_dither_control.txt">GL_NV_alpha_to_coverage_dither_control</a>
933</li>
934<li value=501><a href="extensions/NV/NV_draw_vulkan_image.txt">GL_NV_draw_vulkan_image</a>
935</li>
936<li value=502><a href="extensions/AMD/AMD_texture_gather_bias_lod.txt">GL_AMD_texture_gather_bias_lod</a>
937</li>
938<li value=503><a href="extensions/EXT/EXT_external_objects.txt">GL_EXT_memory_object</a>
939
940    <br> <a href="extensions/EXT/EXT_external_objects.txt">GL_EXT_semaphore</a>
941</li>
942<li value=504><a href="extensions/EXT/EXT_external_objects_fd.txt">GL_EXT_memory_object_fd</a>
943
944    <br> <a href="extensions/EXT/EXT_external_objects_fd.txt">GL_EXT_semaphore_fd</a>
945</li>
946<li value=505><a href="extensions/EXT/EXT_external_objects_win32.txt">GL_EXT_memory_object_win32</a>
947
948    <br> <a href="extensions/EXT/EXT_external_objects_win32.txt">GL_EXT_semaphore_win32</a>
949</li>
950<li value=506><a href="extensions/EXT/EXT_win32_keyed_mutex.txt">GL_EXT_win32_keyed_mutex</a>
951</li>
952<li value=507><a href="extensions/AMD/AMD_gpu_shader_int16.txt">GL_AMD_gpu_shader_int16</a>
953</li>
954<li value=508><a href="extensions/EXT/EXT_external_buffer.txt">GL_EXT_external_buffer</a>
955</li>
956<li value=509><a href="extensions/NV/NV_texture_rectangle_compressed.txt">GL_NV_texture_rectangle_compressed</a>
957</li>
958<li value=510><a href="extensions/NV/NV_blend_minmax_factor.txt">GL_NV_blend_minmax_factor</a>
959</li>
960<li value=511><a href="extensions/NV/NV_query_resource.txt">GL_NV_query_resource</a>
961</li>
962<li value=512><a href="extensions/NV/NV_query_resource_tag.txt">GL_NV_query_resource_tag</a>
963</li>
964<li value=513><a href="extensions/AMD/AMD_shader_image_load_store_lod.txt">GL_AMD_shader_image_load_store_lod</a>
965</li>
966<li value=514><a href="extensions/MESA/GLX_MESA_swap_control.txt">GLX_MESA_swap_control</a>
967</li>
968<li value=515><a href="extensions/MESA/MESA_tile_raster_order.txt">GL_MESA_tile_raster_order</a>
969</li>
970<li value=516><a href="extensions/MESA/MESA_program_binary_formats.txt">GL_MESA_program_binary_formats</a>
971</li>
972<li value=517><a href="extensions/NV/NV_conservative_raster_pre_snap.txt">GL_NV_conservative_raster_pre_snap</a>
973</li>
974<li value=518><a href="extensions/NV/NV_conservative_raster_underestimation.txt">GL_NV_conservative_raster_underestimation</a>
975</li>
976<li value=519><a href="extensions/AMD/AMD_gpu_shader_half_float_fetch.txt">GL_AMD_gpu_shader_half_float_fetch</a>
977</li>
978<li value=520><a href="extensions/EXT/EXT_shader_framebuffer_fetch.txt">GL_EXT_shader_framebuffer_fetch</a>
979
980    <br> <a href="extensions/EXT/EXT_shader_framebuffer_fetch.txt">GL_EXT_shader_framebuffer_fetch_non_coherent</a>
981</li>
982<li value=521><a href="extensions/INTEL/INTEL_blackhole_render.txt">GL_INTEL_blackhole_render</a>
983</li>
984<li value=522><a href="extensions/EXT/EXT_EGL_image_storage.txt">GL_EXT_EGL_image_storage</a>
985</li>
986<li value=523><a href="extensions/AMD/AMD_framebuffer_multisample_advanced.txt">GL_AMD_framebuffer_multisample_advanced</a>
987</li>
988<li value=524><a href="extensions/NV/NV_memory_attachment.txt">GL_NV_memory_attachment</a>
989</li>
990<li value=525><a href="extensions/NV/NV_compute_shader_derivatives.txt">GL_NV_compute_shader_derivatives</a>
991</li>
992<li value=526><a href="extensions/NV/NV_fragment_shader_barycentric.txt">GL_NV_fragment_shader_barycentric</a>
993</li>
994<li value=527><a href="extensions/NV/NV_mesh_shader.txt">GL_NV_mesh_shader</a>
995</li>
