1<ol> 2<li value=1><a href="extensions/EXT/EXT_abgr.txt">GL_EXT_abgr</a> 3</li> 4<li value=2><a href="extensions/EXT/EXT_blend_color.txt">GL_EXT_blend_color</a> 5</li> 6<li value=3><a href="extensions/EXT/EXT_polygon_offset.txt">GL_EXT_polygon_offset</a> 7</li> 8<li value=4><a href="extensions/EXT/EXT_texture.txt">GL_EXT_texture</a> 9</li> 10<li value=6><a href="extensions/EXT/EXT_texture3D.txt">GL_EXT_texture3D</a> 11</li> 12<li value=7><a href="extensions/SGIS/SGIS_texture_filter4.txt">GL_SGIS_texture_filter4</a> 13</li> 14<li value=9><a href="extensions/EXT/EXT_subtexture.txt">GL_EXT_subtexture</a> 15</li> 16<li value=10><a href="extensions/EXT/EXT_copy_texture.txt">GL_EXT_copy_texture</a> 17</li> 18<li value=11><a href="extensions/EXT/EXT_histogram.txt">GL_EXT_histogram</a> 19</li> 20<li value=12><a href="extensions/EXT/EXT_convolution.txt">GL_EXT_convolution</a> 21</li> 22<li value=13><a href="extensions/SGI/SGI_color_matrix.txt">GL_SGI_color_matrix</a> 23</li> 24<li value=14><a href="extensions/SGI/SGI_color_table.txt">GL_SGI_color_table</a> 25</li> 26<li value=15><a href="extensions/SGIS/SGIS_pixel_texture.txt">GL_SGIS_pixel_texture</a> 27</li> 28<li value=16><a href="extensions/SGIS/SGIS_texture4D.txt">GL_SGIS_texture4D</a> 29</li> 30<li value=17><a href="extensions/SGI/SGI_texture_color_table.txt">GL_SGI_texture_color_table</a> 31</li> 32<li value=18><a href="extensions/EXT/EXT_cmyka.txt">GL_EXT_cmyka</a> 33</li> 34<li value=20><a href="extensions/EXT/EXT_texture_object.txt">GL_EXT_texture_object</a> 35</li> 36<li value=21><a href="extensions/SGIS/SGIS_detail_texture.txt">GL_SGIS_detail_texture</a> 37</li> 38<li value=22><a href="extensions/SGIS/SGIS_sharpen_texture.txt">GL_SGIS_sharpen_texture</a> 39</li> 40<li value=23><a href="extensions/EXT/EXT_packed_pixels.txt">GL_EXT_packed_pixels</a> 41</li> 42<li value=24><a href="extensions/SGIS/SGIS_texture_lod.txt">GL_SGIS_texture_lod</a> 43</li> 44<li value=25><a href="extensions/SGIS/SGIS_multisample.txt">GL_SGIS_multisample</a> 45 46 <br> <a href="extensions/SGIS/SGIS_multisample.txt">GLX_SGIS_multisample</a> 47</li> 48<li value=27><a href="extensions/EXT/EXT_rescale_normal.txt">GL_EXT_rescale_normal</a> 49</li> 50<li value=28><a href="extensions/EXT/GLX_EXT_visual_info.txt">GLX_EXT_visual_info</a> 51</li> 52<li value=30><a href="extensions/EXT/EXT_vertex_array.txt">GL_EXT_vertex_array</a> 53</li> 54<li value=31><a href="extensions/EXT/EXT_misc_attribute.txt">GL_EXT_misc_attribute</a> 55</li> 56<li value=32><a href="extensions/SGIS/SGIS_generate_mipmap.txt">GL_SGIS_generate_mipmap</a> 57</li> 58<li value=33><a href="extensions/SGIX/SGIX_clipmap.txt">GL_SGIX_clipmap</a> 59</li> 60<li value=34><a href="extensions/SGIX/SGIX_shadow.txt">GL_SGIX_shadow</a> 61</li> 62<li value=35><a href="extensions/SGIS/SGIS_texture_edge_clamp.txt">GL_SGIS_texture_edge_clamp</a> 63</li> 64<li value=36><a href="extensions/SGIS/SGIS_texture_border_clamp.txt">GL_SGIS_texture_border_clamp</a> 65</li> 66<li value=37><a href="extensions/EXT/EXT_blend_minmax.txt">GL_EXT_blend_minmax</a> 67</li> 68<li value=38><a href="extensions/EXT/EXT_blend_subtract.txt">GL_EXT_blend_subtract</a> 69</li> 70<li value=39><a href="extensions/EXT/EXT_blend_logic_op.txt">GL_EXT_blend_logic_op</a> 71</li> 72<li value=40><a href="extensions/SGI/GLX_SGI_swap_control.txt">GLX_SGI_swap_control</a> 73</li> 74<li value=41><a href="extensions/SGI/GLX_SGI_video_sync.txt">GLX_SGI_video_sync</a> 75</li> 76<li value=42><a href="extensions/SGI/GLX_SGI_make_current_read.txt">GLX_SGI_make_current_read</a> 77</li> 78<li value=43><a href="extensions/SGIX/GLX_SGIX_video_source.txt">GLX_SGIX_video_source</a> 79</li> 80<li value=44><a href="extensions/EXT/GLX_EXT_visual_rating.txt">GLX_EXT_visual_rating</a> 81</li> 82<li value=45><a href="extensions/SGIX/SGIX_interlace.txt">GL_SGIX_interlace</a> 83</li> 84<li value=47><a href="extensions/EXT/GLX_EXT_import_context.txt">GLX_EXT_import_context</a> 85</li> 86<li value=49><a href="extensions/SGIX/GLX_SGIX_fbconfig.txt">GLX_SGIX_fbconfig</a> 87</li> 88<li value=50><a href="extensions/SGIX/GLX_SGIX_pbuffer.txt">GLX_SGIX_pbuffer</a> 89</li> 90<li value=51><a href="extensions/SGIS/SGIS_texture_select.txt">GL_SGIS_texture_select</a> 91</li> 92<li value=52><a href="extensions/SGIX/SGIX_sprite.txt">GL_SGIX_sprite</a> 93</li> 94<li value=53><a href="extensions/SGIX/SGIX_texture_multi_buffer.txt">GL_SGIX_texture_multi_buffer</a> 95</li> 96<li value=54><a href="extensions/EXT/EXT_point_parameters.txt">GL_EXT_point_parameters</a> 97</li> 98<li value=55><a href="extensions/SGIX/SGIX_instruments.txt">GL_SGIX_instruments</a> 99</li> 100<li value=56><a href="extensions/SGIX/SGIX_texture_scale_bias.txt">GL_SGIX_texture_scale_bias</a> 101</li> 102<li value=57><a href="extensions/SGIX/SGIX_framezoom.txt">GL_SGIX_framezoom</a> 103</li> 104<li value=58><a href="extensions/SGIX/SGIX_tag_sample_buffer.txt">GL_SGIX_tag_sample_buffer</a> 105</li> 106<li value=60><a href="extensions/SGIX/SGIX_reference_plane.txt">GL_SGIX_reference_plane</a> 107</li> 108<li value=61><a href="extensions/SGIX/SGIX_flush_raster.txt">GL_SGIX_flush_raster</a> 109</li> 110<li value=62><a href="extensions/SGI/GLX_SGI_cushion.txt">GLX_SGI_cushion</a> 111</li> 112<li value=63><a href="extensions/SGIX/SGIX_depth_texture.txt">GL_SGIX_depth_texture</a> 113</li> 114<li value=64><a href="extensions/SGIS/SGIS_fog_function.txt">GL_SGIS_fog_function</a> 115</li> 116<li value=65><a href="extensions/SGIX/SGIX_fog_offset.txt">GL_SGIX_fog_offset</a> 117</li> 118<li value=66><a href="extensions/HP/HP_image_transform.txt">GL_HP_image_transform</a> 119</li> 120<li value=67><a href="extensions/HP/HP_convolution_border_modes.txt">GL_HP_convolution_border_modes</a> 121</li> 122<li value=69><a href="extensions/SGIX/SGIX_texture_add_env.txt">GL_SGIX_texture_add_env</a> 123</li> 124<li value=74><a href="extensions/EXT/EXT_color_subtable.txt">GL_EXT_color_subtable</a> 125</li> 126<li value=75><a href="extensions/EXT/GLU_EXT_object_space_tess.txt">GLU_EXT_object_space_tess</a> 127</li> 128<li value=76><a href="extensions/PGI/PGI_vertex_hints.txt">GL_PGI_vertex_hints</a> 129</li> 130<li value=77><a href="extensions/PGI/PGI_misc_hints.txt">GL_PGI_misc_hints</a> 131</li> 132<li value=78><a href="extensions/EXT/EXT_paletted_texture.txt">GL_EXT_paletted_texture</a> 133</li> 134<li value=79><a href="extensions/EXT/EXT_clip_volume_hint.txt">GL_EXT_clip_volume_hint</a> 135</li> 136<li value=80><a href="extensions/SGIX/SGIX_list_priority.txt">GL_SGIX_list_priority</a> 137</li> 138<li value=81><a href="extensions/SGIX/SGIX_ir_instrument1.txt">GL_SGIX_ir_instrument1</a> 139</li> 140<li value=83><a href="extensions/SGIX/GLX_SGIX_video_resize.txt">GLX_SGIX_video_resize</a> 141</li> 142<li value=84><a href="extensions/SGIX/SGIX_texture_lod_bias.txt">GL_SGIX_texture_lod_bias</a> 143</li> 144<li value=85><a href="extensions/SGI/GLU_SGI_filter4_parameters.txt">GLU_SGI_filter4_parameters</a> 