996<li value=528><a href="extensions/NV/NV_representative_fragment_test.txt">GL_NV_representative_fragment_test</a>
997</li>
998<li value=529><a href="extensions/NV/NV_scissor_exclusive.txt">GL_NV_scissor_exclusive</a>
999</li>
1000<li value=530><a href="extensions/NV/NV_shader_texture_footprint.txt">GL_NV_shader_texture_footprint</a>
1001</li>
1002<li value=531><a href="extensions/NV/NV_shading_rate_image.txt">GL_NV_shading_rate_image</a>
1003</li>
1004<li value=532><a href="extensions/ATI/WGL_ATI_render_texture_rectangle.txt">WGL_ATI_render_texture_rectangle</a>
1005</li>
1006<li value=533><a href="extensions/NV/NV_vdpau_interop2.txt">GL_NV_vdpau_interop2</a>
1007</li>
1008<li value=534><a href="extensions/EXT/EXT_texture_sRGB_R8.txt">GL_EXT_texture_sRGB_R8</a>
1009</li>
1010<li value=535><a href="extensions/EXT/GLX_EXT_context_priority.txt">GLX_EXT_context_priority</a>
1011</li>
1012<li value=536><a href="extensions/EXT/EXT_multiview_timer_query.txt">GL_EXT_multiview_timer_query</a>
1013</li>
1014<li value=537><a href="extensions/EXT/EXT_multiview_texture_multisample.txt">GL_EXT_multiview_texture_multisample</a>
1015</li>
1016<li value=538><a href="extensions/EXT/EXT_multiview_tessellation_geometry_shader.txt">GL_EXT_multiview_tessellation_geometry_shader</a>
1017</li>
1018<li value=539><a href="extensions/EXT/EXT_texture_shadow_lod.txt">GL_EXT_texture_shadow_lod</a>
1019</li>
1020<li value=540><a href="extensions/MESA/MESA_framebuffer_flip_y.txt">GL_MESA_framebuffer_flip_y</a>
1021</li>
1022<li value=541><a href="extensions/NVX/NVX_progress_fence.txt">GL_NVX_progress_fence</a>
1023</li>
1024<li value=542><a href="extensions/NV/WGL_NV_multigpu_context.txt">WGL_NV_multigpu_context</a>
1025</li>
1026<li value=543><a href="extensions/NVX/NVX_gpu_multicast2.txt">GL_NVX_gpu_multicast2</a>
1027</li>
1028<li value=544><a href="extensions/NV/NV_shader_subgroup_partitioned.txt">GL_NV_shader_subgroup_partitioned</a>
1029</li>
1030<li value=545><a href="extensions/NV/GLX_NV_multigpu_context.txt">GLX_NV_multigpu_context</a>
1031</li>
1032<li value=546><a href="extensions/EXT/EXT_EGL_sync.txt">GL_EXT_EGL_sync</a>
1033</li>
1034<li value=547><a href="extensions/INTEL/INTEL_shader_integer_functions2.txt">GL_INTEL_shader_integer_functions2</a>
1035</li>
1036<li value=548><a href="extensions/MESA/MESA_framebuffer_flip_x.txt">GL_MESA_framebuffer_flip_x</a>
1037</li>
1038<li value=549><a href="extensions/MESA/MESA_framebuffer_swap_xy.txt">GL_MESA_framebuffer_swap_xy</a>
1039</li>
1040<li value=550><a href="extensions/NV/NV_memory_object_sparse.txt">GL_NV_memory_object_sparse</a>
1041</li>
1042<li value=551><a href="extensions/NV/NV_timeline_semaphore.txt">GL_NV_timeline_semaphore</a>
1043</li>
1044<li value=552><a href="extensions/EXT/GLX_EXT_get_drawable_type.txt">GLX_EXT_get_drawable_type</a>
1045</li>
1046<li value=553><a href="extensions/EXT/GLX_EXT_no_config_context.txt">GLX_EXT_no_config_context</a>
1047</li>
1048<li value=554><a href="extensions/NV/NV_primitive_shading_rate.txt">GL_NV_primitive_shading_rate</a>
1049</li>
1050<li value=555><a href="extensions/EXT/EXT_texture_sRGB_RG8.txt">GL_EXT_texture_sRGB_RG8</a>
1051</li>
1052<li value=556><a href="extensions/EXT/EXT_texture_storage.txt">GL_EXT_texture_storage</a>
1053</li>
1054<li value=557><a href="extensions/EXT/EXT_shader_samples_identical.txt">GL_EXT_shader_samples_identical</a>
1055</li>
1056<li value=558><a href="extensions/EXT/EXT_framebuffer_blit_layers.txt">GL_EXT_framebuffer_blit_layers</a>
1057</li>
1058</ol>
1059