145</li> 146<li value=86><a href="extensions/SGIX/GLX_SGIX_dm_buffer.txt">GLX_SGIX_dm_buffer</a> 147</li> 148<li value=90><a href="extensions/SGIX/SGIX_shadow_ambient.txt">GL_SGIX_shadow_ambient</a> 149</li> 150<li value=91><a href="extensions/SGIX/GLX_SGIX_swap_group.txt">GLX_SGIX_swap_group</a> 151</li> 152<li value=92><a href="extensions/SGIX/GLX_SGIX_swap_barrier.txt">GLX_SGIX_swap_barrier</a> 153</li> 154<li value=93><a href="extensions/EXT/EXT_index_texture.txt">GL_EXT_index_texture</a> 155</li> 156<li value=94><a href="extensions/EXT/EXT_index_material.txt">GL_EXT_index_material</a> 157</li> 158<li value=95><a href="extensions/EXT/EXT_index_func.txt">GL_EXT_index_func</a> 159</li> 160<li value=96><a href="extensions/EXT/EXT_index_array_formats.txt">GL_EXT_index_array_formats</a> 161</li> 162<li value=97><a href="extensions/EXT/EXT_compiled_vertex_array.txt">GL_EXT_compiled_vertex_array</a> 163</li> 164<li value=98><a href="extensions/EXT/EXT_cull_vertex.txt">GL_EXT_cull_vertex</a> 165</li> 166<li value=100><a href="extensions/EXT/GLU_EXT_nurbs_tessellator.txt">GLU_EXT_nurbs_tessellator</a> 167</li> 168<li value=101><a href="extensions/SGIX/SGIX_ycrcb.txt">GL_SGIX_ycrcb</a> 169</li> 170<li value=102><a href="extensions/EXT/EXT_fragment_lighting.txt">GL_EXT_fragment_lighting</a> 171</li> 172<li value=110><a href="extensions/IBM/IBM_rasterpos_clip.txt">GL_IBM_rasterpos_clip</a> 173</li> 174<li value=111><a href="extensions/HP/HP_texture_lighting.txt">GL_HP_texture_lighting</a> 175</li> 176<li value=112><a href="extensions/EXT/EXT_draw_range_elements.txt">GL_EXT_draw_range_elements</a> 177</li> 178<li value=113><a href="extensions/WIN/WIN_phong_shading.txt">GL_WIN_phong_shading</a> 179</li> 180<li value=114><a href="extensions/WIN/WIN_specular_fog.txt">GL_WIN_specular_fog</a> 181</li> 182<li value=115><a href="extensions/SGIS/GLX_SGIS_color_range.txt">GLX_SGIS_color_range</a> 183 184 <br> <a href="extensions/SGIS/GLX_SGIS_color_range.txt">GL_SGIS_color_range</a> 185</li> 186<li value=117><a href="extensions/EXT/EXT_light_texture.txt">GL_EXT_light_texture</a> 187</li> 188<li value=119><a href="extensions/SGIX/SGIX_blend_alpha_minmax.txt">GL_SGIX_blend_alpha_minmax</a> 189</li> 190<li value=120><a href="extensions/EXT/EXT_scene_marker.txt">GL_EXT_scene_marker</a> 191 192 <br> <a href="extensions/EXT/EXT_scene_marker.txt">GLX_EXT_scene_marker</a> 193</li> 194<li value=127><a href="extensions/SGIX/SGIX_pixel_texture_bits.txt">GL_SGIX_pixel_texture_bits</a> 195</li> 196<li value=129><a href="extensions/EXT/EXT_bgra.txt">GL_EXT_bgra</a> 197</li> 198<li value=132><a href="extensions/SGIX/SGIX_async.txt">GL_SGIX_async</a> 199</li> 200<li value=133><a href="extensions/SGIX/SGIX_async_pixel.txt">GL_SGIX_async_pixel</a> 201</li> 202<li value=134><a href="extensions/SGIX/SGIX_async_histogram.txt">GL_SGIX_async_histogram</a> 203</li> 204<li value=135><a href="extensions/INTEL/INTEL_texture_scissor.txt">GL_INTEL_texture_scissor</a> 205</li> 206<li value=136><a href="extensions/INTEL/INTEL_parallel_arrays.txt">GL_INTEL_parallel_arrays</a> 207</li> 208<li value=137><a href="extensions/HP/HP_occlusion_test.txt">GL_HP_occlusion_test</a> 209</li> 210<li value=138><a href="extensions/EXT/EXT_pixel_transform.txt">GL_EXT_pixel_transform</a> 211</li> 212<li value=139><a href="extensions/EXT/EXT_pixel_transform_color_table.txt">GL_EXT_pixel_transform_color_table</a> 213</li> 214<li value=141><a href="extensions/EXT/EXT_shared_texture_palette.txt">GL_EXT_shared_texture_palette</a> 215</li> 216<li value=142><a href="extensions/SGIS/GLX_SGIS_blended_overlay.txt">GLX_SGIS_blended_overlay</a> 217</li> 218<li value=144><a href="extensions/EXT/EXT_separate_specular_color.txt">GL_EXT_separate_specular_color</a> 219</li> 220<li value=145><a href="extensions/EXT/EXT_secondary_color.txt">GL_EXT_secondary_color</a> 221</li> 222<li value=146><a href="extensions/EXT/EXT_texture_env.txt">GL_EXT_texture_env</a> 223</li> 224<li value=147><a href="extensions/EXT/EXT_texture_perturb_normal.txt">GL_EXT_texture_perturb_normal</a> 225</li> 226<li value=148><a href="extensions/EXT/EXT_multi_draw_arrays.txt">GL_EXT_multi_draw_arrays</a> 227 228 <br> <a href="extensions/EXT/EXT_multi_draw_arrays.txt">GL_SUN_multi_draw_arrays</a> 229</li> 230<li value=149><a href="extensions/EXT/EXT_fog_coord.txt">GL_EXT_fog_coord</a> 231</li> 232<li value=155><a href="extensions/REND/REND_screen_coordinates.txt">GL_REND_screen_coordinates</a> 233</li> 234<li value=156><a href="extensions/EXT/EXT_coordinate_frame.txt">GL_EXT_coordinate_frame</a> 235</li> 236<li value=158><a href="extensions/EXT/EXT_texture_env_combine.txt">GL_EXT_texture_env_combine</a> 237</li> 238<li value=159><a href="extensions/APPLE/APPLE_specular_vector.txt">GL_APPLE_specular_vector</a> 239</li> 240<li value=160><a href="extensions/APPLE/APPLE_transform_hint.txt">GL_APPLE_transform_hint</a> 241</li> 242<li value=163><a href="extensions/SUNX/SUNX_constant_data.txt">GL_SUNX_constant_data</a> 243</li> 244<li value=164><a href="extensions/SUN/SUN_global_alpha.txt">GL_SUN_global_alpha</a> 245</li> 246<li value=165><a href="extensions/SUN/SUN_triangle_list.txt">GL_SUN_triangle_list</a> 247</li> 248<li value=166><a href="extensions/SUN/SUN_vertex.txt">GL_SUN_vertex</a> 249</li> 250<li value=167><a href="extensions/EXT/WGL_EXT_display_color_table.txt">WGL_EXT_display_color_table</a> 251</li> 252<li value=168><a href="extensions/EXT/WGL_EXT_extensions_string.txt">WGL_EXT_extensions_string</a> 253</li> 254<li value=169><a href="extensions/EXT/WGL_EXT_make_current_read.txt">WGL_EXT_make_current_read</a> 255</li> 256<li value=170><a href="extensions/EXT/WGL_EXT_pixel_format.txt">WGL_EXT_pixel_format</a> 257</li> 258<li value=171><a href="extensions/EXT/WGL_EXT_pbuffer.txt">WGL_EXT_pbuffer</a> 259</li> 260<li value=172><a href="extensions/EXT/WGL_EXT_swap_control.txt">WGL_EXT_swap_control</a> 261</li> 262<li value=173><a href="extensions/EXT/EXT_blend_func_separate.txt">GL_EXT_blend_func_separate</a> 263</li> 264<li value=174><a href="extensions/INGR/INGR_color_clamp.txt">GL_INGR_color_clamp</a> 265</li> 266<li value=175><a href="extensions/INGR/INGR_interlace_read.txt">GL_INGR_interlace_read</a> 267</li> 268<li value=176><a href="extensions/EXT/EXT_stencil_wrap.txt">GL_EXT_stencil_wrap</a> 269</li> 270<li value=177><a href="extensions/EXT/WGL_EXT_depth_float.txt">WGL_EXT_depth_float</a> 271</li> 272<li value=178><a href="extensions/EXT/EXT_422_pixels.txt">GL_EXT_422_pixels</a> 273</li> 274<li value=179><a href="extensions/NV/NV_texgen_reflection.txt">GL_NV_texgen_reflection</a> 275</li> 276<li value=181><a href="extensions/SGIX/SGIX_texture_range.txt">GL_SGIX_texture_range</a> 277</li> 278<li value=182><a href="extensions/SUN/SUN_convolution_border_modes.txt">GL_SUN_convolution_border_modes</a> 279</li> 280<li value=183><a href="extensions/SUN/GLX_SUN_get_transparent_index.txt">GLX_SUN_get_transparent_index</a> 281</li> 282<li value=184><a href="extensions/SGIX/GLX_SGIX_video_resize_float.txt">GLX_SGIX_video_resize_float</a> 283</li> 284<li value=185><a href="extensions/EXT/EXT_texture_env_add.txt">GL_EXT_texture_env_add</a> 285</li> 286<li value=186><a href="extensions/EXT/EXT_texture_lod_bias.txt">GL_EXT_texture_lod_bias</a> 287</li> 288<li value=187><a href="extensions/EXT/EXT_texture_filter_anisotropic.txt">GL_EXT_texture_filter_anisotropic</a> 289</li> 290<li value=188><a href="extensions/EXT/EXT_vertex_weighting.txt">GL_EXT_vertex_weighting</a> 291</li> 292<li value=189><a href="extensions/NV/NV_light_max_exponent.txt">GL_NV_light_max_exponent</a> 293</li> 294<li value=190><a href="extensions/NV/NV_vertex_array_range.txt">GL_NV_vertex_array_range</a> 295</li> 296<li value=191><a href="extensions/NV/NV_register_combiners.txt">GL_NV_register_combiners</a> 297</li> 298<li value=192><a href="extensions/NV/NV_fog_distance.txt">GL_NV_fog_distance</a> 299</li> 300<li value=193><a href="extensions/NV/NV_texgen_emboss.txt">GL_NV_texgen_emboss</a> 301</li> 302<li value=194><a href="extensions/NV/NV_blend_square.txt">GL_NV_blend_square</a> 303</li> 304<li value=195><a href="extensions/NV/NV_texture_env_combine4.txt">GL_NV_texture_env_combine4</a> 305</li> 306<li value=196><a href="extensions/MESA/MESA_resize_buffers.txt">GL_MESA_resize_buffers</a> 307</li> 308<li value=197><a href="extensions/MESA/MESA_window_pos.txt">GL_MESA_window_pos</a> 309</li> 310<li value=198><a href="extensions/EXT/EXT_texture_compression_s3tc.txt">GL_EXT_texture_compression_s3tc</a> 311</li> 312<li value=199><a href="extensions/IBM/IBM_cull_vertex.txt">GL_IBM_cull_vertex</a> 313</li> 314<li value=200><a href="extensions/IBM/IBM_multimode_draw_arrays.txt">GL_IBM_multimode_draw_arrays</a> 315</li> 316<li value=201><a href="extensions/IBM/IBM_vertex_array_lists.txt">GL_IBM_vertex_array_lists</a> 317</li> 318<li value=206><a href="extensions/3DFX/3DFX_texture_compression_FXT1.txt">GL_3DFX_texture_compression_FXT1</a> 319</li> 320<li value=207><a href="extensions/3DFX/3DFX_multisample.txt">GL_3DFX_multisample</a> 321</li> 322<li value=208><a href="extensions/3DFX/3DFX_tbuffer.txt">GL_3DFX_tbuffer</a> 323</li> 324<li value=209><a href="extensions/EXT/WGL_EXT_multisample.txt">WGL_EXT_multisample</a> 325 326 <br> <a href="extensions/EXT/WGL_EXT_multisample.txt">GL_EXT_multisample</a> 327</li> 328<li value=210><a href="extensions/SGIX/SGIX_vertex_preclip.txt">GL_SGIX_vertex_preclip</a> 329 330 <br> <a href="extensions/SGIX/SGIX_vertex_preclip.txt">GL_SGIX_vertex_preclip_hint</a> 331</li> 332<li value=211><a href="extensions/SGIX/SGIX_convolution_accuracy.txt">GL_SGIX_convolution_accuracy</a> 333</li> 334<li value=212><a href="extensions/SGIX/SGIX_resample.txt">GL_SGIX_resample</a> 335</li> 336<li value=213><a href="extensions/SGIS/SGIS_point_line_texgen.txt">GL_SGIS_point_line_texgen</a> 337</li> 338<li value=214><a href="extensions/SGIS/SGIS_texture_color_mask.txt">GL_SGIS_texture_color_mask</a> 339</li> 340<li value=215><a href="extensions/MESA/GLX_MESA_copy_sub_buffer.txt">GLX_MESA_copy_sub_buffer</a> 341</li> 342<li value=216><a href="extensions/MESA/GLX_MESA_pixmap_colormap.txt">GLX_MESA_pixmap_colormap</a> 343</li> 344<li value=217><a href="extensions/MESA/GLX_MESA_release_buffers.txt">GLX_MESA_release_buffers</a> 345</li> 346<li value=218><a href="extensions/MESA/GLX_MESA_set_3dfx_mode.txt">GLX_MESA_set_3dfx_mode</a> 347</li> 348<li value=220><a href="extensions/EXT/EXT_texture_env_dot3.txt">GL_EXT_texture_env_dot3</a> 349</li> 350<li value=221><a href="extensions/ATI/ATI_texture_mirror_once.txt">GL_ATI_texture_mirror_once</a> 351</li> 352<li value=222><a href="extensions/NV/NV_fence.txt">GL_NV_fence</a> 353</li> 354<li value=223><a href="extensions/IBM/IBM_static_data.txt">GL_IBM_static_data</a> 355</li> 356<li value=224><a href="extensions/IBM/IBM_texture_mirrored_repeat.txt">GL_IBM_texture_mirrored_repeat</a> 357</li> 358<li value=225><a href="extensions/NV/NV_evaluators.txt">GL_NV_evaluators</a> 359</li> 360<li value=226><a href="extensions/NV/NV_packed_depth_stencil.txt">GL_NV_packed_depth_stencil</a> 361</li> 362<li value=227><a href="extensions/NV/NV_register_combiners2.txt">GL_NV_register_combiners2</a> 363</li> 364<li value=228><a href="extensions/NV/NV_texture_compression_vtc.txt">GL_NV_texture_compression_vtc</a> 365</li> 366<li value=229><a href="extensions/NV/NV_texture_rectangle.txt">GL_NV_texture_rectangle</a> 367</li> 368<li value=230><a href="extensions/NV/NV_texture_shader.txt">GL_NV_texture_shader</a> 369</li> 370<li value=231><a href="extensions/NV/NV_texture_shader2.txt">GL_NV_texture_shader2</a> 371</li> 372<li value=232><a href="extensions/NV/NV_vertex_array_range2.txt">GL_NV_vertex_array_range2</a> 373</li> 374<li value=233><a href="extensions/NV/NV_vertex_program.txt">GL_NV_vertex_program</a> 375</li> 376<li value=234><a href="extensions/SGIX/GLX_SGIX_visual_select_group.txt">GLX_SGIX_visual_select_group</a> 377</li> 378<li value=235><a href="extensions/SGIX/SGIX_texture_coordinate_clamp.txt">GL_SGIX_texture_coordinate_clamp</a> 379</li> 380<li value=237><a href="extensions/OML/GLX_OML_swap_method.txt">GLX_OML_swap_method</a> 381</li> 382<li value=238><a href="extensions/OML/GLX_OML_sync_control.txt">GLX_OML_sync_control</a> 383</li> 384<li value=239><a href="extensions/OML/OML_interlace.txt">GL_OML_interlace</a> 385</li> 386<li value=240><a href="extensions/OML/OML_subsample.txt">GL_OML_subsample</a> 387</li> 388<li value=241><a href="extensions/OML/OML_resample.txt">GL_OML_resample</a> 389</li> 390<li value=242><a href="extensions/OML/WGL_OML_sync_control.txt">WGL_OML_sync_control</a> 391</li> 392<li value=243><a href="extensions/NV/NV_copy_depth_to_color.txt">GL_NV_copy_depth_to_color</a> 393</li> 394<li value=244><a href="extensions/ATI/ATI_envmap_bumpmap.txt">GL_ATI_envmap_bumpmap</a> 395</li> 396<li value=245><a href="extensions/ATI/ATI_fragment_shader.txt">GL_ATI_fragment_shader</a> 397</li> 398<li value=246><a href="extensions/ATI/ATI_pn_triangles.txt">GL_ATI_pn_triangles</a> 399</li> 400<li value=247><a href="extensions/ATI/ATI_vertex_array_object.txt">GL_ATI_vertex_array_object</a> 401</li> 402<li value=248><a href="extensions/EXT/EXT_vertex_shader.txt">GL_EXT_vertex_shader</a> 403</li> 404<li value=249><a href="extensions/ATI/ATI_vertex_streams.txt">GL_ATI_vertex_streams</a> 405</li> 406<li value=250><a href="extensions/I3D/WGL_I3D_digital_video_control.txt">WGL_I3D_digital_video_control</a> 407</li> 408<li value=251><a href="extensions/I3D/WGL_I3D_gamma.txt">WGL_I3D_gamma</a> 409</li> 410<li value=252><a href="extensions/I3D/WGL_I3D_genlock.txt">WGL_I3D_genlock</a> 411</li> 412<li value=253><a href="extensions/I3D/WGL_I3D_image_buffer.txt">WGL_I3D_image_buffer</a> 413</li> 414<li value=254><a href="extensions/I3D/WGL_I3D_swap_frame_lock.txt">WGL_I3D_swap_frame_lock</a> 415</li> 416<li value=255><a href="extensions/I3D/WGL_I3D_swap_frame_usage.txt">WGL_I3D_swap_frame_usage</a> 417</li> 418<li value=256><a href="extensions/ATI/ATI_element_array.txt">GL_ATI_element_array</a> 419</li> 420<li value=257><a href="extensions/SUN/SUN_mesh_array.txt">GL_SUN_mesh_array</a> 421</li> 422<li value=258><a href="extensions/SUN/SUN_slice_accum.txt">GL_SUN_slice_accum</a> 423</li> 424<li value=259><a href="extensions/NV/NV_multisample_filter_hint.txt">GL_NV_multisample_filter_hint</a> 425</li> 426<li value=260><a href="extensions/NV/NV_depth_clamp.txt">GL_NV_depth_clamp</a> 427</li> 428<li value=261><a href="extensions/NV/NV_occlusion_query.txt">GL_NV_occlusion_query</a> 429</li> 430<li value=262><a href="extensions/NV/NV_point_sprite.txt">GL_NV_point_sprite</a> 431</li> 432<li value=263><a href="extensions/NV/WGL_NV_render_depth_texture.txt">WGL_NV_render_depth_texture</a> 433</li> 434<li value=264><a href="extensions/NV/WGL_NV_render_texture_rectangle.txt">WGL_NV_render_texture_rectangle</a> 435</li> 436<li value=265><a href="extensions/NV/NV_texture_shader3.txt">GL_NV_texture_shader3</a> 437</li> 438<li value=266><a href="extensions/NV/NV_vertex_program1_1.txt">GL_NV_vertex_program1_1</a> 439</li> 440<li value=267><a href="extensions/EXT/EXT_shadow_funcs.txt">GL_EXT_shadow_funcs</a> 441</li> 442<li value=268><a href="extensions/EXT/EXT_stencil_two_side.txt">GL_EXT_stencil_two_side</a> 443</li> 444<li value=269><a href="extensions/ATI/ATI_text_fragment_shader.txt">GL_ATI_text_fragment_shader</a> 445</li> 446<li value=270><a href="extensions/APPLE/APPLE_client_storage.txt">GL_APPLE_client_storage</a> 447</li> 448<li value=271><a href="extensions/APPLE/APPLE_element_array.txt">GL_APPLE_element_array</a> 449</li> 450<li value=272><a href="extensions/APPLE/APPLE_fence.txt">GL_APPLE_fence</a> 451</li> 452<li value=273><a href="extensions/APPLE/APPLE_vertex_array_object.txt">GL_APPLE_vertex_array_object</a> 453</li> 454<li value=274><a href="extensions/APPLE/APPLE_vertex_array_range.txt">GL_APPLE_vertex_array_range</a> 455</li> 456<li value=275><a href="extensions/APPLE/APPLE_ycbcr_422.txt">GL_APPLE_ycbcr_422</a> 457</li> 458<li value=276><a href="extensions/S3/S3_s3tc.txt">GL_S3_s3tc</a> 459</li> 460<li value=277><a href="extensions/ATI/ATI_draw_buffers.txt">GL_ATI_draw_buffers</a> 461</li> 462<li value=278><a href="extensions/ATI/WGL_ATI_pixel_format_float.txt">WGL_ATI_pixel_format_float</a> 463</li> 464<li value=279><a href="extensions/ATI/ATI_texture_env_combine3.txt">GL_ATI_texture_env_combine3</a> 465</li> 466<li value=280><a href="extensions/ATI/ATI_texture_float.txt">GL_ATI_texture_float</a> 467</li> 468<li value=281><a href="extensions/NV/NV_float_buffer.txt">GL_NV_float_buffer</a> 469 470 <br> <a href="extensions/NV/NV_float_buffer.txt">WGL_NV_float_buffer</a> 471</li> 472<li value=282><a href="extensions/NV/NV_fragment_program.txt">GL_NV_fragment_program</a> 473</li> 474<li value=283><a href="extensions/NV/NV_half_float.txt">GL_NV_half_float</a> 475</li> 476<li value=284><a href="extensions/NV/NV_pixel_data_range.txt">GL_NV_pixel_data_range</a> 477</li> 478<li value=285><a href="extensions/NV/NV_primitive_restart.txt">GL_NV_primitive_restart</a> 479</li> 480<li value=286><a href="extensions/NV/NV_texture_expand_normal.txt">GL_NV_texture_expand_normal</a> 481</li> 482<li value=287><a href="extensions/NV/NV_vertex_program2.txt">GL_NV_vertex_program2</a> 483</li> 484<li value=288><a href="extensions/ATI/ATI_map_object_buffer.txt">GL_ATI_map_object_buffer</a> 485</li> 486<li value=289><a href="extensions/ATI/ATI_separate_stencil.txt">GL_ATI_separate_stencil</a> 487</li> 488<li value=290><a href="extensions/ATI/ATI_vertex_attrib_array_object.txt">GL_ATI_vertex_attrib_array_object</a> 489</li> 490<li value=291><a href="extensions/OES/OES_byte_coordinates.txt">GL_OES_byte_coordinates</a> 491</li> 492<li value=292><a href="extensions/OES/OES_fixed_point.txt">GL_OES_fixed_point</a> 493</li> 494<li value=293><a href="extensions/OES/OES_single_precision.txt">GL_OES_single_precision</a> 495</li> 496<li value=294><a href="extensions/OES/OES_compressed_paletted_texture.txt">GL_OES_compressed_paletted_texture</a> 497</li> 498<li value=295><a href="extensions/OES/OES_read_format.txt">GL_OES_read_format</a> 499</li> 500<li value=296><a href="extensions/OES/OES_query_matrix.txt">GL_OES_query_matrix</a> 501</li> 502<li value=297><a href="extensions/EXT/EXT_depth_bounds_test.txt">GL_EXT_depth_bounds_test</a> 503</li> 504<li value=298><a href="extensions/EXT/EXT_texture_mirror_clamp.txt">GL_EXT_texture_mirror_clamp</a> 505</li> 506<li value=299><a href="extensions/EXT/EXT_blend_equation_separate.txt">GL_EXT_blend_equation_separate</a> 507</li> 508<li value=300><a href="extensions/MESA/MESA_pack_invert.txt">GL_MESA_pack_invert</a> 509</li> 510<li value=301><a href="extensions/MESA/MESA_ycbcr_texture.txt">GL_MESA_ycbcr_texture</a> 511</li> 512<li value=302><a href="extensions/EXT/EXT_pixel_buffer_object.txt">GL_EXT_pixel_buffer_object</a> 513</li> 514<li value=303><a href="extensions/NV/NV_fragment_program_option.txt">GL_NV_fragment_program_option</a> 515</li> 516<li value=304><a href="extensions/NV/NV_fragment_program2.txt">GL_NV_fragment_program2</a> 517</li> 518<li value=305><a href="extensions/NV/NV_vertex_program2_option.txt">GL_NV_vertex_program2_option</a> 519</li> 520<li value=306><a href="extensions/NV/NV_vertex_program3.txt">GL_NV_vertex_program3</a> 521</li> 522<li value=307><a href="extensions/SGIX/GLX_SGIX_hyperpipe.txt">GLX_SGIX_hyperpipe</a> 523</li> 524<li value=308><a href="extensions/MESA/GLX_MESA_agp_offset.txt">GLX_MESA_agp_offset</a> 525</li> 526<li value=309><a href="extensions/EXT/EXT_texture_compression_dxt1.txt">GL_EXT_texture_compression_dxt1</a> 527</li> 528<li value=310><a href="extensions/EXT/EXT_framebuffer_object.txt">GL_EXT_framebuffer_object</a> 529</li> 530<li value=311><a href="extensions/GREMEDY/GREMEDY_string_marker.txt">GL_GREMEDY_string_marker</a> 531</li> 532<li value=312><a href="extensions/EXT/EXT_packed_depth_stencil.txt">GL_EXT_packed_depth_stencil</a> 533</li> 534<li value=313><a href="extensions/3DL/WGL_3DL_stereo_control.txt">WGL_3DL_stereo_control</a> 535</li> 536<li value=314><a href="extensions/EXT/EXT_stencil_clear_tag.txt">GL_EXT_stencil_clear_tag</a> 537</li> 538<li value=315><a href="extensions/EXT/EXT_texture_sRGB.txt">GL_EXT_texture_sRGB</a> 539</li> 540<li value=316><a href="extensions/EXT/EXT_framebuffer_blit.txt">GL_EXT_framebuffer_blit</a> 541</li> 542<li value=317><a href="extensions/EXT/EXT_framebuffer_multisample.txt">GL_EXT_framebuffer_multisample</a> 543</li> 544<li value=318><a href="extensions/MESAX/MESAX_texture_stack.txt">GL_MESAX_texture_stack</a> 545</li> 546<li value=319><a href="extensions/EXT/EXT_timer_query.txt">GL_EXT_timer_query</a> 547</li> 548<li value=320><a href="extensions/EXT/EXT_gpu_program_parameters.txt">GL_EXT_gpu_program_parameters</a> 549</li> 550<li value=321><a href="extensions/APPLE/APPLE_flush_buffer_range.txt">GL_APPLE_flush_buffer_range</a> 551</li> 552<li value=322><a href="extensions/NV/NV_gpu_program4.txt">GL_NV_gpu_program4</a> 553</li> 554<li value=323><a href="extensions/NV/NV_geometry_program4.txt">GL_NV_geometry_program4</a> 555</li> 556<li value=324><a href="extensions/EXT/EXT_geometry_shader4.txt">GL_EXT_geometry_shader4</a> 557</li> 558<li value=325><a href="extensions/NV/NV_vertex_program4.txt">GL_NV_vertex_program4</a> 559</li> 560<li value=326><a href="extensions/EXT/EXT_gpu_shader4.txt">GL_EXT_gpu_shader4</a> 561</li> 562<li value=327><a href="extensions/EXT/EXT_draw_instanced.txt">GL_EXT_draw_instanced</a> 563</li> 564<li value=328><a href="extensions/EXT/EXT_packed_float.txt">GL_EXT_packed_float</a> 565 566 <br> <a href="extensions/EXT/EXT_packed_float.txt">GLX_EXT_fbconfig_packed_float</a> 567 568 <br> <a href="extensions/EXT/EXT_packed_float.txt">WGL_EXT_pixel_format_packed_float</a> 569</li> 570<li value=329><a href="extensions/EXT/EXT_texture_array.txt">GL_EXT_texture_array</a> 571</li> 572<li value=330><a href="extensions/EXT/EXT_texture_buffer_object.txt">GL_EXT_texture_buffer_object</a> 573</li> 574<li value=331><a href="extensions/EXT/EXT_texture_compression_latc.txt">GL_EXT_texture_compression_latc</a> 575</li> 576<li value=332><a href="extensions/EXT/EXT_texture_compression_rgtc.txt">GL_EXT_texture_compression_rgtc</a> 577</li> 578<li value=333><a href="extensions/EXT/EXT_texture_shared_exponent.txt">GL_EXT_texture_shared_exponent</a> 579</li> 580<li value=334><a href="extensions/NV/NV_depth_buffer_float.txt">GL_NV_depth_buffer_float</a> 581</li> 582<li value=335><a href="extensions/NV/NV_fragment_program4.txt">GL_NV_fragment_program4</a> 583</li> 584<li value=336><a href="extensions/NV/NV_framebuffer_multisample_coverage.txt">GL_NV_framebuffer_multisample_coverage</a> 585</li> 586<li value=337><a href="extensions/EXT/EXT_framebuffer_sRGB.txt">GL_EXT_framebuffer_sRGB</a> 587 588 <br> <a href="extensions/EXT/EXT_framebuffer_sRGB.txt">GLX_EXT_framebuffer_sRGB</a> 589 590 <br> <a href="extensions/EXT/EXT_framebuffer_sRGB.txt">WGL_EXT_framebuffer_sRGB</a> 591</li> 592<li value=338><a href="extensions/NV/NV_geometry_shader4.txt">GL_NV_geometry_shader4</a> 593</li> 594<li value=339><a href="extensions/NV/NV_parameter_buffer_object.txt">GL_NV_parameter_buffer_object</a> 595</li> 596<li value=340><a href="extensions/EXT/EXT_draw_buffers2.txt">GL_EXT_draw_buffers2</a> 597</li> 598<li value=341><a href="extensions/NV/NV_transform_feedback.txt">GL_NV_transform_feedback</a> 599</li> 600<li value=342><a href="extensions/EXT/EXT_bindable_uniform.txt">GL_EXT_bindable_uniform</a> 601</li> 602<li value=343><a href="extensions/EXT/EXT_texture_integer.txt">GL_EXT_texture_integer</a> 603</li> 604<li value=344><a href="extensions/EXT/GLX_EXT_texture_from_pixmap.txt">GLX_EXT_texture_from_pixmap</a> 605</li> 606<li value=345><a href="extensions/GREMEDY/GREMEDY_frame_terminator.txt">GL_GREMEDY_frame_terminator</a> 607</li> 608<li value=346><a href="extensions/NV/NV_conditional_render.txt">GL_NV_conditional_render</a> 609</li> 610<li value=347><a href="extensions/NV/NV_present_video.txt">GL_NV_present_video</a> 611 612 <br> <a href="extensions/NV/NV_present_video.txt">GLX_NV_present_video</a> 613 614 <br> <a href="extensions/NV/NV_present_video.txt">WGL_NV_present_video</a> 615</li> 616<li value=348><a href="extensions/NV/GLX_NV_video_out.txt">GLX_NV_video_out</a> 617</li> 618<li value=349><a href="extensions/NV/WGL_NV_video_output.txt">WGL_NV_video_output</a> 619</li> 620<li value=350><a href="extensions/NV/GLX_NV_swap_group.txt">GLX_NV_swap_group</a> 621</li> 622<li value=351><a href="extensions/NV/WGL_NV_swap_group.txt">WGL_NV_swap_group</a> 623</li> 624<li value=352><a href="extensions/EXT/EXT_transform_feedback.txt">GL_EXT_transform_feedback</a> 625</li> 626<li value=353><a href="extensions/EXT/EXT_direct_state_access.txt">GL_EXT_direct_state_access</a> 627</li> 628<li value=354><a href="extensions/EXT/EXT_vertex_array_bgra.txt">GL_EXT_vertex_array_bgra</a> 629</li> 630<li value=355><a href="extensions/NV/WGL_NV_gpu_affinity.txt">WGL_NV_gpu_affinity</a> 631</li> 632<li value=356><a href="extensions/EXT/EXT_texture_swizzle.txt">GL_EXT_texture_swizzle</a> 633</li> 634<li value=357><a href="extensions/NV/NV_explicit_multisample.txt">GL_NV_explicit_multisample</a> 635</li> 636<li value=358><a href="extensions/NV/NV_transform_feedback2.txt">GL_NV_transform_feedback2</a> 637</li> 638<li value=359><a href="extensions/ATI/ATI_meminfo.txt">GL_ATI_meminfo</a> 639</li> 640<li value=360><a href="extensions/AMD/AMD_performance_monitor.txt">GL_AMD_performance_monitor</a> 641</li> 642<li value=361><a href="extensions/AMD/WGL_AMD_gpu_association.txt">WGL_AMD_gpu_association</a> 643</li> 644<li value=362><a href="extensions/AMD/AMD_texture_texture4.txt">GL_AMD_texture_texture4</a> 645</li> 646<li value=363><a href="extensions/AMD/AMD_vertex_shader_tessellator.txt">GL_AMD_vertex_shader_tessellator</a> 647</li> 648<li value=364><a href="extensions/EXT/EXT_provoking_vertex.txt">GL_EXT_provoking_vertex</a> 649</li> 650<li value=365><a href="extensions/EXT/EXT_texture_snorm.txt">GL_EXT_texture_snorm</a> 651</li> 652<li value=366><a href="extensions/AMD/AMD_draw_buffers_blend.txt">GL_AMD_draw_buffers_blend</a> 653</li> 654<li value=367><a href="extensions/APPLE/APPLE_texture_range.txt">GL_APPLE_texture_range</a> 655</li> 656<li value=368><a href="extensions/APPLE/APPLE_float_pixels.txt">GL_APPLE_float_pixels</a> 657</li> 658<li value=369><a href="extensions/APPLE/APPLE_vertex_program_evaluators.txt">GL_APPLE_vertex_program_evaluators</a> 659</li> 660<li value=370><a href="extensions/APPLE/APPLE_aux_depth_stencil.txt">GL_APPLE_aux_depth_stencil</a> 661</li> 662<li value=371><a href="extensions/APPLE/APPLE_object_purgeable.txt">GL_APPLE_object_purgeable</a> 663</li> 664<li value=372><a href="extensions/APPLE/APPLE_row_bytes.txt">GL_APPLE_row_bytes</a> 665</li> 666<li value=373><a href="extensions/APPLE/APPLE_rgb_422.txt">GL_APPLE_rgb_422</a> 667</li> 668<li value=374><a href="extensions/NV/NV_video_capture.txt">GL_NV_video_capture</a> 669 670 <br> <a href="extensions/NV/NV_video_capture.txt">GLX_NV_video_capture</a> 671 672 <br> <a href="extensions/NV/NV_video_capture.txt">WGL_NV_video_capture</a> 673</li> 674<li value=375><a href="extensions/EXT/EXT_swap_control.txt">GL_EXT_swap_control</a> 675</li> 676<li value=376><a href="extensions/NV/NV_copy_image.txt">GL_NV_copy_image</a> 677 678 <br> <a href="extensions/NV/NV_copy_image.txt">GLX_NV_copy_image</a> 679 680 <br> <a href="extensions/NV/NV_copy_image.txt">WGL_NV_copy_image</a> 681</li> 682<li value=377><a href="extensions/EXT/EXT_separate_shader_objects.gl.txt">GL_EXT_separate_shader_objects</a> 683</li> 684<li value=378><a href="extensions/NV/NV_parameter_buffer_object2.txt">GL_NV_parameter_buffer_object2</a> 685</li> 686<li value=379><a href="extensions/NV/NV_shader_buffer_load.txt">GL_NV_shader_buffer_load</a> 687</li> 688<li value=380><a href="extensions/NV/NV_vertex_buffer_unified_memory.txt">GL_NV_vertex_buffer_unified_memory</a> 689</li> 690<li value=381><a href="extensions/NV/NV_texture_barrier.txt">GL_NV_texture_barrier</a> 691</li> 692<li value=382><a href="extensions/AMD/AMD_shader_stencil_export.txt">GL_AMD_shader_stencil_export</a> 693</li> 694<li value=383><a href="extensions/AMD/AMD_seamless_cubemap_per_texture.txt">GL_AMD_seamless_cubemap_per_texture</a> 695</li> 696<li value=384><a href="extensions/INTEL/GLX_INTEL_swap_event.txt">GLX_INTEL_swap_event</a> 697</li> 698<li value=385><a href="extensions/AMD/AMD_conservative_depth.txt">GL_AMD_conservative_depth</a> 699</li> 700<li value=386><a href="extensions/EXT/EXT_shader_image_load_store.txt">GL_EXT_shader_image_load_store</a> 701</li> 702<li value=387><a href="extensions/EXT/EXT_vertex_attrib_64bit.txt">GL_EXT_vertex_attrib_64bit</a> 703</li> 704<li value=388><a href="extensions/NV/NV_gpu_program5.txt">GL_NV_gpu_program5</a> 705</li> 706<li value=389><a href="extensions/NV/NV_gpu_shader5.txt">GL_NV_gpu_shader5</a> 707</li> 708<li value=390><a href="extensions/NV/NV_shader_buffer_store.txt">GL_NV_shader_buffer_store</a> 709</li> 710<li value=391><a href="extensions/NV/NV_tessellation_program5.txt">GL_NV_tessellation_program5</a> 711</li> 712<li value=392><a href="extensions/NV/NV_vertex_attrib_integer_64bit.txt">GL_NV_vertex_attrib_integer_64bit</a> 713</li> 714<li value=393><a href="extensions/NV/NV_multisample_coverage.txt">GL_NV_multisample_coverage</a> 715</li> 716<li value=394><a href="extensions/AMD/AMD_name_gen_delete.txt">GL_AMD_name_gen_delete</a> 717</li> 718<li value=395><a href="extensions/AMD/AMD_debug_output.txt">GL_AMD_debug_output</a> 719</li> 720<li value=396><a href="extensions/NV/NV_vdpau_interop.txt">GL_NV_vdpau_interop</a> 721</li> 722<li value=397><a href="extensions/AMD/AMD_transform_feedback3_lines_triangles.txt">GL_AMD_transform_feedback3_lines_triangles</a> 723</li> 724<li value=398><a href="extensions/AMD/GLX_AMD_gpu_association.txt">GLX_AMD_gpu_association</a> 725</li> 726<li value=399><a href="extensions/EXT/GLX_EXT_create_context_es2_profile.txt">GLX_EXT_create_context_es2_profile</a> 727 728 <br> <a href="extensions/EXT/GLX_EXT_create_context_es2_profile.txt">GLX_EXT_create_context_es_profile</a> 729</li> 730<li value=400><a href="extensions/EXT/WGL_EXT_create_context_es2_profile.txt">WGL_EXT_create_context_es2_profile</a> 731 732 <br> <a href="extensions/EXT/WGL_EXT_create_context_es2_profile.txt">WGL_EXT_create_context_es_profile</a> 733</li> 734<li value=401><a href="extensions/AMD/AMD_depth_clamp_separate.txt">GL_AMD_depth_clamp_separate</a> 735</li> 736<li value=402><a href="extensions/EXT/EXT_texture_sRGB_decode.txt">GL_EXT_texture_sRGB_decode</a> 737</li> 738<li value=403><a href="extensions/NV/NV_texture_multisample.txt">GL_NV_texture_multisample</a> 739</li> 740<li value=404><a href="extensions/AMD/AMD_blend_minmax_factor.txt">GL_AMD_blend_minmax_factor</a> 741</li> 742<li value=405><a href="extensions/AMD/AMD_sample_positions.txt">GL_AMD_sample_positions</a> 743</li> 744<li value=406><a href="extensions/EXT/EXT_x11_sync_object.txt">GL_EXT_x11_sync_object</a> 745</li> 746<li value=407><a href="extensions/NV/WGL_NV_DX_interop.txt">WGL_NV_DX_interop</a> 747</li> 748<li value=408><a href="extensions/AMD/AMD_multi_draw_indirect.txt">GL_AMD_multi_draw_indirect</a> 749</li> 750<li value=409><a href="extensions/EXT/EXT_framebuffer_multisample_blit_scaled.txt">GL_EXT_framebuffer_multisample_blit_scaled</a> 751</li> 752<li value=410><a href="extensions/NV/NV_path_rendering.txt">GL_NV_path_rendering</a> 753</li> 754<li value=411><a href="extensions/AMD/AMD_pinned_memory.txt">GL_AMD_pinned_memory</a> 755</li> 756<li value=412><a href="extensions/NV/WGL_NV_DX_interop2.txt">WGL_NV_DX_interop2</a> 757</li> 758<li value=413><a href="extensions/AMD/AMD_stencil_operation_extended.txt">GL_AMD_stencil_operation_extended</a> 759</li> 760<li value=414><a href="extensions/EXT/GLX_EXT_swap_control_tear.txt">GLX_EXT_swap_control_tear</a> 761</li> 762<li value=415><a href="extensions/EXT/WGL_EXT_swap_control_tear.txt">WGL_EXT_swap_control_tear</a> 763</li> 764<li value=416><a href="extensions/AMD/AMD_vertex_shader_viewport_index.txt">GL_AMD_vertex_shader_viewport_index</a> 765</li> 766<li value=417><a href="extensions/AMD/AMD_vertex_shader_layer.txt">GL_AMD_vertex_shader_layer</a> 767</li> 768<li value=418><a href="extensions/NV/NV_bindless_texture.txt">GL_NV_bindless_texture</a> 769</li> 770<li value=419><a href="extensions/NV/NV_shader_atomic_float.txt">GL_NV_shader_atomic_float</a> 771</li> 772<li value=420><a href="extensions/AMD/AMD_query_buffer_object.txt">GL_AMD_query_buffer_object</a> 773</li> 774<li value=421><a href="extensions/NV/NV_compute_program5.txt">GL_NV_compute_program5</a> 775</li> 776<li value=422><a href="extensions/NV/NV_shader_storage_buffer_object.txt">GL_NV_shader_storage_buffer_object</a> 777</li> 778<li value=423><a href="extensions/NV/NV_shader_atomic_counters.txt">GL_NV_shader_atomic_counters</a> 779</li> 780<li value=424><a href="extensions/NV/NV_deep_texture3D.txt">GL_NV_deep_texture3D</a> 781</li> 782<li value=425><a href="extensions/NVX/NVX_conditional_render.txt">GL_NVX_conditional_render</a> 783</li> 784<li value=426><a href="extensions/AMD/AMD_sparse_texture.txt">GL_AMD_sparse_texture</a> 785</li> 786<li value=427><a href="extensions/EXT/GLX_EXT_buffer_age.txt">GLX_EXT_buffer_age</a> 787</li> 788<li value=428><a href="extensions/AMD/AMD_shader_trinary_minmax.txt">GL_AMD_shader_trinary_minmax</a> 789</li> 790<li value=429><a href="extensions/INTEL/INTEL_map_texture.txt">GL_INTEL_map_texture</a> 791</li> 792<li value=430><a href="extensions/NV/NV_draw_texture.txt">GL_NV_draw_texture</a> 793</li> 794<li value=431><a href="extensions/AMD/AMD_interleaved_elements.txt">GL_AMD_interleaved_elements</a> 795</li> 796<li value=432><a href="extensions/NV/NV_bindless_multi_draw_indirect.txt">GL_NV_bindless_multi_draw_indirect</a> 797</li> 798<li value=433><a href="extensions/NV/NV_blend_equation_advanced.txt">GL_NV_blend_equation_advanced</a> 799 800 <br> <a href="extensions/NV/NV_blend_equation_advanced.txt">GL_NV_blend_equation_advanced_coherent</a> 801</li> 802<li value=434><a href="extensions/NV/NV_gpu_program5_mem_extended.txt">GL_NV_gpu_program5_mem_extended</a> 803</li> 804<li value=435><a href="extensions/AMD/AMD_shader_atomic_counter_ops.txt">GL_AMD_shader_atomic_counter_ops</a> 805</li> 806<li value=436><a href="extensions/NV/WGL_NV_delay_before_swap.txt">WGL_NV_delay_before_swap</a> 807</li> 808<li value=437><a href="extensions/EXT/EXT_shader_integer_mix.txt">GL_EXT_shader_integer_mix</a> 809</li> 810<li value=438><a href="extensions/NVX/NVX_gpu_memory_info.txt">GL_NVX_gpu_memory_info</a> 811</li> 812<li value=439><a href="extensions/EXT/EXT_debug_label.txt">GL_EXT_debug_label</a> 813</li> 814<li value=440><a href="extensions/EXT/EXT_debug_marker.txt">GL_EXT_debug_marker</a> 815</li> 816<li value=441><a href="extensions/INTEL/INTEL_fragment_shader_ordering.txt">GL_INTEL_fragment_shader_ordering</a> 817</li> 818<li value=442><a href="extensions/AMD/AMD_occlusion_query_event.txt">GL_AMD_occlusion_query_event</a> 819</li> 820<li value=443><a href="extensions/INTEL/INTEL_performance_query.txt">GL_INTEL_performance_query</a> 821</li> 822<li value=444><a href="extensions/AMD/AMD_shader_stencil_value_export.txt">GL_AMD_shader_stencil_value_export</a> 823</li> 824<li value=445><a href="extensions/NV/GLX_NV_delay_before_swap.txt">GLX_NV_delay_before_swap</a> 825</li> 826<li value=446><a href="extensions/MESA/GLX_MESA_query_renderer.txt">GLX_MESA_query_renderer</a> 827</li> 828<li value=447><a href="extensions/NV/NV_shader_thread_group.txt">GL_NV_shader_thread_group</a> 829</li> 830<li value=448><a href="extensions/NV/NV_shader_thread_shuffle.txt">GL_NV_shader_thread_shuffle</a> 831</li> 832<li value=449><a href="extensions/EXT/EXT_shader_image_load_formatted.txt">GL_EXT_shader_image_load_formatted</a> 833</li> 834<li value=450><a href="extensions/AMD/AMD_transform_feedback4.txt">GL_AMD_transform_feedback4</a> 835</li> 836<li value=451><a href="extensions/AMD/AMD_gpu_shader_int64.txt">GL_AMD_gpu_shader_int64</a> 837</li> 838<li value=452><a href="extensions/EXT/GLX_EXT_stereo_tree.txt">GLX_EXT_stereo_tree</a> 839</li> 840<li value=453><a href="extensions/AMD/AMD_gcn_shader.txt">GL_AMD_gcn_shader</a> 841</li> 842<li value=454><a href="extensions/AMD/AMD_framebuffer_sample_positions.txt">GL_AMD_framebuffer_sample_positions</a> 843</li> 844<li value=455><a href="extensions/NV/NV_shader_atomic_int64.txt">GL_NV_shader_atomic_int64</a> 845</li> 846<li value=456><a href="extensions/NV/NV_bindless_multi_draw_indirect_count.txt">GL_NV_bindless_multi_draw_indirect_count</a> 847</li> 848<li value=457><a href="extensions/NV/GLX_NV_copy_buffer.txt">GLX_NV_copy_buffer</a> 849</li> 850<li value=459><a href="extensions/NV/NV_uniform_buffer_unified_memory.txt">GL_NV_uniform_buffer_unified_memory</a> 851</li> 852<li value=460><a href="extensions/EXT/EXT_polygon_offset_clamp.txt">GL_EXT_polygon_offset_clamp</a> 853</li> 854<li value=461><a href="extensions/EXT/EXT_post_depth_coverage.txt">GL_EXT_post_depth_coverage</a> 855</li> 856<li value=462><a href="extensions/EXT/EXT_raster_multisample.txt">GL_EXT_raster_multisample</a> 857</li> 858<li value=463><a href="extensions/EXT/EXT_sparse_texture2.txt">GL_EXT_sparse_texture2</a> 859</li> 860<li value=464><a href="extensions/EXT/EXT_texture_filter_minmax.txt">GL_EXT_texture_filter_minmax</a> 861</li> 862<li value=465><a href="extensions/NV/NV_conservative_raster.txt">GL_NV_conservative_raster</a> 863</li> 864<li value=466><a href="extensions/NV/NV_fill_rectangle.txt">GL_NV_fill_rectangle</a> 865</li> 866<li value=467><a href="extensions/NV/NV_fragment_coverage_to_color.txt">GL_NV_fragment_coverage_to_color</a> 867</li> 868<li value=468><a href="extensions/NV/NV_fragment_shader_interlock.txt">GL_NV_fragment_shader_interlock</a> 869</li> 870<li value=469><a href="extensions/NV/NV_framebuffer_mixed_samples.txt">GL_NV_framebuffer_mixed_samples</a> 871</li> 872<li value=470><a href="extensions/NV/NV_geometry_shader_passthrough.txt">GL_NV_geometry_shader_passthrough</a> 873</li> 874<li value=471><a href="extensions/NV/NV_path_rendering_shared_edge.txt">GL_NV_path_rendering_shared_edge</a> 875</li> 876<li value=472><a href="extensions/NV/NV_sample_locations.txt">GL_NV_sample_locations</a> 877</li> 878<li value=473><a href="extensions/NV/NV_sample_mask_override_coverage.txt">GL_NV_sample_mask_override_coverage</a> 879</li> 880<li value=474><a href="extensions/NV/NV_shader_atomic_fp16_vector.txt">GL_NV_shader_atomic_fp16_vector</a> 881</li> 882<li value=475><a href="extensions/NV/NV_internalformat_sample_query.txt">GL_NV_internalformat_sample_query</a> 883</li> 884<li value=476><a href="extensions/NV/NV_viewport_array2.txt">GL_NV_viewport_array2</a> 885</li> 886<li value=477><a href="extensions/NV/NV_command_list.txt">GL_NV_command_list</a> 887</li> 888<li value=478><a href="extensions/OVR/OVR_multiview.txt">GL_OVR_multiview</a> 889</li> 890<li value=479><a href="extensions/OVR/OVR_multiview2.txt">GL_OVR_multiview2</a> 891</li> 892<li value=480><a href="extensions/NV/NV_conservative_raster_dilate.txt">GL_NV_conservative_raster_dilate</a> 893</li> 894<li value=481><a href="extensions/INTEL/INTEL_framebuffer_CMAA.txt">GL_INTEL_framebuffer_CMAA</a> 895</li> 896<li value=482><a href="extensions/EXT/GLX_EXT_libglvnd.txt">GLX_EXT_libglvnd</a> 897</li> 898<li value=483><a href="extensions/NV/NV_viewport_swizzle.txt">GL_NV_viewport_swizzle</a> 899</li> 900<li value=484><a href="extensions/NV/NV_robustness_video_memory_purge.txt">GL_NV_robustness_video_memory_purge</a> 901</li> 902<li value=485><a href="extensions/AMD/AMD_shader_explicit_vertex_parameter.txt">GL_AMD_shader_explicit_vertex_parameter</a> 903</li> 904<li value=486><a href="extensions/NV/NV_clip_space_w_scaling.txt">GL_NV_clip_space_w_scaling</a> 905</li> 906<li value=487><a href="extensions/NV/NV_conservative_raster_pre_snap_triangles.txt">GL_NV_conservative_raster_pre_snap_triangles</a> 907</li> 908<li value=488><a href="extensions/NV/NV_shader_atomic_float64.txt">GL_NV_shader_atomic_float64</a> 909</li> 910<li value=489><a href="extensions/NV/NV_stereo_view_rendering.txt">GL_NV_stereo_view_rendering</a> 911</li> 912<li value=490><a href="extensions/EXT/EXT_window_rectangles.txt">GL_EXT_window_rectangles</a> 913</li> 914<li value=491><a href="extensions/INTEL/INTEL_conservative_rasterization.txt">GL_INTEL_conservative_rasterization</a> 915</li> 916<li value=492><a href="extensions/NVX/NVX_blend_equation_advanced_multi_draw_buffers.txt">GL_NVX_blend_equation_advanced_multi_draw_buffers</a> 917</li> 918<li value=493><a href="extensions/NVX/NVX_linked_gpu_multicast.txt">GL_NVX_linked_gpu_multicast</a> 919</li> 920<li value=494><a href="extensions/NV/NV_gpu_multicast.txt">GL_NV_gpu_multicast</a> 921</li> 922<li value=495><a href="extensions/MESA/MESA_shader_integer_functions.txt">GL_MESA_shader_integer_functions</a> 923</li> 924<li value=496><a href="extensions/AMD/AMD_gpu_shader_half_float.txt">GL_AMD_gpu_shader_half_float</a> 925</li> 926<li value=497><a href="extensions/AMD/AMD_shader_ballot.txt">GL_AMD_shader_ballot</a> 927</li> 928<li value=498><a href="extensions/EXT/WGL_EXT_colorspace.txt">WGL_EXT_colorspace</a> 929</li> 930<li value=499><a href="extensions/SGIX/SGIX_pixel_texture.txt">GL_SGIX_pixel_texture</a> 931</li> 932<li value=500><a href="extensions/NV/NV_alpha_to_coverage_dither_control.txt">GL_NV_alpha_to_coverage_dither_control</a> 933</li> 934<li value=501><a href="extensions/NV/NV_draw_vulkan_image.txt">GL_NV_draw_vulkan_image</a> 935</li> 936<li value=502><a href="extensions/AMD/AMD_texture_gather_bias_lod.txt">GL_AMD_texture_gather_bias_lod</a> 937</li> 938<li value=503><a href="extensions/EXT/EXT_external_objects.txt">GL_EXT_memory_object</a> 939 940 <br> <a href="extensions/EXT/EXT_external_objects.txt">GL_EXT_semaphore</a> 941</li> 942<li value=504><a href="extensions/EXT/EXT_external_objects_fd.txt">GL_EXT_memory_object_fd</a> 943 944 <br> <a href="extensions/EXT/EXT_external_objects_fd.txt">GL_EXT_semaphore_fd</a> 945</li> 946<li value=505><a href="extensions/EXT/EXT_external_objects_win32.txt">GL_EXT_memory_object_win32</a> 947 948 <br> <a href="extensions/EXT/EXT_external_objects_win32.txt">GL_EXT_semaphore_win32</a> 949</li> 950<li value=506><a href="extensions/EXT/EXT_win32_keyed_mutex.txt">GL_EXT_win32_keyed_mutex</a> 951</li> 952<li value=507><a href="extensions/AMD/AMD_gpu_shader_int16.txt">GL_AMD_gpu_shader_int16</a> 953</li> 954<li value=508><a href="extensions/EXT/EXT_external_buffer.txt">GL_EXT_external_buffer</a> 955</li> 956<li value=509><a href="extensions/NV/NV_texture_rectangle_compressed.txt">GL_NV_texture_rectangle_compressed</a> 957</li> 958<li value=510><a href="extensions/NV/NV_blend_minmax_factor.txt">GL_NV_blend_minmax_factor</a> 959</li> 960<li value=511><a href="extensions/NV/NV_query_resource.txt">GL_NV_query_resource</a> 961</li> 962<li value=512><a href="extensions/NV/NV_query_resource_tag.txt">GL_NV_query_resource_tag</a> 963</li> 964<li value=513><a href="extensions/AMD/AMD_shader_image_load_store_lod.txt">GL_AMD_shader_image_load_store_lod</a> 965</li> 966<li value=514><a href="extensions/MESA/GLX_MESA_swap_control.txt">GLX_MESA_swap_control</a> 967</li> 968<li value=515><a href="extensions/MESA/MESA_tile_raster_order.txt">GL_MESA_tile_raster_order</a> 969</li> 970<li value=516><a href="extensions/MESA/MESA_program_binary_formats.txt">GL_MESA_program_binary_formats</a> 971</li> 972<li value=517><a href="extensions/NV/NV_conservative_raster_pre_snap.txt">GL_NV_conservative_raster_pre_snap</a> 973</li> 974<li value=518><a href="extensions/NV/NV_conservative_raster_underestimation.txt">GL_NV_conservative_raster_underestimation</a> 975</li> 976<li value=519><a href="extensions/AMD/AMD_gpu_shader_half_float_fetch.txt">GL_AMD_gpu_shader_half_float_fetch</a> 977</li> 978<li value=520><a href="extensions/EXT/EXT_shader_framebuffer_fetch.txt">GL_EXT_shader_framebuffer_fetch</a> 979 980 <br> <a href="extensions/EXT/EXT_shader_framebuffer_fetch.txt">GL_EXT_shader_framebuffer_fetch_non_coherent</a> 981</li> 982<li value=521><a href="extensions/INTEL/INTEL_blackhole_render.txt">GL_INTEL_blackhole_render</a> 983</li> 984<li value=522><a href="extensions/EXT/EXT_EGL_image_storage.txt">GL_EXT_EGL_image_storage</a> 985</li> 986<li value=523><a href="extensions/AMD/AMD_framebuffer_multisample_advanced.txt">GL_AMD_framebuffer_multisample_advanced</a> 987</li> 988<li value=524><a href="extensions/NV/NV_memory_attachment.txt">GL_NV_memory_attachment</a> 989</li> 990<li value=525><a href="extensions/NV/NV_compute_shader_derivatives.txt">GL_NV_compute_shader_derivatives</a> 991</li> 992<li value=526><a href="extensions/NV/NV_fragment_shader_barycentric.txt">GL_NV_fragment_shader_barycentric</a> 993</li> 994<li value=527><a href="extensions/NV/NV_mesh_shader.txt">GL_NV_mesh_shader</a> 995</li> 996<li value=528><a href="extensions/NV/NV_representative_fragment_test.txt">GL_NV_representative_fragment_test</a> 997</li> 998<li value=529><a href="extensions/NV/NV_scissor_exclusive.txt">GL_NV_scissor_exclusive</a> 999</li> 1000<li value=530><a href="extensions/NV/NV_shader_texture_footprint.txt">GL_NV_shader_texture_footprint</a> 1001</li> 1002<li value=531><a href="extensions/NV/NV_shading_rate_image.txt">GL_NV_shading_rate_image</a> 1003</li> 1004<li value=532><a href="extensions/ATI/WGL_ATI_render_texture_rectangle.txt">WGL_ATI_render_texture_rectangle</a> 1005</li> 1006<li value=533><a href="extensions/NV/NV_vdpau_interop2.txt">GL_NV_vdpau_interop2</a> 1007</li> 1008<li value=534><a href="extensions/EXT/EXT_texture_sRGB_R8.txt">GL_EXT_texture_sRGB_R8</a> 1009</li> 1010<li value=535><a href="extensions/EXT/GLX_EXT_context_priority.txt">GLX_EXT_context_priority</a> 1011</li> 1012<li value=536><a href="extensions/EXT/EXT_multiview_timer_query.txt">GL_EXT_multiview_timer_query</a> 1013</li> 1014<li value=537><a href="extensions/EXT/EXT_multiview_texture_multisample.txt">GL_EXT_multiview_texture_multisample</a> 1015</li> 1016<li value=538><a href="extensions/EXT/EXT_multiview_tessellation_geometry_shader.txt">GL_EXT_multiview_tessellation_geometry_shader</a> 1017</li> 1018<li value=539><a href="extensions/EXT/EXT_texture_shadow_lod.txt">GL_EXT_texture_shadow_lod</a> 1019</li> 1020<li value=540><a href="extensions/MESA/MESA_framebuffer_flip_y.txt">GL_MESA_framebuffer_flip_y</a> 1021</li> 1022<li value=541><a href="extensions/NVX/NVX_progress_fence.txt">GL_NVX_progress_fence</a> 1023</li> 1024<li value=542><a href="extensions/NV/WGL_NV_multigpu_context.txt">WGL_NV_multigpu_context</a> 1025</li> 1026<li value=543><a href="extensions/NVX/NVX_gpu_multicast2.txt">GL_NVX_gpu_multicast2</a> 1027</li> 1028<li value=544><a href="extensions/NV/NV_shader_subgroup_partitioned.txt">GL_NV_shader_subgroup_partitioned</a> 1029</li> 1030<li value=545><a href="extensions/NV/GLX_NV_multigpu_context.txt">GLX_NV_multigpu_context</a> 1031</li> 1032<li value=546><a href="extensions/EXT/EXT_EGL_sync.txt">GL_EXT_EGL_sync</a> 1033</li> 1034<li value=547><a href="extensions/INTEL/INTEL_shader_integer_functions2.txt">GL_INTEL_shader_integer_functions2</a> 1035</li> 1036<li value=548><a href="extensions/MESA/MESA_framebuffer_flip_x.txt">GL_MESA_framebuffer_flip_x</a> 1037</li> 1038<li value=549><a href="extensions/MESA/MESA_framebuffer_swap_xy.txt">GL_MESA_framebuffer_swap_xy</a> 1039</li> 1040<li value=550><a href="extensions/NV/NV_memory_object_sparse.txt">GL_NV_memory_object_sparse</a> 1041</li> 1042<li value=551><a href="extensions/NV/NV_timeline_semaphore.txt">GL_NV_timeline_semaphore</a> 1043</li> 1044<li value=552><a href="extensions/EXT/GLX_EXT_get_drawable_type.txt">GLX_EXT_get_drawable_type</a> 1045</li> 1046<li value=553><a href="extensions/EXT/GLX_EXT_no_config_context.txt">GLX_EXT_no_config_context</a> 1047</li> 1048<li value=554><a href="extensions/NV/NV_primitive_shading_rate.txt">GL_NV_primitive_shading_rate</a> 1049</li> 1050<li value=555><a href="extensions/EXT/EXT_texture_sRGB_RG8.txt">GL_EXT_texture_sRGB_RG8</a> 1051</li> 1052<li value=556><a href="extensions/EXT/EXT_texture_storage.txt">GL_EXT_texture_storage</a> 1053</li> 1054<li value=557><a href="extensions/EXT/EXT_shader_samples_identical.txt">GL_EXT_shader_samples_identical</a> 1055</li> 1056<li value=558><a href="extensions/EXT/EXT_framebuffer_blit_layers.txt">GL_EXT_framebuffer_blit_layers</a> 1057</li> 1058</ol> 1059